Added poses, various list updates
This commit is contained in:
+134
-20
@@ -10,7 +10,7 @@ from random_functions import *
|
||||
# insanity level controls randomness of propmt 0-10
|
||||
# forcesubject van be used to force a certain type of subject
|
||||
# Set artistmode to none, to exclude artists
|
||||
def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "all", imagetype = "all"):
|
||||
def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artists = "all", imagetype = "all"):
|
||||
|
||||
completeprompt = " "
|
||||
|
||||
@@ -20,10 +20,12 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
wereanimaladded = 0
|
||||
isweighted = 0
|
||||
hybridorswap = ""
|
||||
artistmode = "normal"
|
||||
|
||||
if(insanitylevel==0):
|
||||
insanitylevel = random.randint(1, 10) # 10 = add everything, 1 is add almost nothing
|
||||
insanitylevel3 = int(insanitylevel/3) + 1
|
||||
insanitylevel3 = int((insanitylevel/3) + 1.20)
|
||||
|
||||
print("Setting insanity level to " + str(insanitylevel))
|
||||
|
||||
# main chooser: 0 object, 1 animal, 2 humanoid, 3 landscape, 4 event/concept
|
||||
@@ -55,7 +57,11 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
hybridhumanlist = ["-fictional-", "-nonfictional-"]
|
||||
|
||||
# possible?: think about curated artist list?
|
||||
if(artistmode == "all"):
|
||||
artistsplacement = "front"
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
artistsplacement = "back"
|
||||
|
||||
if(artists == "all" and artistsplacement == "front"):
|
||||
# take 1-3 artists, weighted to 1-2
|
||||
step = random.randint(0, 1)
|
||||
end = random.randint(1, insanitylevel3)
|
||||
@@ -70,8 +76,10 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
# adding at step x a:X
|
||||
# stopping at step x ::X
|
||||
# enhancing from step x
|
||||
|
||||
artistmode = "normal"
|
||||
|
||||
|
||||
|
||||
|
||||
modeselector = random.randint(0,10)
|
||||
if modeselector < 5 and end - step >= 2:
|
||||
artistmodeslist = ["hybrid", "stopping", "adding", "switching", "enhancing"]
|
||||
@@ -163,12 +171,23 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
hybridorswap = random.choice(hybridorswaplist)
|
||||
completeprompt += "["
|
||||
|
||||
completeprompt = add_from_csv(completeprompt, random.choice(objecttypelist), 0, "","")
|
||||
chosenobjecttype = random.choice(objecttypelist)
|
||||
completeprompt = add_from_csv(completeprompt, chosenobjecttype, 0, "","")
|
||||
|
||||
if(hybridorswap == "hybrid"):
|
||||
completeprompt += "|" + random.choice(hybridlist) + "]"
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt += "|" + random.choice(hybridlist) + "]"
|
||||
else:
|
||||
completeprompt += "|"
|
||||
completeprompt = add_from_csv(completeprompt, chosenobjecttype, 0, "","")
|
||||
completeprompt += "]"
|
||||
if(hybridorswap == "swap"):
|
||||
completeprompt += ":" + random.choice(hybridlist) + ":" + str(random.randint(1,5)) + "]"
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt += ":" + random.choice(hybridlist) + ":" + str(random.randint(1,5)) + "]"
|
||||
else:
|
||||
completeprompt += ":"
|
||||
completeprompt = add_from_csv(completeprompt, chosenobjecttype, 0, "","")
