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Amorano-Jovi_GLSL/node_list.json
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2025-01-04 19:51:33 -05:00

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{
"GLSL BLEND LINEAR (JOV_GL) \ud83c\udf08": "Simple linear blend between two images",
"GLSL COLOR CONVERSION (JOV_GL) \ud83c\udf08": "Convert an image from one color space (RGB, HSV, LAB, XYZ) to another",
"GLSL COLOR PALETTE (JOV_GL) \ud83c\udf08": "Color palette creation using the formula: color(t) = a + b * cos[tau(c*t+d)]",
"GLSL CONICAL GRADIENT (JOV_GL) \ud83c\udf08": "Generate a conical gradient from black to white",
"GLSL DIRECTIONAL WARP (JOV_GL) \ud83c\udf08": "Domain warp an image with a direction and distortion map",
"GLSL FILTER RANGE (JOV_GL) \ud83c\udf08": "Select pixels from start color through end color",
"GLSL GRAYSCALE (JOV_GL) \ud83c\udf08": "Convert input to grayscale",
"GLSL HSV ADJUST (JOV_GL) \ud83c\udf08": "Hue, Saturation and Value adjustment control",
"GLSL INVERT (JOV_GL) \ud83c\udf08": "Invert the channels of an image along a scalar [0",
"GLSL MIN MAX (JOV_GL) \ud83c\udf08": "Gets the minimum and maximum of an image",
"GLSL NOISE PERLIN (JOV_GL) \ud83c\udf08": "Classic Perlin noise",
"GLSL NOISE SIMPLEX (JOV_GL) \ud83c\udf08": "Simplex noise, simply",
"GLSL NOISE WORLEY (JOV_GL) \ud83c\udf08": "Worley noise with the best",
"GLSL NORMAL (JOV_GL) \ud83c\udf08": "Convert input into a Normal map",
"GLSL NORMAL BLEND (JOV_GL) \ud83c\udf08": "Blend two Normal maps",
"GLSL PIXELATE (JOV_GL) \ud83c\udf08": "Pixelate input image",
"GLSL POSTERIZE (JOV_GL) \ud83c\udf08": "Reduce the pixel color data range",
"GLSL SOBEL (JOV_GL) \ud83c\udf08": "Finds the edges of an image",
"GLSL TRANSFORM (JOV_GL) \ud83c\udf08": "Move, Rotate, Scale and Tile an image"
}