MultiAreaConditioning Initial
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import { app } from "../scripts/app.js";
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function CUSTOM_INT(node, inputName, val, func, config = {}) {
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return {
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widget: node.addWidget(
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"number",
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inputName,
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val,
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func,
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Object.assign({}, { min: 0, max: 2048, step: 10, precision: 0 }, config)
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),
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};
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}
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function addCanvas(node, app) {
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const MIN_SIZE = 100;
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function computeSize(size) {
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if (node.widgets[0].last_y == null) return;
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let y = node.widgets[0].last_y;
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let freeSpace = size[1] - y;
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// Compute the height of all non customtext widgets
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let widgetHeight = 0;
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for (let i = 0; i < node.widgets.length; i++) {
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const w = node.widgets[i];
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if (w.type === "customCanvas") {
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} else {
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if (w.computeSize) {
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widgetHeight += w.computeSize()[1] + 4;
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} else {
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widgetHeight += LiteGraph.NODE_WIDGET_HEIGHT + 4;
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}
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}
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}
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// See how large each text input can be
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freeSpace -= widgetHeight;
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if (freeSpace < MIN_SIZE) {
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// There isnt enough space for all the widgets, increase the size of the node
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freeSpace = MIN_SIZE;
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node.size[1] = y + widgetHeight + freeSpace;
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node.graph.setDirtyCanvas(true);
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}
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// Position each of the widgets
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for (const w of node.widgets) {
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w.y = y;
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if (w.type === "customCanvas") {
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y += freeSpace;
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} else if (w.computeSize) {
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y += w.computeSize()[1] + 4;
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} else {
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y += LiteGraph.NODE_WIDGET_HEIGHT + 4;
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}
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}
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node.inputHeight = freeSpace;
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}
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const widget = {
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type: "customCanvas",
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name: "name",
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get value() {
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//return this.inputEl.value;
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},
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set value(x) {
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//this.inputEl.value = x;
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},
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draw: function (ctx, node, widgetWidth, widgetY) {
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if (!this.parent.inputHeight) {
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// If we are initially offscreen when created we wont have received a resize event
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// Calculate it here instead
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computeSize(node.size);
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}
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const visible = true //app.canvasblank.ds.scale > 0.5 && this.type === "customCanvas";
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this.canvas.hidden = !visible;
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const colors = ["rgba(255,0,0,0.5)", "rgba(0,255,0,0.5)", "rgba(0,0,255,0.5)", "rgba(255,255,0,0.5)", "rgba(255,0,255,0.5)", "rgba(0,255,255,0.5)", "rgba(255,0,0,0.5)", "rgba(0,255,0,0.5)"]
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const margin = 10
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const widgetHeight = this.parent.inputHeight
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const values = this.parent.properties["values"]
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const width = this.parent.properties["width"]
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const height = this.parent.properties["height"]
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const scale = Math.min((widgetWidth-margin*2)/width, (widgetHeight-margin*2)/height)
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let backgroudWidth = width * scale
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let backgroundHeight = height * scale
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let xOffset = margin
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if (backgroudWidth < widgetWidth) {
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xOffset += (widgetWidth-backgroudWidth)/2 - margin
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}
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let yOffset = margin
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if (backgroundHeight < widgetHeight) {
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yOffset += (widgetHeight-backgroundHeight)/2 - margin
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}
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let widgetX = xOffset
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widgetY = widgetY + yOffset
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ctx.fillStyle = "#FFFFFF";
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//ctx.fillRect(xOffset, yOffset, backgroudSize, backgroudSize);
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ctx.fillRect(widgetX, widgetY, backgroudWidth, backgroundHeight);
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for (const [k, v] of values.entries()) {
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if (node.inputs[k].link === null) {continue;}
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let x = widgetX + v[0]*backgroudWidth/width
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let y = widgetY + v[1]*backgroudWidth/width
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let w = v[2]*backgroundHeight/height
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let h = v[3]*backgroundHeight/height
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ctx.fillStyle = colors[k];
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ctx.fillRect(x, y, w, h);
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}
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},
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};
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widget.canvas = document.createElement("canvas");
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widget.canvas.className = "dave-custom-canvas";
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widget.parent = node;
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document.body.appendChild(widget.canvas);
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node.addCustomWidget(widget);
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app.canvas.onDrawBackground = function () {
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// Draw node isnt fired once the node is off the screen
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// if it goes off screen quickly, the input may not be removed
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// this shifts it off screen so it can be moved back if the node is visible.
