anthro fix, new themes added
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@@ -302,6 +302,11 @@ class IsulionMegaPromptGenerator:
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"vintage_anthro": "photorealistic anthropomorphic portrait with vintage aesthetics of",
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"star_wars": "cinematic Star Wars scene with premium details of",
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"marvel": "epic Marvel Universe scene with cinematic composition of",
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"steampunk": "Victorian-era steampunk artwork with brass and copper details of",
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"post_apocalyptic": "dramatic post-apocalyptic scene with weathered details of",
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"underwater": "bioluminescent deep-sea photograph with crystalline clarity of",
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"microscopic": "electron microscope visualization with precise detail of",
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"bio_organic": "hybrid bio-mechanical artwork with organic integration of",
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}
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# Add design-focused enhancement words
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@@ -497,9 +502,7 @@ class IsulionMegaPromptGenerator:
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"curiosity shop", "perfumery", "botanical laboratory",
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"cartography office", "vintage wine cellar", "art gallery",
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"old world pharmacy", "scientific laboratory", "music conservatory",
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"historic theater", "luxury ocean liner", "grand hotel lobby",
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"vintage automobile garage", "crystal palace conservatory", "old printing press",
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"Victorian tea room", "antique auction house", "vintage circus tent"
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"historic theater", "luxury ocean liner", "grand hotel lobby"
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]
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vintage_anthro_props = [
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@@ -510,19 +513,16 @@ class IsulionMegaPromptGenerator:
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"crystal decanter", "gramophone", "typewriter",
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"globe", "sextant", "microscope",
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"barometer", "compass", "quill and inkwell",
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"opera glasses", "calling card case", "leather briefcase",
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"brass scales", "vintage spectacles", "mechanical calculator",
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"antique telephone", "brass microscope", "leather document case",
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"vintage radio", "oil lamp", "brass instruments",
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"antique maps", "vintage medical kit", "crystal ball",
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"brass chronometer", "vintage chemistry set", "leather-bound journal"
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"opera glasses", "calling card case", "leather briefcase"
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]
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vintage_anthro_atmospheres = [
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"dark, rainy city with vintage street lamps", "cozy, rustic interior with warm lighting",
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"academic setting with chalkboards", "smoky atmosphere with dramatic lighting",
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"rustic wooden interior with mountain views", "gas-lit Victorian ambiance",
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"steam and brass machinery", "candlelit study", "sunlit conservatory"
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vintage_anthro_activities = [
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"smoking an ornate pipe", "smoking a fancy cigar", "driving a vintage car",
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"piloting an old biplane", "playing a violin", "playing a grand piano",
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"reading an ancient book", "painting on an easel", "drinking fine wine",
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"playing chess", "writing with a quill pen", "conducting an orchestra",
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"riding a penny-farthing bicycle", "sailing a wooden ship", "playing polo",
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"having afternoon tea", "playing croquet", "fencing with elegance"
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]
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# Add new Star Wars specific variables
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@@ -635,6 +635,97 @@ class IsulionMegaPromptGenerator:
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"cosmic energy", "gamma radiation", "mutant power effect"
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]
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# Add these new class variables at the top of the class with other theme-specific lists
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steampunk_elements = {
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"machines": [
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"brass clockwork", "steam engine", "copper boiler", "mechanical gears",
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"pneumatic tubes", "bronze automaton", "steam-powered robot", "gear train",
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"pressure gauge", "brass telescope", "mechanical calculator", "steam turbine",
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"copper pipes", "brass valves", "mechanical wings", "steam-powered armor"
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],
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"accessories": [
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"top hat", "brass goggles", "leather gloves", "pocket watch",
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"mechanical monocle", "brass compass", "leather tool belt", "gear brooch",
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"brass buttons", "leather boots", "mechanical arm", "steam pack"
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],
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"environments": [
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"Victorian factory", "clockwork workshop", "steam-powered laboratory",
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"mechanical library", "brass foundry", "gear-filled chamber",
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"steam engine room", "mechanical observatory", "copper-plated hall"
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]
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}
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post_apocalyptic_elements = {
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"environments": [
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"ruined cityscape", "abandoned highway", "overgrown mall",
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"destroyed factory", "wasteland settlement", "radiation zone",
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"underground bunker", "scrapyard city", "desert outpost"
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],
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"props": [
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"rusty vehicle", "broken machinery", "salvaged weapons",
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"makeshift shelter", "scavenged supplies", "survival gear",
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"radiation suit", "gas mask", "improvised tools"
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],
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"atmosphere": [
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"toxic fog", "nuclear sunset", "acid rain", "dust storm",
