Add comprehensive memory cache clearing aligned with ComfyUI patterns to improve stability and reduce OOM incidents in multi-device scenarios.
**Addresses Memory/Garbage Collection Issues:**
- Created `soft_empty_cache_multigpu()` function in device_utils.py
- Replicates ComfyUI's cache clearing for all devices (CUDA, MPS, XPU, NPU, MLU)
- Includes CUDA IPC collect optimization like ComfyUI
- Strategically placed calls before major memory allocations
**Addresses CLIP loading issues:**
- Fixed DisTorch2 device device varibale management before text encoder operations
**`soft_empty_cache_multigpu()` implementation Aligned with ComfyUI's Patterns:**
- Called after GC operations
- Placed before major memory allocations
- Matches ComfyUI's proven memory management strategy
- Same device clearing logic for multi-device scenarios
This commit introduces two main improvements: refactoring the checkpoint loading mechanism and fixing the initial device placement for the text encoder (CLIP).
1. **Fix Text Encoder Device Handling:**
- A new patch is applied to `mm.text_encoder_initial_device` to gain control over the device used when the text encoder is first loaded.
- The `CLIPLoader` override now forces `device='default'` to ensure ComfyUI's patching mechanism is triggered correctly, preventing the text encoder from being incorrectly placed on the wrong GPU.
2. **Refactor Checkpoint Loaders:**
- Removed the global stores (`checkpoint_dtype_store`, `checkpoint_half_store`, `checkpoint_config_store`).
- The `CheckpointLoaderSimpleMultiGPU` and `AdvCheckpointLoaderMultiGPU` nodes now use arguments and ComfyUI's internal defaults directly. This simplifies the logic, reduces global state, and makes the code easier to follow.
Additionally, log message prefixes have been updated to be more descriptive, aiding in debugging.