Add dynamic inputs to node
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@@ -55,13 +55,13 @@ class VisualAreaPrompt:
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return {
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"required": {
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"global_conditioning": ("CONDITIONING", { "tooltip": "Base conditioning. Will be applied to the whole image." }),
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"conditioning0": ("CONDITIONING", { "tooltip": "Input conditioning. (Connecting a conditioning will create a new input.)" }),
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"id": ("INT", { "default": 0, "min": 0, "max": 10, "step": 1, "tooltip": "The id of the conditioning settings to change." }),
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"x": ("FLOAT", { "default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The x position of the conditioning (of id)." }),
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"y": ("FLOAT", { "default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The y position of the conditioning (of id)." }),
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"width": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The width of the conditioning (of id)." }),
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"height": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The height of the conditioning (of id)." }),
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"weight": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01, "tooltip": "The weight applied to the conditioning (of id)." }),
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# "conditioning0": ("CONDITIONING", { "tooltip": "Input conditioning. (Connecting a conditioning will create a new input.)" }),
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# "id": ("INT", { "default": 0, "min": 0, "max": 10, "step": 1, "tooltip": "The id of the conditioning settings to change." }),
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# "x": ("FLOAT", { "default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The x position of the conditioning (of id)." }),
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# "y": ("FLOAT", { "default": 0.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The y position of the conditioning (of id)." }),
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# "width": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The width of the conditioning (of id)." }),
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# "height": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "tooltip": "The height of the conditioning (of id)." }),
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# "weight": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01, "tooltip": "The weight applied to the conditioning (of id)." }),
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},
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}
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@@ -1,12 +1,98 @@
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import { app } from "../../scripts/app.js";
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const TypeSlot = {
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Input: 1,
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Output: 2,
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};
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const TypeSlotEvent = {
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Connect: true,
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Disconnect: false,
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};
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// List of static input indices;
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const indexesToSkip = [0];
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// Id of the node
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const _ID = "VisualAreaPrompt";
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// Prefix of the input to add
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const _PREFIX = "conditioning";
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// Type of the input to add
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const _TYPE = "CONDITIONING";
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app.registerExtension({
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name: 'fuwuffy.' + _ID,
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async beforeRegisterNodeDef(nodeType, nodeData, app) {
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async beforeRegisterNodeDef(nodeType, nodeData, _app) {
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// Discard other nodes
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if (nodeData.name !== _ID) {
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return
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return;
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}
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// On creation
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const onNodeCreated = nodeType.prototype.onNodeCreated;
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nodeType.prototype.onNodeCreated = async function() {
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// Create node
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const me = onNodeCreated?.apply(this);
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// Add new input (name, type)
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this.addInput(_PREFIX, _TYPE);
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// Return node
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return me;
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}
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// When connections change
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const onConnectionsChange = nodeType.prototype.onConnectionsChange
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nodeType.prototype.onConnectionsChange = function(slotType, slot_idx, event, link_info, node_slot) {
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// Change the connections like normal
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const me = onConnectionsChange?.apply(this, arguments);
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// Only for inputs
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if (slotType === TypeSlot.Input) {
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// Skip static inputs
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if (indexesToSkip.includes(slot_idx)) {
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return me;
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// If connects
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} else if (link_info && event === TypeSlotEvent.Connect) {
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// Get the parent (left side node) from the link
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const fromNode = this.graph._nodes.find(
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(otherNode) => otherNode.id == link_info.origin_id
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)
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if (fromNode) {
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// Make sure there is a parent for the link
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const parent_link = fromNode.outputs[link_info.origin_slot];
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if (parent_link) {
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node_slot.type = parent_link.type;
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node_slot.name = `${_PREFIX}_`;
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}
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}
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// If disconnects
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} else if (event === TypeSlotEvent.Disconnect) {
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// Remove the input
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this.removeInput(slot_idx);
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}
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console.log(slot_idx, link_info, node_slot);
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// Track each slot name so we can index the uniques
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let idx = indexesToSkip.length == 0 ? 0 : Math.max(...indexesToSkip) + 1; // Skip the static ones
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let slot_tracker = {};
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const actualInputs = this.inputs.slice(idx);
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for (const slot of actualInputs) {
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if (slot.link === null) {
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this.removeInput(idx);
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continue;
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}
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idx += 1;
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const name = slot.name.split('_')[0];
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// Correctly increment the count in slot_tracker
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const count = (slot_tracker[name] || 0) + 1;
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slot_tracker[name] = count;
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// Update the slot name with the count if greater than 1
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slot.name = `${name}_${count}`;
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}
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// Add last input to fix the removed ones
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const last = this.inputs[this.inputs.length - 1];
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if (last === undefined || (last.name != _PREFIX || last.type != _TYPE)) {
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this.addInput(_PREFIX, _TYPE);
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}
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// Return node
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this?.graph?.setDirtyCanvas(true);
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return me;
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}
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}
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return nodeType;
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}
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