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# ComfyUI_Text2PixelCharacter
This is my FIRST formal project !!!!!!
![Preview](emoji/yee.png)
A custom ComfyUI node for generating cozy fantasy JRPG-style pixel characters from text prompts.
LIKE THIS:
![Preview](emoji/demo.png)
This node automatically:
- Loads checkpoint and LoRA
- Generates a character from prompt
- Converts the result into pixel art
- Applies palette-based color matching
- Quantizes to 32 colors
- Upscales with nearest-neighbor scaling
Designed for consistent RPG sprite generation workflows.
---
# Features
- One-node workflow
- Hidden internal style prompts
- Built-in pixel art post-processing
- Automatic palette color matching
- 32-color quantization
- Built-in nearest-neighbor upscale
- Uses local checkpoints and LoRAs from the node folder
- Minimal user setup
---
# Installation
## 1. Clone into ComfyUI custom_nodes
```bash
cd ComfyUI/custom_nodes
git clone https://github.com/YOUR_USERNAME/ComfyUI_Text2PixelCharacter.git
```
---
## 2. Install requirements
```bash
cd ./ComfyUI_Text2PixelCharacter
pip install -r requirements.txt
```
---
## 3. Restart ComfyUI
After restarting, search for:
```txt
Text To Pixel Character
```
---
# Usage
Minimal workflow:
```txt
Text To Pixel Character
↓
Save Image
```
---
# Node Parameters
| Parameter | Description |
|---|---|
| ckpt_name | Checkpoint model |
| lora_name | LoRA model |
| character_prompt | Character description |
| seed | Generation seed |
---
# Example Prompt
```txt
red haired female knight, blue dress, brown leather boots, small cape
```
---
# Internal Processing Pipeline
The node internally performs:
```txt
Text Prompt
↓
SDXL Generation
↓
256x256 Latent Sampling
↓
VAE Decode
↓
Resize to 64x64
↓
Color Match
↓
32 Color Quantization
↓
Nearest Neighbor Upscale to 512x512
```
---
# Palette
The node uses:
```txt
palette.png
```
located in the project root as the color reference image.
You can replace it with your own palette reference image to change the overall visual style.
---
# Requirements
```txt
numpy
Pillow
torch
```
---
# Recommended Models
Works best with:
- SDXL checkpoints
- Pixel-art LoRAs
- Chibi fantasy character datasets
---
# Notes
- This project is intended for stylized RPG sprite generation.
- Final output style depends heavily on checkpoint and LoRA selection.
- Different checkpoints may produce different proportions and rendering styles.
---
# License
MIT License
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