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* text=auto eol=lf
*.{cmd,[cC][mM][dD]} text eol=crlf
*.{bat,[bB][aA][tT]} text eol=crlf
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name: Publish to Comfy registry
on:
workflow_dispatch:
inputs:
bump_type:
description: "Version bump type"
required: true
type: choice
options:
- patch
- minor
- major
default: patch
jobs:
bump-version:
name: Bump version and create tag
runs-on: ubuntu-latest
if: github.actor == github.repository_owner
permissions:
contents: write
steps:
- name: Check out code
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Bump version
id: bump
uses: callowayproject/bump-my-version@master
env:
BUMPVERSION_TAG: "true"
with:
args: ${{ github.event.inputs.bump_type }}
github-token: ${{ secrets.GITHUB_TOKEN }}
- name: Create GitHub Release
if: steps.bump.outputs.bumped == 'true'
uses: softprops/action-gh-release@v2
with:
tag_name: v${{ steps.bump.outputs.current-version }}
name: Release v${{ steps.bump.outputs.current-version }}
body: |
## Version ${{ steps.bump.outputs.current-version }}
Bumped from version ${{ steps.bump.outputs.previous-version }} to ${{ steps.bump.outputs.current-version }}
This release was automatically created by the version bump workflow.
draft: false
prerelease: false
generate_release_notes: true
publish-node:
name: Publish Custom Node to registry
runs-on: ubuntu-latest
needs: bump-version
if: github.actor == github.repository_owner
strategy:
matrix:
node-version: [20]
steps:
- name: Check out code
uses: actions/checkout@v4
with:
ref: main
fetch-depth: 0
- name: Install pnpm
uses: pnpm/action-setup@v4
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v4
with:
node-version: ${{ matrix.node-version }}
cache: "pnpm"
- name: Install dependencies
run: pnpm install
- name: Build custom node
run: pnpm build
- name: Publish Custom Node
uses: Comfy-Org/publish-node-action@main
with:
personal_access_token: ${{ secrets.REGISTRY_ACCESS_TOKEN }}
skip_checkout: "true"
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node_modules/
__pycache__/
dist/
.DS_Store
.env
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
node.zip
.vscode/
.claude/
.changeset/
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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Project Overview
ComfyUI custom node extension that organizes nodes. Frontend-only extension (no Python backend nodes) that uses TypeScript/Vite for the UI.
## Commands
```bash
pnpm install # install deps
pnpm dev # dev server
pnpm build # typecheck + build to dist/
pnpm watch # build with watch mode
pnpm typecheck # tsc --noEmit
```
Version bumping: `uv run bump-my-version bump patch|minor|major`
## Architecture
**Dual-stack extension**: Python entrypoint + TypeScript frontend
- `__init__.py` - ComfyUI entrypoint, points `WEB_DIRECTORY` to `./dist`
- `src/index.ts` - Extension entry, registers via `app.registerExtension()`
- `dist/` - Built JS output, loaded by ComfyUI frontend
**Build system**: Vite with custom plugin that injects `import { app } from "/scripts/app.js"` at build time. ComfyUI scripts are external (not bundled).
**Types**: `@comfyorg/comfyui-frontend-types` provides ComfyApp interface. Global `app` declared for runtime access.
## ComfyUI Extension Pattern
Extensions register hooks via `app.registerExtension({ name, setup?, ... })`. The `app` object provides access to:
- Graph/canvas manipulation
- Node lifecycle hooks
- UI customization APIs
Use docs-mcp server for ComfyUI API reference.
## Layout Algorithm
**Hybrid Sugiyama + Bin Packing** in `src/layout/`:
1. `node-classifier.ts` - Classify nodes (connected/disconnected/reroutes)
2. `reroute-collapse.ts` - Collapse reroute chains into virtual edges
3. `graph-builder.ts` - Build DAG from connected nodes only
4. `layer-assign.ts` - Longest-path layer assignment
5. `ordering.ts` - Size-aware barycenter crossing minimization
6. `bin-pack.ts` - FFDH algorithm for multi-column packing
7. `positioning.ts` - Assign coordinates, place disconnected nodes, restore reroutes
8. `groups.ts` - Resize groups to fit members
**Configuration** in `types.ts`:
- `maxColumns`: 0=auto, 1=vertical stack, 2+=fixed columns
- `collapseReroutes`: true to collapse reroute chains
- `disconnectedGap`: gap between disconnected zone and DAG
**Key design decisions**:
- `compactVertically` excludes groups from max height (prevents Y explosion)
- `positionGroupContents` uses translation (preserves relative positions)
- Group height uses bounding box (not sum of heights)
- `resolveGroupOverlaps` detects and shifts overlapping groups using minimal direction (up/down/right)
- `assignNodeYPositions` tracks reserved Y regions to prevent node/group overlap within layers
## CI/CD
`.github/workflows/publish_action.yaml` - Manual dispatch workflow that:
1. Bumps version via bump-my-version
2. Creates GitHub release
3. Builds and publishes to Comfy registry
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means of facilitating copying of software. This Corresponding Source
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of the GNU General Public License that is incorporated pursuant to the
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Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
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License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
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If the Program specifies that a proxy can decide which future
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
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to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
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Also add information on how to contact you by electronic and paper mail.
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You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.
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# ComfyUI Node Organizer
Automatically organizes nodes in your workflow using a compact hierarchical layout.
## Features
- **Execution Order Layout**: Nodes arranged left-to-right following data flow
- **Compact Bin Packing**: Reduces vertical height by packing nodes into rows
- **Disconnected Node Handling**: Annotations, bookmarks placed in separate left margin
- **Reroute Optimization**: Reroute chains collapsed and restored along edges
- **Group Support**: Nested groups with proper hierarchy
- **Subgraph Support**: Works inside subgraphs with I/O node handling
## Usage
Right-click on the canvas and select **Organize Workflow**.
