Update README.md
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@@ -8,6 +8,8 @@ The nodes:
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## Vector sculptor text encode:
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Does what I described above.
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- Sculptor Intensity: How strong the effect will be. If the direction is not reversed I would say that up to 3 you will keep the overall meaning of your prompt. If reversed then don't go above one or face (enjoy?) randomness.
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@@ -18,6 +20,8 @@ Does what I described above.
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## Conditioning (Slerp):
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Since we are thinking with angles, doing weighted averages might be the reason why things feels so "dilute":
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@@ -26,6 +30,8 @@ We're losing magnitude.
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## "Conditioning normalize magnitude to empty:
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Makes the overall intensity of the conditioning to the one of an empty cond. I have no idea if this is an actually good idea. It tends to give more balanced images regarding the colors and contrasts but also gave me more molten people.
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If using SDXL the values are worked separately for clip_g and clip_l
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@@ -35,7 +41,6 @@ If using SDXL the values are worked separately for clip_g and clip_l
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### Going towards similar vectors:
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"a plate with a few bananas":
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