Files
MNeMoNiCuZandClaude Opus 5.5 92a58d6774 Convert node pack to V3
- Migrate all nodes to the V3 node API; old workflows migrate automatically
- Add help pages for every node, opened from a ? icon in the title bar
- Minor fixes and tooltip, placeholder and default improvements
- Bump version to 3.0.0

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-22 20:01:52 +02:00

1.5 KiB

🎲 Load Random Checkpoint

Loads a checkpoint from a list you define, cycling or shuffling through it as the seed changes. Built for batch runs that should sweep several models.

Inputs

  • checkpoints — One entry per line. Each can be:

    • a name, fuzzy-matched against your checkpoint files (realvis)
    • a path relative to the checkpoints folder (SDXL/Realistic/)
    • an absolute path (C:/models/foo.safetensors)
    • a folder, which adds every .ckpt / .safetensors inside it

    Blank lines are ignored.

  • seed — Drives the selection. Set its control to increment to walk the list.

  • repeat_count — How many consecutive seeds share one checkpoint. With 3, seeds 0-2 use model A and seeds 3-5 use model B.

  • shuffle — Off: the pool is walked so nothing repeats until every entry has been used. On: each pick is independent, so the same model can come up twice in a row.

Outputs

  • model / clip / vae — From the selected checkpoint.
  • path — Full path of the file that was loaded.

How it works

The pool is built once per unique input list and cached, then ordered using the seed. Within one repeat_count window the same file is reused rather than reloaded. Name matching prefers substring hits and falls back to fuzzy similarity; ties keep every equally-good match in the pool.

Turn on Settings → ⚡MNeMiC Nodes → Load Random Checkpoint → Console Logging to see the pool, the index and the match scores.