---
## Installation
1. Open **ComfyUI**
2. Go to **Manager > Custom Node Manager**
3. Search for `Node Organizer`
4. Click **Install**
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WEB_DIRECTORY = "./dist"
NODE_CLASS_MAPPINGS = {}
NODE_DISPLAY_NAME_MAPPINGS = {}
__all__ = ["NODE_CLASS_MAPPINGS", "NODE_DISPLAY_NAME_MAPPINGS", "WEB_DIRECTORY"]
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{
"name": "comfyui-node-organizer",
"version": "1.2.0",
"description": "ComfyUI extension to organize nodes",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"watch": "tsc && vite build --watch",
"typecheck": "tsc --noEmit"
},
"keywords": [
"comfyui",
"custom node",
"custom",
"node",
"extension",
"organizer",
"node",
"extension"
],
"author": "PBandDev",
"license": "AGPL-3.0",
"packageManager": "pnpm@10.17.1",
"dependencies": {
"typescript": "^5.9.3",
"vite": "^7.1.12"
},
"devDependencies": {
"@comfyorg/comfyui-frontend-types": "^1.32.1",
"@types/node": "^24.10.0"
}
}
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@@ -0,0 +1,2 @@
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[project]
name = "comfyui-node-organizer"
description = "ComfyUI extension to organize nodes"
version = "1.2.0"
readme = "README.md"
license = { file = "LICENSE" }
[project.urls]
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[tool.comfy]
PublisherId = "pbanddev"
DisplayName = "Node Organizer"
Icon = "https://raw.githubusercontent.com/PBandDev/comfyui-node-organizer/main/assets/cog.svg"
requires-comfyui = ">=0.3.0"
includes = ['dist/']
[tool.bumpversion]
current_version = "1.2.0"
parse = "(?P<major>\\d+)\\.(?P<minor>\\d+)\\.(?P<patch>\\d+)"
serialize = ["{major}.{minor}.{patch}"]
commit = true
tag = true
tag_name = "v{new_version}"
tag_message = "Release version {new_version}"
message = "chore: bump version to {new_version} [skip ci]"
[[tool.bumpversion.files]]
filename = "pyproject.toml"
search = 'version = "{current_version}"'
replace = 'version = "{new_version}"'
[[tool.bumpversion.files]]
filename = "package.json"
search = '"version": "{current_version}"'
replace = '"version": "{new_version}"'
[[tool.bumpversion.files]]
filename = "src/index.ts"
search = 'Version {current_version}'
replace = 'Version {new_version}'
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import type { ComfyApp } from "@comfyorg/comfyui-frontend-types";
import type { LGraph } from "./layout/types";
import { layoutGraph } from "./layout";
/** Context menu option */
interface ContextMenuOption {
content: string;
callback?: () => void;
}
/** LGraphCanvas type (available at runtime) */
interface LGraphCanvasType {
prototype: {
getCanvasMenuOptions: () => (ContextMenuOption | null)[];
};
}
declare global {
const app: ComfyApp;
const LGraphCanvas: LGraphCanvasType;
interface Window {
app: ComfyApp;
}
}
/** Setting ID for debug logging */
const SETTINGS_PREFIX = "Node Organizer";
const SETTINGS_IDS = {
VERSION: `${SETTINGS_PREFIX}. ${SETTINGS_PREFIX}`,
DEBUG_LOGGING: `${SETTINGS_PREFIX}.Debug Logging`,
};
/** Check if debug logging is enabled */
export function isDebugEnabled(): boolean {
try {
return (
app.extensionManager?.setting?.get<boolean>(SETTINGS_IDS.DEBUG_LOGGING) ??
false
);
} catch {
return false;
}
}
/** Log message only if debug logging is enabled */
export function debugLog(message: string, ...args: unknown[]): void {
if (isDebugEnabled()) {
console.log(`[node-organizer] ${message}`, ...args);
}
}
app.registerExtension({
name: "ComfyUI Node Organizer",
settings: [
{
id: SETTINGS_IDS.VERSION,
name: "Version 1.0.0",
type: () => {
const spanEl = document.createElement("span");
spanEl.insertAdjacentHTML(
"beforeend",
`<a href="https://github.com/PBandDev/comfyui-node-organizer" target="_blank" style="padding-right: 12px;">Homepage</a>`
);
return spanEl;
},
defaultValue: undefined,
},
{
id: SETTINGS_IDS.DEBUG_LOGGING,
name: "Enable Debug Logging",
type: "boolean",
tooltip:
"Show detailed debug logs in browser console during workflow organization",
defaultValue: false,
},
],
getCanvasMenuItems(canvas) {
return [
null, // separator
{
content: "Organize Workflow",
callback: () => {
const graph = canvas.getCurrentGraph() as LGraph | null;
if (!graph) {
console.warn("[node-organizer] No active graph");
return;
}
try {
const result = layoutGraph(graph);
console.log(
`[node-organizer] Layout complete: ${result.nodeCount} nodes, ` +
`${result.layerCount} layers, ${result.groupCount} groups, ` +
`${result.executionMs.toFixed(1)}ms`
);
} catch (err) {
console.error("[node-organizer] Layout failed:", err);
}
},
},
null, // separator
];
},
});
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import type { PackedRow, LayoutConfig } from "./types";
/** Node size info for packing */
interface NodeSize {
id: number;
width: number;
height: number;
}
/**
* Pack nodes into rows using First-Fit Decreasing Height (FFDH) algorithm
*
* Strategy:
* 1. Sort nodes by height descending (tall nodes first)
* 2. For each node, try to fit into existing row
* 3. If no row fits, create new row
* 4. Rows are sorted by height for visual consistency
*
* @param nodeIds - Node IDs to pack
* @param sizes - Map of node ID to size
* @param config - Layout configuration
* @returns Array of packed rows
*/
export function packNodesIntoRows(
nodeIds: number[],
sizes: Map<number, { width: number; height: number }>,
config: LayoutConfig
): PackedRow[] {
if (nodeIds.length === 0) return [];
// maxColumns: 0=auto, 1=disabled (vertical stack), 2+=fixed columns
if (config.maxColumns === 1) {
// Vertical stacking - one node per row
return packVertically(nodeIds, sizes, config.verticalGap);
}
// Build sized node list
const nodeSizes: NodeSize[] = nodeIds.map((id) => {
const size = sizes.get(id);
return {
id,
width: size?.width ?? 200,
height: size?.height ?? 100,
};
});
// Sort by height descending (FFDH: tall nodes first)
nodeSizes.sort((a, b) => b.height - a.height);
if (config.maxColumns >= 2) {
// Fixed column count
return packFixedColumns(nodeSizes, config.maxColumns, config.verticalGap);
}
// Auto mode: use maxRowWidth
return packByWidth(nodeSizes, config.maxRowWidth, config.horizontalGap, config.verticalGap);
}
/**
* Pack nodes vertically (one per row) - legacy behavior
*/
function packVertically(
nodeIds: number[],
sizes: Map<number, { width: number; height: number }>,