|
||||
completeptompt += ":" + str(random.randint(1,5)) + "]"
|
||||
hybridorswap = ""
|
||||
|
||||
if(mainchooser == "animal"):
|
||||
@@ -184,9 +203,15 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
completeprompt = add_from_csv(completeprompt, "animals", 0, "","")
|
||||
|
||||
if(hybridorswap == "hybrid"):
|
||||
completeprompt += "|" + random.choice(hybridlist) + "]"
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt += "|" + random.choice(hybridlist) + "]"
|
||||
else:
|
||||
completeprompt += "| -animal- ]"
|
||||
if(hybridorswap == "swap"):
|
||||
completeprompt += ":" + random.choice(hybridlist) + ":" + str(random.randint(1,5)) + "]"
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt += ":" + random.choice(hybridlist) + ":" + str(random.randint(1,5)) + "]"
|
||||
else:
|
||||
completeprompt += ":-animal-:" + str(random.randint(1,5)) + "]"
|
||||
hybridorswap = ""
|
||||
|
||||
if(subjectchooser == "human"):
|
||||
@@ -253,8 +278,14 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
hybridorswap = ""
|
||||
|
||||
if(normal_dist(insanitylevel)):
|
||||
completeprompt += " and "
|
||||
if(rare_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "descriptors", 0, "","")
|
||||
if(rare_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "ethnicity", 0, "","")
|
||||
|
||||
addontolocation = ["locations","buildings", "vehicles"]
|
||||
completeprompt = add_from_csv(completeprompt, random.choice(addontolocation), 0, "and ","")
|
||||
completeprompt = add_from_csv(completeprompt, random.choice(addontolocation), 0, "","")
|
||||
|
||||
if(subjectchooser == "event"):
|
||||
completeprompt = add_from_csv(completeprompt, "events", 0, "\"","\"")
|
||||
@@ -264,17 +295,25 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
completeprompt = add_from_csv(completeprompt, "concept_suffix", 0, "","\"")
|
||||
|
||||
# object with a face
|
||||
if(mainchooser == "object" and legendary_dist(insanitylevel)):
|
||||
if(mainchooser == "object" and unique_dist(insanitylevel)):
|
||||
completeprompt += " with a face "
|
||||
|
||||
# object materials
|
||||
if(mainchooser == "object" and normal_dist(insanitylevel)):
|
||||
if(mainchooser == "object" and uncommon_dist(insanitylevel)):
|
||||
completeprompt += "made from -material- "
|
||||
|
||||
# object detailing
|
||||
if(mainchooser == "object" and rare_dist(insanitylevel)):
|
||||
completeprompt += "detailed with "
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "descriptors", 0, "","")
|
||||
completeprompt += "-material- patterns "
|
||||
|
||||
|
||||
# riding an animal, holding an object or driving a vehicle, rare
|
||||
if(subjectchooser in ["animal as human,","human","fictional", "non fictional", "humanoid"] and rare_dist(insanitylevel)):
|
||||
humanspecial = 1
|
||||
speciallist = [" riding a -animal- ", "holding a -object- ", " driving a -vehicle-", " visiting a -building-"]
|
||||
speciallist = [" riding a -animal- ", "holding a -object- ", " driving a -vehicle-", " visiting a -building-", "with a -animal-", "surrounded by -object-s"]
|
||||
completeprompt += random.choice(speciallist)
