Initial implementation of ComfyUI GPU Preprocessor Wrapper
Implements wrapper nodes that solve multi-GPU device conflicts for ControlNet preprocessors by temporarily overriding device placement during model loading. Core features: - MultiGPUPreprocessorWrapper base class with device override logic - 5 specific wrapper instances (DepthAnything, DWPose, Canny, OpenPose, Midas) - Graceful ImportError handling with conditional registration - Try/finally blocks ensuring device function restoration - Drop-in replacements maintaining identical INPUT_TYPES/RETURN_TYPES
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# Claude Code development files
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.claude/
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.claude/*
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CLAUDE.md
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# Python
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__pycache__/
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*.py[cod]
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*$py.class
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*.so
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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# Virtual environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# IDE
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# OS
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.DS_Store
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Thumbs.db
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# ComfyUI GPU Preprocessor Wrapper
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A ComfyUI custom node extension that solves multi-GPU device conflicts for ControlNet preprocessors.
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## Problem Solved
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In multi-GPU ComfyUI setups using ComfyUI-MultiGPU, ControlNet preprocessors can cause "Expected all tensors to be on the same device" errors. This happens because:
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1. Preprocessors auto-download models from HuggingFace
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2. They load models using `comfy.model_management.get_torch_device()`
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3. ComfyUI-MultiGPU monkey-patches this function with dynamic device assignment
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4. During model loading, the global device state can change
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5. Result: Model components split across devices (cuda:0 and cuda:1)
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## Solution
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This extension provides wrapper nodes that temporarily override device placement during preprocessor model loading to force consistent device placement (cuda:0), then restore normal MultiGPU behavior.
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## Installation
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### Standard ComfyUI Custom Node Installation
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1. Clone to your ComfyUI custom nodes directory:
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```bash
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cd ComfyUI/custom_nodes/
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git clone https://github.com/your-username/ComfyUI-GPU-Preprocessor-Wrapper.git
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```
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2. Restart ComfyUI
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3. Wrapper nodes will appear in the Add Node menu under `preprocessors/gpu_wrapper`
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### Requirements
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- ComfyUI with ComfyUI-MultiGPU extension
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- comfyui_controlnet_aux extension (for the preprocessors being wrapped)
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- No additional dependencies required
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## Usage
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### Available Wrapper Nodes
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- **DepthAnything V2 (GPU Wrapper)** - Wraps DepthAnythingV2Preprocessor
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- **DWPose (GPU Wrapper)** - Wraps DWPreprocessor
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- **Canny Edge (GPU Wrapper)** - Wraps CannyEdgePreprocessor
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- **OpenPose (GPU Wrapper)** - Wraps OpenposePreprocessor
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- **Midas Depth (GPU Wrapper)** - Wraps MidasDepthMapPreprocessor
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### Drop-in Replacements
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Simply replace your existing ControlNet preprocessor nodes with the corresponding GPU wrapper versions. All inputs and outputs remain identical.
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**Before:**
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```
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Video Frame → DepthAnything V2 → ControlNet → Generation
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```
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**After:**
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```
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Video Frame → DepthAnything V2 (GPU Wrapper) → ControlNet → Generation
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```
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### Workflow Example
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1. Load your video/image input
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2. Use any GPU wrapper preprocessor instead of the original
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3. Connect to ControlNet as normal
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4. Generate without device conflicts
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## Technical Details
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### How It Works
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The wrapper temporarily overrides `comfy.model_management.get_torch_device()` during model loading:
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```python
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# Save original function
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original_get_device = model_management.get_torch_device
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# Override with consistent device during model loading
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model_management.get_torch_device = lambda: torch.device('cuda:0')
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try:
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# Execute original preprocessor
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result = original_preprocessor.execute(**kwargs)
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finally:
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# Always restore original function
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model_management.get_torch_device = original_get_device
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```
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### Device Strategy
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- **Target device**: `cuda:0` (typical preprocessor GPU in multi-GPU setups)
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- **Scope**: Only affects NEW model loading during preprocessor execution
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- **Timing**: Atomic operation - no race conditions with MultiGPU
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- **Restoration**: Original function restored immediately after completion
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### Error Handling
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- Uses try/finally blocks to ensure device function restoration
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- Handles ImportError for missing ControlNet preprocessors gracefully
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- Logs failures but doesn't crash ComfyUI startup
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- Only registers wrappers for available preprocessors
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## Verification
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### Check Installation Success
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1. **Console**: Look for registration messages:
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```
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Registered 5 GPU wrapper nodes: ['DepthAnythingV2Wrapper', 'DWPreprocessorWrapper', ...]
