Files
rookiestar28-ComfyUI-SCAIL-…/nodes.py
T
rookiestar28 a57366224a fix(save): confine NLF GLB exports to output
Route user-controlled prefixes through ComfyUI's save path resolver and add traversal regression coverage.
2026-07-23 23:33:59 +08:00

1496 lines
57 KiB
Python

import copy
import datetime
import hashlib
import logging
import os
script_directory = os.path.dirname(os.path.abspath(__file__))
_RENDER_NLF_GEOMETRY_CONTRACT_VERSION = "render_nlf_pose_geometry_v3"
_RENDER_NLF_RUNTIME_PROVENANCE_CACHE = None
try:
import numpy as np
except ImportError:
np = None
try:
import torch
except ImportError:
torch = None
try:
import cv2
except ImportError:
cv2 = None
try:
from tqdm import tqdm
except ImportError:
def tqdm(iterable, **_kwargs):
return iterable
try:
import folder_paths
_FOLDER_PATHS_AVAILABLE = True
except ImportError:
_FOLDER_PATHS_AVAILABLE = False
class _FolderPathsFallback:
models_dir = os.path.join(script_directory, "models")
@staticmethod
def add_model_folder_path(_name, _path):
return None
@staticmethod
def get_filename_list(_name):
return []
@staticmethod
def get_full_path_or_raise(name, value):
raise ImportError(
f"ComfyUI folder_paths is required to resolve {name!r}: {value!r}"
)
@staticmethod
def get_output_directory():
return os.path.join(script_directory, "output")
folder_paths = _FolderPathsFallback()
try:
import comfy
from comfy import model_management as mm
import comfy.ops
import comfy.model_patcher
except ImportError:
comfy = None
mm = None
try:
from comfy.utils import ProgressBar
except ImportError:
class ProgressBar:
def __init__(self, _total):
self.total = _total
def update(self, _value):
return None
def update_absolute(self, _value):
return None
from .scail2.nlf_geometry import (
align_pose_video_to_bboxes,
bbox_payload_is_safe_for_render_repair,
format_nlf_render_bbox_diagnostics,
format_nlf_source_canvas_diagnostics,
normalize_nlf_bboxes,
pose_mask_alignment_is_safe_for_render_repair,
resize_bhwc_video,
resize_mask_video,
select_nlf_bboxes_for_identity,
validate_ref_dwpose_camera_solve,
)
from .scail2.geometry import frame_bboxes
from .scail2.identity import (
identity_count_from_semantic_mask,
semantic_identity_rgb_mask,
)
from .scail2.pose_alignment import align_pose_video_to_mask
def _require_dependency(name, module):
if module is None:
raise ImportError(
f"{name} is required for this node execution. "
"Install the dependency in the active ComfyUI environment."
)
return module
def _render_nlf_runtime_provenance():
global _RENDER_NLF_RUNTIME_PROVENANCE_CACHE
if _RENDER_NLF_RUNTIME_PROVENANCE_CACHE is not None:
return _RENDER_NLF_RUNTIME_PROVENANCE_CACHE
try:
with open(__file__, "rb") as handle:
nodes_hash = hashlib.sha256(handle.read()).hexdigest()[:12]
except OSError:
nodes_hash = "unavailable"
_RENDER_NLF_RUNTIME_PROVENANCE_CACHE = (
"scail_pose2_runtime "
"module_file=nodes.py "
f"nodes_sha256={nodes_hash} "
f"geometry_contract={_RENDER_NLF_GEOMETRY_CONTRACT_VERSION} "
"half_output=True "
"source_canvas_diagnostics=True "
"mask_bbox_arbitration=True "
"ref_camera_guardrails=True"
)
return _RENDER_NLF_RUNTIME_PROVENANCE_CACHE
def _overlay_dwpose_2d_on_frames(
*,
frames_tensor,
mask,
dw_pose_input,
draw_face,
draw_hands,
identity_count=None,
alignment_transforms_by_person=None,
alignment_source_width=None,
alignment_source_height=None,
):
if dw_pose_input is None or (not draw_face and not draw_hands):
return frames_tensor, mask
_require_dependency("numpy", np)
_require_dependency("torch", torch)
from .pose_draw.draw_pose_utils import draw_pose_to_canvas_np
output_height = int(frames_tensor.shape[1])
output_width = int(frames_tensor.shape[2])
overlay_dw_pose_input = _transform_dwpose_sequence_coordinates(
dw_pose_input,
transforms_by_person=alignment_transforms_by_person,
source_width=alignment_source_width,
source_height=alignment_source_height,
)
person_count = _dwpose_person_count(dw_pose_input)
if identity_count is not None and int(identity_count) > 0:
expected = int(identity_count)
if person_count not in {0, expected}:
logging.warning(
"Render NLF Poses skipped DWPose overlay: identity/person "
"count mismatch identities=%s dwpose_persons=%s",
expected,
person_count,
)
return frames_tensor, mask
overlay_frames = draw_pose_to_canvas_np(
overlay_dw_pose_input,
pool=None,
H=output_height,
W=output_width,
reshape_scale=0,
show_feet_flag=False,
show_body_flag=False,
show_cheek_flag=bool(draw_face),
dw_hand=True,
show_face_flag=bool(draw_face),
show_hand_flag=bool(draw_hands),
)
if len(overlay_frames) != int(frames_tensor.shape[0]):
logging.warning(
"Render NLF Poses skipped DWPose 2D overlay: frame count mismatch "
"rendered=%s overlay=%s",
int(frames_tensor.shape[0]),
len(overlay_frames),
)
return frames_tensor, mask
overlay_tensor = torch.from_numpy(np.stack(overlay_frames, axis=0)).to(
device=frames_tensor.device,
dtype=frames_tensor.dtype,
)
if overlay_tensor.numel() == 0:
return frames_tensor, mask
overlay_tensor = overlay_tensor[..., :3] / 255.0
active = (overlay_tensor > 0.0).any(dim=-1)
if not bool(active.any().item()):
return frames_tensor, mask
result = frames_tensor.clone()
result[active] = overlay_tensor[active]
mask_result = torch.maximum(
mask,
active.to(device=mask.device, dtype=mask.dtype),
)
logging.info(
"Render NLF Poses applied DWPose 2D overlay after geometry repair: "
"frames=%s size=%sx%s draw_face=%s draw_hands=%s",
int(frames_tensor.shape[0]),
output_width,
output_height,
bool(draw_face),
bool(draw_hands),
)
return result, mask_result
def _transform_normalized_points(points, transform, *, source_width, source_height):
if points is None or transform is None or not transform.valid:
return points
array = np.array(points, copy=True)
if array.shape[-1] < 2:
return array
width = float(source_width)
height = float(source_height)
