Files
rickyars-comfyui-llm-tile/node.py
T
rickyars 3c6f778dd6 clean up
the regional node idea didn't work
2025-06-03 20:08:20 -05:00

301 lines
14 KiB
Python

import torch
import comfy.sample
import comfy.controlnet
from comfy.utils import ProgressBar
from .utils import parse_tile_prompts
from .utils import apply_controlnet_to_conditioning
class TiledImageGenerator:
"""
ComfyUI node that generates a tiled image composition with overlapping regions
that serve as seeds for neighboring tiles, using ControlNet Union SDXL for outpainting.
"""
@classmethod
def INPUT_TYPES(cls):
import comfy.samplers
return {
"required": {
"json_tile_prompts": ("STRING", {"multiline": True}),
"global_positive": ("STRING", {"multiline": True, "default": ""}),
"global_negative": ("STRING", {"multiline": True, "default": ""}),
"grid_width": ("INT", {"default": 4, "min": 1, "max": 16}),
"grid_height": ("INT", {"default": 6, "min": 1, "max": 16}),
"tile_width": ("INT", {"default": 1024, "min": 256, "max": 2048}),
"tile_height": ("INT", {"default": 1024, "min": 256, "max": 2048}),
"overlap_percent": ("FLOAT", {"default": 0.15, "min": 0.05, "max": 0.5, "step": 0.01}),
"model": ("MODEL",),
"clip": ("CLIP",),
"vae": ("VAE",),
"controlnet": ("CONTROL_NET",),
"controlnet_strength": ("FLOAT", {"default": 0.7, "min": 0.0, "max": 1.0, "step": 0.01}),
"sampler_name": (comfy.samplers.KSampler.SAMPLERS,),
"scheduler": (comfy.samplers.KSampler.SCHEDULERS,),
"steps": ("INT", {"default": 20, "min": 1, "max": 100}),
"cfg": ("FLOAT", {"default": 7.0, "min": 1.0, "max": 20.0, "step": 0.1}),
"seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff, "control_after_generate": True}),
}
}
RETURN_TYPES = ("IMAGE", "IMAGE")
RETURN_NAMES = ("composite_image", "individual_tiles")
FUNCTION = "generate_tiled_image"
CATEGORY = "image/generation"
def generate_tiled_image(self, json_tile_prompts, global_positive, global_negative,
grid_width, grid_height, tile_width, tile_height,
overlap_percent, controlnet, controlnet_strength,
seed, model, clip, vae, sampler_name, scheduler, steps, cfg):
"""Generate a tiled image with variable generation canvas sizes and simple placement."""
# Parse the JSON tile prompts
tile_prompts = parse_tile_prompts(json_tile_prompts, grid_width, grid_height)
# Calculate overlap in pixels
overlap_x = int(tile_width * overlap_percent)
overlap_y = int(tile_height * overlap_percent)
# Final size stays the same
final_width = tile_width * grid_width
final_height = tile_height * grid_height
print(f"Final output size: {final_width} x {final_height}")
print(f"Tile size: {tile_width} x {tile_height}")
print(f"Grid: {grid_width} x {grid_height}")
print(f"Overlap: {overlap_x} x {overlap_y} pixels ({overlap_percent * 100}%)")
# Define max generation canvas size for consistent storage
max_gen_width = ((tile_width + overlap_x + 7) // 8) * 8
max_gen_height = ((tile_height + overlap_y + 7) // 8) * 8
# Create a blank canvas for the final composite
final_tensor = torch.zeros((1, final_height, final_width, 3), dtype=torch.float32)
# Storage for debugging (padded to consistent size)
full_grown_tensors = []
# Get device
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
print(f"Using device: {device}")
# Calculate total number of tiles
total_tiles = grid_width * grid_height
pbar = ProgressBar(total_tiles)
# Generate tiles one by one
for y in range(grid_height):
for x in range(grid_width):
idx = y * grid_width + x
current_prompt = tile_prompts[idx]
current_seed = seed + idx