verticalGap: number
): PackedRow[] {
const rows: PackedRow[] = [];
let yOffset = 0;
for (const id of nodeIds) {
const size = sizes.get(id);
const height = size?.height ?? 100;
const width = size?.width ?? 200;
rows.push({
nodes: [id],
height,
yOffset,
width,
});
yOffset += height + verticalGap;
}
return rows;
}
/**
* Pack nodes into fixed number of columns
* Distributes nodes round-robin by height to balance columns
*/
function packFixedColumns(
nodeSizes: NodeSize[],
columnCount: number,
verticalGap: number
): PackedRow[] {
// Group nodes by similar height into rows
const rows: PackedRow[] = [];
let currentRow: NodeSize[] = [];
for (const node of nodeSizes) {
currentRow.push(node);
if (currentRow.length >= columnCount) {
// Row is full
const rowHeight = Math.max(...currentRow.map((n) => n.height));
const rowWidth = currentRow.reduce((sum, n) => sum + n.width, 0);
rows.push({
nodes: currentRow.map((n) => n.id),
height: rowHeight,
yOffset: 0, // Set later
width: rowWidth,
});
currentRow = [];
}
}
// Handle remaining nodes in last partial row
if (currentRow.length > 0) {
const rowHeight = Math.max(...currentRow.map((n) => n.height));
const rowWidth = currentRow.reduce((sum, n) => sum + n.width, 0);
rows.push({
nodes: currentRow.map((n) => n.id),
height: rowHeight,
yOffset: 0,
width: rowWidth,
});
}
// Calculate y offsets
let yOffset = 0;
for (const row of rows) {
row.yOffset = yOffset;
yOffset += row.height + verticalGap;
}
return rows;
}
/**
* Pack nodes by maximum row width (auto column count)
* Uses FFDH: First-Fit Decreasing Height
*/
function packByWidth(
nodeSizes: NodeSize[],
maxRowWidth: number,
horizontalGap: number,
verticalGap: number
): PackedRow[] {
const rows: Array<{
nodes: NodeSize[];
height: number;
currentWidth: number;
}> = [];
for (const node of nodeSizes) {
// Try to fit into existing row
let placed = false;
for (const row of rows) {
const newWidth = row.currentWidth + horizontalGap + node.width;
// Check if node fits and heights are compatible
// Allow 50% height variance to keep rows visually balanced
const heightRatio = row.height > 0 ? node.height / row.height : 1;
const heightCompatible = heightRatio >= 0.5 && heightRatio <= 2.0;
if (newWidth <= maxRowWidth && heightCompatible) {
row.nodes.push(node);
row.currentWidth = newWidth;
row.height = Math.max(row.height, node.height);
placed = true;
break;
}
}
if (!placed) {
// Create new row
rows.push({
nodes: [node],
height: node.height,
currentWidth: node.width,
});
}
}
// Sort rows by their tallest node height (tallest first for visual hierarchy)
rows.sort((a, b) => b.height - a.height);
// Convert to PackedRow format with y offsets
const result: PackedRow[] = [];
let yOffset = 0;
for (const row of rows) {
result.push({
nodes: row.nodes.map((n) => n.id),
height: row.height,
yOffset,
width: row.currentWidth,
});
yOffset += row.height + verticalGap;
}
return result;
}
/**
* Calculate total height of packed rows
*/
export function getPackedHeight(rows: PackedRow[]): number {
if (rows.length === 0) return 0;
const lastRow = rows[rows.length - 1];
return lastRow.yOffset + lastRow.height;
}
/**
* Calculate max width across all packed rows
*/
export function getPackedWidth(rows: PackedRow[]): number {
return Math.max(0, ...rows.map((r) => r.width));
}
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import type {
LGraph,
LGraphNode,
LGraphGroup,
LayoutNode,
LayoutGroup,
LayoutState,
LayoutConfig,
RerouteChain,
} from "./types";
import { DEFAULT_CONFIG } from "./types";
import { classifyNodes } from "./node-classifier";
import { findRerouteChains, getRerouteNodeIds, getVirtualEdges } from "./reroute-collapse";
import { debugLog } from "../index";
/**
* Runtime subgraph I/O node (has pos/size like regular nodes, not bounding)
*/
interface RuntimeIONode {
id: number;
pos: [number, number];
size: [number, number];
}
/**
* Check if an object looks like a subgraph I/O node at runtime
* Runtime has pos/size (not bounding like JSON export)
*/
function isValidIONode(obj: unknown): obj is RuntimeIONode {
if (!obj || typeof obj !== "object") return false;
const candidate = obj as Record<string, unknown>;
// Must have numeric id
if (typeof candidate.id !== "number") return false;
// Use duck typing - pos/size may be getters returning array-like objects
const pos = candidate.pos as [number, number] | undefined;
const size = candidate.size as [number, number] | undefined;
if (!pos || typeof pos[0] !== "number" || typeof pos[1] !== "number") return false;
if (!size || typeof size[0] !== "number" || typeof size[1] !== "number") return false;
return true;
}
/**
* Convert runtime I/O node to LGraphNode-like object for layout
*/
function ioNodeToLGraphNode(ioNode: RuntimeIONode, type: "input" | "output"): LGraphNode {
return {
id: ioNode.id,
type: `subgraph_${type}`,
title: type === "input" ? "Input" : "Output",
pos: [ioNode.pos[0], ioNode.pos[1]],
size: [ioNode.size[0], ioNode.size[1]],
inputs: [],
outputs: [],
};
}
/** Title bar height for groups */
const GROUP_TITLE_HEIGHT = 50;
/**
* Check if outer group's bounds fully contain inner group's bounds
*/
function groupContainsGroup(outer: LGraphGroup, inner: LGraphGroup): boolean {
const ox = outer.pos[0];
const oy = outer.pos[1];
const ow = outer.size[0];
const oh = outer.size[1];
const ix = inner.pos[0];
const iy = inner.pos[1];
const iw = inner.size[0];
const ih = inner.size[1];
// Inner's bounds must be fully within outer's bounds
return ix >= ox && iy >= oy && ix + iw <= ox + ow && iy + ih <= oy + oh;
}
/**
* Build parent-child hierarchy for groups based on bounds containment
* Assigns parentGroup, childGroups, and depth to each LayoutGroup
*/
function buildGroupHierarchy(layoutGroups: LayoutGroup[]): void {
// For each group, find its parent (smallest containing group)
for (const inner of layoutGroups) {
let bestParent: LayoutGroup | null = null;
let bestArea = Infinity;
for (const outer of layoutGroups) {
if (outer === inner) continue;
if (groupContainsGroup(outer.group, inner.group)) {
const area = outer.group.size[0] * outer.group.size[1];
if (area < bestArea) {
bestArea = area;
bestParent = outer;
}
}
}
inner.parentGroup = bestParent;
if (bestParent) {
bestParent.childGroups.push(inner);
}
}
// Calculate depths using BFS from roots
const roots = layoutGroups.filter((g) => !g.parentGroup);
