Commit Graph
1178 Commits
Author SHA1 Message Date
DemonGatanjieuandClaude Opus 5.5 efe281c757 Never send a video as its own gallery card
When a video's first frame could not be read (a broken file, no decoder)
the card's thumbnail route served the whole video as the picture. It now
gets the same SVG placeholder with its size as a picture with no card.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:43:42 +08:00
DemonGatanjieuandClaude Opus 5.5 88eaa77472 Make fixing one spot keep its size, and let picks zoom on it
Codex's hand tests (2026-10-29): at denoise 0.55-0.75 the repainted hand
filled its whole mark and came out too big, at 0.4 it kept its size. The
crop-and-stitch block now repaints at 0.45 (the built-in one at 0.5), and
its next step and the inpaint note tell the AI to mark tightly, keep the
strength low, make 4 tries and let the user pick.

Slider and picks blocks take a zoom {x, y, w, h}: every picture shows
only that part, enlarged, from the picture itself. The checks of block
parts move to ai_panel_parts.py (ai_panels.py was at the 600-line line).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:39:10 +08:00
DemonGatanjieuandClaude Opus 5.5 ca05da0966 Give Load Image an input copy of an output picture, and tell the AI what the page marks missing
run_workflow's image filled a LoadImage with "name.png [output]"; once
ComfyUI's run history is gone, its newer frontend marks that value as a
missing file though LoadImage reads it (Codex found this on 2026-10-29).
An output picture is now copied into the input folder (content-named,
transparency kept) as the gallery's menu already does.

get_situation's canvas errors also carry what the page's missingMedia
store marks missing, so the AI sees the red error the user sees.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:37:09 +08:00
DemonGatanjieuandClaude Opus 5.5 0740e7c5c8 Give each try of a batch its own seed
run_workflow's batch queued the same prompt N times when the sampler's
seed was held "fixed": ComfyUI ran it once and the user had one picture
to pick from. While a batch is queued a fixed seed counts up instead
(the native control moves it per prompt); afterwards the control and the
seed are as they were.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:36:47 +08:00
DemonGatanjieuandClaude Opus 5.5 2fdc2f5f30 Warn before a run saves a very large picture
The run estimate followed each sampler's size but not what a SaveImage
finally gets: a 5120x3328 sample upscaled 4x saved 20480x13312 (324 MB)
without a word. A save past 64 megapixels now warns on the timeline and
in the AI's run answer, with the PNG size it will take.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:24:31 +08:00
DemonGatanjieuandClaude Opus 5.5 8c044d0d5a Keep very large pictures from freezing the gallery
A 20480x13312 upscale is past Pillow's pixel limit, so its card image
failed and the catch-all fallback served the 324 MB original as the
thumbnail: the gallery and the AI workbench decoded it every time.

