Bruno Fargnoli
f154a2dd0b
Updated cumesh + updated nodes + updated all workflows
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PostProcess UnWrap and Rasterize : removed fill_holes_max_perimeter -> using fill holes from Meshlib
Remesh : added "remove_inner_faces" -> same algorithm as "Reconstruct Mesh"
Mesh Texturing: added "mesh_cluster_threshold_cone_half_angle_rad"
2026-01-30 12:43:47 +01:00
Bruno Fargnoli
76529f8932
fixed "Mesh Refiner"
2026-01-27 22:33:47 +01:00
Bruno Fargnoli
fa93c4c067
Added the node "Trellis2ReconstructMesh" + "Multiple Images" support for "Mesh Refiner" node
2026-01-27 17:28:00 +01:00
Bruno Fargnoli
d39b1b9455
Added the option "bake_on_vertices" for "Mesh Texturing" node + Added "padding" option for "Preprocess Image" node
2026-01-21 15:11:13 +01:00
Bruno Fargnoli
b330dbc773
Can pass multiple images to "Mesh Texturing" node (experimental) + applied latest fixes from Microsoft
2026-01-12 11:18:46 +01:00
Bruno Fargnoli
2fd9df85fa
Implemented "Tiled" Decoder + Updated Cumesh and O_voxel
2026-01-05 19:03:24 +01:00
Bruno Fargnoli
15854282a7
Improving memory management + changed Flex_Gemm_Algo to implicit_gemm_splitk
2026-01-02 21:49:58 +01:00
Bruno Fargnoli
848162efc4
Added processing by chunk
2026-01-02 18:15:14 +01:00
Bruno Fargnoli
0f5c7c305a
Added 2048_cascade + increased precision in some nodes + added missing guidance_interval in some nodes
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Preparing the code to process by chunk
2026-01-02 14:44:39 +01:00
Bruno Fargnoli
f69f70c6d2
Added the parameter "downsampling" for "Mesh Refiner" node
2025-12-29 19:30:17 +01:00
Bruno Fargnoli
a2a3bc080c
Added node "Trimesh to Mesh with Voxel" (experimental)
2025-12-29 18:47:23 +01:00
Bruno Fargnoli
e933ce06a4
Added autotune_cache file for Triton + Fixed "Mesh Texturing" + "PreProcess Image" node
2025-12-28 23:29:57 +01:00
Bruno Fargnoli
12c9d309b0
Fixed tipo
2025-12-28 10:25:50 +01:00
Bruno Fargnoli
d7649d7799
Added node for "Mesh Refiner" with an example
2025-12-27 12:39:44 +01:00
Bruno Fargnoli
f9534d8b21
Can bypass "texture slat generation" for "Mesh Only" + Updated CuMesh package
2025-12-26 17:03:29 +01:00
Bruno Fargnoli
5db44f5a55
Improve low_vram stability - Thanks to @ManglerFTW
2025-12-26 11:27:16 +01:00
Bruno Fargnoli
a7afef23d4
Fixed Error preprocess_image
2025-12-24 22:25:45 +01:00
Bruno Fargnoli
d6735585ca
Can texture an existing mesh
2025-12-24 11:51:01 +01:00
Bruno Fargnoli
20651320d2
using folder_paths.models_dir on all os
2025-12-24 09:40:59 +01:00
Bruno Fargnoli
3395712eab
Fixed missing unload models
2025-12-23 18:16:13 +01:00
Bruno Fargnoli
4733d0fa8b
Fixed Sparse_structure_resolution
2025-12-23 17:36:45 +01:00
Bruno Fargnoli
d2b6a9189c
Improved Loading Model
2025-12-23 17:29:55 +01:00
Bruno Fargnoli
bd2160b9fa
Added sparse_structure_resolution parameter
2025-12-23 10:29:29 +01:00
Bruno Fargnoli
b5c08b7bd4
Added MultiViews - Thanks to ManglerFTW
2025-12-22 19:31:46 +01:00
Bruno Fargnoli
0f20f1b11b
Fixed holes at 1024
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Maybe fixed memory issue -> to confirmed
2025-12-21 22:24:55 +01:00
Bruno Fargnoli
7b7c73f87e
Fixed loading model
2025-12-20 13:30:49 +01:00
Bruno Fargnoli
5ee5fcd16c
Loading facebook model using relative path + added low_vram and device in "load model" node
2025-12-19 13:07:28 +01:00
Bruno Fargnoli
839d7de462
fixed memory leaks
2025-12-18 11:59:20 +01:00
Bruno Fargnoli
c454c62a05
Added more nodes
2025-12-17 18:39:48 +01:00
Bruno Fargnoli
ae69078d62
Fixed mesh simplification
2025-12-17 16:25:18 +01:00
Bruno Fargnoli
8a130fa4f8
Added more nodes
2025-12-17 16:18:23 +01:00
Bruno Fargnoli
b38e9d2eb9
Added Trellis source + Windows wheels
2025-12-17 13:59:39 +01:00