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olivv-cs-ComfyUI-FunPack/app/shell/layout.js
T
digital-garbageandClaude Opus 5 9dcd94c156 app, core: a project of scenes, and the timeline that draws it
The app could run a pipeline and had nowhere to keep what it was making. A
project is an ordered list of scenes, one JSON file each, and it is the only
part of the app that has to survive a reload.

A scene owns its prompt text and the result it produced, and nothing else. v4's
Scene grew three dozen fields; each belongs to the feature that needs it. Per
scene length and fps are deliberately absent — a regenerate uses the project's
values, so a scene cropped on the timeline comes back whole.

The prompt box edits the current scene rather than holding its own copy, so
what is on screen and what a run uses cannot disagree.

app: the region toggles are named buttons in the timeline bar

v4's arrangement. The kit's fallback is one glyph on a rail at each edge of the
window, which is right for a kit that cannot know what its panels are called and
wrong here, where they have names and a bar to put them in.

A pressed toggle was styled only inside a button group, so a standalone one
carried aria-pressed and looked identical either way.

gallery.strip is selectable like its siblings: a filmstrip is the one shape
whose whole job is saying which of these you are on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-03 12:03:19 +03:00

195 lines
9.1 KiB
JavaScript

// The app's regions, and the mount points each one offers.
//
// A region declares what it can host. Core never learns these names, and no
// list of them exists anywhere else -- a module asks for one by name, and gets
// it or does not.
//
// The shape is the one v4 called Simple mode, built the other way round. v4's
// Simple mode was the Editor with about ten `display: none !important` rules
// over it, which is not a smaller app but the same app wearing a mask -- and it
// broke: a collapsed column was marked [hidden], and nothing can slide a
// display:none element into view, so a panel button did nothing at all and said
// nothing. So here a region that does not exist yet is ABSENT. The timeline,
// the picker wheel and the project wizard are not hidden below; they have not
// been built, and adding one is adding a region rather than removing a rule.
// The bin arrived exactly that way.
import { composer } from "../composer/composer.js";
import { offer } from "./mounts.js";
import { createTransport } from "./transport.js";
import { createBin } from "./bin.js";
import { createMenubar } from "./menubar.js";
import { createConstructor } from "./constructor.js";
export function build(root, handlers = {}) {
// The transport: Generate, Cancel, and what the run is doing. Built before the
// zones because its controls are handed to the zone that holds them.
const transport = createTransport(handlers);
// Built here rather than on first open: a mount point has to exist when
// modules mount, which is long before anyone opens a window.
// onChange, so the Constructor toggle is right when the window closes ITSELF --
// its own Done button, Escape, or a click on the backdrop.
const constructor = createConstructor({ onChange: () => syncRegions() });
// Centre: the result, and the timeline under it.
const viewer = composer.viewer.media({ empty: "The result of the last run appears here." });
// Left: what a project is made of, which for now is what it has produced. The
// bin owns the choice of what the viewer shows -- one place decides, so a
// click on an older result and a run finishing cannot both be right at once.
const bin = createBin({ onOpen: (item) => viewer.setSource(item.url, item.kind) });
const assets = composer.panel.zone({
title: "Assets",
actions: [bin.control],
body: bin.host,
});
// v4's preview head carries nothing but the name of the zone: what is being
// looked at is not something you act on.
const preview = composer.panel.zone({ title: "Preview", body: viewer, flush: true });
// The timeline: what the project IS, and where a run is started from.
//
// Generate lives here rather than in a bar across the bottom, because a bar
// that spans the window belongs to no region and acts on whatever happens to
// be in front -- which is a dashboard. v4 puts Generate in the timeline head,
// beside the thing it fills, and so does this.
//
// The warning is the first thing INSIDE the zone rather than in its head: it
// is a sentence, not a chip, and it has to sit under the button it is about
// -- an inert setting is said where the run is started, not where it was
// switched on.
// The zone's body is held rather than built inline: boot replaces the stand-in
// with the real timeline once there is a project, and layout stays ignorant of
// what a scene is. The warning stays put -- it is about the run, not the list.
const timelineEmpty = composer.emptyState.default({
icon: "▭",
title: "Nothing on the timeline",
hint: "What you generate lands here, in the order it plays.",
});
// The region toggles, v4's arrangement: named buttons, grouped, in the bar