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for (let n in app.graph._nodes) {
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n = graph._nodes[n];
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for (let w in n.widgets) {
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let wid = n.widgets[w];
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if (Object.hasOwn(wid, "canvas")) {
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wid.canvas.style.left = -8000 + "px";
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wid.canvas.style.position = "absolute";
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}
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}
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}
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};
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node.onRemoved = function () {
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// When removing this node we need to remove the input from the DOM
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for (let y in this.widgets) {
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if (this.widgets[y].canvas) {
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this.widgets[y].canvas.remove();
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}
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}
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};
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node.onResize = function (size) {
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computeSize(size);
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}
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return { minWidth: 200, minHeight: 200, widget }
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}
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app.registerExtension({
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name: "Comfy.MultiAreaConditioning",
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async beforeRegisterNodeDef(nodeType, nodeData, app) {
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if (nodeData.name === "MultiAreaConditioning") {
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const onNodeCreated = nodeType.prototype.onNodeCreated;
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nodeType.prototype.onNodeCreated = function () {
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const r = onNodeCreated ? onNodeCreated.apply(this, arguments) : undefined;
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this.setProperty("width", 512)
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this.setProperty("height", 512)
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this.setProperty("values", [])
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for (let i = 0; i < 8; i++) {
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this.properties["values"].push([0, 0, 256, 256])
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}
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this.serialize_widgets = true;
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CUSTOM_INT(this, "width", 512, function (v, _, node) {node.properties["width"] = v})
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CUSTOM_INT(this, "height", 512, function (v, _, node) {node.properties["height"] = v})
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addCanvas(this, app)
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CUSTOM_INT(
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this,
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"index",
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0,
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function (v, _, node) {
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let values = node.properties["values"]
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node.widgets[4].value = values[v][0]
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node.widgets[5].value = values[v][1]
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node.widgets[6].value = values[v][2]
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node.widgets[7].value = values[v][3]
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},
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{ max: 7 }
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)
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CUSTOM_INT(this, "x", 0, function (v, _, node) {node.properties["values"][node.widgets[3].value][0] = v})
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CUSTOM_INT(this, "y", 0, function (v, _, node) {node.properties["values"][node.widgets[3].value][1] = v})
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CUSTOM_INT(this, "width", 256, function (v, _, node) {node.properties["values"][node.widgets[3].value][2] = v})
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CUSTOM_INT(this, "height", 256, function (v, _, node) {node.properties["values"][node.widgets[3].value][3] = v})
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return r;
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};
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}
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},
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});
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@@ -0,0 +1,119 @@
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# Made by Davemane42
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class MultiAreaConditioning:
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def __init__(self) -> None:
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pass
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"conditioning1": ("CONDITIONING", ),
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"conditioning2": ("CONDITIONING", ),
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"conditioning3": ("CONDITIONING", ),
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"conditioning4": ("CONDITIONING", ),
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"conditioning5": ("CONDITIONING", ),
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"conditioning6": ("CONDITIONING", ),
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"conditioning7": ("CONDITIONING", ),
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"conditioning8": ("CONDITIONING", ),
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},
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"hidden": {"extra_pnginfo": "EXTRA_PNGINFO"},
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}
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RETURN_TYPES = ("CONDITIONING", )
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FUNCTION = "doStuff"
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CATEGORY = "Dave"
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def doStuff(self, conditioning1, conditioning2, conditioning3, conditioning4, conditioning5, conditioning6, conditioning7, conditioning8, extra_pnginfo=None):
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c = []
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clist = [conditioning1, conditioning2, conditioning3, conditioning4, conditioning5, conditioning6, conditioning7, conditioning8]
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values = []
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# Really jank, only work if 1 node exist
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# cant find the node unique_id in python
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if extra_pnginfo:
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for node in extra_pnginfo["workflow"]["nodes"]:
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if node["type"] == "MultiAreaConditioning":
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values = node["properties"]["values"]
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for k, conditioning in enumerate(clist):
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if values[k][2] == 0 or values[k][3] == 0: continue;
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for t in conditioning:
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n = [t[0], t[1].copy()]
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n[1]['area'] = (values[k][3] // 8, values[k][2] // 8, values[k][1] // 8, values[k][0] // 8)
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n[1]['strength'] = 1.0
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n[1]['min_sigma'] = 0.0
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n[1]['max_sigma'] = 99.0
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c.append(n)
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return (c, )
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class ConditioningUpscale():
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def __init__(self) -> None:
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pass
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"conditioning": ("CONDITIONING", ),
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"scalar": ("INT", {"default": 2, "min": 1, "max": 100}),
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}
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}
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RETURN_TYPES = ("CONDITIONING",)
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CATEGORY = "Dave"
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FUNCTION = 'upscale'
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def upscale(self, conditioning, scalar):
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c = []
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for t in conditioning:
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n = [t[0], t[1].copy()]
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if 'area' in n[1]:
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n[1]['area'] = tuple(map(lambda x: x*scalar, n[1]['area']))
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c.append(n)
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return (c, )
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class ConditioningDebug():
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def __init__(self) -> None:
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pass
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"conditioning": ("CONDITIONING", ),
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}
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}
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RETURN_TYPES = ()
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FUNCTION = "debug"
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OUTPUT_NODE = True
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CATEGORY = "Dave"
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def debug(self, conditioning):
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print("\nDebug")
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for i, t in enumerate(conditioning):
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print(f"{i}:")
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if "area" in t[1]:
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print(f"\tx{t[1]['area'][3]*8} y{t[1]['area'][2]*8} \n\tw{t[1]['area'][1]*8} h{t[1]['area'][0]*8} \n\tstrength: {t[1]['strength']}")
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else:
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print(f"\tFullscreen")
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return (None, )
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NODE_CLASS_MAPPINGS = {
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"MultiAreaConditioning": MultiAreaConditioning,
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"ConditioningUpscale": ConditioningUpscale,
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#"ConditioningDebug": ConditioningDebug,
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}
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