|
||||
|
||||
# SD understands emoji's. Can be used to manipulate facial expressions.
|
||||
@@ -320,10 +359,13 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
completeprompt += ":" + "-outfit-" + ":" + str(random.randint(1,5)) + "]"
|
||||
hybridorswap = ""
|
||||
|
||||
if(subjectchooser in ["animal as human","human","fictional", "non fictional", "humanoid"] and uncommon_dist(insanitylevel) and humanspecial != 1):
|
||||
completeprompt = add_from_csv(completeprompt, "poses", 1, "","")
|
||||
|
||||
if(subjectchooser in ["human","job","fictional", "non fictional", "humanoid"] and normal_dist(insanitylevel)):
|
||||
completeprompt = completeprompt + ", "
|
||||
completeprompt = add_from_csv(completeprompt, "haircolors", 0, "","")
|
||||
completeprompt = add_from_csv(completeprompt, "hairstyles", 0, " hair styled as ","")
|
||||
completeprompt += ", "
|
||||
completeprompt = add_from_csv(completeprompt, "haircolors", 0, "","")
|
||||
completeprompt = add_from_csv(completeprompt, "hairstyles", 0, " hair styled as ","")
|
||||
|
||||
if(subjectchooser in ["animal as human,","human","fictional", "non fictional", "humanoid"] and normal_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "accessories", 1, "","")
|
||||
@@ -338,12 +380,12 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
case "landscape":
|
||||
completeprompt = add_from_csv(completeprompt, "locations", 1, " background is ","")
|
||||
case "buildingbackground":
|
||||
completeprompt = ",background is "
|
||||
completeprompt += ",background is "
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "descriptors", 0, "","")
|
||||
completeprompt = add_from_csv(completeprompt, "buildings", 0, "","")
|
||||
case "insidebuilding":
|
||||
completeprompt = ",inside a "
|
||||
completeprompt += ",inside a "
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "descriptors", 0, "","")
|
||||
completeprompt = add_from_csv(completeprompt, "buildings", 0, "","")
|
||||
@@ -390,15 +432,86 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
# vomit some cool/wierd things into the prompt
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "vomit", 1, "","")
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "vomit", 1, "","")
|
||||
|
||||
|
||||
# everyone loves the adding quality. The better models don't need this, but lets add it anyway
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "quality", 1, "","")
|
||||
if(uncommon_dist(insanitylevel)):
|
||||
completeprompt = add_from_csv(completeprompt, "quality", 1, "","")
|
||||
|
||||
|
||||
if artistmode in ["enhancing"]:
|
||||
completeprompt += "::" + str(random.randint(1,17)) + "]"
|
||||
|
||||
|
||||
|
||||
if(artists == "all" and artistsplacement == "back"):
|
||||
completeprompt += ", "
|
||||
# take 1-3 artists, weighted to 1-2
|
||||
step = random.randint(0, 1)
|
||||
end = random.randint(1, insanitylevel3)
|
||||
|
||||
|
||||
|
||||
|
||||
# determine artist mode:
|