// above the timeline. The kit's own fallback is a glyph on a rail at each
// outer edge of the window -- fine for a kit that cannot know what its panels
// are called, wrong here, where they have names and a bar to put them in. A
// control whose meaning has to be discovered is not a control.
//
// They are toggles and say so (aria-pressed), and the workspace stays the one
// source of truth for what is open: these ask it to toggle and are told back
// through onToggle, so a panel closed by a narrow window updates its button.
let ws = null;
const regionButtons = [];
const syncRegions = () => { for (const r of regionButtons) r.button.setPressed(r.isOn()); };
const regionToggle = (label, isOn, act) => {
const button = composer.button.sm({ label, pressed: isOn(), onClick: () => { act(); syncRegions(); } });
regionButtons.push({ button, isOn });
return button;
};
const timelineBody = composer.region.stack({ gap: "sm", fill: true,
children: [transport.warning, timelineEmpty] });
const timeline = composer.panel.zone({
title: "Timeline",
actions: [
...transport.actions,
regionToggle("Assets", () => Boolean(ws && ws.isOpen("left")),
() => ws && ws.toggle("left")),
regionToggle("Properties", () => Boolean(ws && ws.isOpen("right")),
() => ws && ws.toggle("right")),
regionToggle("Constructor", () => constructor.isOpen, () => {
if (constructor.isOpen) constructor.close();
else if (handlers.onConstructor) handlers.onConstructor();
}),
],
status: transport.status,
body: timelineBody,
});
// The stand-ins below are EMPTY STATES, not labels: they say a region is
// empty, and settle() takes them down once it is not. A line reading "modules
// appear here" left above the modules that appeared is a region explaining
// itself to nobody.
// The result gets the room. Draggable, so a long timeline can take it back.
const centre = composer.splitPane.v({
size: 74,
label: "Preview and timeline",
panes: [preview, timeline],
});
// Right: everything about the run. Generation is open, settings folded away
// -- one is read constantly and the other rarely, and a fold says which is
// which without needing a second place to look. A settings WINDOW is a
// separate thing that has not been built; this is not a stand-in for it.
const generationEmpty = composer.emptyState.default({
icon: "◎",
title: "Nothing to set",
hint: "Modules with settings for a run appear here.",
});
const generation = composer.region.stack({ gap: "sm", label: "Generation",
children: [generationEmpty] });
const settingsEmpty = composer.emptyState.default({
icon: "⚙",
title: "Nothing to set",
hint: "Modules with settings that are not about one run appear here.",
});
// A host, not a panel: a bordered panel inside the collapsible's own bordered
// box is two frames drawn around one list of settings.
const settings = composer.region.stack({ gap: "sm", label: "Settings",
children: [settingsEmpty] });
// ONE zone, not two panels stacked. A region of the app is one area with one
// head on it; two heads in a column means two things, and there is only one
// thing here -- what the next run will do.
const properties = composer.panel.zone({
title: "Generation",
body: composer.region.stack({
gap: "sm", label: "Properties",
children: [generation, composer.collapsible.default({ label: "Settings", body: settings })],
}),
});
const workspace = composer.workspace.docked({
id: "main",
leftLabel: "Assets",
rightLabel: "Properties",
left: assets,
centre,
right: properties,
// Named toggles live in the timeline bar instead -- see regionToggle above.
rails: false,
onToggle: () => syncRegions(),
});
ws = workspace;
syncRegions();
// The menu bar: who this is, what is not a zone, and whether ComfyUI is
// still on the other end. A zone head holds what acts on THAT zone, so
// anything that acts on the app has nowhere else to live.
const menubar = createMenubar({ workspace, onPipeline: handlers.onPipeline });
const bar = menubar;
const page = composer.frame.app({ header: bar, main: workspace });
root.replaceChildren(page.node);
// The mount point IS the contract with modules; the region behind it can be
// rearranged freely as long as the name survives.
offer("assets.library", assets.body);
// The prompt is written in a WINDOW, not in a zone: it is the longest thing a
// person writes and the least often read, and a permanent third of the centre
// column is the room the timeline needs.
offer("generation.prompt", constructor.host.node, constructor.empty.node);
offer("settings.general", settings.node, settingsEmpty.node);
// One host, five names. Each carries the same stand-in, and settle() takes it
// down once anything at all has mounted into the panel they share.
for (const point of ["model", "latent", "sampling", "timing", "post"]) {
offer(`generation.${point}`, generation.node, generationEmpty.node);
}
return { workspace, assets, bin, preview, viewer, timeline, timelineBody,
timelineEmpty, generation, settings, syncRegions,
properties, transport, constructor, menubar,
connection: menubar.connection, bar, page };
}