if width <= 0.0 or height <= 0.0:
return array
x = array[..., 0]
y = array[..., 1]
valid = np.isfinite(x) & np.isfinite(y) & (x >= 0.0) & (y >= 0.0)
if not bool(np.any(valid)):
return array
transformed_x = (
(x[valid] * width) * float(transform.scale_x) + float(transform.translate_x)
) / width
transformed_y = (
(y[valid] * height) * float(transform.scale_y) + float(transform.translate_y)
) / height
array[..., 0][valid] = transformed_x
array[..., 1][valid] = transformed_y
return array
def _transform_dwpose_frame_coordinates(
pose,
*,
transforms_by_person,
source_width,
source_height,
):
if not transforms_by_person or source_width is None or source_height is None:
return pose
transformed = copy.deepcopy(pose)
bodies = transformed.get("bodies", {})
candidates = bodies.get("candidate")
person_count = (
int(candidates.shape[0])
if hasattr(candidates, "shape") and candidates.ndim >= 3
else 0
)
for person_index in range(person_count):
transform = transforms_by_person.get(person_index)
if transform is None:
continue
candidates[person_index] = _transform_normalized_points(
candidates[person_index],
transform,
source_width=source_width,
source_height=source_height,
)
faces = transformed.get("faces")
if hasattr(faces, "shape") and faces.ndim >= 3 and person_index < faces.shape[0]:
faces[person_index] = _transform_normalized_points(
faces[person_index],
transform,
source_width=source_width,
source_height=source_height,
)
hands = transformed.get("hands")
if hasattr(hands, "shape") and hands.ndim >= 3:
for hand_index in (person_index * 2, person_index * 2 + 1):
if hand_index < hands.shape[0]:
hands[hand_index] = _transform_normalized_points(
hands[hand_index],
transform,
source_width=source_width,
source_height=source_height,
)
return transformed
def _frame_transform(transforms, frame_index):
if not transforms:
return None
if frame_index < len(transforms):
return transforms[frame_index]
if len(transforms) == 1:
return transforms[0]
return None
def _transform_dwpose_sequence_coordinates(
dw_pose_input,
*,
transforms_by_person,
source_width,
source_height,
):
if not transforms_by_person or source_width is None or source_height is None:
return dw_pose_input
transformed_frames = []
for frame_index, pose in enumerate(dw_pose_input):
frame_transforms = {
int(person_index): transform
for person_index, transforms in transforms_by_person.items()
if (transform := _frame_transform(transforms, frame_index)) is not None
}
transformed_frames.append(
_transform_dwpose_frame_coordinates(
pose,
transforms_by_person=frame_transforms,
source_width=source_width,
source_height=source_height,
)
)
return transformed_frames
def _all_person_alignment_transforms(dw_pose_input, transforms):
person_count = _dwpose_person_count(dw_pose_input)
if person_count <= 0:
person_count = 1
return {person_index: transforms for person_index in range(person_count)}
def _dwpose_person_count(dw_pose_input):
try:
return int(dw_pose_input[0]["bodies"]["candidate"].shape[0])
except Exception:
return 0
def _pose_person_count(pose_input):
for frame in pose_input:
try:
count = int(frame.shape[0])
if count > 0:
return count
except Exception:
try:
count = len(frame)
if count > 0:
return count
except TypeError:
continue
return 0
def _slice_pose_input_person(pose_input, person_index):
sliced = []
for frame in pose_input:
try:
if int(frame.shape[0]) > person_index:
sliced.append(frame[person_index : person_index + 1])
else:
sliced.append(frame[:0])
except Exception:
sliced.append([frame[person_index]] if len(frame) > person_index else [])
return sliced
def _best_person_index_for_identity(
*,
normalized_bboxes,
pose_video_mask,
identity_index,
person_count,
):
if person_count <= 0:
return None
if normalized_bboxes.max_person_count <= 1:
return identity_index if identity_index < person_count else None
identity_mask = semantic_identity_rgb_mask(
pose_video_mask,
identity_index=identity_index,
)
target_boxes = frame_bboxes(identity_mask, kind="semantic_rgb_mask")
best_index = None
best_score = None
for person_index in range(min(person_count, normalized_bboxes.max_person_count)):
candidate = select_nlf_bboxes_for_identity(
normalized_bboxes,
identity_index=person_index,
)
distances = []
for target_box, candidate_box in zip(target_boxes, candidate.boxes):
if target_box is None or candidate_box is None:
continue
dx = target_box.center_x - candidate_box.center_x
dy = target_box.center_y - candidate_box.center_y
distances.append((dx * dx + dy * dy) ** 0.5)
if not distances:
continue
score = sum(distances) / len(distances)
if best_score is None or score < best_score:
best_score = score
best_index = person_index
if best_index is None and identity_index < person_count:
return identity_index
return best_index
def _composite_identity_renders(rendered_tensors):
_require_dependency("torch", torch)
if not rendered_tensors:
return None, None
result = torch.zeros_like(rendered_tensors[0])
mask = torch.zeros(
rendered_tensors[0].shape[:3],
device=rendered_tensors[0].device,
dtype=torch.float32,
)
for tensor in rendered_tensors:
active = (tensor[..., :3] > 0.001).any(dim=-1)
result[active] = tensor[active]
mask = torch.maximum(mask, active.to(device=mask.device, dtype=mask.dtype))
return result, mask
def _nlf_frames_to_tensors(frames_np):
_require_dependency("numpy", np)
_require_dependency("torch", torch)
frames_tensor = torch.from_numpy(np.stack(frames_np, axis=0)).contiguous() / 255.0
return frames_tensor[..., :3].cpu().float(), (frames_tensor[..., -1] > 0.5).cpu().float()
def _format_nlf_detected_boxes(all_boxes):
"""Format detector xywh rows for the public BBOX output.
Keep the legacy flat bbox shape for single-person frames, but preserve all
candidates when the detector finds multiple people so RenderNLFPoses can
match NLF person slots to semantic mask identities.