||||
# normal
|
||||
# hybrid |
|
||||
# switching A:B:X
|
||||
# adding at step x a:X
|
||||
# stopping at step x ::X
|
||||
|
||||
|
||||
modeselector = random.randint(0,10)
|
||||
if modeselector < 4 and end - step >= 2:
|
||||
artistmodeslist = ["hybrid", "stopping", "adding", "switching"]
|
||||
artistmode = artistmodeslist[modeselector]
|
||||
if artistmode in ["hybrid","switching"] and end - step == 1:
|
||||
artistmode = "normal"
|
||||
|
||||
if artistmode in ["hybrid", "stopping", "adding","switching"]:
|
||||
completeprompt += " ["
|
||||
|
||||
while step < end:
|
||||
if(normal_dist(insanitylevel)):
|
||||
isweighted = 1
|
||||
|
||||
if isweighted == 1:
|
||||
completeprompt += " ("
|
||||
|
||||
completeprompt = add_from_csv(completeprompt, "artists", 0, "art by ","")
|
||||
|
||||
if isweighted == 1:
|
||||
completeprompt += ":" + str(1 + (random.randint(-3,3)/10)) + ")"
|
||||
|
||||
if artistmode in ["hybrid"] and not end - step == 1:
|
||||
completeprompt += "|"
|
||||
if artistmode in ["switching"] and not end - step == 1:
|
||||
completeprompt += ":"
|
||||
|
||||
if artistmode not in ["hybrid", "switching"]and not end - step == 1:
|
||||
completeprompt += ","
|
||||
|
||||
isweighted = 0
|
||||
|
||||
step = step + 1
|
||||
|
||||
if artistmode in ["stopping"]:
|
||||
completeprompt += "::"
|
||||
completeprompt += str(random.randint(1,19))
|
||||
|
||||
if artistmode in ["switching","adding"]:
|
||||
completeprompt += ":" + str(random.randint(1,18))
|
||||
if artistmode in ["hybrid", "stopping","adding", "switching"]:
|
||||
completeprompt += "]"
|
||||
|
||||
|
||||
completeprompt += ", "
|
||||
|
||||
|
||||
#replace any values
|
||||
colorlist = csv_to_list("colors")
|
||||
animallist = csv_to_list("animals")
|
||||
@@ -461,7 +574,8 @@ def build_dynamic_prompt(insanitylevel = 5, forcesubject = "all", artistmode = "
|
||||
completeprompt = re.sub(', ,', ',', completeprompt)
|
||||
completeprompt = re.sub(' , ', ',', completeprompt)
|
||||
completeprompt = re.sub(' +', ' ', completeprompt[2:]) # remove first character, that is always a comma. Remove any excess spaces
|
||||
|
||||
|
||||
|
||||
print(completeprompt)
|
||||
return completeprompt
|
||||
|
||||
@@ -90,7 +90,15 @@ Crown
|
||||
Tiara
|
||||
Mask made out of -material-
|
||||
angelic halo
|
||||
flower crown
|
||||
wrinkles
|
||||
pores
|
||||
Makeup
|
||||
No makeup
|
||||
No makeup
|
||||
Circlet
|
||||
-animal- Tattoo
|
||||
-object- Tattoo
|
||||
-vehicle- Tattoo
|
||||
-building- Tattoo
|
||||
Three-eyed
|
||||
Hair ribbons
|
||||
|
@@ -150,4 +150,6 @@ Wind turbine
|
||||
Nuclear missile silo
|
||||
Dungeon
|
||||
Gate
|
||||
Botanical Garden
|
||||
Botanical Garden
|
||||
Garden
|
||||
Citadel
|
||||
|
@@ -19,4 +19,5 @@ Canon R5
|
||||
Hasselblad
|
||||
Kodak gold 200
|
||||
Nikon d850
|
||||
Sony A9 II
|
||||
Sony A9 II
|
||||
Fuji superia 400
|
||||
|
+3
-1
@@ -35,4 +35,6 @@ Vibrant
