117 lines
4.8 KiB
Markdown
117 lines
4.8 KiB
Markdown
# 🚫[DEPR] Motion Model Settings (Advanced) 🎭🅐🅓①
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## Documentation
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- Class name: ADE_AnimateDiffModelSettings
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- Category:
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- Output node: False
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- Repo Ref: https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved.git
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此节点旨在配置AnimateDiff过程中的运动模型设置,允许用户微调运动比例参数以实现所需的动画效果。
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## Input types
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### Required
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- pe_strength
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- 决定位置编码调整的强度,影响动画的空间动态。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- attn_strength
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- 控制注意力调整的强度,影响动画元素的焦点和细节。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- other_strength
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- 调整其他模型参数的强度,提供动画效果的额外定制。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- motion_pe_stretch
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- 指定位置编码的拉伸程度,改变运动的时间尺度。
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- Comfy dtype: INT
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- Python dtype: int
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- cap_initial_pe_length
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- 限制初始位置编码长度,设定运动的起始尺度。
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- Comfy dtype: INT
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- Python dtype: int
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- interpolate_pe_to_length
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- 定义位置编码插值的目标长度,影响动画的平滑度和流畅性。
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- Comfy dtype: INT
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- Python dtype: int
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- initial_pe_idx_offset
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- 设置初始位置编码索引偏移,调整动画的起始点。
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- Comfy dtype: INT
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- Python dtype: int
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- final_pe_idx_offset
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- 决定最终位置编码索引偏移,影响动画的终点。
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- Comfy dtype: INT
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- Python dtype: int
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### Optional
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- mask_motion_scale
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- 选择性地应用遮罩以缩放图像不同部分的运动,增强动画的真实性和复杂性。
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- Comfy dtype: MASK
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- Python dtype: torch.Tensor
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- min_motion_scale
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- 设置运动的最小尺度,确保动画不会低于此阈值。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- max_motion_scale
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- 定义运动的最大尺度,限制动画效果的强度。
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- Comfy dtype: FLOAT
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- Python dtype: float
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## Output types
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- ad_settings
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- Comfy dtype: AD_SETTINGS
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- 输出配置好的运动模型设置,包含对运动比例参数的调整。
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- Python dtype: AnimateDiffSettings
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## Usage tips
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- Infra type: CPU
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- Common nodes: unknown
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## Source code
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```python
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class AnimateDiffModelSettingsAdvanced:
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"pe_strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.0001}),
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"attn_strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.0001}),
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"other_strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.0001}),
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"motion_pe_stretch": ("INT", {"default": 0, "min": 0, "step": 1}),
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"cap_initial_pe_length": ("INT", {"default": 0, "min": 0, "step": 1}),
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"interpolate_pe_to_length": ("INT", {"default": 0, "min": 0, "step": 1}),
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"initial_pe_idx_offset": ("INT", {"default": 0, "min": 0, "step": 1}),
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"final_pe_idx_offset": ("INT", {"default": 0, "min": 0, "step": 1}),
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},
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"optional": {
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"mask_motion_scale": ("MASK",),
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"min_motion_scale": ("FLOAT", {"default": 1.0, "min": 0.0, "step": 0.001}),
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"max_motion_scale": ("FLOAT", {"default": 1.0, "min": 0.0, "step": 0.001}),
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}
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}
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RETURN_TYPES = ("AD_SETTINGS",)
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CATEGORY = "" #"Animate Diff 🎭🅐🅓/① Gen1 nodes ①/motion settings/experimental"
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FUNCTION = "get_motion_model_settings"
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def get_motion_model_settings(self, pe_strength: float, attn_strength: float, other_strength: float,
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motion_pe_stretch: int,
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cap_initial_pe_length: int, interpolate_pe_to_length: int,
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initial_pe_idx_offset: int, final_pe_idx_offset: int,
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mask_motion_scale: torch.Tensor=None, min_motion_scale: float=1.0, max_motion_scale: float=1.0):
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adjust_pe = AdjustGroup(AdjustPE(motion_pe_stretch=motion_pe_stretch,
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cap_initial_pe_length=cap_initial_pe_length, interpolate_pe_to_length=interpolate_pe_to_length,
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initial_pe_idx_offset=initial_pe_idx_offset, final_pe_idx_offset=final_pe_idx_offset))
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adjust_weight = AdjustGroup(AdjustWeight(
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pe_MULT=pe_strength,
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attn_MULT=attn_strength,
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other_MULT=other_strength,
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))
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motion_model_settings = AnimateDiffSettings(
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adjust_pe=adjust_pe,
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adjust_weight=adjust_weight,
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mask_attn_scale=mask_motion_scale,
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mask_attn_scale_min=min_motion_scale,
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mask_attn_scale_max=max_motion_scale,
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)
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return (motion_model_settings,) |