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ryanontheinside-ComfyUI_Rea…/media_pipe_nodes.py
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RyanOnTheInside 9a9754de3c hand tracking, state management
This commit includes updates to global state management, and a state reset node.
It includes new tracking nodes powered by media pipe.
Includes an interactive mask node.
2025-02-02 18:14:16 -05:00

212 lines
8.2 KiB
Python

import torch
import numpy as np
import mediapipe as mp
import cv2
class HandTrackingNode:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"image": ("IMAGE",),
"detection_confidence": ("FLOAT", {
"default": 0.5,
"min": 0.1,
"max": 1.0,
"step": 0.05
}),
"tracking_confidence": ("FLOAT", {
"default": 0.5,
"min": 0.1,
"max": 1.0,
"step": 0.05
}),
},
"optional": {
"max_num_hands": ("INT", {
"default": 2,
"min": 1,
"max": 4,
"step": 1
}),
"static_image_mode": ("BOOLEAN", {
"default": False
}),
"draw_debug": ("BOOLEAN", {
"default": False
})
}
}
RETURN_TYPES = ("IMAGE", "HAND_DATA")
RETURN_NAMES = ("debug_image", "hand_data")
FUNCTION = "track_hands"
CATEGORY = "image/processing"
def __init__(self):
self.last_detection_conf = 0.5
self.last_tracking_conf = 0.5
self.last_max_hands = 2
self.last_static_mode = True
self.mp_hands = mp.solutions.hands
self.hands = self.mp_hands.Hands(
static_image_mode=self.last_static_mode,
max_num_hands=self.last_max_hands,
min_detection_confidence=self.last_detection_conf,
min_tracking_confidence=self.last_tracking_conf
)
def track_hands(self, image, detection_confidence, tracking_confidence, max_num_hands=2, static_image_mode=True, draw_debug=True):
# Check if we need to reinitialize MediaPipe hands
if (detection_confidence != self.last_detection_conf or
tracking_confidence != self.last_tracking_conf or
max_num_hands != self.last_max_hands or
static_image_mode != self.last_static_mode):
self.hands = self.mp_hands.Hands(
static_image_mode=static_image_mode,
max_num_hands=max_num_hands,
min_detection_confidence=detection_confidence,
min_tracking_confidence=tracking_confidence
)
self.last_detection_conf = detection_confidence
self.last_tracking_conf = tracking_confidence
self.last_max_hands = max_num_hands
self.last_static_mode = static_image_mode
# Handle input
image_np = image.cpu().numpy()
image_np = (image_np * 255).astype(np.uint8)
batch_size = image_np.shape[0]
# Process each image in batch
processed_images = []
hand_data_batch = []
for i in range(batch_size):
single_image = image_np[i]
image_rgb = cv2.cvtColor(single_image, cv2.COLOR_BGR2RGB)
results = self.hands.process(image_rgb)
hand_data = {
"left_hand": None,
"right_hand": None,
"num_hands": 0,
"hands_present": False
}
if results.multi_hand_landmarks:
hand_data["num_hands"] = len(results.multi_hand_landmarks)
hand_data["hands_present"] = True
# Create single debug image for all hands
debug_image = single_image.copy() if draw_debug else single_image
# Process all detected hands
for hand_idx, (hand_landmarks, handedness) in enumerate(zip(results.multi_hand_landmarks, results.multi_handedness)):
hand_type = handedness.classification[0].label.lower()
landmarks = np.array([[lm.x, lm.y, lm.z] for lm in hand_landmarks.landmark])
# Store hand data based on type
if hand_type == "left" and hand_data["left_hand"] is None:
hand_data["left_hand"] = landmarks
elif hand_type == "right" and hand_data["right_hand"] is None:
hand_data["right_hand"] = landmarks
# Draw landmarks for this hand on the shared debug image
if draw_debug:
mp.solutions.drawing_utils.draw_landmarks(
debug_image,
hand_landmarks,
self.mp_hands.HAND_CONNECTIONS
)
processed_images.append(debug_image)
else:
processed_images.append(single_image)
hand_data_batch.append(hand_data)
# Convert back to tensors
processed_batch = np.stack(processed_images, axis=0)
output_tensor = torch.from_numpy(processed_batch).float() / 255.0
return (output_tensor, hand_data_batch)
def __del__(self):
if hasattr(self, 'hands'):
self.hands.close()
class HandMaskNode:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"image": ("IMAGE",),
"hand_data": ("HAND_DATA",),
"mask_type": (["full_hand", "palm_only", "fingers_only", "thumb", "index", "middle", "ring", "pinky"],),
}
}
RETURN_TYPES = ("IMAGE", "MASK")
FUNCTION = "create_mask"
CATEGORY = "image/processing"
def create_mask(self, image, hand_data, mask_type):
batch_size, height, width, channels = image.shape
masks = np.zeros((batch_size, height, width), dtype=np.float32)
# Finger indices in MediaPipe hand landmarks
finger_indices = {
"thumb": [1,2,3,4],
"index": [5,6,7,8],
"middle": [9,10,11,12],
"ring": [13,14,15,16],
"pinky": [17,18,19,20]
}
palm_indices = [0,1,5,9,13,17] # Wrist and base of each finger
for i in range(batch_size):
frame_hand_data = hand_data[i]
if not frame_hand_data["hands_present"]:
continue
frame_mask = np.zeros((height, width), dtype=np.float32)
for hand_key in ["right_hand", "left_hand"]:
hand = frame_hand_data[hand_key]
if hand is None:
continue
points = hand[:, :2] # Take only x,y
points = (points * np.array([width, height])).astype(np.int32)
if mask_type == "full_hand":
hull = cv2.convexHull(points)
cv2.fillConvexPoly(frame_mask, hull, 1.0)
elif mask_type == "palm_only":
palm_points = points[palm_indices]
hull = cv2.convexHull(palm_points)
cv2.fillConvexPoly(frame_mask, hull, 1.0)
elif mask_type == "fingers_only":
for finger in finger_indices.values():
finger_points = points[finger]
cv2.fillConvexPoly(frame_mask, cv2.convexHull(finger_points), 1.0)
elif mask_type in finger_indices:
finger_points = points[finger_indices[mask_type]]
cv2.fillConvexPoly(frame_mask, cv2.convexHull(finger_points), 1.0)
masks[i] = frame_mask
# # Debug output
# if frame_hand_data["right_hand"] is not None:
# print(f"Right hand points range: x({np.min(points[:, 0]):.1f}-{np.max(points[:, 0]):.1f}), y({np.min(points[:, 1]):.1f}-{np.max(points[:, 1]):.1f})")
# if frame_hand_data["left_hand"] is not None:
# print(f"Left hand points range: x({np.min(points[:, 0]):.1f}-{np.max(points[:, 0]):.1f}), y({np.min(points[:, 1]):.1f}-{np.max(points[:, 1]):.1f})")
mask_tensor = torch.from_numpy(masks)
return (image, mask_tensor)