graph.py reads an input's TYPE, which is all a wire needs. Editing a value needs
the rest -- the choices a combo offers, the bounds on a number, whether the box
is multiline -- so that is asked separately rather than widening the question
graph.py asks. Read from ComfyUI's own INPUT_TYPES, so a node written for
ComfyUI is editable here without knowing anything about FunPack.
Caught while looking at the real output rather than after committing: deciding
"a socket is upper case" is wrong, because STRING is upper case -- every prompt
box in the pipeline came back as something nobody could type in. The honest rule
is ComfyUI's own primitive set, plus forceInput, which is a short list core
holds on purpose.
/funpack/api/nodes answers by name. ComfyUI's /object_info returns every
installed node, which on a machine with a few packs is megabytes for a question
about a dozen; a node nobody installed comes back as null rather than missing,
so "this slot points at something absent" reads differently from "I did not ask".
The dev server now registers ComfyUI's nodes and FunPack's own, through the same
function the tests use. Without it the pipeline was fourteen "there is no node
called X installed" and nothing to edit -- so the one thing the dev server exists
for could not reach the half of the app that matters. It now reports the three
problems that are real: no model, no CLIP, no VAE chosen.