more mode stuff!

This commit is contained in:
AIrjen
2024-02-20 17:21:30 +01:00
parent 08151c1ee9
commit 4ee26e2240
14 changed files with 193 additions and 30 deletions
+71 -19
View File
@@ -13,6 +13,7 @@ from random_functions import *
def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artists = "all", imagetype = "all", onlyartists = False, antivalues = "", prefixprompt = "", suffixprompt ="",promptcompounderlevel ="1", seperator = "comma", givensubject="",smartsubject = True,giventypeofimage="", imagemodechance = 20, gender = "all", subtypeobject="all", subtypehumanoid="all", subtypeconcept="all", advancedprompting=True, hardturnoffemojis=False, seed=-1, overrideoutfit="", prompt_g_and_l = False, base_model = "SD1.5"):
remove_weights = False
less_verbose = False
# set seed
@@ -55,8 +56,10 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artists = "all
# "SD1.5" -- Standard, future: More original style prompting
# "SDXL" -- Standard (for now), future: More natural language
# "Stable Cascade" -- Remove weights
if base_model == "Stable Cascade":
if(base_model == "Stable Cascade"):
remove_weights = True
if(base_model == "SD1.5"):
less_verbose = True
# Some tricks for gender to make sure we can choose Him/Her/It etc on the right time.
if(gender=="all"):
@@ -103,7 +106,7 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artists = "all
haircolorlist = csv_to_list("haircolors",antilist)
hairstylelist = csv_to_list("hairstyles",antilist)
hairvomitlist = csv_to_list("hairvomit",antilist,"./csvfiles/",0,"?",False,False)
humanactivitylist = csv_to_list("human_activities",antilist,"./csvfiles/",0,"?",False,False)
humanoidlist = csv_to_list("humanoids",antilist)
imagetypelist = csv_to_list(csvfilename="imagetypes",antilist=antilist, insanitylevel=insanitylevel)
joblist = csv_to_list(csvfilename="jobs",antilist=antilist,skipheader=True,gender=gender)
@@ -187,15 +190,23 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artists = "all
humanlist = fictionallist + nonfictionallist + humanoidlist
objecttotallist = objectlist + buildinglist + vehiclelist + foodlist + spacelist + floralist + containerlist
outfitprinttotallist = objecttotallist + locationlist + colorlist + musicgenrelist + seasonlist + animallist + patternlist
humanactivitycheatinglist = ["OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
if(less_verbose):
humanactivitycheatinglist = ["-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)"]
else:
humanactivitycheatinglist = ["OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)",
"OR(;, -heshe- is;uncommon) -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)"]
humanactivitylist = humanactivitylist + humanactivitycheatinglist
# build artists list
if artists == "wild":
artists = "all (wild)"
@@ -283,19 +294,34 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artists = "all
backgroundtypelist = csv_to_list("backgroundtypes", antilist,"./csvfiles/special_lists/",0,"?")
insideshotlist = csv_to_list("insideshots", antilist,"./csvfiles/special_lists/",0,"?")
photoadditionlist = csv_to_list("photoadditions", antilist,"./csvfiles/special_lists/",0,"?")
buildhairlist = csv_to_list("buildhair", antilist,"./csvfiles/special_lists/",0,"?")
buildoutfitlist = csv_to_list("buildoutfit", antilist,"./csvfiles/special_lists/",0,"?")
objectadditionslist = csv_to_list("objectadditions", antilist,"./csvfiles/special_lists/",0,"?")
humanadditionlist = csv_to_list("humanadditions", antilist,"./csvfiles/special_lists/",0,"?")
if(less_verbose):
buildhairlist = csv_to_list("buildhair_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
buildoutfitlist = csv_to_list("buildoutfit_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
humanadditionlist = csv_to_list("humanadditions_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
objectadditionslist = csv_to_list("objectadditions_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
buildfacelist = csv_to_list("buildface_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
buildaccessorielist = csv_to_list("buildaccessorie_less_verbose", antilist,"./csvfiles/special_lists/",0,"?")
humanactivitylist = csv_to_list("human_activities_less_verbose",antilist,"./csvfiles/",0,"?",False,False)
else:
buildhairlist = csv_to_list("buildhair", antilist,"./csvfiles/special_lists/",0,"?")
buildoutfitlist = csv_to_list("buildoutfit", antilist,"./csvfiles/special_lists/",0,"?")
humanadditionlist = csv_to_list("humanadditions", antilist,"./csvfiles/special_lists/",0,"?")
objectadditionslist = csv_to_list("objectadditions", antilist,"./csvfiles/special_lists/",0,"?")
buildfacelist = csv_to_list("buildface", antilist,"./csvfiles/special_lists/",0,"?")
buildaccessorielist = csv_to_list("buildaccessorie", antilist,"./csvfiles/special_lists/",0,"?")
humanactivitylist = csv_to_list("human_activities",antilist,"./csvfiles/",0,"?",False,False)
humanactivitylist = humanactivitylist + humanactivitycheatinglist
animaladditionlist = csv_to_list("animaladditions", antilist,"./csvfiles/special_lists/",0,"?")
buildaccessorielist = csv_to_list("buildaccessorie", antilist,"./csvfiles/special_lists/",0,"?")
minilocationadditionslist = csv_to_list("minilocationadditions", antilist,"./csvfiles/special_lists/",0,"?")
overalladditionlist = csv_to_list("overalladditions", antilist,"./csvfiles/special_lists/",0,"?")
imagetypemodelist = csv_to_list("imagetypemodes", antilist,"./csvfiles/special_lists/",0,"?")
miniactivitylist = csv_to_list("miniactivity", antilist,"./csvfiles/special_lists/",0,"?")
animalsuffixadditionlist = csv_to_list("animalsuffixadditions", antilist,"./csvfiles/special_lists/",0,"?")
buildfacepartlist = csv_to_list("buildfaceparts", antilist,"./csvfiles/special_lists/",0,"?")
buildfacelist = csv_to_list("buildface", antilist,"./csvfiles/special_lists/",0,"?")
tokinatorlist = csv_to_list("tokinator", antilist,"./csvfiles/templates/",0,"?")
styleslist = csv_to_list("styles", antilist,"./csvfiles/templates/",0,"?")