- A picture past the limit is shrunk once by a child process
  (huge_picture.py, low priority, one at a time) and cached; a card is
  never a large original, one with no card image gets an SVG with its size.
- /anomalous/output_preview gives the viewers the picture or a cached
  4096 px copy of a very large one; the viewer (moved to
  ui_gallery_viewer.js), the image workbench's stage and the AI pages'
  larger pictures use it, with a note and "Open the original".
- The listing carries each file's size (and big ones' pixel size); such a
  card says "Very large".
- The browser-side PNG metadata read stops at the image data.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:23:22 +08:00
Claude 57bc795ce7 Merge branch 'feature/1.62' into feature/1.63 (v1.62.0)
# Conflicts:
#	CHANGELOG.md
2026-10-29 02:06:29 +00:00
Claude e01524c80e v1.62.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
v1.62.0
2026-10-29 02:06:12 +00:00
DemonGatanjieuandClaude Opus 5.5 5f336d39cd Ways: each block says what it does in one sentence
The panel's text for each of the 18 blocks (about, zh and en) is one short sentence; where it came from and how it was tried stay under Details, the AI's instructions (after, notes) unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 02:19:59 +08:00
DemonGatanjieuandClaude Opus 5.5 cb403867de Ways panel: grouped by use, details folded
The two new uses get their headings (换背景·人物不变, 换模型重画); each block's source, how it was tried and its models sit under Details, so a row reads as its title and a line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 02:16:44 +08:00
DemonGatanjieuandClaude Opus 5.5 0ea99a10f1 Ways by use: the AI names a use, Anomalous picks the block
The 18 blocks are grouped into 7 uses (a block's "job": repaint,
new_background, upscale, refine, follow, detail, process); a block that is
not its use's default has a "want" word (best, 2x, pose, ...).
add_nodes(use=…, want=…) has reference_blocks.pick choose the first by rank
this ComfyUI can run (packs and models present, not turned off), the block
taking a second picture when one is given; block= by name still works.
begin_task's directory is a line a use with its wants, the rest by what it
needs ("LanPaint: repaint best"), so it no longer grows with the blocks and
the word budget tiers are gone. Tried live: use=new_background with two
pictures built place_in_scene.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 00:09:49 +08:00
DemonGatanjieuandClaude Opus 5.5 d0de7cab54 Refine with another model: single-file checkpoints only, says so
Its CheckpointLoaderSimple takes any SD 1.5 or SDXL family checkpoint; a model in separate UNET, CLIP and VAE files (Anima) does not fit it, which the block and the changelog now say instead of "another family too".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:48:54 +08:00
DemonGatanjieuandClaude Opus 5.5 0f9738b708 Ways directory: names before what to install goes
begin_task's text was at its 4000-character limit with every new block. The
directory now shortens in steps: every word while it fits (625 characters),
then the blocks' names with the missing ones grouped by what they need
("LanPaint: inpaint_lanpaint"), then names alone. With every pack in, the
names (about 400) leave begin_task near 3850 even with the stale tool list
line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:48:10 +08:00
DemonGatanjieuandClaude Opus 5.5 d0190a1eec Ways: new style, same layout
restyle reads a handed picture's outlines with ComfyUI's own Canny, holds
the layout with the union ControlNet (canny mode, 0.7 to 80% of the steps)
and redraws the whole picture in the prompt's new style. Tried on an RTX
4050 6 GB with SDXL (Illustrious) 832x1216: at denoise 0.8 it only got
lighter, at 1.0 it became a watercolour with the layout held, so 1.0 is
the default; about 41 s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:29:16 +08:00
DemonGatanjieuandClaude Opus 5.5 6ccb93e385 Ways: refine with another model
refine_other_model redraws the made picture at denoise 0.4 with a second
checkpoint of its own (any family: its own CLIP and VAE, prompts copied from
the first, LoRAs added onto it with add_lora) and saves it beside it
(prefix refined), as the reference workflow's refiner keeps a loader and
LoRA stack apart. Tried on an RTX 4050 6 GB, Illustrious then NoobAI at
832x1216: about 66 s for the whole run, the composition kept, the style the
second model's.

A block node may be "like" a path ("$sampler.positive"): it takes the
settings of the node feeding it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:17:51 +08:00
DemonGatanjieuandClaude Opus 5.5 ce4b8a8a49 Ways: put a character into a given picture
place_in_scene takes two pictures (add_nodes' new scene argument, $scene in
a block marked "scene"): the character is cut out (inspyrenet-rembg), the
place scaled and cropped to its size (GetImageSize, ImageScale), the
character pasted on (ImageCompositeMasked) and everything else redrawn at
denoise 0.5 with the edge grown 6 px, so shadow and ground meet it while
the place keeps its look. Tried on an RTX 4050 6 GB with SDXL (Illustrious)
832x1216: about 40 s.

The blocks' short words are shorter so begin_task stays under 4000
characters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:08:16 +08:00
DemonGatanjieuandClaude Opus 5.5 d95b2b309f Ways: new scene, same character
change_scene cuts the character out of a handed picture (inspyrenet-rembg),
inverts it and redraws only the rest at denoise 1.0 from the prompt's new
scene; GrowMask lets 6 px of the edge be redrawn for the seam. Tried on an
RTX 4050 6 GB with SDXL (Illustrious) 832x1216: about 30 s, the character
kept, the forest replaced by a night street.