|
||||
Neutral
|
||||
Iridescent
|
||||
Neon
|
||||
Lime green
|
||||
Lime green
|
||||
Rainbow
|
||||
Psychedelic
|
||||
|
@@ -82,4 +82,10 @@ Mother
|
||||
Gates
|
||||
Dungeon
|
||||
Conjurer
|
||||
Garden
|
||||
Garden
|
||||
Storm
|
||||
Wonder
|
||||
Legend
|
||||
Lords
|
||||
Nucleus
|
||||
Virus
|
||||
|
@@ -68,4 +68,7 @@ Heaven
|
||||
Hell
|
||||
Elements
|
||||
Earth
|
||||
Bounty
|
||||
Bounty
|
||||
Insanity
|
||||
Nature
|
||||
Pain
|
||||
|
@@ -40,7 +40,6 @@ Irresistible
|
||||
Sensual
|
||||
Sexy
|
||||
Seductive
|
||||
Magnetic
|
||||
Charismatic
|
||||
Enthralling
|
||||
Engaging
|
||||
@@ -328,4 +327,21 @@ Floating
|
||||
Shiny
|
||||
Chibi
|
||||
Anime
|
||||
Verdant
|
||||
Verdant
|
||||
Vamperic
|
||||
Melting
|
||||
Sacred
|
||||
Infected
|
||||
Overgrown
|
||||
Winged
|
||||
Intricate
|
||||
Ornate
|
||||
Messy
|
||||
Dirty
|
||||
Natural
|
||||
Playful
|
||||
Sleek
|
||||
Holy
|
||||
Broken
|
||||
Surreal
|
||||
Realistic
|
||||
|
@@ -15,4 +15,5 @@ Ultrarealistic
|
||||
Visual novel
|
||||
Video game screenshot
|
||||
Movie still
|
||||
Anime screencap
|
||||
Anime screencap
|
||||
Overdetailed art
|
||||
|
@@ -117,4 +117,6 @@ Ming Dynasty
|
||||
Qing Dynasty
|
||||
Edo Period
|
||||
Golden Age
|
||||
Moorish
|
||||
Moorish
|
||||
Shinto
|
||||
Norse
|
||||
|
@@ -515,4 +515,17 @@ Dragonite
|
||||
John Wick
|
||||
Captain -material-beard
|
||||
-animal-man
|
||||
Poison Ivy from Batman
|
||||
Poison Ivy from Batman
|
||||
Ryu from Street fighter
|
||||
Ken from Street fighter
|
||||
Chun-Li from Street fighter
|
||||
Guile from Street fighter
|
||||
Blanka from Street fighter
|
||||
Dhalsim from Street fighter
|
||||
Zangief from Street fighter
|
||||
B2 from Nier
|
||||
A2 from Nier
|
||||
S9 from Nier
|
||||
Kainé from Nier
|
||||
Emil from Nier
|
||||
Anthropomorphic -animal-
|
||||
|
@@ -9,4 +9,9 @@ Honey
|
||||
Platinum
|
||||
Gray
|
||||
Bald
|
||||
-color-
|
||||
Silver
|
||||
Gold
|
||||
White
|
||||
Dark
|
||||
-color-
|
||||
-color- and -color-
|
||||
|
@@ -119,4 +119,7 @@ Bloodelf
|
||||
Voidelf
|
||||
Zandalari
|
||||
Murloc
|
||||
Elemental
|
||||
Elemental
|
||||
Dragonkin
|
||||
Valkyrie
|
||||
Frost giant
|
||||
|
+5
-1
@@ -355,4 +355,8 @@ Baron
|
||||
Baroness
|
||||
Nobleman
|
||||
Vizier
|
||||
Sultan
|
||||
Sultan
|
||||
Geisha
|
||||
Yogi
|
||||
Adventurer
|
||||
Royalty
|
||||
|
@@ -31,4 +31,6 @@ Motion blur
|
||||
Bloom light
|
||||
Black lighting
|
||||
Gel lighting
|
||||
-color- lighting
|
||||
-color- lighting
|
||||
Moonlight
|
||||
Sunlight
|
||||
|
+11
-2
@@ -188,6 +188,7 @@ Temperate Forest
|
||||
Deciduous Forest
|
||||
Rainforest
|
||||
Mangrove
|
||||
Rice paddy
|
||||
Bog
|
||||
Fen
|
||||
Peatland
|
||||
@@ -654,5 +655,13 @@ Stormwind
|
||||
Orgrimmar
|
||||
Ironforge
|
||||
Tristram
|
||||
cityscape
|
||||
paradise
|
||||
Cityscape
|
||||
Paradise
|
||||
Garden
|
||||
Field of flowers
|
||||
Dalaran
|
||||
Mossy land
|