@@ -2076,28 +2102,51 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artists = "all
# Common to have 1 description, uncommon to have 2
if(chance_roll(insanitylevel, subjectdescriptor1chance) and generatedescriptors == True):
if(subjectchooser in ["animal as human,","human", "job", "fictional", "non fictional", "humanoid", "manwomanrelation","manwomanmultiple", "firstname"]):
if(random.randint(0,3) > 0):
if(less_verbose):
completeprompt += ", -humandescriptor- "
elif(random.randint(0,3) > 0):
completeprompt += ", OR(;-heshe- is;normal) OR(;very;rare) -humandescriptor- "
elif(subjectchooser == "manwomanmultiple"):
completeprompt += ", the -samehumansubject- are OR(;very;rare) -humandescriptor-"
else:
completeprompt += ", OR(the -manwoman-;-samehumansubject-) is OR(;very;rare) -humandescriptor-"
elif(mainchooser == "landscape"):
completeprompt += ", OR(;-heshe- is;normal) OR(;very;rare) -locationdescriptor- "
if(less_verbose):
completeprompt += ", -locationdescriptor- "
else:
completeprompt += ", OR(;-heshe- is;normal) OR(;very;rare) -locationdescriptor- "
elif(mainchooser == "animal"):
completeprompt += ", OR(;-heshe- is;normal) OR(;very;rare) -animaldescriptor- "
if(less_verbose):
completeprompt += ", -animaldescriptor- "
else:
completeprompt += ", OR(;-heshe- is;normal) OR(;very;rare) -animaldescriptor- "
else:
completeprompt += ", OR(;-heshe- is;normal) OR(;very;rare) -descriptor- "
if(less_verbose):
completeprompt += ", -descriptor- "
else:
completeprompt += ", OR(;-heshe- is;normal) OR(;very;rare) -descriptor- "
if(chance_roll(insanitylevel, subjectdescriptor2chance) and generatedescriptors == True):
if(subjectchooser in ["animal as human,","human", "job", "fictional", "non fictional", "humanoid", "manwomanrelation","manwomanmultiple","firstname"]):
completeprompt += " and -humandescriptor- "
if(less_verbose):
completeprompt += ", -humandescriptor- "
else:
completeprompt += " and -humandescriptor- "
elif(mainchooser == "landscape"):
completeprompt += " and -locationdescriptor- "
if(less_verbose):
completeprompt += ", -locationdescriptor- "
else:
completeprompt += " and -locationdescriptor- "
elif(mainchooser == "animal"):
completeprompt += " and -animaldescriptor- "
if(less_verbose):
completeprompt += ", -animaldescriptor- "
else:
completeprompt += " and -animaldescriptor- "
else:
completeprompt += " and -descriptor- "
if(less_verbose):
completeprompt += ", -descriptor- "
else:
completeprompt += " and -descriptor- "
completeprompt += ", "
if(thetokinatormode == False):
@@ -4094,6 +4143,8 @@ def cleanup(completeprompt, advancedprompting, insanitylevel = 5):
completeprompt = re.sub(', ,', ',', completeprompt)
completeprompt = re.sub(' , ', ', ', completeprompt)
completeprompt = re.sub(' ,', ',', completeprompt)
completeprompt = re.sub(' ,', ',', completeprompt)
completeprompt = re.sub(' ,', ',', completeprompt)
completeprompt = re.sub(',\(', ', (', completeprompt)
while " " in completeprompt:
@@ -4194,6 +4245,7 @@ def custom_or(values, insanitylevel = 5):
return selected_value
def parse_custom_functions(completeprompt, insanitylevel = 5):
print(completeprompt)
# Regular expression pattern to match 'or()' function calls and their arguments
ORpattern = r'OR\((.*?)\)'
@@ -0,0 +1,61 @@
Walking
Running
Jumping
Laying down
Swimming
Dancing
Frolicking
OR(Painting a painting;Drawing a drawing)
Singing
Writing
Cooking
Reading
Hiking
Camping
Fishing
Hunting
Making photographs
OR(Sculpting;Knitting;Sewing;Quilting;Woodworking;Blacksmithing;Metalworking;Pottery;Glassblowing)
Playing video games
Watching OR(movies;TV shows;cinema)
Playing OR(board games;card games;chess;poker;trivia games;word games)
Doing puzzles
Collecting OR(stamps;coins;art;antiques)
OR(Playing a musical instrument;Composing music;Producing music;DJing)
Singing in a choir
Playing in a OR(band;orchestra)
OR(Blogging;Vlogging;Podcasting)
Speaking in public
OR(Stand-up;Improvisational) comedy
OR(Acting in;Directing;Producing) a OR(play;movie;TV show)
OR(Teaching;Coaching;Mentoring;Tutoring)
OR(Fundraising;Campaigning for a cause;Activism;Participating in a protest)
OR(Gardening;Landscaping)
Home improvement
Cleaning
OR(Organizing;Planning events;Hosting parties)
Attending OR(concerts;festivals;theater performances;movies;sports events)
OR(Exercising;Going to the gym;Fitnessing)
OR(Yoga;Pilates;Tai chi)
Meditating
OR(Scuba diving;Snorkeling;Kayaking;Canoeing;Rafting;Climbing;Bungee jumping;Skydiving;Paragliding;Hang gliding;Zip lining)
OR(Traveling;Exploring new places)
Playing OR(Tennis;Basketball;Soccer;Football;Golf;Baseball;Hockey;Icehockey;Volleyball;Beach Volleyball;Sports)
OR(Boxing;Wrestling;Doing Martial Arts;Gymnastics;Cycling;Surfing;Skateboarding;Snowboarding;Skiing;Figure Skating;Rowing;Sailing;Cycling;Mountain biking)
Diving
Playing
Horse-back riding