"""
formatted = []
for frame_boxes in all_boxes:
if hasattr(frame_boxes, "detach"):
frame_boxes = frame_boxes.detach()
if hasattr(frame_boxes, "cpu"):
frame_boxes = frame_boxes.cpu()
if hasattr(frame_boxes, "numel") and frame_boxes.numel() == 0:
formatted.append([0.0, 0.0, 0.0, 0.0])
continue
if hasattr(frame_boxes, "tolist"):
rows = frame_boxes.tolist()
else:
rows = frame_boxes
if not rows:
formatted.append([0.0, 0.0, 0.0, 0.0])
continue
if isinstance(rows[0], (bool, int, float)):
rows = [rows]
candidates = []
for row in rows:
if len(row) < 4:
continue
x, y, width, height = (float(row[index]) for index in range(4))
if width <= 0.0 or height <= 0.0:
continue
candidates.append([x, y, x + width, y + height])
if not candidates:
formatted.append([0.0, 0.0, 0.0, 0.0])
elif len(candidates) == 1:
formatted.append(candidates[0])
else:
formatted.append(candidates)
return formatted
def _nlf_result_boxes_or_detector_boxes(result, detector_boxes):
result_boxes = result.get("boxes") if isinstance(result, dict) else None
if result_boxes is None:
return detector_boxes
# IMPORTANT: these boxes share the final filtering/order with poses3d.
# Falling back to first-pass detector boxes here can pair a pose with the
# wrong bbox and reintroduce RenderNLF scale/position drift.
return result_boxes
_NLF_DETECTOR_MAX_BATCH_SIZE = 16
def _resolve_nlf_prediction_batch_size(num_images, per_batch):
requested = int(per_batch)
if requested == -1:
return max(1, int(num_images))
return max(1, requested)
def _resolve_nlf_detector_batch_size(num_images, per_batch):
prediction_batch_size = _resolve_nlf_prediction_batch_size(num_images, per_batch)
# IMPORTANT: ComfyUI RT-DETR can overflow in torch max_pool2d when long
# videos are passed as one giant detector batch via per_batch=-1.
return max(
1,
min(
int(num_images) if int(num_images) > 0 else 1,
prediction_batch_size,
_NLF_DETECTOR_MAX_BATCH_SIZE,
),
)
def _load_vitpose_utils():
from .vitpose_utils.utils import (
aaposemeta_to_dwpose_scail,
bbox_from_detector,
crop,
load_pose_metas_from_kp2ds_seq,
)
return bbox_from_detector, crop, load_pose_metas_from_kp2ds_seq, aaposemeta_to_dwpose_scail
def _get_torch_device():
return mm.get_torch_device() if mm is not None else "cpu"
def _get_offload_device():
return mm.unet_offload_device() if mm is not None else "cpu"
def _resolve_taichi_render_device_key(render_device):
requested = str(render_device or "gpu").lower()
if requested == "gpu":
cuda = getattr(torch, "cuda", None) if torch is not None else None
if cuda is not None and cuda.is_available():
return "cuda"
return requested
def _initialize_taichi_backend(render_device):
import taichi as ti
resolved_key = _resolve_taichi_render_device_key(render_device)
device_map = {
"cpu": ti.cpu,
"gpu": ti.gpu,
"opengl": ti.opengl,
"cuda": ti.cuda,
"vulkan": ti.vulkan,
"metal": ti.metal,
}
if resolved_key not in device_map:
raise ValueError(f"Unsupported Taichi render device: {render_device!r}")
ti.init(arch=device_map[resolved_key])
try:
active_arch = ti.lang.impl.current_cfg().arch
except Exception:
active_arch = "unknown"
logging.info(
"Render NLF Poses Taichi backend initialized: requested=%s "
"resolved=%s active_arch=%s",
render_device,
resolved_key,
active_arch,
)
return resolved_key, active_arch
device = _get_torch_device()
offload_device = _get_offload_device()
folder_paths.add_model_folder_path("detection", os.path.join(folder_paths.models_dir, "detection"))
folder_paths.add_model_folder_path("nlf", os.path.join(folder_paths.models_dir, "nlf"))
def convert_openpose_to_target_format(frames, max_people=2):
_require_dependency("numpy", np)
NUM_BODY = 18
NUM_FACE = 70
NUM_HAND = 21
results = []
for frame in frames:
canvas_width = frame['canvas_width']
canvas_height = frame['canvas_height']
people = frame['people'][:max_people]
bodies = []
hands = []
faces = []
body_scores = []
hand_scores = []
face_scores = []
for person in people:
pose_raw = person.get('pose_keypoints_2d') or []
if len(pose_raw) != NUM_BODY * 3:
continue
pose = np.array(pose_raw).reshape(-1, 3)
pose_xy = np.stack([pose[:, 0] / canvas_width, pose[:, 1] / canvas_height], axis=1)
bodies.append(pose_xy)
body_scores.append(pose[:, 2])
face_raw = person.get('face_keypoints_2d') or []
if len(face_raw) == NUM_FACE * 3:
face = np.array(face_raw).reshape(-1, 3)
face_xy = np.stack([face[:, 0] / canvas_width, face[:, 1] / canvas_height], axis=1)
faces.append(face_xy)
face_scores.append(face[:, 2])
hand_left_raw = person.get('hand_left_keypoints_2d') or []
hand_right_raw = person.get('hand_right_keypoints_2d') or []
if len(hand_left_raw) == NUM_HAND * 3:
hand_left = np.array(hand_left_raw).reshape(-1, 3)
hand_left_xy = np.stack([hand_left[:, 0] / canvas_width, hand_left[:, 1] / canvas_height], axis=1)
hands.append(hand_left_xy)
hand_scores.append(hand_left[:, 2])
if len(hand_right_raw) == NUM_HAND * 3:
hand_right = np.array(hand_right_raw).reshape(-1, 3)
hand_right_xy = np.stack([hand_right[:, 0] / canvas_width, hand_right[:, 1] / canvas_height], axis=1)
hands.append(hand_right_xy)
hand_scores.append(hand_right[:, 2])
result = {
'bodies': {
'candidate': np.array(bodies, dtype=np.float32),
'subset': np.array([np.arange(NUM_BODY) for _ in bodies], dtype=np.float32) if bodies else np.array([])
},
'hands': np.array(hands, dtype=np.float32),
'faces': np.array(faces, dtype=np.float32),
'body_score': np.array(body_scores, dtype=np.float32),
'hand_score': np.array(hand_scores, dtype=np.float32),
'face_score': np.array(face_scores, dtype=np.float32)
}
results.append(result)
return results
def scale_faces(poses, pose_2d_ref):
_require_dependency("numpy", np)
# Input: two lists of dict, poses[0]['faces'].shape: 1, 68, 2 , poses_ref[0]['faces'].shape: 1, 68, 2
# Scale the facial keypoints in poses according to the center point of the face
# That is: calculate the distance from the center point (idx: 30) to other facial keypoints in ref,
# and the same for poses, then get scale_n as the ratio
# Clamp scale_n to the range 0.8-1.5, then apply it to poses
# Note: poses are modified in place
ref = pose_2d_ref[0]
pose_0 = poses[0]
face_0 = pose_0['faces'] # shape: (1, 68, 2)
face_ref = ref['faces']
# Extract numpy arrays
face_0 = np.array(face_0[0]) # (68, 2)
face_ref = np.array(face_ref[0])
# Center point (nose tip or face center)
center_idx = 30
center_0 = face_0[center_idx]
center_ref = face_ref[center_idx]
# Calculate distance to center point
dist = np.linalg.norm(face_0 - center_0, axis=1)
dist_ref = np.linalg.norm(face_ref - center_ref, axis=1)
# Avoid the 0 distance of the center point itself
dist = np.delete(dist, center_idx)
dist_ref = np.delete(dist_ref, center_idx)
mean_dist = np.mean(dist)
mean_dist_ref = np.mean(dist_ref)
if mean_dist < 1e-6:
scale_n = 1.0
else:
scale_n = mean_dist_ref / mean_dist
# Clamp to [0.8, 1.5]
scale_n = np.clip(scale_n, 0.8, 1.5)
for i, pose in enumerate(poses):
face = pose['faces']
# Extract numpy array
face = np.array(face[0]) # (68, 2)
center = face[center_idx]
scaled_face = (face - center) * scale_n + center
poses[i]['faces'][0] = scaled_face
body = pose['bodies']
candidate = body['candidate']
candidate_np = np.array(candidate[0]) # (14, 2)
body_center = candidate_np[0]
scaled_candidate = (candidate_np - body_center) * scale_n + body_center
poses[i]['bodies']['candidate'][0] = scaled_candidate
# In-place modification
pose['faces'][0] = scaled_face
return scale_n
class PoseDetectionVitPoseToDWPose:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"vitpose_model": ("POSEMODEL",),
"images": ("IMAGE",),
},
}
RETURN_TYPES = ("DWPOSES",)
RETURN_NAMES = ("dw_poses",)
FUNCTION = "process"
CATEGORY = "WanAnimatePreprocess"
DESCRIPTION = "ViTPose to DWPose format pose detection node."
