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ryanontheinside-ComfyUI_Rea…/controls/mask_controls.py
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RyanOnTheInside 9a9754de3c hand tracking, state management
This commit includes updates to global state management, and a state reset node.
It includes new tracking nodes powered by media pipe.
Includes an interactive mask node.
2025-02-02 18:14:16 -05:00

244 lines
8.7 KiB
Python

import torch
import numpy as np
import cv2
from ..base.control_base import ControlNodeBase
class MaskControlMixin:
"""Mixin providing common mask functionality"""
def create_circle_mask(self, height, width, center_y, center_x, size):
"""Create a circular mask with anti-aliased edges"""
y, x = np.ogrid[:height, :width]
radius = size * min(height, width) / 2
dist = np.sqrt((x - center_x)**2 + (y - center_y)**2)
mask = np.clip(radius + 1 - dist, 0, 1).astype(np.float32)
return mask
def get_initial_state(self, x_pos, y_pos, size, min_size=None, max_size=None):
"""Get initial state dictionary"""
state = {
"x": x_pos,
"y": y_pos,
"size": size,
"initialized": True
}
if min_size is not None:
state["min_size"] = min_size
if max_size is not None:
state["max_size"] = max_size
return state
class RepulsiveMaskNode(ControlNodeBase, MaskControlMixin):
"""Node that maintains a mask that repulses or attracts to input masks"""
@classmethod
def INPUT_TYPES(cls):
inputs = super().INPUT_TYPES()
inputs["required"].update({
"input_mask": ("MASK",),
"x_pos": ("FLOAT", {
"default": 0.5,
"min": 0.0,
"max": 1.0,
"step": 0.01,
"tooltip": "Initial X position (0-1)"
}),
"y_pos": ("FLOAT", {
"default": 0.5,
"min": 0.0,
"max": 1.0,
"step": 0.01,
"tooltip": "Initial Y position (0-1)"
}),
"size": ("FLOAT", {
"default": 0.2,
"min": 0.01,
"max": 1.0,
"step": 0.01,
"tooltip": "Size of the mask relative to image size"
}),
"interaction_type": (["repulse", "attract"], {
"default": "repulse",
"tooltip": "Whether to move away from or toward input masks"
}),
"interaction_strength": ("FLOAT", {
"default": 0.1,
"min": 0.0,
"max": 1.0,
"step": 0.01,
"tooltip": "Strength of the interaction effect"
})
})
return inputs
RETURN_TYPES = ("MASK",)
FUNCTION = "update"
CATEGORY = "real-time/control/mask"
def interact(self, mask, input_mask_np, state, strength, height, width, is_attract):
if np.max(input_mask_np) < 0.1:
return state
y_indices, x_indices = np.nonzero(input_mask_np)
if len(y_indices) == 0:
return state
weights = input_mask_np[y_indices, x_indices]
com_y = np.average(y_indices, weights=weights)
com_x = np.average(x_indices, weights=weights)
center_y = state["y"] * height
center_x = state["x"] * width
dir_y = center_y - com_y
dir_x = center_x - com_x
dist = np.sqrt(dir_x**2 + dir_y**2)
if dist < 1:
return state
scale = min(1.0, 20.0/dist)
dir_y = (dir_y / dist) * scale
dir_x = (dir_x / dist) * scale
# Flip direction if attracting
if is_attract:
dir_y *= -1
dir_x *= -1
new_y = state["y"] + (dir_y * strength)
new_x = state["x"] + (dir_x * strength)
state["y"] = np.clip(new_y, 0.0, 1.0)
state["x"] = np.clip(new_x, 0.0, 1.0)
return state
def update(self, input_mask, x_pos, y_pos, size, interaction_type, interaction_strength, always_execute=True):
was_reset = len(self.state_manager._states) == 0
if was_reset:
state = self.get_initial_state(x_pos, y_pos, size)
else:
state = self.get_state(self.get_initial_state(x_pos, y_pos, size))
batch_size, height, width = input_mask.shape
