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smthemex-ComfyUI_StableAudi…/StableAudio_Open_Node.py
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2024-08-10 11:40:26 +08:00

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7.5 KiB
Python

import torch
import torchaudio
from einops import rearrange
from stable_audio_tools import get_pretrained_model, create_model_from_config
from stable_audio_tools.inference.generation import generate_diffusion_cond
from stable_audio_tools.models.utils import load_ckpt_state_dict, load_file
import json
import numpy as np
import random
import os
import sys
import folder_paths
dir_path = os.path.dirname(os.path.abspath(__file__))
path_dir = os.path.dirname(dir_path)
file_path = os.path.dirname(path_dir)
MAX_SEED = np.iinfo(np.int32).max
paths = []
for search_path in folder_paths.get_folder_paths("diffusers"):
if os.path.exists(search_path):
for root, subdir, files in os.walk(search_path, followlinks=True):
if "fma_dataset_attribution2.csv" in files:
paths.append(os.path.relpath(root, start=search_path))
if paths != []:
paths = ["none"] + [x for x in paths if x]
else:
paths = ["none", ]
def get_instance_path(path):
instance_path = os.path.normpath(path)
if sys.platform == 'win32':
instance_path = instance_path.replace('\\', "/")
return instance_path
scheduler = ["dpmpp-3m-sde", "dpmpp-2m-sde", "k-heun", "k-lms", "k-dpmpp-2s-ancestral", "k-dpm-2", "k-dpm-fast"]
device = "cuda" if torch.cuda.is_available() else "cpu"
class StableAudio_ModelLoader:
def __init__(self):
pass
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"local_model_path": (paths,),
"repo_id": ("STRING", {"default": "stabilityai/stable-audio-open-1.0"}),
"use_diffuser_pipe":("BOOLEAN", {"default": False},),
}
}
RETURN_TYPES = ("MODEL","DICT",)
RETURN_NAMES = ("model","info",)
FUNCTION = "loader_main"
CATEGORY = "StableAudio_Open"
def loader_main(self, local_model_path, repo_id,use_diffuser_pipe):
if repo_id == "":
if local_model_path == "none":
raise "you need fill repo_id or download model in diffusers directory "
elif local_model_path != "none":
model_path = os.path.join(folder_paths.models_dir,"diffusers",local_model_path)
repo_id = get_instance_path(model_path)
else:
repo_id = get_instance_path(repo_id)
if use_diffuser_pipe:
from diffusers import StableAudioPipeline
model = StableAudioPipeline.from_pretrained(repo_id, torch_dtype=torch.float16)
sample_rate=0
sample_size=0
else:
if repo_id == "stabilityai/stable-audio-open-1.0":
model, model_config = get_pretrained_model(repo_id)
else:
json_path = os.path.join(repo_id, "model_config.json")
model_path = os.path.join(repo_id, "model.safetensors")
with open(json_path) as f:
model_config = json.load(f)
model = create_model_from_config(model_config)
model.load_state_dict(load_ckpt_state_dict(model_path), strict=False)
sample_rate = model_config["sample_rate"]
sample_size = model_config["sample_size"]
model.to(device)
model.to(torch.float16)
info = {"sample_rate": sample_rate, "sample_size": sample_size,"use_diffuser_pipe":use_diffuser_pipe }
return (model,info)
class StableAudio_Sampler:
def __init__(self):
pass
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"model": ("MODEL",),
"info":("DICT",),
"prompt": ("STRING", {"multiline": True,"default": "The sound of a hammer hitting a wooden surface."}),
"negative_prompt":("STRING", {"multiline": True,"default": "Low quality."}),
"step": ("INT", {"default": 100, "min": 10, "max": 40960, "step": 1, "display": "number"}),
"cfg": ("INT", {"default": 7, "min": 1, "max": 50, "step": 1, "display": "number"}),
"batch_size": ("INT", {"default": 1, "min": 1, "max": 50, "step": 1, "display": "number"}),
"sigma_min": ("FLOAT", {"default": 0.3, "min": 0.1, "max": 4096.0, "step": 0.1, "display": "number"}),
"sigma_max": ("FLOAT", {"default": 500, "min": 0.1, "max": 4096.0, "step": 0.1, "display": "number"}),
"seconds_start": ("INT", {"default": 0, "min": 0, "max": 4096, "step": 1, "display": "number"}),
"seconds_total": ("INT", {"default": 30, "min": 1, "max": 4096, "step": 1, "display": "number"}),
"init_noise_level":("FLOAT", {"default": 1.0, "min": 0.1, "max": 10.0, "step": 0.1, "display": "number"}),
"seed": ("INT", {"default": 0, "min": 0, "max": MAX_SEED}),
"scheduler": (scheduler,)
}
}
RETURN_TYPES = ("AUDIO",)
RETURN_NAMES = ("audio",)
FUNCTION = "stableaudio_sampler"
CATEGORY = "StableAudio_Open"
def stableaudio_sampler(self, model,info, prompt,negative_prompt, step, cfg,batch_size, sigma_min, sigma_max, seconds_start, seconds_total,
init_noise_level, seed,scheduler):
#seed = np.random.randint(0, MAX_SEED)
# Set up text and timing conditioning
sample_size=info["sample_size"]
sample_rate=info["sample_rate"]
use_diffuser_pipe=info["use_diffuser_pipe"]
if use_diffuser_pipe:
generator = torch.Generator("cuda").manual_seed(seed)
end_in_s=float(seconds_total-seconds_start)
audio = model(
prompt,
negative_prompt=negative_prompt,
num_inference_steps=step,
audio_end_in_s=end_in_s,
num_waveforms_per_prompt=batch_size,
generator=generator,
).audios
waveform = audio[0].T.float().cpu().numpy()
sample_rate=model.vae.sampling_rate
#sf.write("hammer.wav", output, pipe.vae.sampling_rate)
else:
conditioning = [{
"prompt": prompt,
"seconds_start": seconds_start,
"seconds_total": seconds_total,
}]
# Generate stereo audio
output = generate_diffusion_cond(
model,
steps=step,
cfg_scale=cfg,
conditioning=conditioning,
batch_size=batch_size,
sample_size=sample_size,
sigma_min=sigma_min,
sigma_max=sigma_max,
sampler_type=scheduler,
device=device,
seed=seed,
init_noise_level=init_noise_level
)
# Rearrange audio batch to a single sequence
output = rearrange(output, "b d n -> d (b n)")
waveform = output.to(torch.float32).div(torch.max(torch.abs(output))).clamp(-1, 1).mul(32767).to(
torch.int16).cpu()
audio = {"waveform": waveform.unsqueeze(0), "sample_rate": sample_rate}
#torchaudio.save(output_path, waveform, sample_rate)
return (audio,)
NODE_CLASS_MAPPINGS = {
"StableAudio_ModelLoader": StableAudio_ModelLoader,
"StableAudio_Sampler": StableAudio_Sampler
}
NODE_DISPLAY_NAME_MAPPINGS = {
"StableAudio_ModelLoader": "StableAudio_ModelLoader",
"StableAudio_Sampler": "StableAudio_Sampler"
}