Claude 364604aa29 Add background_strength parameter and mouse manipulation note
- Added background_strength parameter (default 0.5) to control background vs region competition
- Updated CONTEXT.md with corrected Flux strength values (5.0-8.0+ range, not 0.7-0.85)
- Added comprehensive "Helpful Resources" section documenting:
  * RES4LYF - Advanced model patching approach
  * Curved Weight Schedule - Interactive canvas with brush painting
  * ComfyUI official documentation
  * Key differences between implementations
- Documented binary mask implementation (1.0 values) with mask_strength parameter
- Added note about potential future mouse-based canvas manipulation
2025-11-22 15:44:00 +00:00
2024-04-01 20:59:02 -04:00

ComfyUI Regional Conditioning

Control different parts of your image with separate prompts using visual box drawing.

Quick Start

  1. Install: Clone to ComfyUI/custom_nodes/ or use ComfyUI Manager
  2. Add Node: Search for "Regional Prompter"
  3. Connect: CLIP → Regional Prompter → Sampler
  4. Draw: Use canvas to position regions, type prompts
  5. Generate: Connect to your sampler and run

Nodes

Regional Prompter (Mask-Based)

For: Flux, Chroma, SD3, SD3.5, Qwen-Image

Inputs:

  • clip: CLIP from checkpoint
  • width/height: Must match your latent dimensions
  • soften_masks: Feathering at edges (recommended ON)
  • background_prompt: Scene description
  • region1-4_prompt: Region-specific prompts

Tips:

  • Use CFG 1.0-3.5 with Flux (higher = blur)
  • Keep to 3-4 regions max for Flux/Chroma
  • Default strength 0.8 works well

Regional Prompter (Area-Based)

For: SD1.5, SD2.x, SDXL

Same interface, uses area-based conditioning instead of masks.

Canvas Controls

  • index: Select which region to edit
  • box_x, box_y: Region top-left position
  • box_w, box_h: Region dimensions
  • strength: Conditioning strength (0-10, default 0.8)

Example Workflow

Checkpoint Loader
├→ CLIP → Regional Prompter (Mask-Based)
│           ├ width: 1024
│           ├ height: 1024
│           ├ soften_masks: true
│           ├ background: "city street"
│           ├ region1: "red sports car"
│           └ region2: "street vendor"
├→ MODEL → KSampler ← conditioning
└→ VAE → VAE Decode

Troubleshooting

Regions not showing:

  • Check width/height match your latent exactly
  • Try lower CFG (1.0-2.0) with Flux
  • Verify boxes aren't outside image bounds

Validation errors:

  • Ensure width/height are multiples of 64
  • Check no regions overlap fullscreen

Blurry output:

  • Lower CFG (Flux likes 1.0-3.5)
  • Try strength 0.6-0.8 instead of 1.0

Advanced Nodes

Original nodes available for complex workflows:

  • Multi Area Conditioning: Area-based, requires external CLIP encode
  • Multi Area Conditioning Mask: Mask-based, requires external CLIP encode
  • Multi Latent Composite: Visual latent compositing with feathering

Credits

Based on visual area conditioning by Davemane42.

Maintained by EnragedAntelope - github.com/EnragedAntelope/ComfyUI_RegionalConditioning

License

MIT License - use freely in personal and commercial projects.

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