def process(self, vitpose_model, images):
_require_dependency("numpy", np)
_require_dependency("cv2", cv2)
bbox_from_detector, crop, load_pose_metas_from_kp2ds_seq, aaposemeta_to_dwpose_scail = _load_vitpose_utils()
detector = vitpose_model["yolo"]
pose_model = vitpose_model["vitpose"]
B, H, W, C = images.shape
shape = np.array([H, W])[None]
images_np = images.numpy()
IMG_NORM_MEAN = np.array([0.485, 0.456, 0.406])
IMG_NORM_STD = np.array([0.229, 0.224, 0.225])
input_resolution=(256, 192)
rescale = 1.25
detector.reinit()
pose_model.reinit()
comfy_pbar = ProgressBar(B*2)
progress = 0
bboxes = []
for img in tqdm(images_np, total=len(images_np), desc="Detecting bboxes"):
bboxes.append(detector(
cv2.resize(img, (640, 640)).transpose(2, 0, 1)[None],
shape
)[0][0]["bbox"])
progress += 1
if progress % 10 == 0:
comfy_pbar.update_absolute(progress)
detector.cleanup()
kp2ds = []
for img, bbox in tqdm(zip(images_np, bboxes), total=len(images_np), desc="Extracting keypoints"):
if bbox is None or bbox[-1] <= 0 or (bbox[2] - bbox[0]) < 10 or (bbox[3] - bbox[1]) < 10:
bbox = np.array([0, 0, img.shape[1], img.shape[0]])
bbox_xywh = bbox
center, scale = bbox_from_detector(bbox_xywh, input_resolution, rescale=rescale)
img = crop(img, center, scale, (input_resolution[0], input_resolution[1]))[0]
img_norm = (img - IMG_NORM_MEAN) / IMG_NORM_STD
img_norm = img_norm.transpose(2, 0, 1).astype(np.float32)
keypoints = pose_model(img_norm[None], np.array(center)[None], np.array(scale)[None])
kp2ds.append(keypoints)
progress += 1
if progress % 10 == 0:
comfy_pbar.update_absolute(progress)
pose_model.cleanup()
kp2ds = np.concatenate(kp2ds, 0)
pose_metas = load_pose_metas_from_kp2ds_seq(kp2ds, width=W, height=H)
dwposes = [aaposemeta_to_dwpose_scail(meta) for meta in pose_metas]
swap_hands = True
out_dict = {"poses": dwposes, "swap_hands": swap_hands}
return out_dict,
class ConvertOpenPoseKeypointsToDWPose:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"keypoints": ("POSE_KEYPOINT",),
"max_people": ("INT", {"default": 2, "min": 1, "max": 100, "step": 1, "tooltip": "Maximum number of people to process per frame"}),
},
}
RETURN_TYPES = ("DWPOSES",)
RETURN_NAMES = ("dw_poses",)
FUNCTION = "process"
CATEGORY = "WanAnimatePreprocess"
DESCRIPTION = "Convert OpenPose format keypoints to DWPose format."
def process(self, keypoints, max_people=2):
swap_hands = False
out_dict = {"poses": convert_openpose_to_target_format(keypoints, max_people=max_people), "swap_hands": swap_hands}
return out_dict,
class RenderNLFPoses:
@classmethod
def INPUT_TYPES(s):
return {"required": {
"nlf_poses": ("NLFPRED", {"tooltip": "Input poses for the model"}),
"render_width": ("INT", {"default": 1024, "min": 2, "max": 8192, "step": 8, "tooltip": "Source render width. Output pose video width is render_width / 2."}),
"render_height": ("INT", {"default": 1024, "min": 2, "max": 8192, "step": 8, "tooltip": "Source render height. Output pose video height is render_height / 2."}),
},
"optional": {
"dw_poses": ("DWPOSES", {"default": None, "tooltip": "Optional DW pose model for 2D drawing"}),
"ref_dw_pose": ("DWPOSES", {"default": None, "tooltip": "Optional reference DW pose model for alignment"}),
"bboxes": ("BBOX", {"default": None, "tooltip": "Optional NLF Predict bbox output used to diagnose and repair render geometry"}),
"pose_video_mask": ("IMAGE", {"default": None, "tooltip": "Optional SAM3/SCAIL-2 pose_video_mask used to align rendered pose geometry"}),
"draw_face": ("BOOLEAN", {"default": True, "tooltip": "Whether to draw face keypoints"}),
"draw_hands": ("BOOLEAN", {"default": True, "tooltip": "Whether to draw hand keypoints"}),
"render_device": (["gpu", "cpu", "opengl", "cuda", "vulkan", "metal"], {"default": "gpu", "tooltip": "Taichi device to use for rendering"}),
"scale_hands": ("BOOLEAN", {"default": True, "tooltip": "Whether to scale hand keypoints when aligning DW poses"}),
"render_backend": (["taichi", "torch"], {"default": "taichi", "tooltip": "Rendering backend to use"}),
}
}
RETURN_TYPES = ("IMAGE", "MASK",)
RETURN_NAMES = ("image", "mask",)
FUNCTION = "predict"
CATEGORY = "WanVideoWrapper"
def predict(
self,
nlf_poses,
render_width,
render_height,
dw_poses=None,
ref_dw_pose=None,
bboxes=None,
pose_video_mask=None,
draw_face=True,
draw_hands=True,
render_device="gpu",
scale_hands=True,
render_backend="taichi",
):
_require_dependency("numpy", np)
_require_dependency("torch", torch)
from .NLFPoseExtract import nlf_render as nlf_render_module
from .NLFPoseExtract.align3d import solve_new_camera_params_central, solve_new_camera_params_down
render_nlf_as_images = nlf_render_module.render_nlf_as_images
render_multi_nlf_as_images = nlf_render_module.render_multi_nlf_as_images
shift_dwpose_according_to_nlf = nlf_render_module.shift_dwpose_according_to_nlf
process_data_to_COCO_format = nlf_render_module.process_data_to_COCO_format
intrinsic_matrix_from_field_of_view = nlf_render_module.intrinsic_matrix_from_field_of_view
if render_backend == "taichi":
if getattr(nlf_render_module, "render_whole_taichi", None) is None:
logging.warning(
"Render NLF Poses Taichi renderer is unavailable; "
"falling back to torch rendering."