-animal--back riding
having a tea party
Lounging
Bathing in a -waterlocation-
drinking coffee in a cafe
studying in a room
doing a fashion show
fighting a War
sieging a Castle
sitting and talking
Walking up a stairs
Walking down a stairs
Walking down a OR(street;-minilocation-)
casting a -element- magic spell
1 Walking
2 Running
3 Jumping
4 Laying down
5 Swimming
6 Dancing
7 Frolicking
8 OR(Painting a painting;Drawing a drawing)
9 Singing
10 Writing
11 Cooking
12 Reading
13 Hiking
14 Camping
15 Fishing
16 Hunting
17 Making photographs
18 OR(Sculpting;Knitting;Sewing;Quilting;Woodworking;Blacksmithing;Metalworking;Pottery;Glassblowing)
19 Playing video games
20 Watching OR(movies;TV shows;cinema)
21 Playing OR(board games;card games;chess;poker;trivia games;word games)
22 Doing puzzles
23 Collecting OR(stamps;coins;art;antiques)
24 OR(Playing a musical instrument;Composing music;Producing music;DJing)
25 Singing in a choir
26 Playing in a OR(band;orchestra)
27 OR(Blogging;Vlogging;Podcasting)
28 Speaking in public
29 OR(Stand-up;Improvisational) comedy
30 OR(Acting in;Directing;Producing) a OR(play;movie;TV show)
31 OR(Teaching;Coaching;Mentoring;Tutoring)
32 OR(Fundraising;Campaigning for a cause;Activism;Participating in a protest)
33 OR(Gardening;Landscaping)
34 Home improvement
35 Cleaning
36 OR(Organizing;Planning events;Hosting parties)
37 Attending OR(concerts;festivals;theater performances;movies;sports events)
38 OR(Exercising;Going to the gym;Fitnessing)
39 OR(Yoga;Pilates;Tai chi)
40 Meditating
41 OR(Scuba diving;Snorkeling;Kayaking;Canoeing;Rafting;Climbing;Bungee jumping;Skydiving;Paragliding;Hang gliding;Zip lining)
42 OR(Traveling;Exploring new places)
43 Playing OR(Tennis;Basketball;Soccer;Football;Golf;Baseball;Hockey;Icehockey;Volleyball;Beach Volleyball;Sports)
44 OR(Boxing;Wrestling;Doing Martial Arts;Gymnastics;Cycling;Surfing;Skateboarding;Snowboarding;Skiing;Figure Skating;Rowing;Sailing;Cycling;Mountain biking)
45 Diving
46 Playing
47 Horse-back riding
48 -animal--back riding
49 having a tea party
50 Lounging
51 Bathing in a -waterlocation-
52 drinking coffee in a cafe
53 studying in a room
54 doing a fashion show
55 fighting a War
56 sieging a Castle
57 sitting and talking
58 Walking up a stairs
59 Walking down a stairs
60 Walking down a OR(street;-minilocation-)
61 casting a -element- magic spell
+1 -1
View File
@@ -13,6 +13,6 @@ also has a OR(;large;flowing;rare) OR(hooded cloak;cloak;cape;coat;-season- coat
rolled up sleeves
is in the style of -artmovement-
-outfitdescriptor- and -outfitdescriptor-
-materialcombination-;-colorcombination-
OR(-materialcombination-;-colorcombination-)
OR(fishnets;trinkets;bling)
with a OR(asymetrical;bateau;grecian;collar;cowl;halter;illusion;jewel;keyhole;off-the-shoulder;one-shoulder;plunging;queen anne;round neck;scalloped;scoop;spaghetti strap;split crew;square;strapless;surplice;sweethearth;tie bow;turtleneck;U-shape;V-neck) neckline
1 has a OR(;large;small;giant;tiny;normal) OR(;-color-;normal) bowOR(;s;normal)
13 rolled up sleeves
14 is in the style of -artmovement-
15 -outfitdescriptor- and -outfitdescriptor-
16 -materialcombination-;-colorcombination- OR(-materialcombination-;-colorcombination-)
17 OR(fishnets;trinkets;bling)
18 with a OR(asymetrical;bateau;grecian;collar;cowl;halter;illusion;jewel;keyhole;off-the-shoulder;one-shoulder;plunging;queen anne;round neck;scalloped;scoop;spaghetti strap;split crew;square;strapless;surplice;sweethearth;tie bow;turtleneck;U-shape;V-neck) neckline
@@ -0,0 +1 @@
OR(;-descriptor-;normal) OR(;-culture-;uncommon) OR(;-color-;uncommon) -accessory- OR(; , -accessory-; , -descriptor- -accessory-;rare) OR(; and -accessory-;unique)
1 OR( -descriptor- normal) OR( -culture- uncommon) OR( -color- uncommon) -accessory- OR( , -accessory- , -descriptor- -accessory- rare) OR( and -accessory- unique)
@@ -0,0 +1,5 @@
combination of OR(-nonfictional-;-fictional-;legendary) OR(;, OR(-nonfictional-;-fictional-;legendary);rare) and OR(-nonfictional-;-fictional-;legendary)
-facepart- of OR(-nonfictional-;-fictional-;legendary), -facepart- of OR(-nonfictional-;-fictional-;legendary)
OR(;very;legendary) -buildfacepart- OR(; OR(,;and) -buildfacepart-;normal) OR(; and -buildfacepart-;legendary)
OR(;very;legendary) -humandescriptor- -facepart- OR(; and -humandescriptor- -facepart-;uncommon)
-facepart- of OR(-conceptsuffix-;-basicbitchdescriptor-;uncommon) OR(; and -facepart- of OR(-conceptsuffix-;-basicbitchdescriptor-;uncommon);uncommon)
1 combination of OR(-nonfictional-;-fictional-;legendary) OR(;, OR(-nonfictional-;-fictional-;legendary);rare) and OR(-nonfictional-;-fictional-;legendary)
2 -facepart- of OR(-nonfictional-;-fictional-;legendary), -facepart- of OR(-nonfictional-;-fictional-;legendary)
