fix themes
This commit is contained in:
@@ -990,52 +990,23 @@ threed_styles = [
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# 3D Environments
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threed_environments = [
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"studio lighting setup",
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"environmental lighting",
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"dramatic lighting",
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"realistic environment",
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"abstract space",
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"geometric background",
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"HDRI environment",
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"virtual studio",
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"3D scene",
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"digital space"
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"studio lighting setup", "environmental lighting", "dramatic lighting",
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"realistic environment", "abstract space", "geometric background",
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"HDRI environment", "virtual studio", "3D scene", "digital space"
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]
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threed_effects = [
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"ambient occlusion",
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"global illumination",
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"ray tracing",
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"subsurface scattering",
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"volumetric lighting",
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"reflection",
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"refraction",
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"caustics",
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"depth of field",
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"motion blur",
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"particle systems",
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"soft shadows",
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"physically based rendering",
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"emission",
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"bloom"
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"ambient occlusion", "global illumination", "ray tracing",
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"subsurface scattering", "volumetric lighting", "reflection",
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"refraction", "caustics", "depth of field", "motion blur",
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"particle systems", "soft shadows", "physically based rendering",
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"emission", "bloom"
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]
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threed_materials = [
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"metallic",
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"glass",
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"plastic",
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"rubber",
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"wood",
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"fabric",
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"leather",
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"ceramic",
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"concrete",
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"marble",
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"gold",
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"chrome",
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"brushed metal",
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"matte finish",
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"glossy finish"
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"metallic", "glass", "plastic", "rubber", "wood",
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"fabric", "leather", "ceramic", "concrete", "marble",
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"gold", "chrome", "brushed metal", "matte finish", "glossy finish"
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]
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# Add Futuristic City Elements
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@@ -2836,4 +2807,26 @@ cartoon_environments = [
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"cartoon jungle", "animated desert",
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"cartoon castle", "animated amusement park",
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"cartoon fantasy realm"
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]
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# Cinema Theme Elements
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cinema_locations = [
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"movie set", "film studio", "sound stage", "green screen stage",
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"production studio", "backlot", "location shoot", "film set",
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"movie theater", "screening room", "post-production suite",
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"special effects studio", "motion capture stage"
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]
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cinema_props = [
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"movie camera", "lighting rig", "boom microphone", "film equipment",
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"director's chair", "clapperboard", "film reel", "movie poster",
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"special effects props", "costume rack", "makeup station",
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"stunt equipment", "camera dolly"
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]
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cinema_atmospheres = [
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"dramatic lighting", "cinematic ambiance", "movie magic",
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"professional studio", "film noir mood", "hollywood glamour",
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"theatrical atmosphere", "behind the scenes", "production value",
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"silver screen quality"
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]
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+323
-2
@@ -1495,8 +1495,8 @@ class MegaPromptV2:
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if kwargs.get("include_style") == "yes":
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components["style"] = (
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f"((high-end {style})), ((professional fashion photography)), "
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f"((magazine quality)), ((editorial style)), ((perfect exposure)), "
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f"((fashion lighting)), 8k resolution"
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f"((magazine quality)), ((editorial style)), "
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f"((perfect exposure)), ((fashion lighting)), 8k resolution"
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)
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if kwargs.get("include_effects") == "yes":
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@@ -2032,4 +2032,325 @@ class MegaPromptV2:
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f"((expressive animation))"
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)
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return components
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def _handle_architecture_theme(self, **kwargs) -> Dict[str, str]:
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"""Architecture theme handler."""
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components = {}
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# Get custom inputs
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custom_subject = kwargs.get("custom_subject", "").strip()
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custom_location = kwargs.get("custom_location", "").strip()
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# Select base elements
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style = random.choice(self.architecture_styles)
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element = random.choice(self.architecture_elements)
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if custom_subject:
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components["subject"] = (
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f"((architectural masterpiece)) of {custom_subject}, "
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f"((in {style} style)), ((architectural photography)), "
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f"((professional composition)), ((structural elegance))"
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)
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else:
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components["subject"] = (
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f"((architectural masterpiece)) of ((magnificent {element})), "
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f"((in {style} style)), ((architectural photography)), "
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f"((professional composition)), ((structural elegance))"
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)
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if kwargs.get("include_environment") == "yes":
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if custom_location:
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components["environment"] = (
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f"in ((dramatic {custom_location})), "
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f"((perfect lighting)), ((architectural context)), "
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f"((professional environment)), ((structural harmony))"
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)
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else:
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lighting = random.choice(self.lighting_setups["dramatic"])
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components["environment"] = (
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f"with ((dramatic {lighting})), ((architectural atmosphere)), "
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f"((perfect perspective)), ((structural context)), "
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f"((professional environment))"
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)
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if kwargs.get("include_style") == "yes":
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components["style"] = (
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f"((architectural photography)), ((professional composition)), "
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f"((structural detail)), ((perfect lighting)), "
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f"((dramatic perspective)), ((technical precision)), "
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f"8k resolution"
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)
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if kwargs.get("include_effects") == "yes":
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components["effects"] = (
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f"with ((dramatic lighting)), ((perfect shadows)), "
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f"((architectural atmosphere)), ((structural emphasis)), "
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f"((professional post-processing)), ((technical excellence))"
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)
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return components
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def _handle_strange_animal_theme(self, **kwargs) -> Dict[str, str]:
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"""Chimera Animals theme handler."""