)
render_backend = "torch"
else:
try:
_initialize_taichi_backend(render_device)
except Exception as exc:
logging.warning(
"Render NLF Poses Taichi init failed for "
"render_device=%s; falling back to torch rendering. "
"error=%s",
render_device,
exc,
)
render_backend = "torch"
logging.info(
"Render NLF Poses render backend selected: backend=%s device=%s",
render_backend,
render_device,
)
logging.info(
"Render NLF Poses runtime provenance: %s",
_render_nlf_runtime_provenance(),
)
if isinstance(nlf_poses, dict):
pose_input = nlf_poses['joints3d_nonparam'][0] if 'joints3d_nonparam' in nlf_poses else nlf_poses
else:
pose_input = nlf_poses
active_render_width = int(render_width)
active_render_height = int(render_height)
if active_render_width <= 0 or active_render_height <= 0:
raise ValueError("render_width and render_height must be positive")
output_width = max(active_render_width // 2, 1)
output_height = max(active_render_height // 2, 1)
dw_pose_input = copy.deepcopy(dw_poses["poses"]) if dw_poses is not None else None
swap_hands = dw_poses.get("swap_hands", False) if dw_poses is not None else False
ori_camera_pose = intrinsic_matrix_from_field_of_view([active_render_height, active_render_width])
ori_focal = ori_camera_pose[0, 0]
num_people = dw_pose_input[0]['bodies']['candidate'].shape[0] if dw_poses is not None else 0
if dw_poses is not None and ref_dw_pose is not None and num_people == 1:
ref_dw_pose_input = copy.deepcopy(ref_dw_pose["poses"])
# Find the first valid pose
pose_3d_first_driving_frame = None
for pose in pose_input:
if pose.shape[0] == 0:
continue
candidate = pose[0].cpu().numpy()
if np.any(candidate):
pose_3d_first_driving_frame = candidate
break
if pose_3d_first_driving_frame is None:
raise ValueError("No valid pose found in pose_input.")
pose_3d_coco_first_driving_frame = process_data_to_COCO_format(pose_3d_first_driving_frame)
poses_2d_ref = ref_dw_pose_input[0]['bodies']['candidate'][0][:14]
poses_2d_ref[:, 0] = poses_2d_ref[:, 0] * active_render_width
poses_2d_ref[:, 1] = poses_2d_ref[:, 1] * active_render_height
poses_2d_subset = ref_dw_pose_input[0]['bodies']['subset'][0][:14]
pose_3d_coco_first_driving_frame = pose_3d_coco_first_driving_frame[:14]
valid_indices, valid_upper_indices, valid_lower_indices = [], [], []
upper_body_indices = [0, 2, 3, 5, 6]
lower_body_indices = [9, 10, 12, 13]
for i in range(len(poses_2d_subset)):
if poses_2d_subset[i] != -1.0 and np.sum(pose_3d_coco_first_driving_frame[i]) != 0:
if i in upper_body_indices:
valid_upper_indices.append(i)
if i in lower_body_indices:
valid_lower_indices.append(i)
valid_indices = [1] + valid_lower_indices if len(valid_upper_indices) < 4 else [1] + valid_lower_indices + valid_upper_indices # align body or only lower body
pose_2d_ref = poses_2d_ref[valid_indices]
pose_3d_coco_first_driving_frame = pose_3d_coco_first_driving_frame[valid_indices]
if len(valid_lower_indices) >= 4:
camera_solve_mode = "down"
new_camera_intrinsics, scale_m, scale_s = solve_new_camera_params_down(pose_3d_coco_first_driving_frame, ori_focal, [active_render_height, active_render_width], pose_2d_ref)
else:
camera_solve_mode = "central"
new_camera_intrinsics, scale_m, scale_s = solve_new_camera_params_central(pose_3d_coco_first_driving_frame, ori_focal, [active_render_height, active_render_width], pose_2d_ref)
camera_solve_validation = validate_ref_dwpose_camera_solve(
camera_intrinsics=new_camera_intrinsics,
scale_m=scale_m,
scale_s=scale_s,
points_3d=pose_3d_coco_first_driving_frame,
target_points_2d=pose_2d_ref,
width=active_render_width,
height=active_render_height,
solve_mode=camera_solve_mode,
)
if camera_solve_validation.safe:
scale_face = scale_faces(list(dw_pose_input), list(ref_dw_pose_input)) # poses[0]['faces'].shape: 1, 68, 2 , poses_ref[0]['faces'].shape: 1, 68, 2
logging.info(
"Render NLF Poses ref_dw_pose camera solve: %s face_scale=%s",
camera_solve_validation.summary,
scale_face,
)
shift_dwpose_according_to_nlf(pose_input, dw_pose_input, ori_camera_pose, new_camera_intrinsics, active_render_height, active_render_width, swap_hands=swap_hands, scale_hands=scale_hands, scale_x=scale_m, scale_y=scale_m*scale_s)
intrinsic_matrix = new_camera_intrinsics
else:
logging.warning(
"Render NLF Poses ref_dw_pose camera solve rejected: %s",
camera_solve_validation.summary,
)
intrinsic_matrix = ori_camera_pose
else:
intrinsic_matrix = ori_camera_pose
normalized_bboxes = normalize_nlf_bboxes(bboxes, frame_count=len(pose_input))
logging.info(
"Render NLF Poses source canvas: %s",
format_nlf_source_canvas_diagnostics(
render_width=active_render_width,
render_height=active_render_height,
output_width=output_width,
output_height=output_height,
pose_video_mask=pose_video_mask,
normalized_bboxes=normalized_bboxes,
bboxes_connected=bboxes is not None,
dw_pose_input=dw_pose_input,
),
)
if bboxes is not None:
logging.info("Render NLF Poses bbox diagnostics: %s", normalized_bboxes.summary())
pose_person_count = _pose_person_count(pose_input)
semantic_identity_count = (
identity_count_from_semantic_mask(pose_video_mask)
if pose_video_mask is not None
else 0
)
logging.info(
"Render NLF Poses geometry inputs: pose_persons=%s "
"semantic_identities=%s bbox_max_persons=%s bbox_valid=%s",
pose_person_count,
semantic_identity_count,
normalized_bboxes.max_person_count,
normalized_bboxes.valid_count,
)
used_identity_composition = False
dwpose_alignment_transforms_by_person = {}
frames_tensor = None
mask = None
if (
pose_video_mask is not None
and semantic_identity_count > 0
and pose_person_count > 1
):
if normalized_bboxes.max_person_count <= 1:
logging.warning(
"Render NLF Poses identity matching has no multi-person "
"bbox candidates; falling back to NLF/SAM index order. "
"Connect NLFPredictPoses.bboxes to RenderNLFPoses.bboxes "
"and restart after updating the node pack."