3 OR(;very;legendary) -buildfacepart- OR(; OR(,;and) -buildfacepart-;normal) OR(; and -buildfacepart-;legendary)
4 OR(;very;legendary) -humandescriptor- -facepart- OR(; and -humandescriptor- -facepart-;uncommon)
5 -facepart- of OR(-conceptsuffix-;-basicbitchdescriptor-;uncommon) OR(; and -facepart- of OR(-conceptsuffix-;-basicbitchdescriptor-;uncommon);uncommon)
@@ -0,0 +1,2 @@
OR(-haircolor-;-hairdescriptor-;-culture-;uncommon) hair OR(styled as -hairstyle-;, ;rare)
OR(-haircolor-; -hairstyle-) OR(hairstyle;hair)
1 OR(-haircolor-;-hairdescriptor-;-culture-;uncommon) hair OR(styled as -hairstyle-;, ;rare)
2 OR(-haircolor-; -hairstyle-) OR(hairstyle;hair)
+2 -2
View File
@@ -2,13 +2,13 @@
, OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;normal) OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit- OR(;from the OR(-age-;the -agecalculator-);rare)
, OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;normal) OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit- OR(; and OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit-;rare)
, OR(wearing;dressed in;in;normal) OR(-job-;-rpgclass-;-season-;-animal--style) OR(-minioutfit-;-outfit-;rare)
, OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;uncommon) OR(-minioutfit-;-outfit-;rare) OR(;OR(designed;made;inspired;forged) by OR(-brand-;-fashiondesigner-);uncommon)
, OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;uncommon) OR(-minioutfit-;-outfit-;rare) OR(;OR(designed;made;inspired;forged) by OR(-brand-;-fashiondesigner-);rare)
, wearing OR(-material-;-color-;-element-;uncommon) -overrideoutfit-
, OR(wearing;dressed in;in;normal) OR(;-outfitdescriptor-;-material-;-color-;uncommon) OR(-outfit-;-minioutfit-;rare) with OR(-pattern-;-outfitprinttotal-;-material-;uncommon) -print-,
, -heshe- is OR(wearing a;dressed in) OR(;-hisher-;-hisher- -outfitdescriptor-;rare) -outfit-, OR(-hisher-;The;normal) -sameoutfit- is OR(-outfitdescriptor-;-color-) OR( OR(and has;, It has) OR(-pattern-;-outfitprinttotal-;-material-;uncommon) -print- on it,; and is OR(made of;detailed with bits of) -material-;rare) OR(;, It looks OR(;very;rare) -outfitdescriptor- on -himher-,;unique)
, -heshe- is OR(wearing;dressed in) OR(;-hisher-;rare) -culture- -outfit-, OR(; OR(-hisher-;The;normal) -sameoutfit- is OR(-outfitdescriptor-;-color-),;normal) OR(;, It looks OR(;very;rare) -outfitdescriptor- on -himher-,;unique)
, -heshe- is OR(wearing a;dressed in a) OR(;-outfitdescriptor-;normal) OR(;-color-;uncommon) OR(;-culture-;uncommon) OR(;-material-;rare) -outfit- that was OR(designed;made;inspired;forged) by -brand-, It is OR(;very;rare) OR(-outfitdescriptor-;-color-;normal) OR(;and OR(-outfitdescriptor-;-color-;normal);normal) OR(;, The -sameoutfit- looks OR(;very;rare) -outfitdescriptor- on -himher-,;unique)
, OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;normal) OR(-minioutfit-;-outfit-;uncommon), OR(-hisher-;The;normal) -sameoutfit- -outfitvomit-
, -heshe- is OR(wearing a;dressed in) OR(;-hisher-;-hisher- -outfitdescriptor-;rare) -outfit-, OR(-hisher-;The;normal) -sameoutfit- OR(is tailored by -fashiondesigner- OR(; and -fashiondesigner-;uncommon);is inspired by the -charactertype- OR(;and -charactertype-;uncommon))
, -heshe- is OR(wearing a;dressed in) OR(;-hisher-;-hisher- -outfitdescriptor-;rare) -outfit-, OR(-hisher-;The;normal) -sameoutfit- OR(is tailored by -fashiondesigner- OR(; and -fashiondesigner-;uncommon);is inspired by the -charactertype- OR(;and -charactertype-;rare))
, -heshe- is OR(wearing a;dressed in) OR(;-hisher-;-hisher- -outfitdescriptor-;rare) -artmovement- fashion style -outfit-
, OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;normal) -outfit-
1 , OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;normal) OR(;-color-;uncommon) OR(;-culture-;uncommon) OR(;-material-;rare) -outfit- OR(;from the OR(-age-;the -agecalculator-);rare)
2 , OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;normal) OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit- OR(;from the OR(-age-;the -agecalculator-);rare)
3 , OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;normal) OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit- OR(; and OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit-;rare)
4 , OR(wearing;dressed in;in;normal) OR(-job-;-rpgclass-;-season-;-animal--style) OR(-minioutfit-;-outfit-;rare)
5 , OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;uncommon) OR(-minioutfit-;-outfit-;rare) OR(;OR(designed;made;inspired;forged) by OR(-brand-;-fashiondesigner-);uncommon) , OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;uncommon) OR(-minioutfit-;-outfit-;rare) OR(;OR(designed;made;inspired;forged) by OR(-brand-;-fashiondesigner-);rare)
6 , wearing OR(-material-;-color-;-element-;uncommon) -overrideoutfit-
