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rickyarsandClaude Sonnet 5 e24d764a8e fix: quadtree_density saturation, seed overflow, seam/noise bugs
quadtree_density used a count-percentile threshold that guaranteed a
fixed hot fraction on any canvas, saturating scores to 1.0 regardless
of content. Redesigned around a value threshold interpolated across
the canvas's own p05-p95 block energy range, normalized to p95 tile
coverage. Validated against real VAE latents: healthy 0-1 spread,
stable across split_percentile 0.3-0.8.

Also fixes: seed+tile_idx overflow past torch's 64-bit seed range,
identical noise across tiles in the advanced node (NOISE objects
reuse a single stored seed), unfeathered seams when the clamped last
tile's overlap exceeds the configured overlap, avg_pool2d crash on
tiny latents, dropped noise_mask/batch_index in output latents, and
an overly-broad pytest import guard in __init__.py.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-02 20:51:18 -05:00

199 lines
9.5 KiB
Python

import torch
import comfy.sample
import comfy.model_management
from comfy.utils import ProgressBar
from .utils import parse_tile_prompts
from .utils import apply_controlnet_to_conditioning, blend_and_place_tile, build_working_tensor
from .node import _apply_zimage_patch, _decode_tile
class TiledImageGeneratorAdvanced:
"""
Advanced tiled generator (custom sampler/guider/sigmas). Same coherence model as
TiledImageGenerator: neighbour pixels drive a ControlNet (conditioning) or a
DiffSynth/Fun inpaint model patch (z-image/Qwen), feather-placed into one canvas.
"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"json_tile_prompts": ("STRING", {"multiline": True}),
"grid_width": ("INT", {"default": 4, "min": 1, "max": 16}),
"grid_height": ("INT", {"default": 6, "min": 1, "max": 16}),
"tile_width": ("INT", {"default": 1024, "min": 256, "max": 2048}),
"tile_height": ("INT", {"default": 1024, "min": 256, "max": 2048}),
"overlap_percent": ("FLOAT", {"default": 0.15, "min": 0.05, "max": 0.5, "step": 0.01}),
"control_strength": ("FLOAT", {"default": 0.7, "min": 0.0, "max": 10.0, "step": 0.01}),
"noise": ("NOISE",),
"guider": ("GUIDER",),
"sampler": ("SAMPLER",),
"sigmas": ("SIGMAS",),
"clip": ("CLIP",),
"vae": ("VAE",),
"seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff, "control_after_generate": True}),
"seamlessX": ("BOOLEAN", {"default": True, "tooltip": "If true, left/right of image will be seamless. (2+ tiles)"}),
"seamlessY": ("BOOLEAN", {"default": False, "tooltip": "If true, top/bottom of image will be seamless. (2+ tiles)"}),
},
"optional": {
"controlnet": ("CONTROL_NET",),
"model_patch": ("MODEL_PATCH",),
}
}
RETURN_TYPES = ("IMAGE", "IMAGE")
RETURN_NAMES = ("composite_image", "individual_tiles")
FUNCTION = "generate_tiled_image"
CATEGORY = "image/generation"
def generate_tiled_image(self, json_tile_prompts, grid_width, grid_height,
tile_width, tile_height, overlap_percent, control_strength,
noise, guider, sampler, sigmas, clip, vae,
seed, seamlessX, seamlessY,
controlnet=None, model_patch=None, control_net=None):
if controlnet is None:
controlnet = control_net
tile_prompts = parse_tile_prompts(json_tile_prompts, grid_width, grid_height)
overlap_x = int(tile_width * overlap_percent)
overlap_y = int(tile_height * overlap_percent)
final_width = tile_width * grid_width
final_height = tile_height * grid_height
mode = ("model_patch" if model_patch is not None
else "controlnet" if controlnet is not None else "none")
print(f"Final output size: {final_width} x {final_height}")
print(f"Tile size: {tile_width} x {tile_height} | Grid: {grid_width} x {grid_height}")
print(f"Overlap: {overlap_x} x {overlap_y} pixels ({overlap_percent * 100}%) | coherence: {mode}")
final_tensor = torch.zeros((1, final_height, final_width, 3), dtype=torch.float32)
individual_tiles = []
orig_patcher = guider.model_patcher
device = orig_patcher.load_device
pbar = ProgressBar(grid_width * grid_height)
try:
for y in range(grid_height):
for x in range(grid_width):
idx = y * grid_width + x
current_prompt = tile_prompts[idx]
