6 Commits
Author SHA1 Message Date
shootthesound 6d3782ccc3 Added End Frame Conditioning 2025-12-30 20:41:53 +00:00
shootthesound 4eca91353b New Free Long Enforcer Node
v3.0.4 - Performance optimizations + FreeLong Enforcer

  Performance improvements:
  - Single-FFT spectral blending (faster, improved float16 precision)
  - Cached temporal detection and blend ramps across blocks
  - Reduced memory allocations in window processing

  New node: Wan FreeLong Enforcer (now in the race scene workflow)
  - Experimental extension with stricter motion locking
  - 3-tier frequency blending: locked ultra-low, blended mid, local high
  - Early blocks use global-only attention to establish motion before detail processing
  - May help with complex motion scenes (e.g., vehicles, camera movement) where standard FreeLong still shows drift
  - Use standard FreeLong first; try Enforcer if you see motion reversals or trajectory inconsistency
2025-12-29 00:29:21 +00:00
shootthesound e8b5201647 Update Car-Racing-Example - V2.json
I have disabled Colour match for now, as I've noticed a pretty big bug in its impliamentation where differnt blocks of differnt lenghts can cause it to crash a workflow.  You can re-enable here and in the Chunk sub graphs if you wish.
2025-12-28 22:54:46 +00:00
shootthesound 9adc9b85ef Update Car-Racing-Example - V2.json 2025-12-28 21:44:38 +00:00
shootthesound 23f9234f8a Update Car-Racing-Example - V2.json 2025-12-28 16:55:51 +00:00
shootthesound e6a95c16b7 Create Car-Racing-Example - V2.json
GGUF option, Shift settings, Color Match, Lora Per Block, Length Per Block and more
2025-12-28 16:49:53 +00:00