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"radioactive haze", "perpetual twilight", "burning sky"
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]
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}
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underwater_elements = {
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"structures": [
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"crystal dome", "bioluminescent tower", "coral palace",
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"kelp forest city", "pearl chamber", "abyssal architecture",
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"pressure sphere", "aqua-glass tunnel", "oceanic temple"
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],
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"life_forms": [
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"luminous fish", "giant squid", "coral beings", "sea serpents",
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"aquatic humanoids", "jellyfish swarms", "whale guardians",
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"deep sea creatures", "phosphorescent life"
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],
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"technology": [
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"pressure shields", "water filtration", "current generators",
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"aqua propulsion", "bubble transport", "coral computers",
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"bioluminescent lights", "sonic communicators"
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]
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}
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microscopic_elements = {
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"structures": [
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"cell membrane", "molecular chain", "protein complex",
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"DNA helix", "mitochondria", "cellular matrix",
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"crystal lattice", "atomic structure", "quantum pattern"
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],
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"processes": [
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"cell division", "protein synthesis", "electron transfer",
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"molecular binding", "neural firing", "quantum tunneling",
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"crystallization", "cellular repair", "atomic interaction"
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],
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"environments": [
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"cellular landscape", "molecular forest", "quantum realm",
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"crystalline matrix", "neural network", "protein maze",
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"atomic void", "cellular city", "quantum field"
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]
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}
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bio_organic_elements = {
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"structures": [
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"living metal", "organic circuitry", "neural interface",
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"bio-mechanical heart", "synthetic tissue", "living machine",
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"organic processor", "bio-digital hybrid", "living architecture"
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],
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"processes": [
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"bio-synthesis", "organic computing", "neural integration",
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"tissue-metal fusion", "bio-digital transfer", "organic power generation",
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"synthetic evolution", "bio-mechanical growth"
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],
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"aesthetics": [
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"bioluminescent circuits", "pulsing veins", "living metal skin",
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"organic crystal growth", "flowing circuitry", "breathing machinery",
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"synthetic nervous system", "bio-mechanical symmetry"
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]
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}
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@classmethod
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def INPUT_TYPES(s):
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return {
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@@ -661,7 +752,12 @@ class IsulionMegaPromptGenerator:
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"Vintage Anthropomorphic",
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"Star Wars Universe",
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"Marvel Universe",
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"Dynamic Random"
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"Dynamic Random",
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"Steampunk World",
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"Post-Apocalyptic Wasteland",
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"Underwater Civilization",
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"Microscopic Universe",
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"Bio-Organic Technology",
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], {"default": "Essential"}),
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"complexity": (["simple", "detailed", "complex"], {"default": "detailed"}),
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"randomize": (["enable", "disable"], {"default": "enable"}),
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@@ -731,7 +827,12 @@ class IsulionMegaPromptGenerator:
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"Vintage Anthropomorphic": "vintage_anthro",
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"Star Wars Universe": "star_wars",
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"Marvel Universe": "marvel",
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"Dynamic Random": "random"
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"Dynamic Random": "random",
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"Steampunk World": "steampunk",
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"Post-Apocalyptic Wasteland": "post_apocalyptic",
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"Underwater Civilization": "underwater",
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"Microscopic Universe": "microscopic",
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"Bio-Organic Technology": "bio_organic",
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}
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# Convert new theme name to old theme name for internal processing
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@@ -1034,25 +1135,30 @@ class IsulionMegaPromptGenerator:
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else:
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subject_text = f"{style} of a noble {animal} with {element}, wearing {accessory}, in a {background}, masterful digital painting, vibrant colors, dramatic lighting, ultra detailed, dreamlike atmosphere, expressive brushwork, 8k"
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elif internal_theme == "vintage_anthro":
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# Keep subject simple - just the animal
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# Generate base anthropomorphic character
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animal = random.choice(self.animals)
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subject_text = f"Anthropomorphic {animal}"
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# Move profession, clothing, setting, prop and atmosphere to action/environment
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profession = random.choice(self.vintage_anthro_professions)
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clothing = random.choice(self.vintage_anthro_clothing)