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```
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2. **Node Menu**: Check `preprocessors/gpu_wrapper` category exists
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3. **GPU Memory**: Use `nvidia-smi` to monitor memory allocation
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4. **No Errors**: Confirm no "device mismatch" errors in ComfyUI console
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### Test Workflow
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Create a simple test workflow:
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```
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Video Input → DepthAnything V2 (GPU Wrapper) → ControlNet → Model → Generation
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```
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## Troubleshooting
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### Import Warnings
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If you see warnings like:
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```
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DepthAnythingV2Preprocessor not available: No module named 'comfyui_controlnet_aux'
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```
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This is normal - the extension only wraps preprocessors that are actually installed.
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### Device Conflicts Still Occurring
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1. Ensure you're using the **wrapper** versions, not original preprocessors
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2. Check that ComfyUI-MultiGPU is active
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3. Verify wrapper nodes appear in the correct category
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### Performance Impact
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- **None** - Identical performance to original preprocessors
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- **Memory**: No additional GPU memory usage
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- **Compatibility**: Works with future controlnet_aux updates
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## Production Setup
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Tested and designed for:
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- Multi-GPU production setups (3x A6000+ hardware)
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- ComfyUI with MultiGPU extension
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- High-throughput video processing workflows
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- Enterprise-grade stability requirements
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## Contributing
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This extension is designed to be maintenance-free and update-proof. The wrapper pattern automatically adapts to changes in the underlying preprocessor implementations.
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## License
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Same as ComfyUI - GPL-3.0
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from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
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__all__ = ['NODE_CLASS_MAPPINGS', 'NODE_DISPLAY_NAME_MAPPINGS']
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import comfy.model_management as model_management
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import torch
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import logging
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# Set up logging
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logger = logging.getLogger(__name__)
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class MultiGPUPreprocessorWrapper:
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"""
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Base wrapper class that temporarily overrides device placement during preprocessor model loading
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to prevent multi-GPU device conflicts in ControlNet preprocessors.
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The problem: Preprocessors auto-download models and load them using model_management.get_torch_device(),
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but ComfyUI-MultiGPU monkey-patches this function with dynamic device assignment, causing model
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components to split across devices and trigger "Expected all tensors to be on the same device" errors.
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The solution: Temporarily override get_torch_device() to return consistent device (cuda:0) during
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model loading, then restore normal MultiGPU behavior.
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"""
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def __init__(self, preprocessor_class, target_device='cuda:0'):
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self.preprocessor_class = preprocessor_class
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self.target_device = target_device
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@classmethod
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def INPUT_TYPES(cls):
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# Must dynamically return the wrapped preprocessor's INPUT_TYPES
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# This will be overridden in specific wrapper subclasses
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if hasattr(cls, 'preprocessor_class'):
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return cls.preprocessor_class.INPUT_TYPES()
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else:
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# Fallback for base class - should not be used directly
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return {"required": {}}
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RETURN_TYPES = ("IMAGE",) # Most ControlNet preprocessors return IMAGE
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FUNCTION = "execute"
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CATEGORY = "preprocessors/gpu_wrapper"
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def execute(self, **kwargs):
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"""
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Execute preprocessor with temporary device override to prevent multi-GPU conflicts.
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"""
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# Critical: Save original function
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original_get_device = model_management.get_torch_device
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try:
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# Temporarily override with consistent device
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model_management.get_torch_device = lambda: torch.device(self.target_device)
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# Create and execute original preprocessor
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preprocessor = self.preprocessor_class()
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result = preprocessor.execute(**kwargs)
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return result
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except Exception as e:
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logger.error(f"Error in MultiGPUPreprocessorWrapper execution: {e}")
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raise
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finally:
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# ALWAYS restore original function, even on exception
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model_management.get_torch_device = original_get_device
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# Import and create specific wrapper instances with error handling
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# DepthAnything V2 Wrapper
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try:
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from comfyui_controlnet_aux.node_wrappers.depth_anything_v2 import DepthAnythingV2Preprocessor
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class DepthAnythingV2Wrapper(MultiGPUPreprocessorWrapper):
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def __init__(self):
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super().__init__(DepthAnythingV2Preprocessor, 'cuda:0')
