185 lines
6.4 KiB
Python
185 lines
6.4 KiB
Python
from ..base.control_base import ControlNodeBase
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from ..patterns.movement_patterns import MOVEMENT_PATTERNS
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class ValueControlBase(ControlNodeBase):
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"""Base class for float and integer control nodes"""
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@classmethod
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def INPUT_TYPES(cls):
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inputs = super().INPUT_TYPES()
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inputs["required"].update({
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"steps_per_cycle": ("INT", {
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"default": 30,
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"min": 1,
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"max": 1000,
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"step": 1,
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"tooltip": "Number of steps to complete one full cycle"
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}),
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"movement_type": (list(MOVEMENT_PATTERNS.keys()), {
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"default": "sine",
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"tooltip": "Pattern of value changes over time"
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}),
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})
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return inputs
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def update(self, *args, **kwargs):
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"""Implement abstract method from ControlNodeBase"""
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return self.update_value_base(*args, **kwargs)
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def update_value_base(self, maximum_value, minimum_value, starting_value, steps_per_cycle, movement_type, always_execute=True):
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state = self.get_state({
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"current_value": None,
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"phase": 0.0
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})
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# Initialize if this is the first run
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if state["current_value"] is None:
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state["current_value"] = starting_value
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self.set_state(state)
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return (starting_value,)
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# Update phase
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state["phase"] = (state["phase"] + 1/steps_per_cycle) % 1.0
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# Calculate new value using pattern
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pattern = MOVEMENT_PATTERNS[movement_type]
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new_value = pattern.calculate(state["phase"], minimum_value, maximum_value)
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# Update state
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state["current_value"] = new_value
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self.set_state(state)
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return (new_value,)
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class FloatControl(ValueControlBase):
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DESCRIPTION = "Generates a floating point value that changes over time according to various patterns."
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@classmethod
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def INPUT_TYPES(cls):
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inputs = super().INPUT_TYPES()
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inputs["required"].update({
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"maximum_value": ("FLOAT", {
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"default": 1.0,
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"min": -10000.0,
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"max": 10000.0,
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"step": 0.1,
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"tooltip": "Maximum value that can be output"
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}),
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"minimum_value": ("FLOAT", {
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"default": 0.0,
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"min": -10000.0,
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"max": 10000.0,
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"step": 0.1,
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"tooltip": "Minimum value that can be output"
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}),
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"starting_value": ("FLOAT", {
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"default": 0.5,
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"min": -10000.0,
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"max": 10000.0,
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"step": 0.1,
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"tooltip": "Initial value when the node first executes"
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}),
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})
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return inputs
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RETURN_TYPES = ("FLOAT",)
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FUNCTION = "update_value"
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CATEGORY = "real-time/control/value"
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def update_value(self, maximum_value, minimum_value, starting_value, steps_per_cycle, movement_type, always_execute=True):
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return self.update_value_base(maximum_value, minimum_value, starting_value, steps_per_cycle, movement_type, always_execute)
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class IntControl(ValueControlBase):
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DESCRIPTION = "Generates an integer value that changes over time according to various patterns."
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@classmethod
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def INPUT_TYPES(cls):
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inputs = super().INPUT_TYPES()
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inputs["required"].update({
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"maximum_value": ("INT", {
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"default": 100,
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"min": -10000,
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"max": 10000,
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"step": 1,
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"tooltip": "Maximum value that can be output"
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}),
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"minimum_value": ("INT", {
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"default": 0,
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"min": -10000,
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"max": 10000,
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"step": 1,
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"tooltip": "Minimum value that can be output"
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}),
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"starting_value": ("INT", {
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"default": 50,
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"min": -10000,
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"max": 10000,
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"step": 1,
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"tooltip": "Initial value when the node first executes"
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}),
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})
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return inputs
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RETURN_TYPES = ("INT",)
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FUNCTION = "update_value"
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CATEGORY = "real-time/control/value"
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def update_value(self, maximum_value, minimum_value, starting_value, steps_per_cycle, movement_type, always_execute=True):
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result = self.update_value_base(maximum_value, minimum_value, starting_value, steps_per_cycle, movement_type, always_execute)
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return (int(round(result[0])),)
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class StringControl(ControlNodeBase):
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DESCRIPTION = "Generates string outputs that change over time according to various patterns."
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@classmethod
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def INPUT_TYPES(cls):
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inputs = super().INPUT_TYPES()
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inputs["required"].update({
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"strings": ("STRING", {
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"multiline": True,
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"default": "first string\nsecond string\nthird string",
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"tooltip": "List of strings to cycle through (one per line)"
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}),
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"steps_per_cycle": ("INT", {
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"default": 30,
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"min": 1,
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"max": 1000,
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"step": 1,
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"tooltip": "Number of steps to complete one full cycle"
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}),
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"movement_type": (list(MOVEMENT_PATTERNS.keys()), {
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"default": "sine",
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"tooltip": "Pattern of value changes over time"
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}),
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})
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return inputs
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RETURN_TYPES = ("STRING",)
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FUNCTION = "update"
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CATEGORY = "real-time/control/value"
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def update(self, strings, steps_per_cycle, movement_type, always_execute=True):
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# Split the input strings into a list
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string_list = [s.strip() for s in strings.split('\n') if s.strip()]
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if not string_list:
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return ("",)
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state = self.get_state({
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"phase": 0.0
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})
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# Update phase
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state["phase"] = (state["phase"] + 1/steps_per_cycle) % 1.0
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# Calculate index using pattern
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pattern = MOVEMENT_PATTERNS[movement_type]
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index_float = pattern.calculate(state["phase"], 0, len(string_list) - 1)
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index = int(round(index_float)) % len(string_list)
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# Update state
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self.set_state(state)
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return (string_list[index],) |