||||
Rural area
|
||||
Urban area
|
||||
Outer space
|
||||
Night city cyberpunk
|
||||
|
+21
-19
@@ -64,10 +64,6 @@ Angora wool
|
||||
Cashmere
|
||||
Mohair
|
||||
Merino wool
|
||||
Vicuña wool
|
||||
Bison leather
|
||||
Crocodile leather
|
||||
Ostrich leather
|
||||
Sharkskin
|
||||
Snakeskin
|
||||
Alligator skin
|
||||
@@ -75,20 +71,12 @@ Gator skin
|
||||
Suede
|
||||
Leather
|
||||
Lace
|
||||
Silk charmeuse
|
||||
Silk chiffon
|
||||
Silk organza
|
||||
Satin charmeuse
|
||||
Velvet corduroy
|
||||
Mohair velvet
|
||||
Wool crepe
|
||||
Wool gabardine
|
||||
Wool suiting
|
||||
Wool challis
|
||||
Harris tweed
|
||||
Donegal tweed
|
||||
Camel hair
|
||||
Kashmiri shawls
|
||||
Silk
|
||||
Satin
|
||||
Velvet
|
||||
Wool
|
||||
Tweed
|
||||
Kashmir
|
||||
Waxed cotton
|
||||
Cloth
|
||||
Gold
|
||||
@@ -106,4 +94,18 @@ Crystal
|
||||
Emerald
|
||||
Wires
|
||||
Plating
|
||||
Fabric
|
||||
Fabric
|
||||
Circuitry
|
||||
Runes
|
||||
Foam
|
||||
Plants
|
||||
Ice
|
||||
Fire
|
||||
Magic
|
||||
Energy
|
||||
Trees
|
||||
Water
|
||||
Vines
|
||||
Cobblestone
|
||||
Moss
|
||||
Scales
|
||||
|
+24
-1
@@ -208,6 +208,7 @@ Melon
|
||||
Rhubarb
|
||||
Tomato
|
||||
Sword
|
||||
Katana
|
||||
Mace
|
||||
Battle Axe
|
||||
Spear
|
||||
@@ -378,4 +379,26 @@ Marigolds
|
||||
Cup of Coffee
|
||||
Cup of Tea
|
||||
Faberge egg
|
||||
Quilt
|
||||
Quilt
|
||||
Circlet
|
||||
Crown
|
||||
Tiara
|
||||
Black hole
|
||||
Nebula
|
||||
Star cluster
|
||||
Asteroid belt
|
||||
Supernova
|
||||
Comet
|
||||
Planet
|
||||
Galaxy
|
||||
Croissant
|
||||
Danish pastry
|
||||
Pain au chocolat
|
||||
Brioche
|
||||
Puff pastry
|
||||
Éclair
|
||||
Baklava
|
||||
Strudel
|
||||
Beignet
|
||||
Scone
|
||||
Bread
|
||||
|
@@ -73,4 +73,7 @@ Historical Photo
|
||||
Associated press photo
|
||||
editorial illustration
|
||||
digital sculpture made of -material-
|
||||
Fashion shoot
|
||||
Fashion shoot
|
||||
-color- and -color- fractals
|
||||
mandala
|
||||
zentangle
|
||||
|
@@ -486,4 +486,8 @@ Field jacket
|
||||
Chore coat
|
||||
Raincoat
|
||||
Fur coat
|
||||
Armor
|
||||
Armor
|
||||
Short skirt and a long jacket
|
||||
-material- outfit
|
||||
Band shirt
|
||||
Holy raiment
|
||||
|
@@ -0,0 +1,65 @@
|
||||
looking up
|
||||
looking down
|
||||
looking towards camera
|
||||
looking away from camera
|
||||
looking to the side
|
||||
Looking over the shoulder
|
||||
Sitting
|
||||
Standing
|
||||
Jumping
|
||||
Dancing
|
||||
Laying down
|
||||
Hands behind head
|
||||
Hands above the head
|
||||
Hands on face
|
||||
Resting on a diagonal
|
||||
Sitting with elbows on knees
|
||||
Kneeling
|
||||
Facing forward
|
||||
Sitting with hands around ankles
|
||||
sitting with back arched
|
||||
Standing with hand on hip
|
||||
Leaning forward
|
||||
Leaning back
|
||||
Movement pose
|
||||
JoJo pose
|
||||
Battle pose
|
||||
Crossed legs
|
||||
Sitting with crossed legs
|
||||
Hands Up Pose
|
||||