A picture handed to a block may be written "name.png [output]" as Load
Image shows it. Two block descriptions are shorter so begin_task stays
under 4000 characters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 22:52:30 +08:00
DemonGatanjieu d1d53cfc63 Merge branch 'feature/1.62' into feature/1.63 (v1.61.1) 2026-10-28 21:36:08 +08:00
DemonGatanjieuandClaude Opus 5.5 9c5075b3a3 Merge branch 'feature/1.61' into feature/1.62 (v1.61.1)
The delete-character change was already on 1.62; its CHANGELOG lines move to the v1.61.1 section.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:35:57 +08:00
DemonGatanjieu baedf16b6f Merge branch 'feature/1.62' into feature/1.63 (delete character needs TTS interface 19) 2026-10-28 20:59:57 +08:00
DemonGatanjieuandClaude Opus 5.5 be91723c57 v1.61.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
v1.61.1
2026-10-28 20:59:28 +08:00
DemonGatanjieuandClaude Opus 5.5 f3100efde7 Delete character needs Anomalous_TTS interface 19
Interface 18 shipped in Anomalous_TTS v1.1.0 without the route, so the
button now waits for 19 (v1.1.1) instead of failing on a click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:56:46 +08:00
DemonGatanjieuandClaude Opus 5.5 f1ae47f21a Delete a character from its card, to the Recycle Bin
Anomalous_TTS issue #2: there was no way to remove a character. Each card
now has an orange Delete character button (also on broken characters);
after a confirm, the node (interface 18, local only) moves the character's
folder to the Recycle Bin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:56:42 +08:00
DemonGatanjieuandClaude Opus 5.5 5767b4614c Delete character needs Anomalous_TTS interface 19
Interface 18 shipped in Anomalous_TTS v1.1.0 without the route, so the
button now waits for 19 (v1.1.1) instead of failing on a click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:56:27 +08:00
DemonGatanjieu 2f8db12f8e Merge branch 'feature/1.62' into feature/1.63 (delete a character) 2026-10-28 20:42:10 +08:00
DemonGatanjieuandClaude Opus 5.5 9a270d0a42 Delete a character from its card, to the Recycle Bin
Anomalous_TTS issue #2: there was no way to remove a character. Each card
now has an orange Delete character button (also on broken characters);
after a confirm, the node (interface 18, local only) moves the character's
folder to the Recycle Bin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:42:06 +08:00
DemonGatanjieu 65f7b5140d Merge branch 'feature/1.62' into feature/1.63 (audio gallery under Voices) 2026-10-28 20:31:50 +08:00
DemonGatanjieuandClaude Opus 5.5 cae7fd2a4a Audio gallery becomes a view of Voices; the rail fits the number keys
With the AI workbench the rail had ten entries for nine number keys, so
the audio gallery had none. It is now the third tab of Voices (Characters,
Voice-over, Audio); 9 reopens Voices on the view used last, and a test
keeps the rail within nine entries.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:26:31 +08:00
DemonGatanjieuandClaude Opus 5.5 d610d69a1c Merge branch 'feature/1.62' into feature/1.63 (output pictures in Load Image)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 19:57:22 +08:00
DemonGatanjieuandClaude Opus 5.5 1d444f0669 Let the AI's Load Image take an output picture
new_workflow / add_node checked a LoadImage value against the input folder's files only, so
an AI could not build an img2img on a picture it had just made (and nothing at all with an
empty input folder). Names ComfyUI annotates ('x.png [output]') now pass; ComfyUI checks the
file. CHANGELOG also notes the rail labels fix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 19:57:21 +08:00
DemonGatanjieuandClaude Opus 5.5 78bfd1d553 Merge branch 'feature/1.62' into feature/1.63 (rail labels)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 19:35:27 +08:00
DemonGatanjieuandClaude Opus 5.5 d3f249fd1a Rail shows 模型 / 图库 again, not the raw keys
ce35145 removed 'models' and 'gallery' as unused, but the rail (labelKey) and the page
titles (TITLE_KEYS) name them by key. A test now checks every such key in both languages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 19:35:26 +08:00
DemonGatanjieuandClaude Opus 5.5 78502e66c4 Ways: a maintained models list with links and SHA256, and how each was tried
- api/block_models.json: the 15 models the ways recommend, each with its
  Hugging Face / Civitai / GitHub links, size, SHA256 (all checked against the
  sites), licence and folder. A block's "models" names its recommended ones; the
  Ways panel ticks those here (by name, or by size for a renamed copy) and
  downloads a missing one in a click with model_download.downloadFrom, its hash
  checked.
- A block's "tested": the card (RTX 4050 laptop, 6 GB), sizes and a whole run's
  time, shown in the panel and told to the AI with the block (answer.tested).
- color_lineart gets an Anima variant with Anima's lineart LLLite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:14:48 +08:00
DemonGatanjieuandClaude Opus 5.5 ba1d124fc1 Tile-held upscale, line drawing colouring, union types, a second look for new models
- upscale_tile: the 1.25x upscale with a tile ControlNet holding the redraw
  (the source's 0.6 to 80%), so it can redraw at 0.5; NoobAI's tile model for
  NoobAI/Illustrious, the union one for SDXL, Anima's tile-repair LLLite on
  Anima (slow on a 6 GB card, the AI is told to say so).
- color_lineart: a line drawing, inverted to white on black, steers a lineart
  ControlNet; its lines are left as a preview.
- A union ControlNet gets SetUnionControlNetType for what it follows.
  ControlNets not scanned yet take their base from their folder or name.
- MissingModel: a block's model not in ComfyUI's lists makes add_nodes read
  them anew once (a model just downloaded into a subfolder), then try again.
- The upscales prefer the least enlarging model that reaches their size.