const queue: Array<{ group: LayoutGroup; depth: number }> = roots.map(
(g) => ({ group: g, depth: 0 })
);
while (queue.length > 0) {
const item = queue.shift();
if (!item) break;
const { group, depth } = item;
group.depth = depth;
for (const child of group.childGroups) {
queue.push({ group: child, depth: depth + 1 });
}
}
}
/**
* Check if a node's origin is inside a group's content area
*/
function nodeInsideGroup(node: LGraphNode, group: LGraphGroup): boolean {
const gx = group.pos[0];
const gy = group.pos[1] + GROUP_TITLE_HEIGHT;
const gw = group.size[0];
const gh = group.size[1] - GROUP_TITLE_HEIGHT;
const nx = node.pos?.[0] ?? 0;
const ny = node.pos?.[1] ?? 0;
return nx >= gx && nx < gx + gw && ny >= gy && ny < gy + gh;
}
/**
* Build layout graph from ComfyUI graph
* Groups are treated as "mega-nodes" with full hierarchy support
*/
export function buildLayoutGraph(
graph: LGraph,
config: Partial<LayoutConfig> = {}
): LayoutState {
const fullConfig: LayoutConfig = { ...DEFAULT_CONFIG, ...config };
const nodes = new Map<number, LayoutNode>();
const groups: LayoutGroup[] = [];
// First pass: Extract all nodes
const graphNodes = graph._nodes ?? [];
const allNodes = new Map<number, LGraphNode>();
for (const node of graphNodes) {
if (!node || node.id === undefined) continue;
allNodes.set(node.id, node);
}
// Track subgraph I/O nodes separately (they need special position handling)
// Runtime I/O nodes have pos/size like regular nodes
const ioNodes = new Map<number, RuntimeIONode>();
// Check for subgraph I/O nodes (Subgraph extends LGraph)
const graphAny = graph as unknown as Record<string, unknown>;
if (isValidIONode(graphAny.inputNode)) {
const inputNode = graphAny.inputNode as RuntimeIONode;
const inputLGraphNode = ioNodeToLGraphNode(inputNode, "input");
allNodes.set(inputNode.id, inputLGraphNode);
ioNodes.set(inputNode.id, inputNode);
debugLog(`Found subgraph input node id=${inputNode.id} at [${inputNode.pos}]`);
}
if (isValidIONode(graphAny.outputNode)) {
const outputNode = graphAny.outputNode as RuntimeIONode;
const outputLGraphNode = ioNodeToLGraphNode(outputNode, "output");
allNodes.set(outputNode.id, outputLGraphNode);
ioNodes.set(outputNode.id, outputNode);
debugLog(`Found subgraph output node id=${outputNode.id} at [${outputNode.pos}]`);
}
// Classify nodes into connected/disconnected/reroutes
const classified = classifyNodes(graph);
const disconnectedNodes = classified.disconnected;
// Find and collapse reroute chains if enabled
let rerouteChains: RerouteChain[] = [];
let collapsedRerouteIds = new Set<number>();
if (fullConfig.collapseReroutes && classified.reroutes.size > 0) {
rerouteChains = findRerouteChains(graph, classified.reroutes);
collapsedRerouteIds = getRerouteNodeIds(rerouteChains);
}
// Second pass: Create LayoutGroup objects (without hierarchy yet)
const graphGroups = graph._groups ?? [];
for (const group of graphGroups) {
if (!group || !group.pos || !group.size) continue;
const layoutGroup: LayoutGroup = {
group,
memberIds: new Set<number>(),
childGroups: [],
parentGroup: null,
depth: 0,
width: 0,
height: 0,
};
groups.push(layoutGroup);
}
// Third pass: Build group hierarchy (parent-child relationships)
buildGroupHierarchy(groups);
// Fourth pass: Assign nodes to their INNERMOST containing group
// A node belongs only to the deepest group that contains it
const nodeToGroup = new Map<number, LayoutGroup>();
for (const [nodeId, node] of allNodes) {
let bestGroup: LayoutGroup | null = null;
let maxDepth = -1;
for (const layoutGroup of groups) {
if (nodeInsideGroup(node, layoutGroup.group)) {
if (layoutGroup.depth > maxDepth) {
maxDepth = layoutGroup.depth;
bestGroup = layoutGroup;
}
}
}
if (bestGroup) {
bestGroup.memberIds.add(nodeId);
nodeToGroup.set(nodeId, bestGroup);
}
}
// Log group membership
for (const layoutGroup of groups) {
const parentInfo = layoutGroup.parentGroup
? ` (inside "${layoutGroup.parentGroup.group.title}")`
: "";
debugLog(
`Group "${layoutGroup.group.title}": ${layoutGroup.memberIds.size} direct members, ${layoutGroup.childGroups.length} child groups${parentInfo}`
);
}
// Fifth pass: Calculate group sizes bottom-up (deepest first)
// Build groupsByDepth array for bottom-up processing
const maxDepth = Math.max(0, ...groups.map((g) => g.depth));
const groupsByDepth: LayoutGroup[][] = [];
for (let d = 0; d <= maxDepth; d++) {
groupsByDepth.push(groups.filter((g) => g.depth === d));
}
// Process from deepest to shallowest
for (let depth = maxDepth; depth >= 0; depth--) {
for (const layoutGroup of groupsByDepth[depth]) {
let totalWidth = 0;
let totalHeight = 0;
// Use bounding box of member positions (more accurate than summing heights)
let minY = Infinity;
let maxY = -Infinity;
let hasMembers = false;
for (const nodeId of layoutGroup.memberIds) {
const node = allNodes.get(nodeId);
if (!node) continue;
hasMembers = true;
const w = node.size?.[0] ?? 200;
const h = node.size?.[1] ?? 100;
const ny = node.pos?.[1] ?? 0;
totalWidth = Math.max(totalWidth, w);
minY = Math.min(minY, ny);
maxY = Math.max(maxY, ny + h);
}
if (hasMembers && minY !== Infinity) {
totalHeight = maxY - minY;
}
// Include child groups (already calculated in previous iterations)
// Child groups add to height below members
let childGroupsHeight = 0;
for (const child of layoutGroup.childGroups) {
totalWidth = Math.max(totalWidth, child.width);
childGroupsHeight += child.height + fullConfig.verticalGap;
}
totalHeight += childGroupsHeight;
// Add padding and title
layoutGroup.width = totalWidth + fullConfig.groupPadding * 2;
layoutGroup.height =
totalHeight + fullConfig.groupPadding * 2 + GROUP_TITLE_HEIGHT;
}
}
// Sixth pass: Create LayoutNodes
// - Standalone connected nodes become regular layout nodes
// - Top-level groups get a representative node
// - Nested groups are handled internally by their parent
// - Disconnected nodes and collapsed reroutes are EXCLUDED (placed separately later)
const groupRepresentatives = new Map<LayoutGroup, number>();
for (const [id, node] of allNodes) {
// Skip disconnected nodes - they'll be placed in a separate zone
if (disconnectedNodes.has(id)) {
continue;
}
// Skip collapsed reroute nodes - they'll be restored after layout
if (collapsedRerouteIds.has(id)) {
continue;
}
const group = nodeToGroup.get(id);
if (group) {
