150 lines
6.3 KiB
Python
150 lines
6.3 KiB
Python
from enum import Enum
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# Commented out blend modes are not implemented yet
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class BlendModes(Enum):
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ARITHMETIC_ADDITION = "arithmetic: addition"
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ARITHMETIC_DIVIDE = "arithmetic: divide"
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ARITHMETIC_INVERSE_SUBTRACT= "arithmetic: inverse subtract"
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ARITHMETIC_MULTIPLY = "arithmetic: multiply"
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ARITHMETIC_SUBTRACT= "arithmetic: subtract"
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BINARY_AND = "binary: AND"
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BINARY_CONVERSE = "binary: CONVERSE"
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BINARY_IMPLICATION = "binary: IMPLICATION"
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BINARY_NAND = "binary: NAND"
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BINARY_NOR = "binary: NOR"
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BINARY_NOT_CONVERSE = "binary: NOT CONVERSE"
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BINARY_NOT_IMPLICATION = "binary: NOT IMPLICATION"
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BINARY_OR = "binary: OR"
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BINARY_XNOR = "binary: XNOR"
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BINARY_XOR = "binary: XOR"
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DARKEN_BURN = "darken: burn"
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DARKEN_DARKEN = "darken: darken"
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DARKEN_DARKER_COLOR = "darken: darker color"
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DARKEN_EASY_BURN = "darken: easy burn"
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DARKEN_FOG_DARKEN = "darken: fog darken"
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DARKEN_GAMMA_DARK = "darken: gamma dark"
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DARKEN_LINEAR_BURN = "darken: linear burn"
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DARKEN_SHADE = "darken: shade"
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HSI_COLOR = "hsi: color hsi"
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HSI_HUE = "hsi: hue hsi"
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HSI_SATURATION = "hsi: saturation hsi"
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HSI_INTENSITY = "hsi: intensity"
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HSI_DECREASE_SATURATION = "hsi: decrease saturation hsi"
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HSI_INCREASE_SATURATION = "hsi: increase saturation hsi"
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HSI_DECREASE_INTENSITY = "hsi: decrease intensity"
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HSI_INCREASE_INTENSITY = "hsi: increase intensity"
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HSL_COLOR = "hsl: color hsl"
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HSL_HUE = "hsl: hue hsl"
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HSL_SATURATION = "hsl: saturation hsl"
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HSL_LIGHTNESS = "hsl: lightness"
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HSL_DECREASE_SATURATION = "hsl: decrease saturation hsl"
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HSL_INCREASE_SATURATION = "hsl: increase saturation hsl"
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HSL_DECREASE_LIGHTNESS = "hsl: decrease lightness"
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HSL_INCREASE_LIGHTNESS = "hsl: increase lightness"
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HSV_COLOR = "hsv: color hsv"
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HSV_HUE = "hsv: hue hsv"
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HSV_SATURATION = "hsv: saturation hsv"
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HSV_VALUE = "hsv: value"
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HSV_DECREASE_SATURATION = "hsv: decrease saturation hsv"
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HSV_INCREASE_SATURATION = "hsv: increase saturation hsv"
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HSV_DECREASE_VALUE = "hsv: decrease value"
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HSV_INCREASE_VALUE = "hsv: increase value"
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HSY_COLOR = "hsy: color"
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HSY_HUE = "hsy: hue"
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HSY_SATURATION = "hsy: saturation"
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HSY_LUMINOSITY = "hsy: luminosity"
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HSY_DECREASE_SATURATION = "hsy: decrease saturation"
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HSY_INCREASE_SATURATION = "hsy: increase saturation"
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HSY_DECREASE_LUMINOSITY = "hsy: decrease luminosity"
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HSY_INCREASE_LUMINOSITY = "hsy: increase luminosity"
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LIGHTEN_COLOR_DODGE = "lighten: color dodge"
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LIGHTEN_LINEAR_DODGE = "lighten: linear dodge"
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LIGHTEN_LIGHTEN = "lighten: lighten"
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LIGHTEN_LINEAR_LIGHT = "lighten: linear light"
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LIGHTEN_SCREEN = "lighten: screen"
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LIGHTEN_PIN_LIGHT = "lighten: pin light"
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LIGHTEN_VIVID_LIGHT = "lighten: vivid light"
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LIGHTEN_FLAT_LIGHT = "lighten: flat light"
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LIGHTEN_HARD_LIGHT = "lighten: hard light"
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LIGHTEN_SOFT_LIGHT_IFS_ILLUSIONS = "lighten: soft light (ifs illusions)"
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LIGHTEN_SOFT_LIGHT_PEGTOP_DELPHI = "lighten: soft light (pegtop-delphi)"
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LIGHTEN_SOFT_LIGHT_PS = "lighten: soft light (ps)"
