Add dynamic inputs to node

This commit is contained in:
Palazzini Luca
2024-09-11 12:45:13 +02:00
parent 8813bd03f7
commit 2d9d4eb22a
2 changed files with 95 additions and 9 deletions
+7 -7
View File
@@ -55,13 +55,13 @@ class VisualAreaPrompt:
return {
"required": {
"global_conditioning": ("CONDITIONING", { "tooltip": "Base conditioning. Will be applied to the whole image." }),
"conditioning0": ("CONDITIONING", { "tooltip": "Input conditioning. (Connecting a conditioning will create a new input.)" }),
"id": ("INT", { "default": 0, "min": 0, "max": 10, "step": 1, "tooltip": "The id of the conditioning settings to change." }),
"x": ("FLOAT", { "default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The x position of the conditioning (of id)." }),
"y": ("FLOAT", { "default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The y position of the conditioning (of id)." }),
"width": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The width of the conditioning (of id)." }),
"height": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The height of the conditioning (of id)." }),
"weight": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01, "tooltip": "The weight applied to the conditioning (of id)." }),
# "conditioning0": ("CONDITIONING", { "tooltip": "Input conditioning. (Connecting a conditioning will create a new input.)" }),
# "id": ("INT", { "default": 0, "min": 0, "max": 10, "step": 1, "tooltip": "The id of the conditioning settings to change." }),
# "x": ("FLOAT", { "default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The x position of the conditioning (of id)." }),
# "y": ("FLOAT", { "default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The y position of the conditioning (of id)." }),
# "width": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The width of the conditioning (of id)." }),
# "height": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The height of the conditioning (of id)." }),
# "weight": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01, "tooltip": "The weight applied to the conditioning (of id)." }),
},
}
+88 -2
View File
@@ -1,12 +1,98 @@
import { app } from "../../scripts/app.js";
const TypeSlot = {
Input: 1,
Output: 2,
};
const TypeSlotEvent = {
Connect: true,
Disconnect: false,
};
// List of static input indices;
const indexesToSkip = [0];
// Id of the node
const _ID = "VisualAreaPrompt";
// Prefix of the input to add
const _PREFIX = "conditioning";
// Type of the input to add
const _TYPE = "CONDITIONING";
app.registerExtension({
name: 'fuwuffy.' + _ID,
async beforeRegisterNodeDef(nodeType, nodeData, app) {
async beforeRegisterNodeDef(nodeType, nodeData, _app) {
// Discard other nodes
if (nodeData.name !== _ID) {
return
return;
}
// On creation
const onNodeCreated = nodeType.prototype.onNodeCreated;
nodeType.prototype.onNodeCreated = async function() {
// Create node
const me = onNodeCreated?.apply(this);
// Add new input (name, type)
this.addInput(_PREFIX, _TYPE);
// Return node
return me;
}
// When connections change
const onConnectionsChange = nodeType.prototype.onConnectionsChange
nodeType.prototype.onConnectionsChange = function(slotType, slot_idx, event, link_info, node_slot) {
// Change the connections like normal
const me = onConnectionsChange?.apply(this, arguments);
// Only for inputs
if (slotType === TypeSlot.Input) {
// Skip static inputs
if (indexesToSkip.includes(slot_idx)) {
return me;
// If connects
} else if (link_info && event === TypeSlotEvent.Connect) {
// Get the parent (left side node) from the link
const fromNode = this.graph._nodes.find(
(otherNode) => otherNode.id == link_info.origin_id
)
if (fromNode) {
// Make sure there is a parent for the link
const parent_link = fromNode.outputs[link_info.origin_slot];
if (parent_link) {
node_slot.type = parent_link.type;
node_slot.name = `${_PREFIX}_`;
}
}
// If disconnects
} else if (event === TypeSlotEvent.Disconnect) {
// Remove the input
this.removeInput(slot_idx);
}
console.log(slot_idx, link_info, node_slot);
// Track each slot name so we can index the uniques
let idx = indexesToSkip.length == 0 ? 0 : Math.max(...indexesToSkip) + 1; // Skip the static ones
let slot_tracker = {};
const actualInputs = this.inputs.slice(idx);
for (const slot of actualInputs) {
if (slot.link === null) {
this.removeInput(idx);
continue;
}
idx += 1;
const name = slot.name.split('_')[0];
// Correctly increment the count in slot_tracker
const count = (slot_tracker[name] || 0) + 1;
slot_tracker[name] = count;
// Update the slot name with the count if greater than 1
slot.name = `${name}_${count}`;
}
// Add last input to fix the removed ones
const last = this.inputs[this.inputs.length - 1];
if (last === undefined || (last.name != _PREFIX || last.type != _TYPE)) {
this.addInput(_PREFIX, _TYPE);
}
// Return node
this?.graph?.setDirtyCanvas(true);
return me;
}
}
return nodeType;
}