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Bouletto 4e5b534b04 Initial release - 32 image effect nodes
Complete package with Core, Creative, Vintage, Deformation, Light Effects, and Geometric categories
2025-05-28 00:18:09 +02:00

85 lines
3.3 KiB
Python

import numpy as np
import torch
import cv2
class RippleNode:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"image": ("IMAGE",),
"amplitude": ("FLOAT", {"default": 20.0, "min": 0.0, "max": 100.0, "step": 1.0}),
"frequency": ("FLOAT", {"default": 0.02, "min": 0.001, "max": 0.1, "step": 0.001}),
"wave_type": (["sine", "cosine", "both"], {"default": "sine"}),
},
"optional": {
"center_x": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 1.0, "step": 0.01}),
"center_y": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 1.0, "step": 0.01}),
"phase": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 6.28, "step": 0.1}),
"decay": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01}),
}
}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "apply_ripple"
CATEGORY = "Image Effects"
def apply_ripple(self, image, amplitude, frequency, wave_type,
center_x=0.5, center_y=0.5, phase=0.0, decay=0.0):
if len(image.shape) == 4:
img_tensor = image[0]
else:
img_tensor = image
img_np = (img_tensor.cpu().numpy() * 255).astype(np.uint8)
h, w, c = img_np.shape
# Centre des ondulations
cx = w * center_x
cy = h * center_y
# Créer les grilles de coordonnées
map_x = np.zeros((h, w), dtype=np.float32)
map_y = np.zeros((h, w), dtype=np.float32)
for y in range(h):
for x in range(w):
# Distance du centre
dx = x - cx
dy = y - cy
distance = np.sqrt(dx*dx + dy*dy)
# Facteur de décroissance
decay_factor = 1.0
if decay > 0:
max_dist = np.sqrt(w*w + h*h) / 2
decay_factor = np.exp(-decay * distance / max_dist)
# Calcul de l'ondulation
if wave_type == "sine":
ripple = np.sin(distance * frequency + phase)
elif wave_type == "cosine":
ripple = np.cos(distance * frequency + phase)
else: # both
ripple = (np.sin(distance * frequency + phase) + np.cos(distance * frequency + phase)) / 2
# Amplitude avec décroissance
effective_amplitude = amplitude * decay_factor * ripple
# Direction de l'ondulation (radiale)
if distance > 0:
angle = np.arctan2(dy, dx)
offset_x = effective_amplitude * np.cos(angle)
offset_y = effective_amplitude * np.sin(angle)
else:
offset_x = offset_y = 0
map_x[y, x] = np.clip(x + offset_x, 0, w - 1)
map_y[y, x] = np.clip(y + offset_y, 0, h - 1)
# Appliquer la transformation
result = cv2.remap(img_np, map_x, map_y, cv2.INTER_LINEAR, borderMode=cv2.BORDER_REFLECT)
result_tensor = torch.from_numpy(result.astype(np.float32) / 255.0).unsqueeze(0)
return (result_tensor,)