7 , OR(wearing;dressed in;in;normal) OR(;-outfitdescriptor-;-material-;-color-;uncommon) OR(-outfit-;-minioutfit-;rare) with OR(-pattern-;-outfitprinttotal-;-material-;uncommon) -print-,
8 , -heshe- is OR(wearing a;dressed in) OR(;-hisher-;-hisher- -outfitdescriptor-;rare) -outfit-, OR(-hisher-;The;normal) -sameoutfit- is OR(-outfitdescriptor-;-color-) OR( OR(and has;, It has) OR(-pattern-;-outfitprinttotal-;-material-;uncommon) -print- on it,; and is OR(made of;detailed with bits of) -material-;rare) OR(;, It looks OR(;very;rare) -outfitdescriptor- on -himher-,;unique)
9 , -heshe- is OR(wearing;dressed in) OR(;-hisher-;rare) -culture- -outfit-, OR(; OR(-hisher-;The;normal) -sameoutfit- is OR(-outfitdescriptor-;-color-),;normal) OR(;, It looks OR(;very;rare) -outfitdescriptor- on -himher-,;unique)
10 , -heshe- is OR(wearing a;dressed in a) OR(;-outfitdescriptor-;normal) OR(;-color-;uncommon) OR(;-culture-;uncommon) OR(;-material-;rare) -outfit- that was OR(designed;made;inspired;forged) by -brand-, It is OR(;very;rare) OR(-outfitdescriptor-;-color-;normal) OR(;and OR(-outfitdescriptor-;-color-;normal);normal) OR(;, The -sameoutfit- looks OR(;very;rare) -outfitdescriptor- on -himher-,;unique)
11 , OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;normal) OR(-minioutfit-;-outfit-;uncommon), OR(-hisher-;The;normal) -sameoutfit- -outfitvomit-
12 , -heshe- is OR(wearing a;dressed in) OR(;-hisher-;-hisher- -outfitdescriptor-;rare) -outfit-, OR(-hisher-;The;normal) -sameoutfit- OR(is tailored by -fashiondesigner- OR(; and -fashiondesigner-;uncommon);is inspired by the -charactertype- OR(;and -charactertype-;uncommon)) , -heshe- is OR(wearing a;dressed in) OR(;-hisher-;-hisher- -outfitdescriptor-;rare) -outfit-, OR(-hisher-;The;normal) -sameoutfit- OR(is tailored by -fashiondesigner- OR(; and -fashiondesigner-;uncommon);is inspired by the -charactertype- OR(;and -charactertype-;rare))
13 , -heshe- is OR(wearing a;dressed in) OR(;-hisher-;-hisher- -outfitdescriptor-;rare) -artmovement- fashion style -outfit-
14 , OR(wearing;dressed in;in;normal) OR(;OR(;a very;rare) -outfitdescriptor-;normal) -outfit-
@@ -0,0 +1,14 @@
, OR(;-outfitdescriptor-;normal) OR(;-color-;uncommon) OR(;-culture-;uncommon) OR(;-material-;rare) -outfit- OR(;from the OR(-age-;the -agecalculator-);rare)
, OR(;-outfitdescriptor-;normal) OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit- OR(;from the OR(-age-;the -agecalculator-);rare)
, OR(;-outfitdescriptor-;normal) OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit- OR(; and OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit-;rare)
, OR(-job-;-rpgclass-;-season-;-animal--style) OR(-minioutfit-;-outfit-;rare)
, OR(;-outfitdescriptor-;uncommon) OR(-minioutfit-;-outfit-;rare) OR(;OR(designed;made;inspired;forged) by OR(-brand-;-fashiondesigner-);rare)
, OR(-material-;-color-;-element-;uncommon) -overrideoutfit-
, OR(;-outfitdescriptor-;-material-;-color-;uncommon) OR(-outfit-;-minioutfit-;rare), OR(-pattern-;-outfitprinttotal-;-material-;uncommon) -print-,
, OR(;-outfitdescriptor-;normal) -outfit-, OR(-outfitdescriptor-;-color-), OR(-pattern-;-outfitprinttotal-;-material-;uncommon) -print- OR(;-material-;rare)
, -culture- -outfit-, OR(;OR(-outfitdescriptor-;-color-),;normal)
, OR(;-outfitdescriptor-;normal) OR(;-color-;uncommon) OR(;-culture-;uncommon) OR(;-material-;rare) -outfit- that was OR(designed;made;inspired;forged) by -brand-
, OR(;-outfitdescriptor-;normal) OR(-minioutfit-;-outfit-;uncommon), -outfitvomit-
, OR(;-outfitdescriptor-;normal) -outfit-, OR(is tailored by -fashiondesigner- OR(; and -fashiondesigner-;uncommon);-charactertype- OR(;and -charactertype-;rare))
, OR(;-outfitdescriptor-;normal) -artmovement- fashion style -outfit-
, OR(;-outfitdescriptor-;normal) -outfit-
1 , OR(;-outfitdescriptor-;normal) OR(;-color-;uncommon) OR(;-culture-;uncommon) OR(;-material-;rare) -outfit- OR(;from the OR(-age-;the -agecalculator-);rare)
2 , OR(;-outfitdescriptor-;normal) OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit- OR(;from the OR(-age-;the -agecalculator-);rare)
3 , OR(;-outfitdescriptor-;normal) OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit- OR(; and OR(;-outfitdescriptor-;uncommon) OR(;-color-;uncommon) -outfit-;rare)
4 , OR(-job-;-rpgclass-;-season-;-animal--style) OR(-minioutfit-;-outfit-;rare)
5 , OR(;-outfitdescriptor-;uncommon) OR(-minioutfit-;-outfit-;rare) OR(;OR(designed;made;inspired;forged) by OR(-brand-;-fashiondesigner-);rare)
6 , OR(-material-;-color-;-element-;uncommon) -overrideoutfit-
7 , OR(;-outfitdescriptor-;-material-;-color-;uncommon) OR(-outfit-;-minioutfit-;rare), OR(-pattern-;-outfitprinttotal-;-material-;uncommon) -print-,
8 , OR(;-outfitdescriptor-;normal) -outfit-, OR(-outfitdescriptor-;-color-), OR(-pattern-;-outfitprinttotal-;-material-;uncommon) -print- OR(;-material-;rare)
9 , -culture- -outfit-, OR(;OR(-outfitdescriptor-;-color-),;normal)