// This node is in a group
// Only create representative for top-level groups
const topLevelGroup = getTopLevelGroup(group);
if (!groupRepresentatives.has(topLevelGroup)) {
// First member becomes the representative for the top-level group
groupRepresentatives.set(topLevelGroup, id);
// Create layout node with TOP-LEVEL GROUP dimensions
nodes.set(id, {
node,
id,
layer: -1,
orderInLayer: 0,
predecessors: [],
successors: [],
width: topLevelGroup.width,
height: topLevelGroup.height,
x: 0,
y: 0,
isGroupRepresentative: true,
group: topLevelGroup,
});
}
// Skip non-representative group members - they'll be positioned relative to group
} else {
// Standalone node (or I/O node)
const runtimeIONode = ioNodes.get(id);
nodes.set(id, {
node,
id,
layer: -1,
orderInLayer: 0,
predecessors: [],
successors: [],
width: node.size?.[0] ?? 200,
height: node.size?.[1] ?? 100,
x: 0,
y: 0,
isSubgraphIO: runtimeIONode !== undefined,
runtimeIONode,
});
}
}
// Seventh pass: Build adjacency from links
// For group members, redirect connections to the top-level group representative
// Skip links involving collapsed reroutes (handled via virtual edges)
const links = graph.links;
if (links) {
// Handle different link storage formats:
// - Map<number, LLink> (newer ComfyUI)
// - Record<number, LLink> (object with numeric keys)
// - LLink[] (array, common in subgraphs)
let linkEntries: Iterable<[number, { origin_id: number; target_id: number } | null]>;
if (links instanceof Map) {
linkEntries = links.entries();
} else if (Array.isArray(links)) {
// Array of link objects (subgraph format)
linkEntries = links.map((link, i) => [i, link] as const);
} else {
// Object with numeric keys
linkEntries = Object.entries(links).map(([k, v]) => [Number(k), v] as const);
}
for (const [, link] of linkEntries) {
if (!link || typeof link !== "object") continue;
if (typeof link.origin_id !== "number" || typeof link.target_id !== "number") continue;
let sourceId = link.origin_id;
let targetId = link.target_id;
// Skip links involving collapsed reroutes (handled via virtual edges)
if (collapsedRerouteIds.has(sourceId) || collapsedRerouteIds.has(targetId)) {
continue;
}
// Redirect group members to their top-level group representative
const sourceGroup = nodeToGroup.get(sourceId);
const targetGroup = nodeToGroup.get(targetId);
if (sourceGroup) {
const topLevel = getTopLevelGroup(sourceGroup);
sourceId = groupRepresentatives.get(topLevel)!;
}
if (targetGroup) {
const topLevel = getTopLevelGroup(targetGroup);
targetId = groupRepresentatives.get(topLevel)!;
}
// Skip internal group connections (within same top-level group)
if (sourceGroup && targetGroup) {
const sourceTop = getTopLevelGroup(sourceGroup);
const targetTop = getTopLevelGroup(targetGroup);
if (sourceTop === targetTop) {
continue;
}
}
const sourceNode = nodes.get(sourceId);
const targetNode = nodes.get(targetId);
if (sourceNode && targetNode) {
if (!sourceNode.successors.includes(targetId)) {
sourceNode.successors.push(targetId);
}
if (!targetNode.predecessors.includes(sourceId)) {
targetNode.predecessors.push(sourceId);
}
}
}
}
// Eighth pass: Add virtual edges from collapsed reroute chains
if (rerouteChains.length > 0) {
const virtualEdges = getVirtualEdges(rerouteChains);
for (const [sourceId, targetIds] of virtualEdges) {
// Handle group redirection for source
const sourceGroup = nodeToGroup.get(sourceId);
let effectiveSourceId = sourceId;
if (sourceGroup) {
const topLevel = getTopLevelGroup(sourceGroup);
effectiveSourceId = groupRepresentatives.get(topLevel)!;
}
const sourceNode = nodes.get(effectiveSourceId);
if (!sourceNode) continue;
for (const targetId of targetIds) {
// Handle group redirection for target
const targetGroup = nodeToGroup.get(targetId);
let effectiveTargetId = targetId;
if (targetGroup) {
const topLevel = getTopLevelGroup(targetGroup);
effectiveTargetId = groupRepresentatives.get(topLevel)!;
}
const targetNode = nodes.get(effectiveTargetId);
if (!targetNode) continue;
// Skip if same group
if (sourceGroup && targetGroup) {
const sourceTop = getTopLevelGroup(sourceGroup);
const targetTop = getTopLevelGroup(targetGroup);
if (sourceTop === targetTop) continue;
}
if (!sourceNode.successors.includes(effectiveTargetId)) {
sourceNode.successors.push(effectiveTargetId);
}
if (!targetNode.predecessors.includes(effectiveSourceId)) {
targetNode.predecessors.push(effectiveSourceId);
}
}
}
}
return {
nodes,
layers: [],
groups,
config: fullConfig,
nodeToGroup,
groupRepresentatives,
allNodes,
groupsByDepth,
disconnectedNodes,
rerouteChains,
};
}
/**
* Get the top-level group (root of hierarchy) for a given group
*/
function getTopLevelGroup(group: LayoutGroup): LayoutGroup {
let current = group;
while (current.parentGroup) {
current = current.parentGroup;
}
return current;
}
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import type { LayoutState, LGraphGroup } from "./types";
import { debugLog } from "../index";
/** Title bar height for groups */
const GROUP_TITLE_HEIGHT = 50;
/**
* Resize groups to fit their contents after layout
* Uses bottom-up processing: deepest groups first, then parents
*/
export function resizeGroupsToFit(state: LayoutState): number {
const { groupsByDepth, allNodes, config } = state;
if (!groupsByDepth || !allNodes) {
debugLog("Missing groupsByDepth or allNodes");
return 0;
}
let resizedCount = 0;
const maxDepth = groupsByDepth.length - 1;
// Process from deepest to shallowest (bottom-up)
for (let depth = maxDepth; depth >= 0; depth--) {
for (const layoutGroup of groupsByDepth[depth]) {
const { group, memberIds, childGroups } = layoutGroup;
// Skip groups with no content
if (memberIds.size === 0 && childGroups.length === 0) {
debugLog(`Skipping empty group "${group.title}"`);
continue;
}
// Calculate bounding box from positioned members and child groups
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
// Include direct member nodes
for (const nodeId of memberIds) {
const node = allNodes.get(nodeId);
if (!node) continue;
const nx = node.pos?.[0] ?? 0;
const ny = node.pos?.[1] ?? 0;
const nw = node.size?.[0] ?? 200;
const nh = node.size?.[1] ?? 100;
minX = Math.min(minX, nx);
minY = Math.min(minY, ny);
maxX = Math.max(maxX, nx + nw);
maxY = Math.max(maxY, ny + nh);
}
// Include child groups (already resized in previous iterations)
