Fix camera rotation to correctly align front view with +X direction
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@@ -688,7 +688,7 @@ class CameraAngle3DWidget {
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// Rotate the subject so its front faces +X (where "front view" cameras are)
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// The nose/face points +Z by default, cameras at dirIdx=0 are at +X
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group.rotation.y = -Math.PI / 2;
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group.rotation.y = Math.PI / 2;
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// Orbit sphere wireframes for each shot size layer
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const sizeRadii = [2.0, 2.5, 3.0]; // close-up, medium, wide
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