43 lines
2.3 KiB
Markdown
43 lines
2.3 KiB
Markdown
# Workflows
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## Simple sdxl turbo workflow
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This is the basic turbo workflow. The default view in the canvas is initialized to provide two
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images, Image A is sent to the canvas node. A layer on Image B is set as the target for new
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generations.
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You can draw and refine your work by starting with a simple scribble in Image A and when something
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you like is generated, CTRL-LeftClick on the duplicate layer button will copy that image
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and you can use that as a base drawing.
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You can get into a good design process by drawing a general outline with a high denoising value, then
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successively copying the generated image and drawing on top of it for finer adjustments, gradually reducing
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the denoising value as you go.
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Sometimes when iterating generating images bases upon previous generations the image may start to become blurry,
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this workflow contains a node for sharpening the image that can reduce this problem, By default the sharpening node
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is set to bypass meaning it takes no time and has no effect. If the image becomes blurry you can reactivate this
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node for a single generation to get a sharper output to use as a new source image.
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## Multi Canvas with ControlNet
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This workflow uses the ControlLLite depthmap model, It requires creating another image in the canvas editor
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with the new image button and setting the title to "Depth". The workflow contains a canvas node with the title "Depth", when an image matches the canvas node title the node will be updated directly from that image.
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This workflow has a small sub-unit for generating a depth map from an existing Image That subunit will sit idle unless you feed it an image, It can be useful to refine a manually drawn depthmap by calulating a depthmap from a generated image. Drop the generated image into this subunit to aquire a calculated depthmap.
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https://private-user-images.githubusercontent.com/139390/299817528-4285f866-c2a5-404b-8407-45d1f3167593.mp4
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https://raw.githubusercontent.com/Lerc/canvas_tab/main/workflows/MultiTarget.mp4
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