Live on the isolated 8199 ComfyUI: NoobAI tile upscale 77 s, Anima tile 710 s,
lineart colouring 34 s (the union model found after the lists were read anew).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:55:35 +08:00
DemonGatanjieuandClaude Opus 5.5 80ebf5f954 Test: the Anima depth build keeps its map as a preview too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:03:14 +08:00
DemonGatanjieuandClaude Opus 5.5 8b51dffd2b Follow a pose reads it with DWPose; pose and depth maps left as previews
OpenPose misread anime characters; DWPose (torch detector: the onnx one found
nobody with this onnxruntime-gpu) reads a single anime character down to face
and fingers. A crowded, heavily stylised picture can still come out empty, so
both control blocks keep their map as a PreviewImage the AI sees in
run_status's previews, and their next step says what to do when it is empty.

Live on the isolated 8199 ComfyUI: DWPose followed a hand-behind-head pose
(64 s); the three-elf picture stays unreadable for both readers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 15:59:55 +08:00
DemonGatanjieu 81d0b59c41 Merge branch 'feature/1.62' into feature/1.63 2026-10-27 15:30:17 +08:00
DemonGatanjieuandClaude Opus 5.5 c882d79eea A failure that named no target is resolved by a later success of its tool
279ad22 keys recovery by target, so a first try with missing or misnamed
arguments (a light model's {} call) recorded no target and a corrected retry
could never match it: the task stayed marked "a step failed". Such a failure is
now resolved by any later completed success of the same tool; a failure with a
target still needs that target's success.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 15:30:08 +08:00
DemonGatanjieuandClaude Opus 5.5 e34112463e Blocks built for the canvas's model: Anima LLLite for depth, pose and repaint
A block's "variants" rebuild it for the canvas model's family
(reference_blocks.build, which also returns its roles and next step): on an
Anima model control_depth and control_pose patch the model with an Anima
ControlNet-LLLite instead of a ControlNet, and inpaint_crop_stitch adds Anima's
repaint LLLite on the crop; the AI still only names the block. Base packs are
checked before the page is asked which model the canvas has.

Live-tested on the isolated 8199 ComfyUI with an Anima model: repaint changed
the marked hand (43.9) and nothing outside (0.0); depth steers gently, so the
Anima next step says the prompt has to agree with the picture.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 15:16:04 +08:00
DemonGatanjieu 279ad22a20 Honor completed task follow-ups and count only completed target retries as recovery 2026-10-27 03:58:05 +08:00
DemonGatanjieuandClaude Opus 5.5 dd9c3ee2f5 Tags from a picture, run words to the AI, colour matching after upscales
- tags_from_picture: WD14 tagger (the source's model and thresholds) on a
  picture the user handed; run_status now carries what nodes showed as words
  (texts: a tagger's tags), with a summary and next step for a run that made
  words but no pictures.
- Optional nodes: a block node marked optional goes when its pack is missing,
  and a link "match|decode" takes the first one there. The four upscales end in
  KJNodes' ColorMatch (mkl, the source's) when it is installed; the panel says
  "better with" it otherwise.
- LanPaint's next step keeps the prompt about the whole picture; Follow a pose
  says OpenPose misreads anime (use control_depth), as the source's author did.
- The directory has a size cap: past it, block names alone, so collected ways
  never make begin_task long; shorter headings and few-word lines.