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LIGHTEN_SOFT_LIGHT_SVG = "lighten: soft light (svg)"
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LIGHTEN_GAMMA_LIGHT = "lighten: gamma light"
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LIGHTEN_GAMMA_ILLUMINATION = "lighten: gamma illumination"
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LIGHTEN_LIGHTER_COLOR = "lighten: lighter color"
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LIGHTEN_PNORM_A = "lighten: p-norm a"
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LIGHTEN_PNORM_B = "lighten: p-norm b"
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LIGHTEN_SUPER_LIGHT = "lighten: super light"
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LIGHTEN_TINT_IFS_ILLUSIONS = "lighten: tint (ifs illusions)"
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LIGHTEN_FOG_LIGHTEN_IFS_ILLUSIONS = "lighten: fog lighten (ifs illusions)"
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LIGHTEN_EASY_DODGE = "lighten: easy dodge"
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LIGHTEN_LUMINOSITY_SAI = "lighten: luminosity/shine (sai)"
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# MISC_BUMPMAP = "misc: bumpmap"
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# MISC_COMBINE_NORMAL_MAP = "misc: combine normal map"
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# MISC_DISSOLVE = "misc: dissolve"
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# MISC_COPY_RED = "misc: copy red"
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# MISC_COPY_GREEN = "misc: copy green"
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# MISC_COPY_BLUE = "misc: copy blue"
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# MISC_COPY = "misc: copy"
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# MISC_TANGENT_NORMALMAP = "misc: tangent normalmap"
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MIX_NORMAL = "mix: normal"
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MIX_OVERLAY = "mix: overlay"
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# MIX_OVER = "mix: over"
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# MIX_BEHIND = "mix: behind"
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# MIX_GREATER = "mix: greater"
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# MIX_LAMBERT_LIGHTING_LINEAR = "mix: lambert lighting (linear)"
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# MIX_LAMBERT_LIGHTING_GAMMA_2_2 = "mix: lambert lighting (gamma 2.2)"
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# MIX_ERASE = "mix: erase"
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# MIX_ALPHA_DARKEN = "mix: alpha darken"
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# MIX_HARD_MIX = "mix: hard mix"
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# MIX_HARD_MIX_PS = "mix: hard mix (ps)"
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# MIX_HARD_MIX_SOFTER_PS = "mix: hard mix softer (ps)"
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# MIX_GRAIN_MERGE = "mix: grain merge"
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# MIX_GRAIN_EXTRACT = "mix: grain extract"
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# MIX_PARALLEL = "mix: parallel"
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# MIX_ALLANON = "mix: allanon"
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# MIX_GEOMETRIC_MEAN = "mix: geometric mean"
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# MIX_DESTINATION_ATOP = "mix: destination atop"
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# MIX_DESTINATION_IN = "mix: destination in"
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# MIX_HARD_OVERLAY = "mix: hard overlay"
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# MIX_INTERPOLATION = "mix: interpolation"
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# MIX_INTERPOLATION_2X = "mix: interpolation - 2x"
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# MIX_PENUMBRA_A = "mix: penumbra a"
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# MIX_PENUMBRA_B = "mix: penumbra b"
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# MIX_PENUMBRA_C = "mix: penumbra c"
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# MIX_PENUMBRA_D = "mix: penumbra d"
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MODULO_MODULO = "modulo: modulo"
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MODULO_DIVISIVE_MODULO = "modulo: divisive modulo"
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# MODULO_MODULO_CONTINUOUS = "modulo: modulo - continuous"
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# MODULO_DIVISIVE_MODULO_CONTINUOUS = "modulo: divisive modulo - continuous"
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# MODULO_MODULO_SHIFT = "modulo: modulo shift"
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# MODULO_MODULO_SHIFT_CONTINUOUS = "modulo: modulo shift - continuous"
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NEGATIVE_DIFFERENCE = "negative: difference"
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NEGATIVE_EQUIVALENCE = "negative: equivalence"
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NEGATIVE_ADDITIVE_SUBTRACTIVE = "negative: additive subtractive"
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NEGATIVE_EXCLUSION = "negative: exclusion"
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NEGATIVE_ARCUS_TANGENT = "negative: arcus tangent"
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NEGATIVE_NEGATION = "negative: negation"
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# QUADRATIC_REFLECT = "quadratic: reflect"
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# QUADRATIC_GLOW = "quadratic: glow"
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# QUADRATIC_FREEZE = "quadratic: freeze"
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# QUADRATIC_HEAT = "quadratic: heat"
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# QUADRATIC_GLOW_HEAT = "quadratic: glow-heat"
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# QUADRATIC_HEAT_GLOW = "quadratic: heat-glow"
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# QUADRATIC_REFLECT_FREEZE = "quadratic: reflect-freeze"
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# QUADRATIC_FREEZE_REFLECT = "quadratic: freeze-reflect"
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# QUADRATIC_HEAT_GLOW_FREEZE_REFLECT_HYBRID = "quadratic: heat-glow & freeze-reflect hybrid"
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