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@classmethod
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def INPUT_TYPES(cls):
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return DepthAnythingV2Preprocessor.INPUT_TYPES()
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RETURN_TYPES = DepthAnythingV2Preprocessor.RETURN_TYPES
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CATEGORY = "preprocessors/gpu_wrapper"
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logger.info("DepthAnythingV2Wrapper loaded successfully")
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except ImportError as e:
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logger.warning(f"DepthAnythingV2Preprocessor not available: {e}")
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DepthAnythingV2Wrapper = None
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# DWPose Wrapper
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try:
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from comfyui_controlnet_aux.node_wrappers.dwpose import DWPreprocessor
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class DWPreprocessorWrapper(MultiGPUPreprocessorWrapper):
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def __init__(self):
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super().__init__(DWPreprocessor, 'cuda:0')
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@classmethod
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def INPUT_TYPES(cls):
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return DWPreprocessor.INPUT_TYPES()
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RETURN_TYPES = DWPreprocessor.RETURN_TYPES
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CATEGORY = "preprocessors/gpu_wrapper"
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logger.info("DWPreprocessorWrapper loaded successfully")
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except ImportError as e:
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logger.warning(f"DWPreprocessor not available: {e}")
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DWPreprocessorWrapper = None
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# Canny Edge Wrapper
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try:
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from comfyui_controlnet_aux.node_wrappers.canny import CannyEdgePreprocessor
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class CannyEdgePreprocessorWrapper(MultiGPUPreprocessorWrapper):
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def __init__(self):
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super().__init__(CannyEdgePreprocessor, 'cuda:0')
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@classmethod
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def INPUT_TYPES(cls):
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return CannyEdgePreprocessor.INPUT_TYPES()
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RETURN_TYPES = CannyEdgePreprocessor.RETURN_TYPES
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CATEGORY = "preprocessors/gpu_wrapper"
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logger.info("CannyEdgePreprocessorWrapper loaded successfully")
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except ImportError as e:
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logger.warning(f"CannyEdgePreprocessor not available: {e}")
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CannyEdgePreprocessorWrapper = None
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# OpenPose Wrapper
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try:
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from comfyui_controlnet_aux.node_wrappers.openpose import OpenposePreprocessor
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class OpenposePreprocessorWrapper(MultiGPUPreprocessorWrapper):
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def __init__(self):
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super().__init__(OpenposePreprocessor, 'cuda:0')
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@classmethod
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def INPUT_TYPES(cls):
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return OpenposePreprocessor.INPUT_TYPES()
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RETURN_TYPES = OpenposePreprocessor.RETURN_TYPES
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CATEGORY = "preprocessors/gpu_wrapper"
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logger.info("OpenposePreprocessorWrapper loaded successfully")
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except ImportError as e:
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logger.warning(f"OpenposePreprocessor not available: {e}")
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OpenposePreprocessorWrapper = None
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# Midas Depth Map Wrapper
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try:
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from comfyui_controlnet_aux.node_wrappers.midas import MidasDepthMapPreprocessor
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class MidasDepthMapWrapper(MultiGPUPreprocessorWrapper):
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def __init__(self):
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super().__init__(MidasDepthMapPreprocessor, 'cuda:0')
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@classmethod
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def INPUT_TYPES(cls):
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return MidasDepthMapPreprocessor.INPUT_TYPES()
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RETURN_TYPES = MidasDepthMapPreprocessor.RETURN_TYPES
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CATEGORY = "preprocessors/gpu_wrapper"
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logger.info("MidasDepthMapWrapper loaded successfully")
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except ImportError as e:
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logger.warning(f"MidasDepthMapPreprocessor not available: {e}")
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MidasDepthMapWrapper = None
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# Registration dictionaries
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NODE_CLASS_MAPPINGS = {}
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NODE_DISPLAY_NAME_MAPPINGS = {}
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# Only register wrappers for available preprocessors
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if DepthAnythingV2Wrapper:
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NODE_CLASS_MAPPINGS["DepthAnythingV2Wrapper"] = DepthAnythingV2Wrapper
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NODE_DISPLAY_NAME_MAPPINGS["DepthAnythingV2Wrapper"] = "DepthAnything V2 (GPU Wrapper)"
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if DWPreprocessorWrapper:
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NODE_CLASS_MAPPINGS["DWPreprocessorWrapper"] = DWPreprocessorWrapper
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NODE_DISPLAY_NAME_MAPPINGS["DWPreprocessorWrapper"] = "DWPose (GPU Wrapper)"
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if CannyEdgePreprocessorWrapper:
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NODE_CLASS_MAPPINGS["CannyEdgePreprocessorWrapper"] = CannyEdgePreprocessorWrapper
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NODE_DISPLAY_NAME_MAPPINGS["CannyEdgePreprocessorWrapper"] = "Canny Edge (GPU Wrapper)"
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if OpenposePreprocessorWrapper:
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NODE_CLASS_MAPPINGS["OpenposePreprocessorWrapper"] = OpenposePreprocessorWrapper
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NODE_DISPLAY_NAME_MAPPINGS["OpenposePreprocessorWrapper"] = "OpenPose (GPU Wrapper)"
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if MidasDepthMapWrapper:
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NODE_CLASS_MAPPINGS["MidasDepthMapWrapper"] = MidasDepthMapWrapper
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NODE_DISPLAY_NAME_MAPPINGS["MidasDepthMapWrapper"] = "Midas Depth (GPU Wrapper)"
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logger.info(f"Registered {len(NODE_CLASS_MAPPINGS)} GPU wrapper nodes: {list(NODE_CLASS_MAPPINGS.keys())}")
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@@ -0,0 +1,2 @@
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# No additional dependencies required
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# This extension only wraps existing ComfyUI functionality
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