Add Trellis mesh normals postprocess ComfyUI node

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Dodzilla
2026-02-22 17:24:22 -08:00
commit 827e5cf6fe
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__pycache__/
*.py[cod]
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MIT License
Copyright (c) 2026 Dodzilla
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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# ComfyUI-TrellisMeshPostprocess
ComfyUI custom node for Trellis mesh normal postprocessing.
## Node
- `Trellis2 - Mesh Postprocess Normals`
- Class: `PixelArtistryTrellisMeshPostprocessNormals`
- Input: `TRIMESH`
- Output: `TRIMESH`
This node recalculates normals by clustering face normals in quantized position space. It is designed for Trellis outputs where duplicated/split vertices can produce hard lighting seams.
## Inputs
- `trimesh`: mesh from Trellis texturing/refinement stages.
- `position_epsilon` (default `1e-5`): weld tolerance used only for normal clustering.
- `normal_crease_deg` (default `55`): smoothing angle threshold.
## Install
Clone into `ComfyUI/custom_nodes`:
```bash
git clone https://github.com/Dodzilla/ComfyUI-TrellisMeshPostprocess.git
```
Restart ComfyUI.
## License
MIT
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from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
__all__ = ["NODE_CLASS_MAPPINGS", "NODE_DISPLAY_NAME_MAPPINGS"]
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"""ComfyUI custom nodes for Trellis mesh postprocessing."""
from __future__ import annotations
from collections import defaultdict
from dataclasses import dataclass
from typing import Dict, List, Tuple
import numpy as np
def _normalize(v: np.ndarray) -> np.ndarray:
length = float(np.linalg.norm(v))
if not np.isfinite(length) or length <= 1e-12:
return np.array([0.0, 1.0, 0.0], dtype=np.float64)
return v / length
def _position_key(vertices: np.ndarray, index: int, epsilon: float) -> str:
p = vertices[index]
qx = int(round(float(p[0]) / epsilon))
qy = int(round(float(p[1]) / epsilon))
qz = int(round(float(p[2]) / epsilon))
return f"{qx},{qy},{qz}"
@dataclass
class _Cluster:
avg: np.ndarray
count: int
class PixelArtistryTrellisMeshPostprocessNormals:
"""
Recalculate normals for duplicated/split Trellis vertices by clustering
face normals in quantized position space.
"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"trimesh": ("TRIMESH",),
"position_epsilon": (
"FLOAT",
{
"default": 0.00001,
"min": 0.00000001,
"max": 0.01,
"step": 0.000001,
},
),
"normal_crease_deg": (
"FLOAT",
{
"default": 55.0,
"min": 1.0,
"max": 180.0,
"step": 0.5,
},
),
}
}
RETURN_TYPES = ("TRIMESH",)
RETURN_NAMES = ("trimesh",)
FUNCTION = "process"
CATEGORY = "Trellis2/Mesh"
def _assign_face_cluster(
self,
groups: Dict[str, List[_Cluster]],
pos_key: str,
face_normal: np.ndarray,
min_dot: float,
) -> int:
cluster_list = groups.get(pos_key)
if cluster_list is None:
cluster_list = []
groups[pos_key] = cluster_list
for idx, cluster in enumerate(cluster_list):
if cluster.count <= 0:
continue
dot = float(np.dot(cluster.avg, face_normal))
if dot >= min_dot:
next_count = cluster.count + 1
cluster.avg = _normalize((cluster.avg * cluster.count + face_normal) / next_count)
cluster.count = next_count
return idx
cluster_list.append(_Cluster(avg=face_normal.copy(), count=1))
return len(cluster_list) - 1
def process(self, trimesh, position_epsilon: float, normal_crease_deg: float):
mesh = trimesh.copy()
vertices = np.asarray(mesh.vertices, dtype=np.float64)
faces = np.asarray(mesh.faces, dtype=np.int64)
if vertices.ndim != 2 or vertices.shape[1] != 3:
return (mesh,)
if faces.ndim != 2 or faces.shape[1] != 3 or faces.shape[0] == 0:
return (mesh,)
epsilon = max(1e-8, min(1e-2, float(position_epsilon)))
crease = max(1.0, min(180.0, float(normal_crease_deg)))
min_dot = float(np.cos(np.deg2rad(crease)))
vertex_count = int(vertices.shape[0])
position_keys = [_position_key(vertices, i, epsilon) for i in range(vertex_count)]
groups_by_position: Dict[str, List[_Cluster]] = {}
preferred_cluster_by_vertex: List[Dict[int, float]] = [defaultdict(float) for _ in range(vertex_count)]
accum: Dict[str, np.ndarray] = {}
for face in faces:
i0, i1, i2 = (int(face[0]), int(face[1]), int(face[2]))
if i0 < 0 or i1 < 0 or i2 < 0:
continue
if i0 >= vertex_count or i1 >= vertex_count or i2 >= vertex_count:
continue
p0 = vertices[i0]
p1 = vertices[i1]
p2 = vertices[i2]
face_vec = np.cross(p1 - p0, p2 - p0)
magnitude = float(np.linalg.norm(face_vec))
if not np.isfinite(magnitude) or magnitude <= 1e-12:
continue
face_normal = face_vec / magnitude
for vidx in (i0, i1, i2):
pos_key = position_keys[vidx]
cluster_index = self._assign_face_cluster(groups_by_position, pos_key, face_normal, min_dot)
key = f"{pos_key}|{cluster_index}"
if key in accum:
accum[key] += face_vec
else:
accum[key] = face_vec.copy()
preferred_cluster_by_vertex[vidx][cluster_index] += magnitude
fallback_normals = None
try:
current_normals = np.asarray(mesh.vertex_normals, dtype=np.float64)
if current_normals.shape == vertices.shape:
fallback_normals = current_normals
except Exception:
fallback_normals = None
normals = np.zeros_like(vertices, dtype=np.float64)
up = np.array([0.0, 1.0, 0.0], dtype=np.float64)
for vidx in range(vertex_count):
pos_key = position_keys[vidx]
preferred = preferred_cluster_by_vertex[vidx]
cluster_index = 0
if preferred:
cluster_index = max(preferred.items(), key=lambda item: item[1])[0]
key = f"{pos_key}|{cluster_index}"
summed = accum.get(key)
if summed is None:
if fallback_normals is not None:
summed = fallback_normals[vidx]
else:
summed = up
normals[vidx] = _normalize(summed)
mesh.vertex_normals = normals.astype(np.float32)
return (mesh,)
NODE_CLASS_MAPPINGS = {
"PixelArtistryTrellisMeshPostprocessNormals": PixelArtistryTrellisMeshPostprocessNormals,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"PixelArtistryTrellisMeshPostprocessNormals": "Trellis2 - Mesh Postprocess Normals",
}
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numpy