for (const child of childGroups) {
const cg = child.group;
const cx = cg.pos[0];
const cy = cg.pos[1];
const cw = cg.size[0];
const ch = cg.size[1];
minX = Math.min(minX, cx);
minY = Math.min(minY, cy);
maxX = Math.max(maxX, cx + cw);
maxY = Math.max(maxY, cy + ch);
}
// Handle empty bounds (shouldn't happen but be safe)
if (minX === Infinity) {
debugLog(`No content bounds for group "${group.title}"`);
continue;
}
// Calculate final group bounds with padding
const padding = config.groupPadding;
const newX = minX - padding;
const newY = minY - padding - GROUP_TITLE_HEIGHT;
const newWidth = maxX - minX + padding * 2;
const newHeight = maxY - minY + padding * 2 + GROUP_TITLE_HEIGHT;
debugLog(
`Resizing group "${group.title}" (depth ${layoutGroup.depth}) to [${newX}, ${newY}, ${newWidth}, ${newHeight}]`
);
// Update group bounds
updateGroupBounds(group, newX, newY, newWidth, newHeight);
resizedCount++;
}
}
return resizedCount;
}
/**
* Update group bounds using multiple methods for compatibility
*/
function updateGroupBounds(
group: LGraphGroup,
x: number,
y: number,
width: number,
height: number
): void {
// Method 1: Direct pos/size array mutation (most common)
if (Array.isArray(group.pos)) {
group.pos[0] = x;
group.pos[1] = y;
}
if (Array.isArray(group.size)) {
group.size[0] = width;
group.size[1] = height;
}
// Method 2: Try _pos/_size internal properties
const g = group as LGraphGroup & {
_pos?: [number, number];
_size?: [number, number];
};
if (Array.isArray(g._pos)) {
g._pos[0] = x;
g._pos[1] = y;
}
if (Array.isArray(g._size)) {
g._size[0] = width;
g._size[1] = height;
}
// Method 3: Update _bounding Rectangle if present
if (group._bounding) {
const b = group._bounding;
b.x = x;
b.y = y;
b.width = width;
b.height = height;
}
// Method 4: Try bounding array (older format)
const gAny = group as LGraphGroup & { bounding?: number[] };
if (Array.isArray(gAny.bounding)) {
gAny.bounding[0] = x;
gAny.bounding[1] = y;
gAny.bounding[2] = width;
gAny.bounding[3] = height;
}
}
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import type { LGraph, LayoutConfig, LayoutResult } from "./types";
import { DEFAULT_CONFIG } from "./types";
import { buildLayoutGraph } from "./graph-builder";
import { assignLayers } from "./layer-assign";
import { minimizeCrossings } from "./ordering";
import {
assignLayerXPositions,
assignNodeYPositions,
recalculateLayerXPositions,
applyPositions,
compactVertically,
resolveAllOverlaps,
} from "./positioning";
import { resizeGroupsToFit } from "./groups";
import { debugLog } from "../index";
/**
* Main entry point: layout the entire graph
*
* Pipeline:
* 1. Build layout graph (classify nodes, collapse reroutes, filter disconnected)
* 2. Assign layers via longest-path algorithm
* 3. Minimize edge crossings via size-aware barycenter heuristic
* 4. Assign X/Y coordinates with bin packing
* 5. Compact vertically to reduce gaps
* 6. Apply positions (includes disconnected zone and reroute restoration)
* 7. Resize groups to fit their members
*/
export function layoutGraph(
graph: LGraph,
config?: Partial<LayoutConfig>
): LayoutResult {
const startTime = performance.now();
const fullConfig: LayoutConfig = { ...DEFAULT_CONFIG, ...config };
// Handle empty graph
const nodeList = graph._nodes ?? [];
if (nodeList.length === 0) {
return {
nodeCount: 0,
layerCount: 0,
groupCount: 0,
executionMs: 0,
};
}
// Phase 1: Build layout graph (includes classification and reroute collapse)
const state = buildLayoutGraph(graph, fullConfig);
// Phase 2: Assign layers
assignLayers(state);
// Phase 3: Minimize crossings (size-aware barycenter)
minimizeCrossings(state);
// Phase 4: Assign coordinates (with bin packing)
assignLayerXPositions(state);
assignNodeYPositions(state);
// Phase 4b: Recalculate X after bin packing updates maxWidth
// (bin packing may place multiple nodes in a row, making layer wider)
recalculateLayerXPositions(state);
// Phase 5: Compact vertically
compactVertically(state);
// Phase 6: Apply to ComfyUI nodes (includes disconnected and reroute handling)
applyPositions(state);
// Phase 7: Resize groups
const groupCount = resizeGroupsToFit(state);
// Phase 8: Resolve all overlaps (groups + nodes unified)
// Uses scanline algorithm with priority-based monotonic pushing
resolveAllOverlaps(state);
// Trigger canvas redraw
if (graph.setDirtyCanvas) {
graph.setDirtyCanvas(true, true);
}
const executionMs = performance.now() - startTime;
// Count total nodes including disconnected and reroutes
const disconnectedCount = state.disconnectedNodes?.size ?? 0;
const rerouteCount = state.rerouteChains?.reduce((sum, c) => sum + c.nodes.length, 0) ?? 0;
const totalNodes = state.nodes.size + disconnectedCount + rerouteCount;
debugLog(
`Layout complete: ${totalNodes} nodes (${state.nodes.size} in DAG, ${disconnectedCount} disconnected, ${rerouteCount} reroutes), ${state.layers.length} layers in ${executionMs.toFixed(1)}ms`
);
return {
nodeCount: totalNodes,
layerCount: state.layers.length,
groupCount,
executionMs,
};
}
// Re-export types and config
export type { LayoutConfig, LayoutResult } from "./types";
export { DEFAULT_CONFIG } from "./types";
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import type { LayoutState, LayoutNode, Layer } from "./types";
/**
* Assign layers to nodes using longest-path algorithm
* Sources (no predecessors) get layer 0
* Each node gets max(predecessor layers) + 1
*/
export function assignLayers(state: LayoutState): void {
const { nodes } = state;
// Topological sort via Kahn's algorithm
const inDegree = new Map<number, number>();
const queue: number[] = [];
const order: number[] = [];
// Initialize in-degrees
for (const [id, node] of nodes) {
inDegree.set(id, node.predecessors.length);
if (node.predecessors.length === 0) {
queue.push(id);
}
}
// Process nodes in topological order
while (queue.length > 0) {
const nodeId = queue.shift()!;
order.push(nodeId);
const node = nodes.get(nodeId)!;
for (const succId of node.successors) {
const deg = (inDegree.get(succId) ?? 1) - 1;
inDegree.set(succId, deg);
if (deg === 0) {
queue.push(succId);
}
}
}
// Handle cycles: add remaining nodes (shouldn't happen in valid DAG)
for (const [id] of nodes) {
if (!order.includes(id)) {
order.push(id);
}
}
// Assign layers via longest path from sources
for (const nodeId of order) {
