Fix camera rotation to correctly align front view with +X direction

This commit is contained in:
Nick Pittas
2026-01-10 12:09:36 +02:00
parent e03f8152a5
commit 83dd76e461
+1 -1
View File
@@ -688,7 +688,7 @@ class CameraAngle3DWidget {
// Rotate the subject so its front faces +X (where "front view" cameras are)
// The nose/face points +Z by default, cameras at dirIdx=0 are at +X
group.rotation.y = -Math.PI / 2;
group.rotation.y = Math.PI / 2;
// Orbit sphere wireframes for each shot size layer
const sizeRadii = [2.0, 2.5, 3.0]; // close-up, medium, wide