)
rendered_identity_tensors = []
used_person_indices = []
for identity_index in range(min(semantic_identity_count, pose_person_count)):
person_index = _best_person_index_for_identity(
normalized_bboxes=normalized_bboxes,
pose_video_mask=pose_video_mask,
identity_index=identity_index,
person_count=pose_person_count,
)
if person_index is None:
logging.warning(
"Render NLF Poses skipped identity render: "
"identity=%s person_count=%s",
identity_index,
pose_person_count,
)
continue
identity_pose_input = _slice_pose_input_person(pose_input, person_index)
identity_frames_np = render_nlf_as_images(
identity_pose_input,
None,
active_render_height,
active_render_width,
len(pose_input),
intrinsic_matrix=intrinsic_matrix,
draw_face=False,
draw_hands=False,
render_backend=render_backend,
)
identity_tensor, _identity_mask = _nlf_frames_to_tensors(identity_frames_np)
identity_semantic_mask = semantic_identity_rgb_mask(
pose_video_mask,
identity_index=identity_index,
)
identity_alignment = align_pose_video_to_mask(
pose_video=identity_tensor,
pose_video_mask=identity_semantic_mask,
)
rendered_identity_tensors.append(identity_alignment.pose_video.cpu().float())
if identity_alignment.alignment_transforms:
dwpose_alignment_transforms_by_person[person_index] = (
identity_alignment.alignment_transforms
)
used_person_indices.append(person_index)
logging.info(
"Render NLF Poses identity alignment: identity=%s person=%s %s",
identity_index,
person_index,
identity_alignment.summary,
)
composed_frames, composed_mask = _composite_identity_renders(
rendered_identity_tensors
)
if composed_frames is not None and composed_mask is not None:
frames_tensor = composed_frames.cpu().float()
mask = composed_mask.cpu().float()
used_identity_composition = True
logging.info(
"Render NLF Poses identity composition: identities=%s "
"pose_persons=%s used_person_indices=%s",
semantic_identity_count,
pose_person_count,
used_person_indices,
)
else:
logging.warning(
"Render NLF Poses identity composition produced no frames; "
"falling back to legacy render path"
)
if frames_tensor is None or mask is None:
if pose_person_count > 1:
frames_np = render_multi_nlf_as_images(
pose_input,
None,
active_render_height,
active_render_width,
len(pose_input),
intrinsic_matrix=intrinsic_matrix,
draw_face=False,
draw_hands=False,
render_backend=render_backend,
)
else:
frames_np = render_nlf_as_images(
pose_input,
None,
active_render_height,
active_render_width,
len(pose_input),
intrinsic_matrix=intrinsic_matrix,
draw_face=False,
draw_hands=False,
render_backend=render_backend,
)
frames_tensor, mask = _nlf_frames_to_tensors(frames_np)
mask_alignment_applied = False
mask_alignment_skipped_reason = None
if pose_video_mask is not None and not used_identity_composition:
try:
alignment = align_pose_video_to_mask(
pose_video=frames_tensor,
pose_video_mask=pose_video_mask,
)
mask_alignment_safe, mask_alignment_reason = (
pose_mask_alignment_is_safe_for_render_repair(
alignment,
normalized_bboxes=normalized_bboxes,
bboxes_connected=bboxes is not None,
width=active_render_width,
height=active_render_height,
)
)
except ValueError as exc:
if "frame counts must match" in str(exc):
mask_alignment_skipped_reason = "mask_frame_count_mismatch"
else:
mask_alignment_skipped_reason = f"mask_alignment_error:{type(exc).__name__}"
logging.warning(
"Render NLF Poses pose/mask alignment skipped: %s",
mask_alignment_skipped_reason,
)
else:
if mask_alignment_safe:
frames_tensor = alignment.pose_video.cpu().float()
mask = (frames_tensor[..., :3] > 0.001).any(dim=-1).float()
if alignment.alignment_transforms:
dwpose_alignment_transforms_by_person = _all_person_alignment_transforms(
dw_pose_input,
alignment.alignment_transforms,
)
mask_alignment_applied = True
logging.info("Render NLF Poses pose/mask alignment: %s", alignment.summary)
else:
mask_alignment_skipped_reason = mask_alignment_reason
logging.warning(
"Render NLF Poses pose/mask alignment skipped: %s",
mask_alignment_skipped_reason,
)
if (
not mask_alignment_applied
and bboxes is not None
and not used_identity_composition
):
can_repair, reason = bbox_payload_is_safe_for_render_repair(
normalized_bboxes,
width=active_render_width,
height=active_render_height,
)
fallback_reason = "none" if can_repair else reason
if mask_alignment_skipped_reason is not None:
fallback_reason = (
f"{mask_alignment_skipped_reason}->bbox"
if can_repair
else f"{mask_alignment_skipped_reason};{reason}"
)
logging.info(
"Render NLF Poses bbox geometry: %s",
format_nlf_render_bbox_diagnostics(
pose_video=frames_tensor,
target_bboxes=normalized_bboxes.boxes,
target_source="nlf_bboxes",
width=active_render_width,
height=active_render_height,
fallback_reason=fallback_reason,
),
)
if can_repair:
alignment = align_pose_video_to_bboxes(
pose_video=frames_tensor,
bboxes=normalized_bboxes.boxes,
)
frames_tensor = alignment.pose_video.cpu().float()
mask = (frames_tensor[..., :3] > 0.001).any(dim=-1).float()
if alignment.alignment_transforms:
dwpose_alignment_transforms_by_person = _all_person_alignment_transforms(
dw_pose_input,
alignment.alignment_transforms,
