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rickyarsandClaude Fable 5 363dd22d23 feat: full-coverage clamped tile grid; remove edge_mode and sequential node
The centered grid left uncovered margins when the canvas was not a multiple
of tile_size, forcing an edge_mode (center/crop/pad) decision. Replace it
with a MultiDiffusion-style clamped grid: tiles advance by tile - overlap
and the last tile per axis clamps to the canvas edge, so every latent pixel
is always diffused and the output always keeps the input size. edge_mode,
pad_latent_to_grid, and the centered-grid helpers are gone; the denoise
heatmap now paints ownership cells split at overlap midpoints.

LLMTileSequentialDetailer is removed: uniform-denoise tiling is served
better by native TiledDiffusion (per-step noise blending, no seam risk);
this repo now ships only the adaptive detailer plus the generator nodes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 23:11:09 -05:00

9 lines
410 B
Python

# Import functions to make them available at the package level
from .image_utils import (
blend_and_place_tile, feather_blend_latent, build_working_tensor,
compute_tile_coords,
)
from .json_utils import parse_tile_prompts
from .controlnet_utils import apply_controlnet_to_conditioning
from .sampling_utils import check_eta_support, prepare_noise_typed, build_tile_sampler, NOISE_GENERATOR_NAMES_SIMPLE