ComfyUI SeedVR2 Tiler
A ComfyUI custom node pack for tiling large images through SeedVR2 with overlap blending. Allows SeedVR2 to upscale images of any size by splitting them into tiles, processing each tile, and seamlessly stitching them back together.
Nodes
SeedVR2 Tile Splitter
Splits an image into a batch of overlapping tiles sized for SeedVR2's resolution constraints.
Inputs
image— source imagetile_size_mp— maximum tile size in megapixels (default 1.0). Lower = less VRAM per passtile_upscale_mp— target resolution for SeedVR2 to upscale each tile to, in megapixelsoverlap_fraction— overlap between adjacent tiles as a fraction of tile size (default 0.1)feather_blend— blend width for overlap stitching (0–1)
Outputs
tiles— IMAGE batch ready for SeedVR2tile_metadata— internal metadata needed by the Stitcherresolution— INT hint to wire into SeedVR2's resolution input
SeedVR2 Tile Splitter (Longest Edge)
Same as the standard Tile Splitter but lets you specify your desired output size as a maximum longest edge in pixels. The resolution hint is computed automatically from your image's actual tile dimensions so it stays accurate regardless of tile count.
Inputs
image— source imagetile_size_mp— maximum tile size in megapixels. Lower = less VRAM per passlongest_edge_px— desired pixel length of the longest edge in the final stitched outputoverlap_percent— overlap between adjacent tiles as a percentage (default 10)feather_blend— blend width for overlap stitching (0–1)
SeedVR2 Tile Splitter (Shortest Edge)
Same as the standard Tile Splitter but lets you specify your desired output size as a minimum shortest edge in pixels.
Inputs
image— source imagetile_size_mp— maximum tile size in megapixels. Lower = less VRAM per passshortest_edge_px— desired pixel length of the shortest edge in the final stitched outputoverlap_percent— overlap between adjacent tiles as a percentage (default 10)feather_blend— blend width for overlap stitching (0–1)
SeedVR2 Tile Splitter (Upscale Factor)
Same as the standard Tile Splitter but lets you specify a simple upscale multiplier instead of megapixels. 2.0 = double the width and height of the final output.
Inputs
image— source imagetile_size_mp— maximum tile size in megapixels. Lower = less VRAM per passupscale_factor— upscale multiplier (e.g. 2.0 = 2× output, 1.5 = 1.5× output)overlap_percent— overlap between adjacent tiles as a percentage (default 10)feather_blend— blend width for overlap stitching (0–1)
SeedVR2 Tile Stitcher
Reassembles the upscaled tile batch back into a single image using feathered blending over the overlap regions. The output is resized to preserve the exact aspect ratio of the original image.
Inputs
upscaled_tiles— IMAGE batch from SeedVR2tile_metadata— from the Splitter
Outputs
image— final stitched image at the correct aspect ratio
Workflow
Load Image → Tile Splitter → tiles ──────────────────→ SeedVR2
→ tile_metadata ───────────→ Tile Stitcher
→ resolution ─────────────→ SeedVR2
SeedVR2 → Tile Stitcher → Save Image
- Connect resolution to resolution and set max_resolution to 0. You can set a max resolution to further prevent OOM, but the nodes should help do this regardless
For multi-pass upscaling, run the pipeline multiple times feeding the output back as input. Each pass progressively increases resolution.
Installation
Via ComfyUI Manager
Search for SeedVR2 Tiler in the ComfyUI Manager node list.
Manual
cd ComfyUI/custom_nodes
git clone https://github.com/BacoHubo/ComfyUI_SeedVR2_Tiler
No additional dependencies — uses only PyTorch and standard ComfyUI libraries.
Requirements
- ComfyUI
- SeedVR2 custom node installed separately
- PyTorch (included with ComfyUI)
Notes
tile_size_mpof 0.5–1.0 works well for most 8GB VRAM GPUs- For poor quality source images, setting
tile_upscale_mpclose totile_size_mpcauses SeedVR2 to behave more as a restorer than an upscaler, often producing better results - Multi-pass upscaling works well — each pass feeds back into the Splitter as the new source image
Support
If you find this useful, consider buying me a coffee!
Development
This node pack was developed with the assistance of Claude (Anthropic). The architecture, design decisions, and testing were directed by the author; the code was written collaboratively with AI. Shared here in the spirit of transparency.
Acknowledgements
Inspired by tiling approaches in the ComfyUI community, including Moonwhaler and the Steudio upscaling workflow. SeedVR2 itself is by TencentARC — this node pack just makes it easier to use on larger images.