10 , OR(;-outfitdescriptor-;normal) OR(;-color-;uncommon) OR(;-culture-;uncommon) OR(;-material-;rare) -outfit- that was OR(designed;made;inspired;forged) by -brand-
11 , OR(;-outfitdescriptor-;normal) OR(-minioutfit-;-outfit-;uncommon), -outfitvomit-
12 , OR(;-outfitdescriptor-;normal) -outfit-, OR(is tailored by -fashiondesigner- OR(; and -fashiondesigner-;uncommon);-charactertype- OR(;and -charactertype-;rare))
13 , OR(;-outfitdescriptor-;normal) -artmovement- fashion style -outfit-
14 , OR(;-outfitdescriptor-;normal) -outfit-
+2 -1
View File
@@ -15,4 +15,5 @@ OR(;, -heshe- is;rare) inside a -container-
OR(;, -heshe- is;rare) OR(surrounded by;being looked at by) a OR(couple;group) of OR(;-descriptor-;uncommon) OR(people;-malefemale-s;animals) OR(;wearing OR(;-descriptor-;uncommon) -outfit-;rare)
OR(;, -heshe- is;rare) from the OR(-age-;the -agecalculator-)
OR(;, -heshe- is;uncommon) in a -setting- setting
OR(as a;OR(;, -heshe- is;uncommon) reimagined as a) -charactertype- character
OR(as a;OR(;, -heshe- is;uncommon) reimagined as a) -charactertype- character
OR(;, -heshe- is;rare) dressed up as -fictional- character
1 OR(; -heshe- is;rare) OR(riding;with) a -animal-
15 OR(; -heshe- is;rare) OR(surrounded by;being looked at by) a OR(couple;group) of OR(;-descriptor-;uncommon) OR(people;-malefemale-s;animals) OR(;wearing OR(;-descriptor-;uncommon) -outfit-;rare)
16 OR(; -heshe- is;rare) from the OR(-age-;the -agecalculator-)
17 OR(; -heshe- is;uncommon) in a -setting- setting
18 OR(as a;OR(; -heshe- is;uncommon) reimagined as a) -charactertype- character
19 OR(; -heshe- is;rare) dressed up as -fictional- character
@@ -0,0 +1,19 @@
OR(riding;with) a -animal-
holding a OR(-objectstohold-;-object-;rare)
driving a -vehicle-
surrounded by OR(-object-s;-flora-s;-space-)
eating -food-
OR(and;holding hands with) -human-
cosplaying as -fictional-
OR(-color-;-material-) skin
-miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)
wearing -elaborateoutfit-
- OR(-animal-;-humanoid-) OR(;hybrid;normal)
-culture- -rpgclass-
sitting in a OR(;-descriptor-;uncommon) -chair-
inside a -container-
OR(surrounded by;being looked at by) a OR(couple;group) of OR(;-descriptor-;uncommon) OR(people;-malefemale-s;animals) OR(;wearing OR(;-descriptor-;uncommon) -outfit-;rare)
from the OR(-age-;the -agecalculator-)
-setting-
-charactertype- character
as -fictional- character
1 OR(riding;with) a -animal-
2 holding a OR(-objectstohold-;-object-;rare)
3 driving a -vehicle-
4 surrounded by OR(-object-s;-flora-s;-space-)
5 eating -food-
6 OR(and;holding hands with) -human-
7 cosplaying as -fictional-
8 OR(-color-;-material-) skin
9 -miniactivity- OR(in;at) a OR(-location-;-building-;-waterlocation-)
10 wearing -elaborateoutfit-
11 - OR(-animal-;-humanoid-) OR(;hybrid;normal)
12 -culture- -rpgclass-
13 sitting in a OR(;-descriptor-;uncommon) -chair-
14 inside a -container-
15 OR(surrounded by;being looked at by) a OR(couple;group) of OR(;-descriptor-;uncommon) OR(people;-malefemale-s;animals) OR(;wearing OR(;-descriptor-;uncommon) -outfit-;rare)
16 from the OR(-age-;the -agecalculator-)
17 -setting-
18 -charactertype- character
19 as -fictional- character
@@ -0,0 +1,9 @@
made from OR(-material-;-space-;-flora-)
OR(detailed;engraved;rare) with OR(-material-;-color-;-outfitdescriptor-;-pattern-) OR(; and -color-; and -outfitdescriptor-;rare) OR(patterns;details)
OR(smooth;sleek)
OR(intricate;ornate;-basicbitchdescriptor-) details
OR(designed;made;inspired;forged) by -brand-
anthropomorphic OR(;with a face;as a -charactertype- character;common)
with OR(-pattern-;-color-;-descriptor-;rare) -print-
covered in -covering-
-setting- setting
1 made from OR(-material-;-space-;-flora-)
2 OR(detailed;engraved;rare) with OR(-material-;-color-;-outfitdescriptor-;-pattern-) OR(; and -color-; and -outfitdescriptor-;rare) OR(patterns;details)
3 OR(smooth;sleek)
4 OR(intricate;ornate;-basicbitchdescriptor-) details
5 OR(designed;made;inspired;forged) by -brand-
6 anthropomorphic OR(;with a face;as a -charactertype- character;common)
7 with OR(-pattern-;-color-;-descriptor-;rare) -print-
8 covered in -covering-
9 -setting- setting
+3 -3
View File
@@ -13,7 +13,7 @@ from call_extras import *
from model_lists import *