# Calculate position in the final image
final_pos_x = x * tile_width
final_pos_y = y * tile_height
# Calculate generation canvas size based on tile position
if x == 0 and y == 0: # Top-left corner - no expansion needed
gen_width = ((tile_width + 7) // 8) * 8
gen_height = ((tile_height + 7) // 8) * 8
elif x == 0: # Left column - only expand vertically for top neighbor
gen_width = ((tile_width + 7) // 8) * 8
gen_height = ((tile_height + overlap_y + 7) // 8) * 8
elif y == 0: # Top row - only expand horizontally for left neighbor
gen_width = ((tile_width + overlap_x + 7) // 8) * 8
gen_height = ((tile_height + 7) // 8) * 8
else: # Interior tiles - expand both directions
gen_width = ((tile_width + overlap_x + 7) // 8) * 8
gen_height = ((tile_height + overlap_y + 7) // 8) * 8
print(f"Tile ({x + 1},{y + 1}) generation canvas: {gen_width} x {gen_height}")
# Create the combined prompt
combined_prompt = f"{current_prompt} {global_positive}" if global_positive else current_prompt
print(f"Generating tile ({x + 1},{y + 1}) with prompt: {current_prompt}")
# Encode the combined prompt
pos_tokens = clip.tokenize(combined_prompt)
pos_cond = clip.encode_from_tokens_scheduled(pos_tokens)
# Encode the negative prompt
neg_tokens = clip.tokenize(global_negative)
neg_cond = clip.encode_from_tokens_scheduled(neg_tokens)
# Create working canvas with variable size
working_tensor = torch.zeros((1, gen_height, gen_width, 3), dtype=torch.float32)
outpaint_mask = torch.ones((1, gen_height, gen_width, 1), dtype=torch.float32)
# Check if we have neighbors to copy from
has_left_neighbor = x > 0
has_top_neighbor = y > 0
# COPY OVERLAP REGIONS from final_tensor (only if neighbors exist)
if has_left_neighbor:
# Copy left overlap region from previous tile
source_x = final_pos_x - overlap_x
if source_x >= 0 and source_x + overlap_x <= final_width:
source_start_y = final_pos_y
source_end_y = min(final_pos_y + tile_height, final_height)
source_height = source_end_y - source_start_y
# Copy to working tensor left edge (after top overlap region if exists)
target_start_y = overlap_y if has_top_neighbor else 0
copy_height = min(source_height, gen_height - target_start_y)
if copy_height > 0:
working_tensor[0,
target_start_y:target_start_y + copy_height,
:overlap_x,
:] = final_tensor[0,
source_start_y:source_start_y + copy_height,
source_x:source_x + overlap_x,
:]
# Mark as "keep" in mask
outpaint_mask[0,
target_start_y:target_start_y + copy_height,
:overlap_x,
:] = 0
if has_top_neighbor:
# Copy top overlap region from previous tile
source_y = final_pos_y - overlap_y
if source_y >= 0 and source_y + overlap_y <= final_height:
source_start_x = final_pos_x
source_end_x = min(final_pos_x + tile_width, final_width)
source_width = source_end_x - source_start_x
# Copy to working tensor top edge (after left overlap region if exists)
target_start_x = overlap_x if has_left_neighbor else 0
copy_width = min(source_width, gen_width - target_start_x)
if copy_width > 0:
working_tensor[0,
:overlap_y,
target_start_x:target_start_x + copy_width,
:] = final_tensor[0,
source_y:source_y + overlap_y,
source_start_x:source_start_x + copy_width,
:]
# Mark as "keep" in mask
outpaint_mask[0,
:overlap_y,
target_start_x:target_start_x + copy_width,
:] = 0
# Handle corner overlap if both neighbors exist
if has_left_neighbor and has_top_neighbor:
corner_source_x = final_pos_x - overlap_x
corner_source_y = final_pos_y - overlap_y
if (corner_source_x >= 0 and corner_source_y >= 0 and