const node = nodes.get(nodeId)!;
if (node.predecessors.length === 0) {
// Source node: layer 0
node.layer = 0;
} else {
// Max layer of predecessors + 1
let maxPredLayer = 0;
for (const predId of node.predecessors) {
const pred = nodes.get(predId);
if (pred && pred.layer >= 0) {
maxPredLayer = Math.max(maxPredLayer, pred.layer + 1);
}
}
node.layer = maxPredLayer;
}
}
// Ensure all nodes have valid layer (handle edge cases)
for (const node of nodes.values()) {
if (node.layer < 0) {
node.layer = 0;
}
}
// Build layer structures
const layerMap = new Map<number, LayoutNode[]>();
for (const node of nodes.values()) {
const arr = layerMap.get(node.layer) ?? [];
arr.push(node);
layerMap.set(node.layer, arr);
}
// Sort layers by index and create Layer objects
const sortedLayerIndices = [...layerMap.keys()].sort((a, b) => a - b);
const layers: Layer[] = [];
for (const index of sortedLayerIndices) {
const layerNodes = layerMap.get(index)!;
// Sort nodes in layer by ID for initial deterministic order
layerNodes.sort((a, b) => a.id - b.id);
layerNodes.forEach((n, i) => {
n.orderInLayer = i;
});
layers.push({
index,
nodes: layerNodes,
x: 0,
maxWidth: Math.max(...layerNodes.map((n) => n.width), 100),
});
}
state.layers = layers;
}
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import type { LGraph, LLink, ClassifiedNodes } from "./types";
import { debugLog } from "../index";
/**
* Iterate over links in a graph (handles Map, Record, and Array formats)
*/
function* iterateLinks(
links: Map<number, LLink> | Record<number, LLink> | LLink[]
): Generator<LLink> {
if (links instanceof Map) {
for (const link of links.values()) {
if (link) yield link;
}
} else if (Array.isArray(links)) {
for (const link of links) {
if (link) yield link;
}
} else {
for (const link of Object.values(links)) {
if (link) yield link;
}
}
}
/**
* Classify nodes into connected, disconnected, and reroutes
*
* - connected: nodes with at least one link
* - disconnected: nodes with no links (annotations, bookmarks, etc.)
* - reroutes: nodes with type "Reroute" (handled separately for chain collapse)
*/
export function classifyNodes(graph: LGraph): ClassifiedNodes {
const hasLinks = new Set<number>();
// Mark all nodes that appear in any link
if (graph.links) {
for (const link of iterateLinks(graph.links)) {
if (typeof link.origin_id === "number") {
hasLinks.add(link.origin_id);
}
if (typeof link.target_id === "number") {
hasLinks.add(link.target_id);
}
}
}
const connected = new Set<number>();
const disconnected = new Set<number>();
const reroutes = new Set<number>();
const nodes = graph._nodes ?? [];
for (const node of nodes) {
if (!node || node.id === undefined) continue;
const nodeType = node.type ?? "";
// Check if this is a reroute node
// Common reroute types: "Reroute", "Reroute (rgthree)", etc.
const isReroute = nodeType === "Reroute" || nodeType.startsWith("Reroute ");
if (isReroute) {
reroutes.add(node.id);
// Reroutes are also tracked as connected if they have links
if (hasLinks.has(node.id)) {
connected.add(node.id);
}
} else if (hasLinks.has(node.id)) {
connected.add(node.id);
} else {
disconnected.add(node.id);
}
}
debugLog(
`Classified: ${connected.size} connected, ${disconnected.size} disconnected, ${reroutes.size} reroutes`
);
return { connected, disconnected, reroutes };
}
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import type { LayoutState, Layer, LayoutNode } from "./types";
/**
* Minimize edge crossings using size-aware barycenter heuristic
* Uses cumulative height positions instead of simple indices
* Alternates forward and backward sweeps
*/
export function minimizeCrossings(state: LayoutState): void {
const { layers, nodes, config } = state;
if (layers.length < 2) return;
// Initial ordering: sort by node height (tall nodes first reduces gaps)
for (const layer of layers) {
layer.nodes.sort((a, b) => b.height - a.height);
layer.nodes.forEach((n, i) => {
n.orderInLayer = i;
});
}
// Pre-compute cumulative height positions for size-aware barycenter
const heightPositions = new Map<number, number>();
updateHeightPositions(layers, heightPositions, config.verticalGap);
// Iterative improvement with forward/backward sweeps
for (let iter = 0; iter < config.maxIterations; iter++) {
const improved =
iter % 2 === 0
? sweepForward(layers, nodes, heightPositions, config.verticalGap)
: sweepBackward(layers, nodes, heightPositions, config.verticalGap);
if (!improved) break;
}
}
/**
* Compute cumulative height positions for each node
* This gives a position-like weight for size-aware ordering
*/
function updateHeightPositions(
layers: Layer[],
positions: Map<number, number>,
verticalGap: number
): void {
for (const layer of layers) {
let y = 0;
for (const node of layer.nodes) {
// Position is center of node
positions.set(node.id, y + node.height / 2);
y += node.height + verticalGap;
}
}
}
/**
* Forward sweep: order each layer based on predecessors in previous layer
* Uses height-aware positions for better size consideration
*/
function sweepForward(
layers: Layer[],
nodes: Map<number, LayoutNode>,
heightPositions: Map<number, number>,
verticalGap: number
): boolean {
let improved = false;
for (let i = 1; i < layers.length; i++) {
const currLayer = layers[i];
// Compute size-aware barycenter for each node
const barycenters = new Map<number, number>();
for (const node of currLayer.nodes) {
if (node.predecessors.length > 0) {
let sum = 0;
let count = 0;
for (const predId of node.predecessors) {
const pred = nodes.get(predId);
if (pred && pred.layer === i - 1) {
// Use height position instead of simple index
const pos = heightPositions.get(predId) ?? pred.orderInLayer;
sum += pos;
count++;
}
}
if (count > 0) {
barycenters.set(node.id, sum / count);
} else {
barycenters.set(node.id, heightPositions.get(node.id) ?? 0);
}
} else {
barycenters.set(node.id, heightPositions.get(node.id) ?? 0);
}
}
// Sort by barycenter, tie-break by ID for determinism
const oldOrder = currLayer.nodes.map((n) => n.id).join(",");
currLayer.nodes.sort((a, b) => {
const aBar = barycenters.get(a.id) ?? 0;
const bBar = barycenters.get(b.id) ?? 0;
const diff = aBar - bBar;
return diff !== 0 ? diff : a.id - b.id;
});
// Reassign integer order
currLayer.nodes.forEach((n, idx) => {
n.orderInLayer = idx;
});
// Update height positions for next iteration
let y = 0;
