Files
olivv-cs-ComfyUI-FunPack/tests/test_scene_builder.py
T

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Python

import json
import sys
import types
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
class FakeRoutes:
def get(self, _path):
return lambda func: func
def post(self, _path):
return lambda func: func
sys.modules.setdefault(
"folder_paths",
types.SimpleNamespace(get_user_directory=lambda: ""),
)
sys.modules.setdefault(
"server",
types.SimpleNamespace(PromptServer=types.SimpleNamespace(instance=types.SimpleNamespace(routes=FakeRoutes()))),
)
import templates
from templates import FunPackSceneBuilder, load_scene_db
def use_tmp_scene_store(monkeypatch, tmp_path):
monkeypatch.setattr(templates, "template_store_dir", lambda: str(tmp_path))
def test_scene_builder_collects_inputs_as_memory_but_outputs_selection(monkeypatch, tmp_path):
use_tmp_scene_store(monkeypatch, tmp_path)
builder = FunPackSceneBuilder()
payload = {
"positive_phrases": ["red dress", "walking pose"],
"negative_phrases": ["bad hands"],
"loras": [{"on": True, "lora": "vampire.safetensors", "type": "character", "strength": 0.8}],
}
positive, negative, scene_name, _, _, lora_stack, refinement_key, status = builder.build_scene(
scene="-None-",
scene_name="Vampire Courtyard",
aliases="gothic vampire",
action="save",
output_mode="Manual",
intent_prompt="",
positive_prompt="woman in courtyard, red dress, moonlight",
negative_prompt="blurry, bad hands",
mode="ltx2",
per_block=True,
refinement_key="scene_key",
scene_payload=json.dumps(payload),
)
assert positive == "red dress, walking pose"
assert negative == "bad hands"
assert scene_name == "Vampire Courtyard"
assert refinement_key == "scene_key"
assert "moonlight" not in positive
assert lora_stack["per_block"] is True
assert lora_stack["loras"][0]["name"] == "vampire.safetensors"
assert lora_stack["loras"][0]["model_weight"] == 0.8
assert "Manual saved" in status
data = load_scene_db()
assert "woman in courtyard" in data["universal_memory"]
assert "blurry" in data["universal_memory"]
assert data["scenes"]["Vampire Courtyard"]["positive_phrases"] == ["red dress", "walking pose"]
def test_scene_builder_auto_exact_and_fuzzy_match_saved_scene(monkeypatch, tmp_path):
use_tmp_scene_store(monkeypatch, tmp_path)
builder = FunPackSceneBuilder()
saved_payload = {
"positive_phrases": ["anthro dragon", "mossy scales"],
"negative_phrases": ["extra limbs"],
"loras": [],
}
manual_payload = {
"positive_phrases": ["manual fallback"],
"negative_phrases": [],
"loras": [],
}
builder.build_scene(
scene="-None-",
scene_name="Forest Dragon",
aliases="woodland beast",
action="save",
output_mode="Manual",
intent_prompt="",
positive_prompt="anthro dragon, mossy scales",
negative_prompt="extra limbs",
mode="ltx2",
per_block=False,
refinement_key="",
scene_payload=json.dumps(saved_payload),
)
exact = builder.build_scene(
scene="-None-",
scene_name="",
aliases="",
action="load",
output_mode="Auto",
intent_prompt="please apply woodland beast now",
positive_prompt="ignored prompt",
negative_prompt="ignored negative",
mode="ltx2",
per_block=False,
refinement_key="",
scene_payload=json.dumps(manual_payload),
)
assert exact[0] == "anthro dragon, mossy scales"
assert exact[1] == "extra limbs"
assert exact[2] == "Forest Dragon"
assert "Auto exact" in exact[7]
fuzzy = builder.build_scene(
scene="-None-",
scene_name="",
aliases="",
action="load",
output_mode="Auto",
intent_prompt="make it forest and dragon",
positive_prompt="ignored prompt",
negative_prompt="",
mode="ltx2",
per_block=False,
refinement_key="",
scene_payload=json.dumps(manual_payload),
)
assert fuzzy[0] == "anthro dragon, mossy scales"
assert "Auto fuzzy" in fuzzy[7]
def test_scene_builder_auto_no_match_falls_back_to_manual(monkeypatch, tmp_path):
use_tmp_scene_store(monkeypatch, tmp_path)
builder = FunPackSceneBuilder()
payload = {
"positive_phrases": ["manual only"],
"negative_phrases": ["manual negative"],
"loras": [],
}
outputs = builder.build_scene(
scene="-None-",
scene_name="",
aliases="",
action="load",
output_mode="Auto",
intent_prompt="no known scene here",
positive_prompt="source memory only",
negative_prompt="bad source memory",
mode="ltx2",
per_block=False,
refinement_key="",
scene_payload=json.dumps(payload),
)
assert outputs[0] == "manual only"
assert outputs[1] == "manual negative"
assert "Manual" in outputs[7]