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MNeMoNiCuZandClaude Opus 5.5 92a58d6774 Convert node pack to V3
- Migrate all nodes to the V3 node API; old workflows migrate automatically
- Add help pages for every node, opened from a ? icon in the title bar
- Minor fixes and tooltip, placeholder and default improvements
- Bump version to 3.0.0

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-22 20:01:52 +02:00

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# 🎲 Load Random Checkpoint
Loads a checkpoint from a list you define, cycling or shuffling through it as
the seed changes. Built for batch runs that should sweep several models.
## Inputs
- **checkpoints** — One entry per line. Each can be:
- a name, fuzzy-matched against your checkpoint files (`realvis`)
- a path relative to the checkpoints folder (`SDXL/Realistic/`)
- an absolute path (`C:/models/foo.safetensors`)
- a folder, which adds every `.ckpt` / `.safetensors` inside it
Blank lines are ignored.
- **seed** — Drives the selection. Set its control to **increment** to walk the
list.
- **repeat_count** — How many consecutive seeds share one checkpoint. With `3`,
seeds 0-2 use model A and seeds 3-5 use model B.
- **shuffle** — Off: the pool is walked so nothing repeats until every entry
has been used. On: each pick is independent, so the same model can come up
twice in a row.
## Outputs
- **model** / **clip** / **vae** — From the selected checkpoint.
- **path** — Full path of the file that was loaded.
## How it works
The pool is built once per unique input list and cached, then ordered using the
seed. Within one `repeat_count` window the same file is reused rather than
reloaded. Name matching prefers substring hits and falls back to fuzzy
similarity; ties keep every equally-good match in the pool.
Turn on **Settings → ⚡MNeMiC Nodes → Load Random Checkpoint → Console
Logging** to see the pool, the index and the match scores.