Files
olivv-cs-ComfyUI-FunPack/modules/system/appearance/ui.js
T
digital-garbage 835fab7864 core+shell: the bridge, and the first module through it
One declaration does three jobs: renders the panel, carries the defaults, names
the values that come back. A module writes no DOM and reads no DOM.

Validation refuses rather than repairs -- unknown type, a renderer its type does
not have, a label that is not text, a default outside its own bounds, a when
naming a key the module never declared. A module that is wrong does not get a
best-effort panel; it does not load, and says why once.

Ordering is by declared relation and stage, never priority numbers, and a cycle
drops only the modules in it. Compatibility is by trait, never model name.

The shell hands a module { composer, values, on, shell } and nothing else: no
node, no document, no kit internals. It cannot style anything because it is
never given anything that could.

catalogue/hide.html puts one good module and five broken ones through the real
shell and shows the result: one panel, five absent, no placeholders. The lint
fixtures make the scanner prove it catches each rule, so a clean scan means
something.

First slice: modules/system/appearance. Two settings, an optional ui.js, and
clicking Light actually turns the app light.
2026-08-28 19:58:06 +03:00

16 lines
521 B
JavaScript

// Appearance needs a little JavaScript, because its settings change the app
// rather than the generation. Most modules have no ui.js at all.
export function setup({ values, on, shell }) {
const apply = (key, value) => {
if (key === "theme") shell.theme.set(value);
if (key === "density") shell.density.set(value);
};
// Apply what is already stored, then follow every later edit.
const current = values.get();
for (const key of Object.keys(current)) apply(key, current[key]);
return on(apply);
}