- Fixed types issues - Added: - Int2Tuple node - Deleted due to last ComfyUI update which made them nearly useless now: - ConditioningSetAreaEXT (modded) - EmptyLatentImage (modded) - NOT Deleted, but now might be useless (IMHO): - LatentComposite (modded) - ConditioningSetArea (modded) - TUPLES moved to their own subfolder in UI - ALL custom nodes with FLOAT, INT, STRING values now can use their own fields as inputs (use original conversion to points to connect) - Refactored nearly all code... again
92 lines
2.0 KiB
Python
92 lines
2.0 KiB
Python
import custom_nodes.Derfuu_ComfyUI_ModdedNodes.components.fields as field
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from custom_nodes.Derfuu_ComfyUI_ModdedNodes.components.tree import TREE_DEBUG
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class DebugNodeFloat:
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def __init__(self):
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pass
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"TITLE": field.STRING,
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"FLOAT": field.FLOAT,
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}
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}
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RETURN_TYPES = ()
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CATEGORY = TREE_DEBUG
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FUNCTION = "print_values"
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OUTPUT_NODE = True
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def print_values(self, FLOAT, TITLE):
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print(f"{TITLE}: {FLOAT}", sep="\n")
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return (None,)
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class DebugNodeInt:
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def __init__(self):
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pass
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"TITLE": field.STRING,
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"INTEGER": field.INT,
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}
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}
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RETURN_TYPES = ()
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CATEGORY = TREE_DEBUG
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FUNCTION = "print_values"
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OUTPUT_NODE = True
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def print_values(self, INTEGER, TITLE):
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print(f"{TITLE}: {INTEGER}", sep="\n")
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return (None,)
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class DebugNodeTuple:
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def __init__(self):
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pass
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"TITLE": field.STRING,
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"TUPLE": ("TUPLE",),
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}
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}
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RETURN_TYPES = ()
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CATEGORY = TREE_DEBUG
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FUNCTION = "print_values"
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OUTPUT_NODE = True
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def print_values(self, TUPLE, TITLE):
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print(f"{TITLE}: {TUPLE}", sep="\n")
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return (None,)
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class DebugNodeString:
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def __init__(self):
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pass
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"TITLE": field.STRING,
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"STRING": field.STRING,
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}
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}
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RETURN_TYPES = ()
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CATEGORY = TREE_DEBUG
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FUNCTION = "print_values"
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OUTPUT_NODE = True
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def print_values(self, STRING, TITLE):
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print(f"{TITLE}: {STRING}", sep="\n")
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return (None,) |