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setting = random.choice(self.vintage_anthro_settings)
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activity = random.choice(self.vintage_anthro_activities)
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prop = random.choice(self.vintage_anthro_props)
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atmosphere = random.choice(self.vintage_anthro_atmospheres)
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setting = random.choice(self.vintage_anthro_settings)
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# Add these details to action_text and environment_text
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action_text = f"as a {profession}, wearing {clothing}, with {prop}"
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environment_text = f"in a {setting}, {atmosphere}"
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# Create detailed subject description
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subject_text = f"anthropomorphic {animal} as a {profession}"
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action_text = f"{activity}, wearing {clothing}, holding {prop}"
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environment_text = f"in a {setting}, vintage Victorian era atmosphere"
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style_text = "vintage photography style, sepia tones, professional studio lighting, ultra sharp focus, 8k"
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effects_text = "with atmospheric lighting, vintage photo effects, and period-accurate details"
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# Add the technical details to style_text
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style_text = "high detail on textures and fur, photorealistic, professional studio lighting, ultra sharp focus, 8k"
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components.append(subject_text)
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components.extend([subject_text])
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if include_action == "yes":
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components.append(action_text)
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if include_environment == "yes":
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components.append(environment_text)
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if include_style == "yes":
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components.append(style_text)
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if include_effects == "yes":
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components.append(effects_text)
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elif internal_theme == "star_wars":
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character = random.choice(self.star_wars_characters)
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prop = random.choice(self.star_wars_props)
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@@ -1104,6 +1210,55 @@ class IsulionMegaPromptGenerator:
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if include_effects == "yes":
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effect = random.choice(self.marvel_effects)
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effects_text = f"with {effect}"
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elif internal_theme == "steampunk":
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machine = random.choice(self.steampunk_elements["machines"])
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accessory = random.choice(self.steampunk_elements["accessories"])
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environment = random.choice(self.steampunk_elements["environments"])
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subject_text = f"Victorian-era steampunk scene with {machine} and {accessory}"
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environment_text = f"in a {environment}"
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style_text = "brass and copper details, mechanical complexity, vintage aesthetics, ultra sharp focus, 8k"
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effects_text = "with steam effects, gear mechanisms, and metallic reflections"
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elif internal_theme == "post_apocalyptic":
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environment = random.choice(self.post_apocalyptic_elements["environments"])
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prop = random.choice(self.post_apocalyptic_elements["props"])
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atmosphere = random.choice(self.post_apocalyptic_elements["atmosphere"])
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subject_text = f"dramatic post-apocalyptic scene with {prop}"
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environment_text = f"in a {environment} during {atmosphere}"
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style_text = "weathered textures, dramatic lighting, gritty atmosphere, ultra sharp focus, 8k"
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effects_text = "with atmospheric dust, degraded materials, and survival elements"
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elif internal_theme == "underwater":
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structure = random.choice(self.underwater_elements["structures"])
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life_form = random.choice(self.underwater_elements["life_forms"])
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tech = random.choice(self.underwater_elements["technology"])
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subject_text = f"bioluminescent deep-sea scene with {structure} and {life_form}"
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environment_text = f"featuring {tech}"
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style_text = "crystalline clarity, underwater lighting, aquatic atmosphere, ultra sharp focus, 8k"
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effects_text = "with water caustics, bioluminescent glow, and deep-sea particles"
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elif internal_theme == "microscopic":
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structure = random.choice(self.microscopic_elements["structures"])
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process = random.choice(self.microscopic_elements["processes"])
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environment = random.choice(self.microscopic_elements["environments"])
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subject_text = f"electron microscope visualization of {structure} during {process}"
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environment_text = f"in a {environment}"
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style_text = "scientific visualization, precise detail, molecular clarity, ultra sharp focus, 8k"
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effects_text = "with quantum effects, molecular interactions, and microscopic patterns"
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elif internal_theme == "bio_organic":
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structure = random.choice(self.bio_organic_elements["structures"])
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process = random.choice(self.bio_organic_elements["processes"])
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aesthetic = random.choice(self.bio_organic_elements["aesthetics"])
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subject_text = f"hybrid bio-mechanical artwork of {structure} performing {process}"
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environment_text = f"featuring {aesthetic}"
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style_text = "organic integration, seamless fusion, living technology, ultra sharp focus, 8k"
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effects_text = "with bioluminescent highlights, organic patterns, and technological elements"
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else: # random theme handling
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if random.random() < 0.7: # 70% chance for human subject
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profession = random.choice(self.professions)
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