)
logging.info("Render NLF Poses bbox alignment: %s", alignment.summary)
else:
logging.warning("Render NLF Poses bbox alignment skipped: %s", reason)
frames_tensor = resize_bhwc_video(
frames_tensor,
width=output_width,
height=output_height,
).cpu().float()
mask = resize_mask_video(mask, width=output_width, height=output_height).cpu().float()
logging.info(
"Render NLF Poses downsampled render %sx%s to half-size output %sx%s",
active_render_width,
active_render_height,
output_width,
output_height,
)
frames_tensor, mask = _overlay_dwpose_2d_on_frames(
frames_tensor=frames_tensor,
mask=mask,
dw_pose_input=dw_pose_input,
draw_face=draw_face,
draw_hands=draw_hands,
identity_count=semantic_identity_count if semantic_identity_count > 0 else None,
alignment_transforms_by_person=dwpose_alignment_transforms_by_person,
alignment_source_width=active_render_width,
alignment_source_height=active_render_height,
)
return (frames_tensor, mask)
class SaveNLFPosesAs3D:
@classmethod
def INPUT_TYPES(s):
return {"required": {
"nlf_poses": ("NLFPRED", {"tooltip": "Input poses for the model"}),
"filename_prefix": ("STRING", {"default": "nlf_pose_3d"}),
"fps": ("FLOAT", {"default": 24.0, "min": 1.0, "max": 300.0, "step": 0.1, "tooltip": "Frames per second for the output animation"}),
"cylinder_radius": ("FLOAT", {"default": 21.5, "tooltip": "Radius of the cylinders representing bones"}),
},
}
RETURN_TYPES = ("STRING",)
RETURN_NAMES = ("output_path",)
OUTPUT_NODE = True
FUNCTION = "save_3d"
CATEGORY = "WanVideoWrapper"
def save_3d(self, nlf_poses, filename_prefix, fps, cylinder_radius):
from .NLFPoseExtract.nlf_render import get_cylinder_specs_list_from_poses
from .render_3d.export_utils import save_cylinder_specs_as_glb_animation
try:
if isinstance(nlf_poses, dict):
pose_input = nlf_poses['joints3d_nonparam'][0] if 'joints3d_nonparam' in nlf_poses else nlf_poses
else:
pose_input = nlf_poses
cylinder_specs_list = get_cylinder_specs_list_from_poses(pose_input, include_missing=True)
logging.info(f"Generated {len(cylinder_specs_list)} frames of cylinder specs")
output_dir = folder_paths.get_output_directory()
# SECURITY: keep free-text prefixes behind ComfyUI's output containment guard.
(
full_output_folder,
safe_filename_prefix,
_counter,
_subfolder,
_normalized_prefix,
) = folder_paths.get_save_image_path(filename_prefix, output_dir)
filename = f"{safe_filename_prefix}_{datetime.datetime.now().strftime('%Y%m%d_%H%M%S')}.glb"
filepath = os.path.join(full_output_folder, filename)
logging.info(f"Saving as GLB animation to {full_output_folder}")
logging.info(f"Starting GLB animation export. Frames: {len(cylinder_specs_list)}")
save_cylinder_specs_as_glb_animation(cylinder_specs_list, filepath, fps=fps, radius=cylinder_radius)
logging.info(f"Saved GLB: {filepath}")
except Exception as e:
logging.error(f"Error in SaveNLFPosesAs3D: {e}")
raise e
return (filepath,)
# NLF model loader
class NLFModelLoader:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"nlf_model": (folder_paths.get_filename_list("nlf"), {
"tooltip": "NLF model (.safetensors) from ComfyUI/models/nlf/",
}),
},
}
RETURN_TYPES = ("NLF_MODEL",)
RETURN_NAMES = ("nlf_model",)
FUNCTION = "loadmodel"
CATEGORY = "SCAIL-Pose"
def loadmodel(self, nlf_model):
_require_dependency("comfy", comfy)
_require_dependency("comfy.model_management", mm)
from safetensors.torch import load_file
from .nlf_model.model import NLFModel
from .nlf_model.multiperson import MultipersonNLF, load_detector
model_path = folder_paths.get_full_path_or_raise("nlf", nlf_model)
logging.info(f"Loading NLF model from {model_path}")
sd = load_file(model_path)
crop_sd = {}
detector_sd = {}
for k, v in sd.items():
if k.startswith('detector.'):
detector_sd[k[len('detector.'):]] = v
elif not k.startswith('cano_all.'):
crop_sd[k] = v
crop_model = NLFModel.from_state_dict(crop_sd, operations=comfy.ops.manual_cast).eval()
# Wrap in ModelPatcher for ComfyUI memory management
load_device = mm.get_torch_device()
model_patcher = comfy.model_patcher.ModelPatcher(
crop_model, load_device=load_device, offload_device=offload_device
)
detector = None
if detector_sd:
logging.info(f"Loading bundled RT-DETR detector ({len(detector_sd)} keys)")
detector = load_detector(detector_sd)
# SMPL canonical points: first 1024 are vertices, last 24 are joints
canonical_points = sd.get('cano_all.smpl', crop_model.canonical_locs())
num_vertices = 1024 if 'cano_all.smpl' in sd else 0
pipeline = MultipersonNLF(
crop_model=crop_model,
model_patcher=model_patcher,
detector=detector,
canonical_points=canonical_points,
num_vertices=num_vertices,
)
logging.info("NLF model loaded successfully")
return (pipeline,)
class NLFPredictPoses:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"nlf_model": ("NLF_MODEL",),
"images": ("IMAGE", {"tooltip": "Input images (BHWC format)"}),
},
"optional": {
"per_batch": ("INT", {"default": 1, "min": -1, "max": 10000, "step": 1,
"tooltip": "Images per pose-estimation batch. -1 = all at once for NLF estimation; person detection is automatically chunked for long videos. 1 = lowest VRAM usage."}),
