Files
ryanontheinside-ComfyUI_Rea…/node_wrappers/realtimenodes/controls/sequence_controls.py
T
2025-04-26 18:12:11 -04:00

129 lines
4.7 KiB
Python

from ....src.realtimenodes.control_base import ControlNodeBase
class SequenceControlBase(ControlNodeBase):
"""Base class for sequence-based controls"""
@classmethod
def INPUT_TYPES(cls):
inputs = super().INPUT_TYPES()
inputs["required"].update(
{
"steps_per_item": (
"INT",
{"default": 30, "min": 1, "max": 1000, "step": 1, "tooltip": "Number of frames to show each item"},
),
"sequence_mode": (
["forward", "reverse", "pingpong", "random"],
{"default": "forward", "tooltip": "How to move through the sequence"},
),
}
)
return inputs
def update_sequence_base(self, values: list, steps_per_item: int, sequence_mode: str, always_execute: bool = True):
# Initialize or get state
state = self.get_state(
{
"current_index": 0,
"step_counter": 0,
"direction": 1, # 1 for forward, -1 for reverse (used in pingpong)
}
)
if not values:
return (values[0] if values else None,)
# Update step counter
state["step_counter"] += 1
# Check if we should move to next item
if state["step_counter"] >= steps_per_item:
state["step_counter"] = 0
# Update index based on sequence mode
if sequence_mode == "forward":
state["current_index"] = (state["current_index"] + 1) % len(values)
elif sequence_mode == "reverse":
state["current_index"] = (state["current_index"] - 1) % len(values)
elif sequence_mode == "pingpong":
next_index = state["current_index"] + state["direction"]
if next_index >= len(values) or next_index < 0:
state["direction"] *= -1 # Reverse direction
next_index = state["current_index"] + state["direction"]
state["current_index"] = next_index
elif sequence_mode == "random":
import random
state["current_index"] = random.randint(0, len(values) - 1)
# Save state
self.set_state(state)
# Return current value
return (values[state["current_index"]],)
class FloatSequence(SequenceControlBase):
"""Cycles through a sequence of float values"""
RETURN_TYPES = ("FLOAT",)
FUNCTION = "update"
CATEGORY = "Realtime Nodes/control/sequence"
@classmethod
def INPUT_TYPES(cls):
inputs = super().INPUT_TYPES()
inputs["required"].update({"values": ("STRING", {"default": "0.0, 0.5, 1.0", "tooltip": "List of float values (comma separated)"})})
return inputs
def update(self, values: str, steps_per_item: int, sequence_mode: str, always_execute: bool = True):
# Parse comma-separated float values
float_values = [float(v.strip()) for v in values.split(",") if v.strip()]
return self.update_sequence_base(float_values, steps_per_item, sequence_mode, always_execute)
class IntSequence(SequenceControlBase):
"""Cycles through a sequence of integer values"""
RETURN_TYPES = ("INT",)
FUNCTION = "update"
CATEGORY = "Realtime Nodes/control/sequence"
@classmethod
def INPUT_TYPES(cls):
inputs = super().INPUT_TYPES()
inputs["required"].update({"values": ("STRING", {"default": "0, 5, 10", "tooltip": "List of integer values (comma separated)"})})
return inputs
def update(self, values: str, steps_per_item: int, sequence_mode: str, always_execute: bool = True):
# Parse comma-separated integer values
int_values = [int(v.strip()) for v in values.split(",") if v.strip()]
return self.update_sequence_base(int_values, steps_per_item, sequence_mode, always_execute)
class StringSequence(SequenceControlBase):
"""Cycles through a sequence of strings"""
RETURN_TYPES = ("STRING",)
FUNCTION = "update"
CATEGORY = "Realtime Nodes/control/sequence"
@classmethod
def INPUT_TYPES(cls):
inputs = super().INPUT_TYPES()
inputs["required"].update(
{
"values": (
"STRING",
{"multiline": True, "default": "first\nsecond\nthird", "tooltip": "List of strings (one per line)"},
)
}
)
return inputs
def update(self, values: str, steps_per_item: int, sequence_mode: str, always_execute: bool = True):
# Split into string values
string_values = [v.strip() for v in values.split("\n") if v.strip()]
return self.update_sequence_base(string_values, steps_per_item, sequence_mode, always_execute)