127 lines
5.6 KiB
Markdown
127 lines
5.6 KiB
Markdown
# Create CameraCtrl Poses (Adv.) 🎭🅐🅓②
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## Documentation
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- Class name: ADE_CameraPoseAdvanced
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- Category: Animate Diff 🎭🅐🅓/② Gen2 nodes ②/CameraCtrl/poses
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- Output node: False
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- Repo Ref: https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved.git
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ADE_CameraPoseAdvanced节点旨在为动画创建高级摄像机控制姿势。它允许组合多种运动类型和强度,以生成复杂的摄像机运动,增强动画序列中的动态视觉叙事。
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## Input types
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### Required
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- motion_type1
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- 指定要应用的第一种摄像机运动类型,影响整体摄像机运动及其对动画的视觉影响。
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- Comfy dtype: COMBO[STRING]
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- Python dtype: str
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- strength1
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- 指定第一种运动类型的强度乘数,调整摄像机运动的强度。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- motion_type2
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- 定义第二种摄像机运动类型,有助于增加摄像机路径的复杂性和深度。
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- Comfy dtype: COMBO[STRING]
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- Python dtype: str
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- strength2
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- 定义第二种运动类型的强度乘数,修改摄像机路径的影响。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- motion_type3
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- 指示第三种摄像机运动类型,为摄像机轨迹增加另一层运动。
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- Comfy dtype: COMBO[STRING]
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- Python dtype: str
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- strength3
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- 指示第三种运动类型的强度乘数,改变摄像机运动的强度。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- motion_type4
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- 指定第四种摄像机运动类型,进一步丰富摄像机的运动及其对场景的影响。
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- Comfy dtype: COMBO[STRING]
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- Python dtype: str
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- strength4
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- 指定第四种运动类型的强度乘数,影响摄像机轨迹的深度。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- motion_type5
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- 定义第五种摄像机运动类型,通过额外的运动细微差别增强动画。
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- Comfy dtype: COMBO[STRING]
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- Python dtype: str
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- strength5
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- 定义第五种运动类型的强度乘数,影响摄像机运动的细微差别。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- motion_type6
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- 指示第六种摄像机运动类型,完成复杂摄像机控制的运动集。
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- Comfy dtype: COMBO[STRING]
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- Python dtype: str
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- strength6
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- 指示第六种运动类型的强度乘数,微调摄像机运动的复杂性。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- speed
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- 控制摄像机运动的速度,影响摄像机在姿势之间过渡的快慢。
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- Comfy dtype: FLOAT
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- Python dtype: float
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- frame_length
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- 确定应用摄像机运动的帧数,定义运动的持续时间。
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- Comfy dtype: INT
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- Python dtype: int
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### Optional
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- prev_poses
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- 可选。可以与新运动结合的先前摄像机姿势,以实现动画中的无缝过渡。
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- Comfy dtype: CAMERACTRL_POSES
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- Python dtype: list[list[float]]
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## Output types
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- cameractrl_poses
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- Comfy dtype: CAMERACTRL_POSES
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- 生成的摄像机控制姿势,代表指定运动和参数对摄像机在动画中路径的综合效果。
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- Python dtype: list[list[float]]
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## Usage tips
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- Infra type: CPU
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- Common nodes: unknown
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## Source code
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```python
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class CameraCtrlPoseAdvanced:
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"motion_type1": (CAM._LIST,),
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"strength1": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01}),
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"motion_type2": (CAM._LIST,),
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"strength2": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01}),
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"motion_type3": (CAM._LIST,),
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"strength3": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01}),
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"motion_type4": (CAM._LIST,),
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"strength4": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01}),
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"motion_type5": (CAM._LIST,),
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"strength5": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01}),
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"motion_type6": (CAM._LIST,),
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"strength6": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01}),
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"speed": ("FLOAT", {"default": 1.0, "min": -100.0, "max": 100.0, "step": 0.01}),
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"frame_length": ("INT", {"default": 16}),
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},
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"optional": {
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"prev_poses": ("CAMERACTRL_POSES",),
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}
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}
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RETURN_TYPES = ("CAMERACTRL_POSES",)
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FUNCTION = "camera_pose_combo"
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CATEGORY = "Animate Diff 🎭🅐🅓/② Gen2 nodes ②/CameraCtrl/poses"
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def camera_pose_combo(self,
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motion_type1: str, motion_type2: str, motion_type3: str,
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motion_type4: str, motion_type5: str, motion_type6: str,
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speed: float, frame_length: int,
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prev_poses: list[list[float]]=None,
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strength1=1.0, strength2=1.0, strength3=1.0, strength4=1.0, strength5=1.0, strength6=1.0):
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return CameraCtrlPoseCombo.camera_pose_combo(self,
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motion_type1=motion_type1, motion_type2=motion_type2, motion_type3=motion_type3,
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motion_type4=motion_type4, motion_type5=motion_type5, motion_type6=motion_type6,
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speed=speed, frame_length=frame_length, prev_poses=prev_poses,
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strength1=strength1, strength2=strength2, strength3=strength3,
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strength4=strength4, strength5=strength5, strength6=strength6) |