201 lines
6.7 KiB
TypeScript
201 lines
6.7 KiB
TypeScript
// / <reference path="../node_modules/litegraph.js/src/litegraph.d.ts" />
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// @ts-ignore
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import { app } from "../../scripts/app.js";
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import type {BaseFastGroupsModeChanger} from './fast_groups_muter.js';
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import {
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type LiteGraph as TLiteGraph,
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type LGraph as TLGraph,
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type LGraphCanvas as TLGraphCanvas,
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LGraphGroup,
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Vector4,
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} from "typings/litegraph.js";
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declare const LiteGraph: typeof TLiteGraph;
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/**
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* A service that keeps global state that can be shared by multiple FastGroupsMuter or
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* FastGroupsBypasser nodes rather than calculate it on it's own.
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*/
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class FastGroupsService {
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private msThreshold = 400;
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private msLastUnsorted = 0;
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private msLastAlpha = 0;
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private msLastPosition = 0;
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private groupsUnsorted: LGraphGroup[] = [];
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private groupsSortedAlpha: LGraphGroup[] = [];
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private groupsSortedPosition: LGraphGroup[] = [];
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private readonly fastGroupNodes: BaseFastGroupsModeChanger[] = [];
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private runScheduledForMs: number | null = null;
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private runScheduleTimeout: number | null = null;
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private runScheduleAnimation: number | null = null;
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private cachedNodeBoundings: { [key: number]: Vector4 } | null = null;
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constructor() {
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// Don't need to do anything, wait until a signal.
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}
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addFastGroupNode(node: BaseFastGroupsModeChanger) {
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this.fastGroupNodes.push(node);
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// Schedule it because the node may not be ready to refreshWidgets (like, when added it may
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// not have cloned properties to filter against, etc.).
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this.scheduleRun(8);
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}
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removeFastGroupNode(node: BaseFastGroupsModeChanger) {
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const index = this.fastGroupNodes.indexOf(node);
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if (index > -1) {
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this.fastGroupNodes.splice(index, 1);
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}
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// If we have no more group nodes, then clear out data; it could be because of a canvas clear.
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if (!this.fastGroupNodes?.length) {
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this.clearScheduledRun();
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this.groupsUnsorted = [];
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this.groupsSortedAlpha = [];
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this.groupsSortedPosition = [];
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}
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}
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private run() {
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// We only run if we're scheduled, so if we're not, then bail.
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if (!this.runScheduledForMs) {
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return;
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}
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for (const node of this.fastGroupNodes) {
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node.refreshWidgets();
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}
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this.clearScheduledRun();
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this.scheduleRun();
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}
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private scheduleRun(ms = 500) {
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// If we got a request for an immediate schedule and already have on scheduled for longer, then
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// cancel the long one to expediate a fast one.
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if (this.runScheduledForMs && ms < this.runScheduledForMs) {
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this.clearScheduledRun();
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}
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if (!this.runScheduledForMs && this.fastGroupNodes.length) {
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this.runScheduledForMs = ms;
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this.runScheduleTimeout = setTimeout(() => {
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this.runScheduleAnimation = requestAnimationFrame(() => this.run());
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}, ms);
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}
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}
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private clearScheduledRun() {
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this.runScheduleTimeout && clearTimeout(this.runScheduleTimeout);
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this.runScheduleAnimation && cancelAnimationFrame(this.runScheduleAnimation);
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this.runScheduleTimeout = null;
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this.runScheduleAnimation = null;
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this.runScheduledForMs = null;
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}
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/**
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* Returns the boundings for all nodes on the graph, then clears it after a short delay. This is
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* to increase efficiency by caching the nodes' boundings when multiple groups are on the page.
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*/
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getBoundingsForAllNodes() {
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if (!this.cachedNodeBoundings) {
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this.cachedNodeBoundings = {};
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for (const node of app.graph._nodes) {
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this.cachedNodeBoundings[node.id] = node.getBounding();
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}
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setTimeout(() => {
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this.cachedNodeBoundings = null;
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}, 50);
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}
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return this.cachedNodeBoundings;
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}
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/**
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* This overrides `LGraphGroup.prototype.recomputeInsideNodes` to be much more efficient when
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* calculating for many groups at once (only compute all nodes once in `getBoundingsForAllNodes`).
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*/
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recomputeInsideNodesForGroup(group: LGraphGroup) {
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const cachedBoundings = this.getBoundingsForAllNodes();
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const nodes = group.graph._nodes;
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group._nodes.length = 0;
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for (const node of nodes) {
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const node_bounding = cachedBoundings[node.id];
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if (!node_bounding || !LiteGraph.overlapBounding(group._bounding, node_bounding)) {
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continue;
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}
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group._nodes.push(node);
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}
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}
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/**
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* Everything goes through getGroupsUnsorted, so we only get groups once. However, LiteGraph's
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* `recomputeInsideNodes` is inefficient when calling multiple groups (it iterates over all nodes
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* each time). So, we'll do our own dang thing, once.
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*/
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private getGroupsUnsorted(now: number) {
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const canvas = app.canvas as TLGraphCanvas;
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const graph = app.graph as TLGraph;
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if (
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// Don't recalculate nodes if we're moving a group (added by ComfyUI in app.js)
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!canvas.selected_group_moving &&
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(!this.groupsUnsorted.length || now - this.msLastUnsorted > this.msThreshold)
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) {
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this.groupsUnsorted = [...graph._groups];
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for (const group of this.groupsUnsorted) {
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this.recomputeInsideNodesForGroup(group);
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(group as any)._rgthreeHasAnyActiveNode = group._nodes.some(
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(n) => n.mode === LiteGraph.ALWAYS,
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);
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}
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this.msLastUnsorted = now;
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}
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return this.groupsUnsorted;
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}
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private getGroupsAlpha(now: number) {
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const graph = app.graph as TLGraph;
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if (!this.groupsSortedAlpha.length || now - this.msLastAlpha > this.msThreshold) {
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this.groupsSortedAlpha = [...this.getGroupsUnsorted(now)].sort((a, b) => {
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return a.title.localeCompare(b.title);
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});
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this.msLastAlpha = now;
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}
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return this.groupsSortedAlpha;
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}
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private getGroupsPosition(now: number) {
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const graph = app.graph as TLGraph;
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if (!this.groupsSortedPosition.length || now - this.msLastPosition > this.msThreshold) {
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this.groupsSortedPosition = [...this.getGroupsUnsorted(now)].sort((a, b) => {
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// Sort by y, then x, clamped to 30.
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const aY = Math.floor(a._pos[1] / 30);
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const bY = Math.floor(b._pos[1] / 30);
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if (aY == bY) {
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const aX = Math.floor(a._pos[0] / 30);
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const bX = Math.floor(b._pos[0] / 30);
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return aX - bX;
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}
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return aY - bY;
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});
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this.msLastPosition = now;
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}
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return this.groupsSortedPosition;
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}
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getGroups(sort?: string) {
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const now = +new Date();
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if (sort === "alphanumeric") {
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return this.getGroupsAlpha(now);
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}
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if (sort === "position") {
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return this.getGroupsPosition(now);
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}
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return this.getGroupsUnsorted(now);
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}
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}
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/** The FastGroupsService singleton. */
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export const SERVICE = new FastGroupsService();
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