Live-tested on the isolated 8199 ComfyUI: LanPaint (area changed 14.6, outside
0.0, 82 s), tiled 2x (167 s), depth ControlNet (follows the layout), OpenPose
(misreads an anime picture), background removal (8 s), tags (166 s with the
model download), upscale with ColorMatch (73 s).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 03:31:04 +08:00
DemonGatanjieuandClaude Opus 5.5 22a58d3a83 Ways panel: blocks as data files, a switch each, greyed when something is missing
Each block is now api/blocks/<name>.json (nodes, packs, models, the AI's words
and the panel's in both languages), so a way collected later is one more file.
The AI workbench's side column has a Ways view: blocks by job, what each does
and where it came from, greyed with the pack (opens ComfyUI-Manager) or model it
lacks, and a switch (user/anomalous/ai_blocks.json) that keeps it from the AI;
begin_task lists only the blocks on and runnable here, the rest in one line.
New blocks: upscale_iterative (Impact Pack), upscale_two_models ($loader role,
a second loader "like" it), remove_background (inspyrenet-rembg).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 02:40:51 +08:00
DemonGatanjieuandClaude Opus 5.5 5d023f3a7c Blocks: LanPaint repaint, upscale, tiled upscale, pose and depth ControlNets
A block node can be "like" a role (takes its settings) or "replace" it (its
links, place and settings too; LanPaint's sampler for the KSampler). $save is
the output node the picture reaches, past a stitch. Upscale blocks take an
upscale model this ComfyUI has; control blocks a ControlNet whose base fits the
canvas's model, and the picture to follow copied into the input folder. The
directory is grouped by job, a few words a block, to keep begin_task short.
Drop-down choices are read in both forms of ComfyUI's node list.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 02:01:09 +08:00
DemonGatanjieu becca7cdb1 Merge remote-tracking branch 'origin/feature/1.62' into feature/1.63 2026-10-27 01:22:21 +08:00
DemonGatanjieuandClaude Opus 5.5 6ce8af60cd Repaint block: the margin the source used, denoise 0.75, an area prompt
A Flash exam showed the crop-and-stitch repaint painting a whole new
person into the hand: the context margin was 1.2 where the distilled
workflow used 2.0, and the sampler kept denoise 1 and the whole
picture's prompt. A block can now set settings on the canvas nodes it
finds (roles: the sampler's denoise 0.75, in the same Ctrl+Z step),
and the block's answer and the repaint note tell the AI to set the
prompt to what belongs in the area. Retake: a natural hand.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 01:22:21 +08:00
DemonGatanjieuandClaude Opus 5.5 39a0e50fc1 Keep what the AI shows right after done in that task
From a Flash run: after report(done) it showed a before and after and
asked whether the user is happy, and both went into a new task. A
panel, question or note within 5 minutes of the AI's own report(done)
now opens that task again (unless the user started or wrote to
another); a look still leaves it ended. "Just done" now means ended
by a report, not that the report is the last step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 01:20:30 +08:00
DemonGatanjieuandClaude Opus 5.5 c9870151c1 Ready-made blocks the AI names and Anomalous builds, spliced in
api/reference_blocks.py holds groups distilled from workflows that do
one job well: a repaint that crops around the mark, repaints at 1024
and stitches back (ComfyUI-Inpaint-CropAndStitch), the same with
built-in nodes only, and face and hand detailing (Impact Pack, the
detector models this ComfyUI has). begin_task hands the AI their
directory; add_nodes(block=...) builds one in one call. Its links name
roles web/modules/canvas_roles.js finds on the canvas by their sockets
(the sampler, its decode and save, what feeds an input upstream), so
canvas_wiring splices it into the workflow there; several samplers
need near_node_id, a missing pack names the pack and the stand-in.
The repaint note now points to the block. Checked on the test ComfyUI:
the repaint changed the marked area only, the detailer the face area.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 00:57:50 +08:00
DemonGatanjieuandClaude Opus 5.5 1d3bb5ae2b Task list says what is true: recovered errors, looks after done, waiting tasks
From the user's first real run: the finished task showed as failed for
one wrong argument corrected on the next call, a look the AI took
right after report(done) made an empty one-step task, and a task the
user started 18 hours earlier still read "waiting for the AI" though
it had lapsed after 12 hours. Now only failures the AI did not get
past mark a task, a read-only call within 5 minutes of report(done)
goes into that task (it stays ended) unless the user started or wrote
to another, and a task the user starts waits until an AI takes it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 21:58:50 +08:00
DemonGatanjieuandClaude Opus 5.5 1b03553946 Correct a needed argument only from a known other name
A value of the right type under an unknown name may mean something
else (set_prompt {style: "anime"} is no prompt), so the correction now
takes only the other names light models were seen to write in the tool
exams (name/workflow_name, file/filename/image_name, text/positive,
model/id, node/id); any other name is answered with what the tool takes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 21:34:04 +08:00
DemonGatanjieu db405a79f0 Keep corrected MCP arguments consistent and preserve answer editing state 2026-10-26 21:25:15 +08:00