# Power Spline Editor
![Spline Editor](../img/s1.webp) ### Normal splines - Double click - change spline layer - Click alt + left/right/middle to rotate/scale/move curves from their base point - Ctrl + left - add point between - Shift + left - add next point - Shift + middle on point - make hard point - Shift + Left click drag on layer name to reposition it in the list
![Spline Editor](../img/s4.webp) ### Keyframes - S + left click - adds/removes keys in timeline and canvas (when pressed on box or point to remove) - Alt + right click drag - on object would scale it (proportionally for now only) - Shift + Spacebar - playback all layers (preview mode) , press spacebar or somewhere to stop it. - Shift + left click drag - on canvas scrubs selected timeline , on timetime scrubs time without moving object - 🔃 Canvas - refreshes canvas and ref images - 🕞 Frames - updates all timeline max frames (or squeezes currnt keyframes if last key is < than new max) - Change no_ref to pick a ref from ref_images - Keyframe points can also be moved same way as normal spline points
![Keyframe Editor](../img/s3.webp) ### Draw type splines - Right click ui has edit button - Middle click on canvas stops edit/create mode
![Spline Editor](../img/s2.webp) - Change node size (doestn affect output) - Right click on canvas for options - Right click on layers to remove/move them - Right click on driven toggle to assign a "driver" (layer name)