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ryanontheinside-ComfyUI_Rea…/web/js/widget_validation.js
T

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JavaScript

// Widget validation for RealTime nodes
import { app } from "../../../scripts/app.js";
// Register validation behavior when nodes are connected
app.registerExtension({
name: "RealTime.WidgetValidation",
async beforeRegisterNodeDef(nodeType, nodeData, app) {
// Update category check to include sequence nodes
if (!nodeData.category?.startsWith("real-time/control/")) {
return;
}
console.log("Registering validation for control node:", nodeData.name);
// Store constraints from connected widgets
nodeType.prototype.targetConstraints = null;
// Add handler for when node is created (including on page load)
const onNodeCreated = nodeType.prototype.onNodeCreated;
nodeType.prototype.onNodeCreated = function() {
const result = onNodeCreated?.apply(this, arguments);
// Wrap the values widget callback to ensure validation
const valuesWidget = this.widgets.find(w => w.name === "values");
if (valuesWidget) {
const originalCallback = valuesWidget.callback;
valuesWidget.callback = (value) => {
console.log("Values widget direct callback:", {
before: value,
hasConstraints: !!this.targetConstraints
});
if (this.targetConstraints) {
this.validateSequenceValues(valuesWidget);
value = valuesWidget.value; // Use validated value
}
console.log("After validation:", {
after: value
});
return originalCallback?.call(valuesWidget, value);
};
}
// Function to check connections
const checkConnections = () => {
const outputLinks = this.outputs[0]?.links || [];
console.log("Checking existing connections:", outputLinks);
for (const linkId of outputLinks) {
const link = app.graph.links[linkId];
if (!link) continue;
const targetNode = app.graph.getNodeById(link.target_id);
const targetSlot = link.target_slot;
if (targetNode?.widgets) {
const inputName = targetNode.inputs[targetSlot]?.name;
const targetWidget = targetNode.widgets.find(w => w.name === inputName);
if (targetWidget?.options || (targetWidget?.type === "converted-widget" && targetWidget.options)) {
console.log("Found existing connection to widget:", targetWidget);
this.targetConstraints = {
min: targetWidget.options.min,
max: targetWidget.options.max,
step: targetWidget.options.step
};
// For sequence nodes, validate immediately
if (nodeData.category?.includes("/sequence")) {
const valuesWidget = this.widgets.find(w => w.name === "values");
if (valuesWidget) {
this.validateSequenceValues(valuesWidget);
}
} else {
this.updateWidgetConstraints();
}
}
}
}
};
// Check immediately
checkConnections();
// Also check after a delay to ensure graph is fully loaded
setTimeout(checkConnections, 100);
// And check once more after a longer delay
setTimeout(checkConnections, 1000);
return result;
};
const originalOnConnectOutput = nodeType.prototype.onConnectOutput;
nodeType.prototype.onConnectOutput = function (slot, type, input, targetNode, targetSlot) {
console.log("Output connection made from control node:", this.title);
// Call original connection handler if it exists
const result = originalOnConnectOutput?.apply(this, arguments);
if (targetNode?.widgets) {
const inputName = targetNode.inputs[targetSlot]?.name;
const targetWidget = targetNode.widgets.find(w => w.name === inputName);
console.log("Found target widget:", targetWidget);
if (targetWidget?.options || (targetWidget?.type === "converted-widget" && targetWidget.options)) {
// Handle both regular and converted widgets
const options = targetWidget.options;
this.targetConstraints = {
min: options.min,
max: options.max,
step: options.step
};
console.log("Set constraints:", this.targetConstraints);
// For sequence nodes, validate the values string
if (nodeData.category?.includes("/sequence")) {
const valuesWidget = this.widgets.find(w => w.name === "values");
if (valuesWidget) {
this.validateSequenceValues(valuesWidget);
}
} else {
// Existing validation for non-sequence nodes
this.updateWidgetConstraints();
}
}
}
return result;
};
// Add method to update widget constraints
nodeType.prototype.updateWidgetConstraints = function() {
if (!this.targetConstraints) return;
