diff --git a/README.md b/README.md
index 0c574d6..9eaab89 100644
--- a/README.md
+++ b/README.md
@@ -4,18 +4,20 @@ Check out the [SD-WebUI extension](https://github.com/pkuliyi2015/multidiffusion
This extension enables **large image drawing & upscaling with limited VRAM** via the following techniques:
-1. SOTA diffusion tiling algorithms: [Mixture of Diffusers](https://github.com/albarji/mixture-of-diffusers) , [MultiDiffusion](https://github.com/omerbt/MultiDiffusion)
, and [SpotDiffusion](https://arxiv.org/abs/2407.15507)
-2. pkuliyi2015 & Kahsolt's Tiled VAE algorithm.
-3. ~~pkuliyi2015 & Kahsolt's TIled Noise Inversion for better upscaling.~~
+- Reproduced SOTA Tiled Diffusion methods
+ - [MultiDiffusion](https://github.com/omerbt/MultiDiffusion)
+ - [Mixture of Diffusers](https://github.com/albarji/mixture-of-diffusers)
+- pkuliyi2015 & Kahsolt's Tiled VAE algorithm
+- ~~pkuliyi2015 & Kahsolt's TIled Noise Inversion method~~
> [!NOTE]
> Sizes/dimensions are in pixels and then converted to latent-space sizes.
## Features
-- [x] Model support
+
+- [x] Supported models
- [x] SD1.x, SD2.x, SDXL, SD3
- - [x] Stable Cascade
- [x] FLUX
- [x] ControlNet support
- [ ] ~~StableSR support~~
@@ -60,9 +62,11 @@ If you have the [Math Expression](https://github.com/pythongosssss/ComfyUI-Custo
### SpotDiffusion
-A fast tiling algortihm that eliminates seams by shifting the denoise window per timestep.
+[Paper](https://arxiv.org/abs/2407.15507)
-To get the most out of SpotDiffusion, you'll want nice, clean tiles with no "overlaps". Overlaps are treated as another tile. Set `tile_overlap` to 0 and adjust `tile_width` and `tile_height` so your input image/latent is nicely divisible by it. That should result in faster gens.
+A tiling algorithm that attempts to eliminate seams by randomly shifting the denoise window per timestep. It is mainly used for fast inferences by setting `tile_overlap` to 0; otherwise, it's better to stick with the other tiling strategies as they produce better outputs.
+
+This additional feature is experimental, in testing, and subject to change.
## Tiled VAE
@@ -105,6 +109,10 @@ The following images can be loaded in ComfyUI.
4x upscale. 3 passes.
+## License +Great thanks to all the contributors! 🎉🎉🎉 +The implementation of MultiDiffusion, Mixture of Diffusers, and Tiled VAE code is currently under [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License](https://creativecommons.org/licenses/by-nc-sa/4.0/) since it was borrowed from the wonderful [SD-WebUI extension](https://github.com/pkuliyi2015/multidiffusion-upscaler-for-automatic1111/). Anything else GPLv3. + ## Citation ```bibtex