Feminine Pose
|
||||
Masculine Pose
|
||||
Playing with Hair
|
||||
Strolling pose
|
||||
One Leg Up pose
|
||||
Crossed arms
|
||||
Hands in Pockets
|
||||
Thoughtful Pose
|
||||
One Hand in Pocket
|
||||
Dynamic pose
|
||||
Look into the Distance
|
||||
Making funny face
|
||||
Twirl pose
|
||||
Action pose
|
||||
Sexy pose
|
||||
giving you the finger
|
||||
Pointing at you
|
||||
Crouching down
|
||||
Vivacious pose
|
||||
Bending forward
|
||||
Bending backwards
|
||||
Kung fu pose
|
||||
Muscle pose
|
||||
Yoga pose
|
||||
Stretching pose
|
||||
Casting magic pose
|
||||
Hero pose
|
||||
Adventure pose
|
||||
S-shape pose
|
||||
vogue pose
|
||||
glamour pose
|
||||
fashion modeling pose
|
||||
relaxing pose
|
||||
sleeping pose
|
||||
Contrapposto
|
||||
Tilted head
|
||||
|
@@ -26,4 +26,5 @@ masterpiece
|
||||
lots of details
|
||||
dslr
|
||||
photolab
|
||||
adobe lightroom
|
||||
adobe lightroom
|
||||
arthouse
|
||||
|
@@ -34,4 +34,6 @@ High exposure
|
||||
Aerial View
|
||||
cinematic shot
|
||||
overhead angle
|
||||
Sharp focus
|
||||
Sharp focus
|
||||
Street level shot
|
||||
Fashion shot
|
||||
|
@@ -23,4 +23,7 @@ Clear skies
|
||||
Sunny
|
||||
Bathed in shadows
|
||||
Thunderstorm
|
||||
Foggy
|
||||
Foggy
|
||||
Starry night
|
||||
Moon in the night
|
||||
Sun in the sky
|
||||
|
+12
-1
@@ -1,6 +1,7 @@
|
||||
Train
|
||||
Car
|
||||
Sports car
|
||||
Muscle car
|
||||
Formula 1 car
|
||||
Ship
|
||||
Motercycle
|
||||
@@ -93,4 +94,14 @@ Harley-Davidson
|
||||
Honda
|
||||
Yamaha
|
||||
Kawasaki
|
||||
Ducati
|
||||
Ducati
|
||||
Police car
|
||||
Ambulance
|
||||
Fire truck
|
||||
Tow truck
|
||||
Garbage truck
|
||||
Postal delivery truck
|
||||
Armored vehicle
|
||||
Snow plow
|
||||
Tractor trailer
|
||||
Utility van
|
||||
|
+16
-1
@@ -34,4 +34,19 @@ bloom
|
||||
caustics
|
||||
Swirling -material-
|
||||
vignette
|
||||
Instagram
|
||||
Instagram
|
||||
-color- splash
|
||||
-color- and -color- splash
|
||||
-color- and -color- fractal art
|
||||
layered textures
|
||||
blended visuals
|
||||
overlapping compositions
|
||||
expressive brush strokes
|
||||
Bright design
|
||||
-color- details
|
||||
-color- and -color- details
|
||||
Light sparkles
|
||||
Complex background
|
||||
Plain white background
|
||||
Zentangle
|
||||
Mandala
|
||||
|
+2
-2
@@ -15,13 +15,13 @@ def rare_dist(insanitylevel):
|
||||
return roll
|
||||
|
||||
def legendary_dist(insanitylevel):
|
||||
roll = (random.randint(1, 40)<insanitylevel)
|
||||
roll = (random.randint(1, 50)<insanitylevel)
|
||||
if(roll):
|
||||
print("Nice! adding something legendary to the prompt")
|
||||
return roll
|
||||
|
||||
def unique_dist(insanitylevel):
|
||||
roll = (random.randint(1, 50)<insanitylevel)
|
||||
roll = (random.randint(1, 75)<insanitylevel)
|
||||
if(roll):
|
||||
print("Critical hit! Something unique has been added to the prompt")
|
||||
return roll
|
||||
Reference in New Issue
Block a user