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2025-08-27 10:45:51 +02:00

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Python

# SharpnessPro/HighPassSharpen.py
import torch
from .utils import ensure_tensor_bchw, to_bhwc, gaussian_blur, clamp01, rgb_to_luma, luma_to_rgb, blend_overlay, blend_soft_light, apply_opacity
class HighPassSharpenNode:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"radius": ("FLOAT", {"default": 3.0, "min": 0.0, "max": 100.0, "step": 0.1}),
"amount": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 3.0, "step": 0.05}),
"blend_mode": (["Overlay","SoftLight"],),
"opacity": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01}),
"work_on_luma": (["Yes","No"],),
}
}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "apply"
CATEGORY = "SharpnessPro/Sharpen"
def apply(self, image, radius, amount, blend_mode, opacity, work_on_luma):
x = ensure_tensor_bchw(image).to(torch.float32)
base = x
if work_on_luma == "Yes":
# high-pass on luminance (more PS-like)
L = rgb_to_luma(base)
low = gaussian_blur(base, radius=radius)
L_low = rgb_to_luma(low)
detail = (L - L_low) # [-?, ?]
hp_layer = (0.5 + amount * detail).clamp(0.0, 1.0).repeat(1,3,1,1)
# Blend on RGB but create from luma details
if blend_mode == "Overlay":
blended = blend_overlay(base, hp_layer)
else:
blended = blend_soft_light(base, hp_layer)
out = apply_opacity(base, blended, opacity)
else:
low = gaussian_blur(base, radius=radius)
detail = (base - low)
hp_layer = (0.5 + amount * detail).clamp(0.0, 1.0)
if blend_mode == "Overlay":
blended = blend_overlay(base, hp_layer)
else:
blended = blend_soft_light(base, hp_layer)
out = apply_opacity(base, blended, opacity)
return (to_bhwc(clamp01(out)),)
NODE_CLASS_MAPPINGS = {
"HighPassSharpen": HighPassSharpenNode
}
NODE_DISPLAY_NAME_MAPPINGS = {
"HighPassSharpen": "SharpnessPro · Passe-haut"
}