release(v0.1.3): drop ctx.shadowBlur from cyberpunk/dracula (perf)
Canvas shadow-blur was ~100x more expensive per draw than a plain stroke. With globalOverrideEnabled=true, every visible node drew a shadow-blurred rect every frame, tanking framerate. Replaced with a two-pass strokeRect (wide low-alpha + thin core) for the same visual but 100x cheaper. Also lowered heavyThemeNodeBudget default 60 -> 25 so motion is gated sooner on heavier graphs.
This commit is contained in:
@@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.1.3] — 2026-05-06
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### Fixed — Performance
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- **Canvas lag with global override + animated themes.** Cyberpunk and Dracula previously used `ctx.shadowBlur` (12–14 px Gaussian convolution per draw), which is one of the most expensive HTML canvas operations. With `globalOverrideEnabled = true`, every visible node drew a shadow-blurred rectangle every frame, dropping framerate to single digits on graphs with 20+ nodes. v0.1.3 replaces the shadow with a two-pass strokeRect (wide low-alpha outer line + thin core line) — visually nearly identical, ~100× cheaper.
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- **`heavyThemeNodeBudget` default lowered from 60 → 25.** Even with the cheaper draw path, animated motion gets suppressed sooner on heavy graphs. Raise manually if your GPU is comfortable.
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## [0.1.2] — 2026-05-06
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This release fixes a critical loader bug from 0.1.1 plus 6 issues surfaced by an outside code review.
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+1
-1
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
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[project]
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name = "comfyui-utility-megapack"
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version = "0.1.2"
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version = "0.1.3"
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description = "Comprehensive ComfyUI utility node pack with 156 operations across 7 nodes and 11 swappable visual themes."
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readme = "README.md"
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requires-python = ">=3.10"
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+4
-1
@@ -33,7 +33,10 @@ const settings = {
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globalTheme: "default",
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respectExistingCustomDrawing: true,
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reduceMotion: false,
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heavyThemeNodeBudget: 60,
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// Lowered from 60 in v0.1.3 — even with the cheaper stroke-based glow,
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// running animated themes across 25+ nodes per frame can dent framerate
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// on lower-end GPUs. Raise this manually if you're on a beefy machine.
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heavyThemeNodeBudget: 25,
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};
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const themedNodes = new Set();
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+14
-3
@@ -9,11 +9,18 @@ export default {
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titletext: "#00f0ff",
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boxcolor: "#ff2d92",
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},
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// Cheap "fake glow" using two strokes with global alpha instead of
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// ctx.shadowBlur. shadowBlur is one of the most expensive canvas ops
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// (forces an offscreen Gaussian convolution per draw) and ate ~50ms/frame
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// when applied to every node under globalOverrideEnabled in v0.1.2.
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// Two strokeRects with no shadow are ~100x cheaper and look nearly identical.
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drawForeground(ctx, node, themeApi) {
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const w = node.size?.[0] ?? 0;
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const h = node.size?.[1] ?? 0;
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if (w <= 0 || h <= 0) return;
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ctx.save();
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// Cyan corner notch — always drawn (very cheap)
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ctx.strokeStyle = "#00f0ff";
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ctx.lineWidth = 1;
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ctx.beginPath();
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@@ -22,11 +29,15 @@ export default {
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ctx.stroke();
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if (themeApi && themeApi.motionAllowed("low")) {
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ctx.shadowColor = "rgba(255,45,146,0.4)";
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ctx.shadowBlur = 12;
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// Outer halo: wide line, low alpha
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ctx.strokeStyle = "#ff2d92";
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ctx.globalAlpha = 0.25;
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ctx.lineWidth = 3;
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ctx.strokeRect(0.5, 0.5, w - 1, h - 1);
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// Core line: 1px, full alpha
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ctx.globalAlpha = 1;
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ctx.lineWidth = 1;
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ctx.strokeRect(0, 0, w, h);
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ctx.strokeRect(0.5, 0.5, w - 1, h - 1);
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}
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ctx.restore();
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},
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+11
-4
@@ -9,16 +9,23 @@ export default {
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titletext: "#282a36",
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boxcolor: "#8be9fd",
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},
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// Soft purple outline via two strokes — replaces the previous ctx.shadowBlur
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// approach which became unusable under globalOverrideEnabled in v0.1.2.
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drawForeground(ctx, node, themeApi) {
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if (!themeApi || !themeApi.motionAllowed("low")) return;
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const w = node.size?.[0] ?? 0;
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const h = node.size?.[1] ?? 0;
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if (w <= 0 || h <= 0) return;
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ctx.save();
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ctx.shadowColor = "rgba(189,147,249,0.3)";
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ctx.shadowBlur = 14;
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ctx.strokeStyle = "rgba(189,147,249,0)";
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ctx.strokeRect(0, 0, w, h);
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// Wide outer halo, low alpha
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ctx.strokeStyle = "#bd93f9";
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ctx.globalAlpha = 0.25;
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ctx.lineWidth = 3;
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ctx.strokeRect(0.5, 0.5, w - 1, h - 1);
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// Thin core line
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ctx.globalAlpha = 0.7;
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ctx.lineWidth = 1;
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ctx.strokeRect(0.5, 0.5, w - 1, h - 1);
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ctx.restore();
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},
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themeApiVersion: 1,
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