const widgets = ["maximum_value", "minimum_value", "starting_value"];
widgets.forEach(name => {
const widget = this.widgets.find(w => w.name === name);
if (widget) {
if (this.targetConstraints.min !== undefined) {
widget.options.min = this.targetConstraints.min;
}
if (this.targetConstraints.max !== undefined) {
widget.options.max = this.targetConstraints.max;
}
}
});
// Clamp current values to new constraints
this.clampWidgetValues();
};
// Add method to clamp widget values
nodeType.prototype.clampWidgetValues = function() {
const minWidget = this.widgets.find(w => w.name === "minimum_value");
const maxWidget = this.widgets.find(w => w.name === "maximum_value");
const startWidget = this.widgets.find(w => w.name === "starting_value");
if (minWidget && maxWidget) {
// Ensure min <= start <= max and all within target constraints
const targetMin = this.targetConstraints?.min ?? minWidget.options.min;
const targetMax = this.targetConstraints?.max ?? maxWidget.options.max;
minWidget.value = Math.max(targetMin, Math.min(minWidget.value, maxWidget.value));
maxWidget.value = Math.max(minWidget.value, Math.min(maxWidget.value, targetMax));
if (startWidget) {
startWidget.value = Math.max(minWidget.value, Math.min(startWidget.value, maxWidget.value));
}
}
};
// Add method to validate sequence values
nodeType.prototype.validateSequenceValues = function(widget) {
if (!this.targetConstraints) {
console.log("No target constraints found for validation");
return;
}
console.log("Validating sequence values:", {
widget: widget,
value: widget.value,
constraints: this.targetConstraints
});
const separator = widget.options?.multiline ? "\n" : ",";
const values = widget.value.split(separator)
.map(v => v.trim())
.filter(v => v.length > 0);
// Convert and validate values based on node type
const isFloat = this.type === "FloatSequence";
const isInt = this.type === "IntSequence";
console.log("Processing values:", {
nodeType: this.type,
isFloat: isFloat,
isInt: isInt,
values: values
});
if (isFloat || isInt) {
const validValues = values.map(v => {
let num = isFloat ? parseFloat(v) : parseInt(v);
if (isNaN(num)) num = this.targetConstraints.min;
const clamped = Math.max(this.targetConstraints.min, Math.min(num, this.targetConstraints.max));
console.log(`Validating value: ${v} -> ${num} -> ${clamped}`);
return isFloat ? clamped.toString() : Math.round(clamped).toString();
});
// Update the widget value with validated values
const newValue = validValues.join(separator);
console.log("Setting new value:", newValue);
widget.value = newValue;
}
};
// Override the widget's callback to enforce constraints
const originalWidgetCallback = nodeType.prototype.onWidgetChanged;
console.log("Setting up widget change handler for:", nodeData.name, {
hasOriginalCallback: !!originalWidgetCallback
});
nodeType.prototype.onWidgetChanged = function(widget, value) {
console.log("Widget changed - BEFORE validation:", {
nodeName: this.title,
widgetName: widget.name,
originalValue: value,
widgetValue: widget.value,
hasConstraints: !!this.targetConstraints,
nodeType: this.type,
constraints: this.targetConstraints
});
// For sequence nodes, validate before calling original callback
if (widget.name === "values" && this.targetConstraints) {
console.log("About to validate sequence values");
this.validateSequenceValues(widget);
// Important: Update the value parameter to match the validated widget value
value = widget.value; // Use the validated value
// Force widget update to ensure UI reflects validated value
widget.value = value;
if (widget.callback) {
widget.callback(value);
}
console.log("After validation:", {
newValue: value,
widgetValue: widget.value,
originalValue: value
});
} else if (["maximum_value", "minimum_value", "starting_value"].includes(widget.name)) {
console.log("Clamping widget values");
this.clampWidgetValues();
}
console.log("Before calling original callback:", {
finalValue: value,
widgetValue: widget.value
});
// Call original callback with validated value
const result = originalWidgetCallback?.apply(this, [widget, value]);
console.log("After original callback:", {
result: result,
finalWidgetValue: widget.value
});
return result;
};
}
});