def generateimages(amount = 1, size = "all",model = "currently selected model",samplingsteps = "40",cfg= "7",hiresfix = True,hiressteps ="0",denoisestrength="0.6",samplingmethod="DPM++ SDE Karras", upscaler="R-ESRGAN 4x+", hiresscale="2",apiurl="http://127.0.0.1:7860",qualitygate=False,quality="7.6",runs="5",insanitylevel="5",subject="all", artist="all", imagetype="all",silentmode=False, workprompt="", antistring="",prefixprompt="", suffixprompt="", negativeprompt="",promptcompounderlevel = "1", seperator="comma", img2imgbatch = "1", img2imgsamplingsteps = "20", img2imgcfg = "7", img2imgsamplingmethod = "DPM++ SDE Karras", img2imgupscaler = "R-ESRGAN 4x+", img2imgmodel = "currently selected model", img2imgactivate = False, img2imgscale = "2", img2imgpadding = "64",img2imgdenoisestrength="0.3",ultimatesdupscale=False,usdutilewidth = "512", usdutileheight = "0", usdumaskblur = "8", usduredraw ="Linear", usduSeamsfix = "None", usdusdenoise = "0.35", usduswidth = "64", usduspadding ="32", usdusmaskblur = "8",controlnetenabled=False, controlnetmodel="",img2imgdenoisestrengthmod="-0.05",enableextraupscale = False,controlnetblockymode = False,extrasupscaler1 = "all",extrasupscaler2 ="all",extrasupscaler2visiblity="0.5",extrasupscaler2gfpgan="0",extrasupscaler2codeformer="0.15",extrasupscaler2codeformerweight="0.1",extrasresize="2",onlyupscale="false",givensubject="",smartsubject=True,giventypeofimage="",imagemodechance=20, gender="all", chosensubjectsubtypeobject="all", chosensubjectsubtypehumanoid="all", chosensubjectsubtypeconcept="all", increasestability = False, qualityhiresfix = False, qualitymode = "highest", qualitykeep="keep used", basesize = "512", promptvariantinsanitylevel = 0, givenoutfit = "", autonegativeprompt = True, autonegativepromptstrength = 0, autonegativepromptenhance = False):
def generateimages(amount = 1, size = "all",model = "currently selected model",samplingsteps = "40",cfg= "7",hiresfix = True,hiressteps ="0",denoisestrength="0.6",samplingmethod="DPM++ SDE Karras", upscaler="R-ESRGAN 4x+", hiresscale="2",apiurl="http://127.0.0.1:7860",qualitygate=False,quality="7.6",runs="5",insanitylevel="5",subject="all", artist="all", imagetype="all",silentmode=False, workprompt="", antistring="",prefixprompt="", suffixprompt="", negativeprompt="",promptcompounderlevel = "1", seperator="comma", img2imgbatch = "1", img2imgsamplingsteps = "20", img2imgcfg = "7", img2imgsamplingmethod = "DPM++ SDE Karras", img2imgupscaler = "R-ESRGAN 4x+", img2imgmodel = "currently selected model", img2imgactivate = False, img2imgscale = "2", img2imgpadding = "64",img2imgdenoisestrength="0.3",ultimatesdupscale=False,usdutilewidth = "512", usdutileheight = "0", usdumaskblur = "8", usduredraw ="Linear", usduSeamsfix = "None", usdusdenoise = "0.35", usduswidth = "64", usduspadding ="32", usdusmaskblur = "8",controlnetenabled=False, controlnetmodel="",img2imgdenoisestrengthmod="-0.05",enableextraupscale = False,controlnetblockymode = False,extrasupscaler1 = "all",extrasupscaler2 ="all",extrasupscaler2visiblity="0.5",extrasupscaler2gfpgan="0",extrasupscaler2codeformer="0.15",extrasupscaler2codeformerweight="0.1",extrasresize="2",onlyupscale="false",givensubject="",smartsubject=True,giventypeofimage="",imagemodechance=20, gender="all", chosensubjectsubtypeobject="all", chosensubjectsubtypehumanoid="all", chosensubjectsubtypeconcept="all", increasestability = False, qualityhiresfix = False, qualitymode = "highest", qualitykeep="keep used", basesize = "512", promptvariantinsanitylevel = 0, givenoutfit = "", autonegativeprompt = True, autonegativepromptstrength = 0, autonegativepromptenhance = False, base_model = "SD1.5"):
loops = int(amount) # amount of images to generate
steps = 0
upscalefilelist=[]
@@ -136,12 +136,12 @@ def generateimages(amount = 1, size = "all",model = "currently selected model",s
else:
randompromptlist = build_dynamic_prompt(insanitylevel,subject,artist,imagetype, False,antistring,prefixprompt,suffixprompt,promptcompounderlevel, seperator,givensubject,smartsubject,giventypeofimage,imagemodechance, gender, chosensubjectsubtypeobject, chosensubjectsubtypehumanoid, chosensubjectsubtypeconcept,True,False,-1,givenoutfit, prompt_g_and_l=True)
randompromptlist = build_dynamic_prompt(insanitylevel,subject,artist,imagetype, False,antistring,prefixprompt,suffixprompt,promptcompounderlevel, seperator,givensubject,smartsubject,giventypeofimage,imagemodechance, gender, chosensubjectsubtypeobject, chosensubjectsubtypehumanoid, chosensubjectsubtypeconcept,True,False,-1,givenoutfit, prompt_g_and_l=True, base_model=base_model)
randomprompt = randompromptlist[0]
randomsubject = randompromptlist[1]
if(autonegativeprompt):
negativeprompt = build_dynamic_negative(positive_prompt=randomprompt, insanitylevel=autonegativepromptstrength,enhance=autonegativepromptenhance, existing_negative_prompt=originalnegativeprompt)
negativeprompt = build_dynamic_negative(positive_prompt=randomprompt, insanitylevel=autonegativepromptstrength,enhance=autonegativepromptenhance, existing_negative_prompt=originalnegativeprompt, base_model=base_model)
if(randomsubject == ""):
# make the filename, from from a to the first comma
+2 -3
View File
@@ -88,14 +88,13 @@ def generateprompts(amount = 1,insanitylevel="5",subject="all", artist="all", im
# print(result)
# break
steps += 1
print("")
print("All done!")
