Merge pull request #18 from kijai/main

Normals in camera space
This commit is contained in:
H.D.Tài
2024-03-30 08:34:59 +07:00
committed by GitHub
+8 -7
View File
@@ -6,9 +6,9 @@ layout(location = NORMAL_LOC) in vec3 normal;
layout(location = INST_M_LOC) in mat4 inst_m;
// Uniforms
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform mat4 M; // Model matrix
uniform mat4 V; // View matrix
uniform mat4 P; // Projection matrix
// Outputs
out vec3 frag_position;
@@ -16,9 +16,10 @@ out vec3 frag_normal;
void main()
{
gl_Position = P * V * M * inst_m * vec4(position, 1);
frag_position = vec3(M * inst_m * vec4(position, 1.0));
mat4 modelView = V * M * inst_m; // Compute model-view matrix
gl_Position = P * modelView * vec4(position, 1);
frag_position = vec3(modelView * vec4(position, 1.0)); // Position in camera space
mat4 N = transpose(inverse(M * inst_m));
frag_normal = normalize(vec3(N * vec4(normal, 0.0)));
mat3 normalMatrix = transpose(inverse(mat3(modelView))); // Normal matrix in camera space
frag_normal = normalize(normalMatrix * normal); // Transform normal to camera space
}