corner_source_x + overlap_x <= final_width and
corner_source_y + overlap_y <= final_height):
working_tensor[0, :overlap_y, :overlap_x, :] = final_tensor[0,
corner_source_y:corner_source_y + overlap_y,
corner_source_x:corner_source_x + overlap_x,
:]
outpaint_mask[0, :overlap_y, :overlap_x, :] = 0
# Get latent shape for the variable canvas
with torch.no_grad():
latent_shape = vae.encode(working_tensor).shape
# Create empty latent tensor with actual generation shape
latent_image = torch.zeros(latent_shape, device=device)
# Apply ControlNet to conditioning using the variable canvas
conditioning = apply_controlnet_to_conditioning(
positive=pos_cond,
negative=neg_cond,
control_net=controlnet,
image=working_tensor,
strength=controlnet_strength,
start_percent=0.0,
end_percent=1.0,
vae=vae
)
# Generate noise for variable canvas size
noise = comfy.sample.prepare_noise(latent_image, current_seed, None)
# Sample with the variable latent
samples = comfy.sample.sample(
model,
noise,
steps,
cfg,
sampler_name,
scheduler,
conditioning[0],
conditioning[1],
latent_image
)
# Decode the variable canvas
original_tile = vae.decode(samples)[0] # Remove batch dimension
# (1) CREATE PADDED VERSION FOR DEBUG OUTPUT
padded_tensor = torch.zeros((max_gen_height, max_gen_width, 3),
dtype=original_tile.dtype, device=original_tile.device)
actual_h, actual_w = original_tile.shape[0], original_tile.shape[1]
# Position content consistently for debug viewing
if x == 0 and y == 0:
padded_tensor[overlap_y:overlap_y + actual_h, overlap_x:overlap_x + actual_w, :] = original_tile
elif x == 0:
padded_tensor[0:actual_h, overlap_x:overlap_x + actual_w, :] = original_tile
elif y == 0:
padded_tensor[overlap_y:overlap_y + actual_h, 0:actual_w, :] = original_tile
else:
padded_tensor[0:actual_h, 0:actual_w, :] = original_tile
full_grown_tensors.append(padded_tensor.unsqueeze(0))
# (2) EXTRACT THE RIGHT 1024x1024 PORTION (NEW CONTENT)
if x == 0 and y == 0:
# First tile: use entire content (1024x1024)
extracted_tile = original_tile[:tile_height, :tile_width, :]
elif x == 0: # Left column
# Skip top overlap (seeded), use bottom 1024x1024 (new content)
start_y = original_tile.shape[0] - tile_height # Bottom portion
extracted_tile = original_tile[start_y:start_y + tile_height, :tile_width, :]
elif y == 0: # Top row
# Skip left overlap (seeded), use right 1024x1024 (new content)
start_x = original_tile.shape[1] - tile_width # Right portion
extracted_tile = original_tile[:tile_height, start_x:start_x + tile_width, :]
else: # Interior tiles
# Skip both overlaps (seeded), use bottom-right 1024x1024 (new content)
start_y = original_tile.shape[0] - tile_height # Bottom portion
start_x = original_tile.shape[1] - tile_width # Right portion
extracted_tile = original_tile[start_y:start_y + tile_height, start_x:start_x + tile_width, :]
# (3) PLACE AT GRID POSITION (NO BLENDING FOR NOW)
final_tensor[0, final_pos_y:final_pos_y + tile_height, final_pos_x:final_pos_x + tile_width,
:] = extracted_tile
# Update progress
pbar.update(1)
# Return final tensor and debug tiles
if full_grown_tensors:
tile_batch = torch.cat(full_grown_tensors, dim=0)
else:
tile_batch = torch.zeros((1, max_gen_height, max_gen_width, 3), dtype=torch.float32, device=device)
return final_tensor, tile_batch
# This part is needed for ComfyUI to recognize the nodes
NODE_CLASS_MAPPINGS = {
"TiledImageGenerator": TiledImageGenerator,
}
# Add descriptions for the web UI
NODE_DISPLAY_NAME_MAPPINGS = {
"TiledImageGenerator": "Tiled Image Generator",
}