"num_aug": ("INT", {"default": 1, "min": 1, "max": 20, "step": 1,
"tooltip": "Number of test-time augmentations. More = slower but more accurate."}),
"detector_threshold": ("FLOAT", {"default": 0.3, "min": 0.0, "max": 1.0, "step": 0.05,
"tooltip": "Person detection confidence threshold"}),
},
}
RETURN_TYPES = ("NLFPRED", "BBOX",)
RETURN_NAMES = ("pose_results", "bboxes")
FUNCTION = "predict"
CATEGORY = "SCAIL-Pose"
def predict(self, nlf_model, images, per_batch=1, num_aug=1, detector_threshold=0.3):
_require_dependency("torch", torch)
_require_dependency("comfy.model_management", mm)
num_images = images.shape[0]
detector_batch_size = _resolve_nlf_detector_batch_size(num_images, per_batch)
pose_batch_size = _resolve_nlf_prediction_batch_size(num_images, per_batch)
if detector_batch_size != pose_batch_size:
logging.info(
"NLF Predict Poses detector batch bounded: frames=%s "
"pose_batch=%s detector_batch=%s",
num_images,
pose_batch_size,
detector_batch_size,
)
# Convert to NCHW on GPU once
images_nchw = images.permute(0, 3, 1, 2)
# Phase 1: Detect persons per frame
nlf_model.detector.load()
all_boxes = []
pbar_det = ProgressBar(num_images)
for i in tqdm(range(0, num_images, detector_batch_size), desc="Detecting"):
end_idx = min(i + detector_batch_size, num_images)
all_boxes.extend(nlf_model.detector.detect(images_nchw[i:end_idx].to(device), threshold=detector_threshold))
pbar_det.update(end_idx - i)
# Phase 2: Estimate poses per frame
mm.load_model_gpu(nlf_model.model_patcher)
all_joints3d = []
all_result_boxes = []
pbar_nlf = ProgressBar(num_images)
for i in tqdm(range(0, num_images, pose_batch_size), desc="Estimating poses"):
end_idx = min(i + pose_batch_size, num_images)
detector_batch_boxes = all_boxes[i:end_idx]
result = nlf_model.detect_and_estimate(
images_nchw[i:end_idx].to(device), num_aug=num_aug, boxes=detector_batch_boxes,
)
all_joints3d.extend(result['poses3d'])
all_result_boxes.extend(
_nlf_result_boxes_or_detector_boxes(result, detector_batch_boxes)
)
pbar_nlf.update(end_idx - i)
all_result_boxes = [b.to(offload_device) for b in all_result_boxes]
all_joints3d = [j.to(offload_device) for j in all_joints3d]
pose_results = {
'joints3d_nonparam': [all_joints3d],
}
formatted_boxes = _format_nlf_detected_boxes(all_result_boxes)
return (pose_results, formatted_boxes)
from .nodes_wanvideo_scail2_adapter import ( # noqa: E402
NODE_CLASS_MAPPINGS as WANVIDEO_SCAIL2_ADAPTER_NODE_CLASS_MAPPINGS,
NODE_DISPLAY_NAME_MAPPINGS as WANVIDEO_SCAIL2_ADAPTER_NODE_DISPLAY_NAME_MAPPINGS,
)
from .nodes_sam3_preprocessing import ( # noqa: E402
NODE_CLASS_MAPPINGS as SAM3_NODE_CLASS_MAPPINGS,
NODE_DISPLAY_NAME_MAPPINGS as SAM3_NODE_DISPLAY_NAME_MAPPINGS,
)
from .nodes_scail2_condition import ( # noqa: E402
NODE_CLASS_MAPPINGS as SCAIL2_CONDITION_NODE_CLASS_MAPPINGS,
NODE_DISPLAY_NAME_MAPPINGS as SCAIL2_CONDITION_NODE_DISPLAY_NAME_MAPPINGS,
)
from .nodes_scail2_replacement_mask import ( # noqa: E402
NODE_CLASS_MAPPINGS as SCAIL2_REPLACEMENT_MASK_NODE_CLASS_MAPPINGS,
NODE_DISPLAY_NAME_MAPPINGS as SCAIL2_REPLACEMENT_MASK_NODE_DISPLAY_NAME_MAPPINGS,
)
from .nodes_scail2_replacement_condition_video import ( # noqa: E402
NODE_CLASS_MAPPINGS as SCAIL2_REPLACEMENT_CONDITION_VIDEO_NODE_CLASS_MAPPINGS,
NODE_DISPLAY_NAME_MAPPINGS as SCAIL2_REPLACEMENT_CONDITION_VIDEO_NODE_DISPLAY_NAME_MAPPINGS,
)
from .nodes_scail2_pose_alignment import ( # noqa: E402
NODE_CLASS_MAPPINGS as SCAIL2_POSE_ALIGNMENT_NODE_CLASS_MAPPINGS,
NODE_DISPLAY_NAME_MAPPINGS as SCAIL2_POSE_ALIGNMENT_NODE_DISPLAY_NAME_MAPPINGS,
)
NODE_CLASS_MAPPINGS = {
"PoseDetectionVitPoseToDWPose": PoseDetectionVitPoseToDWPose,
"RenderNLFPoses": RenderNLFPoses,
"ConvertOpenPoseKeypointsToDWPose": ConvertOpenPoseKeypointsToDWPose,
"SaveNLFPosesAs3D": SaveNLFPosesAs3D,
"NLFModelLoader": NLFModelLoader,
"NLFPredictPoses": NLFPredictPoses,
}
NODE_CLASS_MAPPINGS.update(WANVIDEO_SCAIL2_ADAPTER_NODE_CLASS_MAPPINGS)
NODE_CLASS_MAPPINGS.update(SAM3_NODE_CLASS_MAPPINGS)
NODE_CLASS_MAPPINGS.update(SCAIL2_CONDITION_NODE_CLASS_MAPPINGS)
NODE_CLASS_MAPPINGS.update(SCAIL2_REPLACEMENT_MASK_NODE_CLASS_MAPPINGS)
NODE_CLASS_MAPPINGS.update(SCAIL2_REPLACEMENT_CONDITION_VIDEO_NODE_CLASS_MAPPINGS)
NODE_CLASS_MAPPINGS.update(SCAIL2_POSE_ALIGNMENT_NODE_CLASS_MAPPINGS)
NODE_DISPLAY_NAME_MAPPINGS = {
"PoseDetectionVitPoseToDWPose": "Pose Detection VitPose to DWPose",
"RenderNLFPoses": "Render NLF Poses",
"ConvertOpenPoseKeypointsToDWPose": "Convert OpenPose Keypoints to DWPose",
"SaveNLFPosesAs3D": "Save NLF Poses as 3D Animation",
"NLFModelLoader": "NLF Model Loader",
"NLFPredictPoses": "NLF Predict Poses",
}
NODE_DISPLAY_NAME_MAPPINGS.update(WANVIDEO_SCAIL2_ADAPTER_NODE_DISPLAY_NAME_MAPPINGS)
NODE_DISPLAY_NAME_MAPPINGS.update(SAM3_NODE_DISPLAY_NAME_MAPPINGS)
NODE_DISPLAY_NAME_MAPPINGS.update(SCAIL2_CONDITION_NODE_DISPLAY_NAME_MAPPINGS)
NODE_DISPLAY_NAME_MAPPINGS.update(SCAIL2_REPLACEMENT_MASK_NODE_DISPLAY_NAME_MAPPINGS)
NODE_DISPLAY_NAME_MAPPINGS.update(SCAIL2_REPLACEMENT_CONDITION_VIDEO_NODE_DISPLAY_NAME_MAPPINGS)
NODE_DISPLAY_NAME_MAPPINGS.update(SCAIL2_POSE_ALIGNMENT_NODE_DISPLAY_NAME_MAPPINGS)