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components = {}
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# Get custom inputs
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custom_subject = kwargs.get("custom_subject", "").strip()
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# Select base animals
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animal_family = random.choice(list(self.animal_families.keys()))
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base_animal = random.choice(self.animal_families[animal_family])
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second_animal = random.choice(self.animals) # Different animal for hybrid
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if custom_subject:
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components["subject"] = (
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f"((mythical chimera creature)) of {custom_subject}, "
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f"((hybrid anatomy)), ((fantastic beast)), "
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f"((magical creature)), ((mythological hybrid))"
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)
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else:
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components["subject"] = (
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f"((mythical chimera creature)) combining {base_animal} and {second_animal}, "
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f"((hybrid anatomy)), ((fantastic beast)), "
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f"((magical creature)), ((mythological hybrid))"
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)
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if kwargs.get("include_environment") == "yes":
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habitat = random.choice(self.mythical_locations)
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weather = random.choice(self.weather)
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components["environment"] = (
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f"in ((mystical {habitat})) during {weather}, "
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f"((magical atmosphere)), ((mythical realm)), "
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f"((fantastic setting))"
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)
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if kwargs.get("include_style") == "yes":
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style = random.choice(self.art_styles)
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components["style"] = (
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f"((fantasy art style)), ((mythical aesthetic)), "
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f"((creature design)), ((hybrid anatomy)), "
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f"((magical atmosphere)), ((professional quality)), "
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f"8k resolution"
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)
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if kwargs.get("include_effects") == "yes":
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effect = random.choice(self.magical_effects["nature"])
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components["effects"] = (
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f"with ((magical {effect})), ((mystical aura)), "
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f"((fantastic atmosphere)), ((mythical elements)), "
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f"((hybrid features)), ((creature details))"
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)
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return components
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def _handle_food_theme(self, **kwargs) -> Dict[str, str]:
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"""Food/Culinary theme handler."""
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components = {}
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# Get custom inputs
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custom_subject = kwargs.get("custom_subject", "").strip()
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# Select base elements
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food_type = random.choice(self.food_types)
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style = random.choice(self.food_styles)
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setting = random.choice(self.food_settings)
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if custom_subject:
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components["subject"] = (
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f"((professional food photography)) of {custom_subject}, "
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f"((culinary art)), ((gourmet presentation)), "
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f"((food styling)), ((appetizing composition))"
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)
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else:
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components["subject"] = (
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f"((professional food photography)) of ((delicious {food_type})), "
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f"((culinary art)), ((gourmet presentation)), "
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f"((food styling)), ((appetizing composition))"
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)
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if kwargs.get("include_environment") == "yes":
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components["environment"] = (
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f"on ((beautiful {setting})), ((professional food styling)), "
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f"((culinary setting)), ((gourmet atmosphere)), "
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f"((restaurant quality))"
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)
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if kwargs.get("include_style") == "yes":
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components["style"] = (
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f"(({style})), ((professional food photography)), "
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f"((culinary excellence)), ((perfect lighting)), "
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f"((gourmet quality)), 8k resolution"
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)
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if kwargs.get("include_effects") == "yes":
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components["effects"] = (
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f"with ((perfect depth of field)), ((soft lighting)), "
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f"((appetizing colors)), ((food texture details)), "
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f"((professional styling)), ((culinary aesthetics))"
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)
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return components
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def _handle_3d_theme(self, **kwargs) -> Dict[str, str]:
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"""3D theme handler."""