generateprompts(10,5
generateprompts(1000,5
,"all" # subject
,"all" # artists
,"all" # image type "only other types", "only templates mode", "art blaster mode", "quality vomit mode", "color cannon mode", "unique art mode", "massive madness mode", "photo fantasy mode", "subject only mode", "fixed styles mode"
@@ -115,5 +114,5 @@ generateprompts(10,5
, 0 # seed
, "" #outfit override
, False #prompt_g_and_l
, "Stable Cascade" #base model
, "SD1.5" #base model
)
+1 -1
View File
@@ -906,7 +906,7 @@ class Script(scripts.Script):
prompt4toworkflow.click(prompttoworkflowprompt, inputs=prompt4, outputs=workprompt)
prompt5toworkflow.click(prompttoworkflowprompt, inputs=prompt5, outputs=workprompt)
startmain.click(generateimages, inputs=[amountofimages,size,model,samplingsteps,cfg,hiresfix,hiressteps,denoisestrength,samplingmethod, upscaler,hiresscale, apiurl, qualitygate, quality, runs,insanitylevel,subject, artist, imagetype, silentmode, workprompt, antistring, prefixprompt, suffixprompt,negativeprompt,promptcompounderlevel, seperator, img2imgbatch, img2imgsamplingsteps, img2imgcfg, img2imgsamplingmethod, img2imgupscaler, img2imgmodel,img2imgactivate, img2imgscale, img2imgpadding,img2imgdenoisestrength,ultimatesdupscale,usdutilewidth, usdutileheight, usdumaskblur, usduredraw, usduSeamsfix, usdusdenoise, usduswidth, usduspadding, usdusmaskblur, controlnetenabled, controlnetmodel,img2imgdenoisestrengthmod,enableextraupscale,controlnetblockymode,extrasupscaler1,extrasupscaler2,extrasupscaler2visiblity,extrasupscaler2gfpgan,extrasupscaler2codeformer,extrasupscaler2codeformerweight,extrasresize,onlyupscale,givensubject,smartsubject,giventypeofimage,imagemodechance, chosengender, chosensubjectsubtypeobject, chosensubjectsubtypehumanoid, chosensubjectsubtypeconcept, increasestability, qualityhiresfix, qualitymode, qualitykeep, basesize, promptvariantinsanitylevel, givenoutfit, autonegativeprompt, autonegativepromptstrength, autonegativepromptenhance])
startmain.click(generateimages, inputs=[amountofimages,size,model,samplingsteps,cfg,hiresfix,hiressteps,denoisestrength,samplingmethod, upscaler,hiresscale, apiurl, qualitygate, quality, runs,insanitylevel,subject, artist, imagetype, silentmode, workprompt, antistring, prefixprompt, suffixprompt,negativeprompt,promptcompounderlevel, seperator, img2imgbatch, img2imgsamplingsteps, img2imgcfg, img2imgsamplingmethod, img2imgupscaler, img2imgmodel,img2imgactivate, img2imgscale, img2imgpadding,img2imgdenoisestrength,ultimatesdupscale,usdutilewidth, usdutileheight, usdumaskblur, usduredraw, usduSeamsfix, usdusdenoise, usduswidth, usduspadding, usdusmaskblur, controlnetenabled, controlnetmodel,img2imgdenoisestrengthmod,enableextraupscale,controlnetblockymode,extrasupscaler1,extrasupscaler2,extrasupscaler2visiblity,extrasupscaler2gfpgan,extrasupscaler2codeformer,extrasupscaler2codeformerweight,extrasresize,onlyupscale,givensubject,smartsubject,giventypeofimage,imagemodechance, chosengender, chosensubjectsubtypeobject, chosensubjectsubtypehumanoid, chosensubjectsubtypeconcept, increasestability, qualityhiresfix, qualitymode, qualitykeep, basesize, promptvariantinsanitylevel, givenoutfit, autonegativeprompt, autonegativepromptstrength, autonegativepromptenhance, base_model])
interrupt.click(tryinterrupt, inputs=[apiurl])
automatedoutputsfolderbutton.click(openfolder)