current_seed = seed + idx
final_pos_x = x * tile_width
final_pos_y = y * tile_height
has_left_neighbor = x > 0
has_top_neighbor = y > 0
coherence_active = controlnet is not None or model_patch is not None
if coherence_active:
gen_w = (tile_width
+ (overlap_x if has_left_neighbor else 0)
+ (overlap_x if seamlessX and x == grid_width - 1 else 0))
gen_h = (tile_height
+ (overlap_y if has_top_neighbor else 0)
+ (overlap_y if seamlessY and y == grid_height - 1 else 0))
else:
gen_w, gen_h = tile_width, tile_height
gen_w8 = ((gen_w + 7) // 8) * 8
gen_h8 = ((gen_h + 7) // 8) * 8
print(f"Tile ({x+1},{y+1}) gen canvas: {gen_w8}x{gen_h8}, canvas pos: ({final_pos_x},{final_pos_y})")
print(f"Generating tile ({x+1},{y+1}) prompt: {current_prompt}")
# Per-tile encoding: a shared neg_cond corrupts SDXL pooled_output across tiles.
pos_cond = clip.encode_from_tokens_scheduled(clip.tokenize(current_prompt))
neg_cond = clip.encode_from_tokens_scheduled(clip.tokenize(""))
positive, negative = pos_cond, neg_cond
working_tensor = None
keep_mask = None
guider.model_patcher = orig_patcher
if coherence_active:
working_tensor, keep_mask = build_working_tensor(
final_tensor, final_pos_x, final_pos_y,
tile_width, tile_height, overlap_x, overlap_y,
gen_w8, gen_h8, has_left_neighbor, has_top_neighbor,
wrap_x=(seamlessX and x == grid_width - 1),
wrap_y=(seamlessY and y == grid_height - 1))
if model_patch is not None:
guider.model_patcher = _apply_zimage_patch(
orig_patcher, model_patch, vae, working_tensor, keep_mask, control_strength)
elif controlnet is not None:
positive, negative = apply_controlnet_to_conditioning(
positive=pos_cond, negative=neg_cond, control_net=controlnet,
image=working_tensor, strength=control_strength,
start_percent=0.0, end_percent=1.0, vae=vae)
latent_image = comfy.sample.fix_empty_latent_channels(
orig_patcher, torch.zeros((1, 4, gen_h8 // 8, gen_w8 // 8), device=device))
# RandomNoise-style NOISE objects reuse their single stored
# seed on every generate_noise call, which would give every
# equal-shaped tile bit-identical noise; retarget the seed
# per tile (restored after) so tiles decorrelate.
_orig_noise_seed = getattr(noise, "seed", None)
if _orig_noise_seed is not None:
noise.seed = current_seed & 0xffffffffffffffff
try:
tile_noise = noise.generate_noise({"samples": latent_image})
finally:
if _orig_noise_seed is not None:
noise.seed = _orig_noise_seed
guider.set_conds(positive, negative)
samples = guider.sample(
tile_noise, latent_image, sampler, sigmas,
denoise_mask=None, disable_pbar=False, seed=current_seed)
decoded = _decode_tile(vae, samples) # [gen_h8, gen_w8, 3]
if model_patch is not None and keep_mask is not None:
k = keep_mask.unsqueeze(-1)
decoded = (1.0 - k) * decoded + k * working_tensor[0]
start_x = (overlap_x if has_left_neighbor else 0) if coherence_active else 0
start_y = (overlap_y if has_top_neighbor else 0) if coherence_active else 0
individual_tiles.append(
decoded[start_y:start_y + tile_height, start_x:start_x + tile_width, :].unsqueeze(0))
blend_and_place_tile(
final_tensor, decoded, final_pos_x, final_pos_y,
tile_width, tile_height, overlap_x, overlap_y,
has_left_neighbor, has_top_neighbor, coherence_active)
# Flushing the CUDA cache every tile costs real time and mostly frees
# memory the next tile immediately re-allocates; throttle it.
if (idx + 1) % 4 == 0:
comfy.model_management.soft_empty_cache()
pbar.update(1)
finally:
guider.model_patcher = orig_patcher
comfy.model_management.soft_empty_cache()
tile_batch = torch.cat(individual_tiles, dim=0) if individual_tiles else \
torch.zeros((1, tile_height, tile_width, 3), dtype=torch.float32)
if seamlessX and overlap_x > 0:
final_tensor = final_tensor[:, :, :final_width - overlap_x, :]
if seamlessY and overlap_y > 0:
final_tensor = final_tensor[:, :final_height - overlap_y, :, :]
return final_tensor, tile_batch
NODE_CLASS_MAPPINGS = {
"TiledImageGeneratorAdvanced": TiledImageGeneratorAdvanced,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"TiledImageGeneratorAdvanced": "Tiled Image Generator Advanced",
}