masks = np.zeros((batch_size, height, width), dtype=np.float32)
for b in range(batch_size):
center_y, center_x = int(state["y"] * height), int(state["x"] * width)
mask = self.create_circle_mask(height, width, center_y, center_x, state["size"])
state = self.interact(mask, input_mask[b].cpu().numpy(), state,
interaction_strength, height, width,
interaction_type == "attract")
center_y, center_x = int(state["y"] * height), int(state["x"] * width)
masks[b] = self.create_circle_mask(height, width, center_y, center_x, state["size"])
self.set_state(state)
return (torch.from_numpy(masks),)
class ResizeMaskNode(ControlNodeBase, MaskControlMixin):
"""Node that maintains a mask that resizes based on proximity to input masks"""
@classmethod
def INPUT_TYPES(cls):
inputs = super().INPUT_TYPES()
inputs["required"].update({
"input_mask": ("MASK",),
"x_pos": ("FLOAT", {
"default": 0.5,
"min": 0.0,
"max": 1.0,
"step": 0.01,
"tooltip": "Initial X position (0-1)"
}),
"y_pos": ("FLOAT", {
"default": 0.5,
"min": 0.0,
"max": 1.0,
"step": 0.01,
"tooltip": "Initial Y position (0-1)"
}),
"size": ("FLOAT", {
"default": 0.2,
"min": 0.01,
"max": 1.0,
"step": 0.01,
"tooltip": "Size of the mask relative to image size"
}),
"min_size": ("FLOAT", {
"default": 0.1,
"min": 0.01,
"max": 1.0,
"step": 0.01,
"tooltip": "Minimum size the mask can shrink to"
}),
"max_size": ("FLOAT", {
"default": 0.4,
"min": 0.01,
"max": 1.0,
"step": 0.01,
"tooltip": "Maximum size the mask can grow to"
}),
"resize_strength": ("FLOAT", {
"default": 0.1,
"min": 0.0,
"max": 1.0,
"step": 0.01,
"tooltip": "Strength of the resize effect"
})
})
return inputs
RETURN_TYPES = ("MASK",)
FUNCTION = "update"
CATEGORY = "real-time/control/mask"
def resize(self, mask, input_mask_np, state, strength, height, width):
if np.max(input_mask_np) < 0.1:
# No mask detected - use max size
state["size"] = state["max_size"]
return state
# Get distance from center to nearest mask pixel
center_y = int(state["y"] * height)
center_x = int(state["x"] * width)
y_indices, x_indices = np.nonzero(input_mask_np > 0.1)
if len(y_indices) == 0:
return state
distances = np.sqrt((y_indices - center_y)**2 + (x_indices - center_x)**2)
min_dist = np.min(distances)
# Map distance directly to size
# When dist=0, size=min_size
# When dist=100, size=max_size
dist_range = 100.0 # pixels
size_range = state["max_size"] - state["min_size"]
size = state["min_size"] + (min_dist / dist_range) * size_range
state["size"] = np.clip(size, state["min_size"], state["max_size"])
return state
def update(self, input_mask, x_pos, y_pos, size, min_size, max_size, resize_strength, always_execute=True):
was_reset = len(self.state_manager._states) == 0
if was_reset:
state = self.get_initial_state(x_pos, y_pos, size, min_size, max_size)
else:
state = self.get_state(self.get_initial_state(x_pos, y_pos, size, min_size, max_size))
batch_size, height, width = input_mask.shape
masks = np.zeros((batch_size, height, width), dtype=np.float32)
for b in range(batch_size):
center_y, center_x = int(state["y"] * height), int(state["x"] * width)
mask = self.create_circle_mask(height, width, center_y, center_x, state["size"])
state = self.resize(mask, input_mask[b].cpu().numpy(), state, resize_strength, height, width)
center_y, center_x = int(state["y"] * height), int(state["x"] * width)
masks[b] = self.create_circle_mask(height, width, center_y, center_x, state["size"])
self.set_state(state)
return (torch.from_numpy(masks),)