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components = {}
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# Get custom inputs
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custom_subject = kwargs.get("custom_subject", "").strip()
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# Select base elements
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style = random.choice(self.threed_styles)
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material = random.choice(self.threed_materials)
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effect = random.choice(self.threed_effects)
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if custom_subject:
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components["subject"] = (
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f"((professional 3D render)) of {custom_subject}, "
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f"((in {style})), ((with {material} materials)), "
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f"((3D modeling)), ((perfect geometry))"
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)
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else:
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components["subject"] = (
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f"((professional 3D render)) in {style}, "
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f"((with {material} materials)), ((3D modeling)), "
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f"((perfect geometry)), ((detailed textures))"
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)
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if kwargs.get("include_environment") == "yes":
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environment = random.choice(self.threed_environments)
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components["environment"] = (
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f"in ((professional {environment})), "
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f"((perfect lighting setup)), ((3D space)), "
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f"((detailed environment)), ((studio quality))"
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)
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if kwargs.get("include_style") == "yes":
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components["style"] = (
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f"((professional 3D rendering)), ((perfect materials)), "
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f"((high-end finish)), ((technical excellence)), "
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f"((3D mastery)), 8k resolution"
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)
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if kwargs.get("include_effects") == "yes":
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components["effects"] = (
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f"with (({effect})), ((perfect reflections)), "
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f"((professional rendering)), ((3D effects)), "
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f"((technical precision)), ((render quality))"
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)
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return components
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def _handle_fantasy_theme(self, **kwargs) -> Dict[str, str]:
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"""Fantasy theme handler."""
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components = {}
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# Get custom inputs
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custom_subject = kwargs.get("custom_subject", "").strip()
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# Select base elements
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race = random.choice(self.races)
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profession = random.choice(self.professions)
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artifact = random.choice(self.artifacts["weapon"])
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location = random.choice(self.mythical_locations)
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if custom_subject:
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components["subject"] = (
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f"((fantasy artwork)) of {custom_subject}, "
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f"((magical character)), ((fantasy design)), "
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f"((mythical being)), ((enchanted presence))"
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)
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else:
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components["subject"] = (
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f"((fantasy artwork)) of ((magical {race} {profession})), "
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f"((wielding {artifact})), ((fantasy character)), "
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f"((mythical being)), ((enchanted presence))"
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)
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if kwargs.get("include_environment") == "yes":
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components["environment"] = (
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f"in ((magical {location})), ((fantasy realm)), "
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f"((mystical atmosphere)), ((enchanted setting)), "
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f"((mythical world))"
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)
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if kwargs.get("include_style") == "yes":
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style = random.choice(self.art_styles)
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components["style"] = (
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f"((fantasy art style)), ((magical aesthetic)), "
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f"((mythical quality)), ((enchanted atmosphere)), "
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f"((professional artwork)), 8k resolution"
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)
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if kwargs.get("include_effects") == "yes":
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effect = random.choice(self.magical_effects["arcane"])
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components["effects"] = (
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f"with ((magical {effect})), ((mystical aura)), "
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f"((fantasy elements)), ((enchanted effects)), "
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f"((mythical atmosphere))"
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)
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return components
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def _handle_cinema_theme(self, **kwargs) -> Dict[str, str]:
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"""Cinema theme handler."""
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components = {}
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# Get custom inputs
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custom_subject = kwargs.get("custom_subject", "").strip()
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custom_location = kwargs.get("custom_location", "").strip()
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# Select base elements
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location = random.choice(self.cinema_locations)
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prop = random.choice(self.cinema_props)
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atmosphere = random.choice(self.cinema_atmospheres)
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style = random.choice(self.cinema_styles)
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effect = random.choice(self.cinema_effects)
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action = random.choice(self.cinema_specific_actions)
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if custom_subject:
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components["subject"] = (
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f"((professional movie scene)) of {custom_subject}, "
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f"((with {prop})), ((cinematic quality)), "
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f"((movie production)), ((professional filming)), "
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f"{action}"
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)
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else:
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character = random.choice(self.cinema_characters) # Using predefined cinema characters
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components["subject"] = (
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f"((professional movie scene)) of {character}, "
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f"((with {prop})), ((cinematic quality)), "
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f"((movie production)), ((professional filming)), "
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f"{action}"
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)
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if kwargs.get("include_environment") == "yes":
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if custom_location:
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components["environment"] = (
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f"in ((cinematic {custom_location})), "
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f"((with {atmosphere})), ((professional set design)), "
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f"((movie set quality)), ((production value))"
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)
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else:
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components["environment"] = (
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f"in ((professional {location})), "
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f"((with {atmosphere})), ((professional set design)), "
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f"((movie set quality)), ((production value))"
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)
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if kwargs.get("include_style") == "yes":
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components["style"] = (
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f"(({style})), ((professional cinematography)), "
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f"((movie production quality)), ((cinematic framing)), "
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f"((theatrical presentation)), ((film production)), "
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f"8k resolution"
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)
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if kwargs.get("include_effects") == "yes":
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components["effects"] = (
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f"with (({effect})), ((professional post-processing)), "
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f"((cinematic color grading)), ((movie effects)), "
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f"((production quality)), ((theatrical finish))"
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)
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return components
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