for (const node of currLayer.nodes) {
heightPositions.set(node.id, y + node.height / 2);
y += node.height + verticalGap;
}
const newOrder = currLayer.nodes.map((n) => n.id).join(",");
if (oldOrder !== newOrder) improved = true;
}
return improved;
}
/**
* Backward sweep: order each layer based on successors in next layer
* Uses height-aware positions for better size consideration
*/
function sweepBackward(
layers: Layer[],
nodes: Map<number, LayoutNode>,
heightPositions: Map<number, number>,
verticalGap: number
): boolean {
let improved = false;
for (let i = layers.length - 2; i >= 0; i--) {
const currLayer = layers[i];
// Compute size-aware barycenter for each node based on successors
const barycenters = new Map<number, number>();
for (const node of currLayer.nodes) {
if (node.successors.length > 0) {
let sum = 0;
let count = 0;
for (const succId of node.successors) {
const succ = nodes.get(succId);
if (succ && succ.layer === i + 1) {
// Use height position instead of simple index
const pos = heightPositions.get(succId) ?? succ.orderInLayer;
sum += pos;
count++;
}
}
if (count > 0) {
barycenters.set(node.id, sum / count);
} else {
barycenters.set(node.id, heightPositions.get(node.id) ?? 0);
}
} else {
barycenters.set(node.id, heightPositions.get(node.id) ?? 0);
}
}
// Sort by barycenter, tie-break by ID for determinism
const oldOrder = currLayer.nodes.map((n) => n.id).join(",");
currLayer.nodes.sort((a, b) => {
const aBar = barycenters.get(a.id) ?? 0;
const bBar = barycenters.get(b.id) ?? 0;
const diff = aBar - bBar;
return diff !== 0 ? diff : a.id - b.id;
});
// Reassign integer order
currLayer.nodes.forEach((n, idx) => {
n.orderInLayer = idx;
});
// Update height positions for next iteration
let y = 0;
for (const node of currLayer.nodes) {
heightPositions.set(node.id, y + node.height / 2);
y += node.height + verticalGap;
}
const newOrder = currLayer.nodes.map((n) => n.id).join(",");
if (oldOrder !== newOrder) improved = true;
}
return improved;
}
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import type { LayoutState, LayoutGroup, LGraphNode, LGraphGroup, LayoutConfig, PackedRow, LayoutNode } from "./types";
/**
* Entity type for unified overlap resolution
* Represents either a group or a standalone node
*/
interface LayoutEntity {
id: string;
type: "group" | "node";
priority: number;
x: number;
y: number;
width: number;
height: number;
group?: LGraphGroup;
node?: LGraphNode;
layoutGroup?: LayoutGroup;
}
import { packNodesIntoRows, getPackedWidth } from "./bin-pack";
import { restoreReroutePositions } from "./reroute-collapse";
import { debugLog } from "../index";
/** Title bar height for groups */
const GROUP_TITLE_HEIGHT = 50;
/**
* Calculate disconnected zone width if there are disconnected nodes
*/
function getDisconnectedZoneWidth(state: LayoutState): number {
const { disconnectedNodes, allNodes, config } = state;
if (!disconnectedNodes || disconnectedNodes.size === 0 || !allNodes) {
return 0;
}
let maxWidth = 0;
for (const nodeId of disconnectedNodes) {
const node = allNodes.get(nodeId);
if (node) {
maxWidth = Math.max(maxWidth, node.size?.[0] ?? 200);
}
}
return maxWidth + config.disconnectedGap;
}
/**
* Assign X coordinates to layers
* Accounts for disconnected zone on the left if present
*/
export function assignLayerXPositions(state: LayoutState): void {
const { layers, config } = state;
const disconnectedZoneWidth = getDisconnectedZoneWidth(state);
let x = config.startX + disconnectedZoneWidth;
for (const layer of layers) {
layer.x = x;
x += layer.maxWidth + config.horizontalGap;
}
}
/**
* Recalculate layer X positions after bin packing updates maxWidth
* Also updates node X positions to maintain their offset within each layer
* Must be called AFTER assignNodeYPositions which updates layer.maxWidth
*/
export function recalculateLayerXPositions(state: LayoutState): void {
const { layers, config } = state;
const disconnectedZoneWidth = getDisconnectedZoneWidth(state);
// Store each node's offset from its layer's current X
const nodeOffsets = new Map<number, number>();
for (const layer of layers) {
for (const node of layer.nodes) {
nodeOffsets.set(node.id, node.x - layer.x);
}
}
// Recalculate layer X positions using updated maxWidth
let x = config.startX + disconnectedZoneWidth;
for (const layer of layers) {
layer.x = x;
x += layer.maxWidth + config.horizontalGap;
}
// Update node X positions based on new layer X + original offset
for (const layer of layers) {
for (const node of layer.nodes) {
const offset = nodeOffsets.get(node.id) ?? 0;
node.x = layer.x + offset;
}
}
}
/**
* Assign Y coordinates to nodes within each layer using bin packing
* Supports multi-column layout based on config.maxColumns
* Tracks reserved regions to prevent group/node overlaps within same layer
*/
export function assignNodeYPositions(state: LayoutState): void {
const { layers, config } = state;
// Store packed rows for reference
const packedRows = new Map<number, PackedRow[]>();
for (const layer of layers) {
// Separate groups (placed first, full width) from standalone nodes
const groupNodes = layer.nodes.filter((n) => n.isGroupRepresentative);
const standaloneNodes = layer.nodes.filter((n) => !n.isGroupRepresentative);
let y = config.startY;
const reservedRegions: Array<{ top: number; bottom: number }> = [];
// Position groups first, tracking their Y regions
for (const node of groupNodes) {
node.x = layer.x;
node.y = y;
reservedRegions.push({ top: y, bottom: y + node.height });
y += node.height + config.verticalGap;
}
// Bin pack standalone nodes, avoiding reserved regions
if (standaloneNodes.length > 0) {
// Build size map for bin packing
const sizes = new Map<number, { width: number; height: number }>();
for (const node of standaloneNodes) {
sizes.set(node.id, { width: node.width, height: node.height });
}
// Pack nodes into rows
const nodeIds = standaloneNodes.map((n) => n.id);
const rows = packNodesIntoRows(nodeIds, sizes, config);
packedRows.set(layer.index, rows);
// Assign positions based on packed rows
for (const row of rows) {
let rowX = layer.x;
let rowY = y + row.yOffset;
// Check if row overlaps any reserved region
for (const region of reservedRegions) {
if (rowY < region.bottom && rowY + row.height > region.top) {
rowY = region.bottom + config.verticalGap;
}
}
for (const nodeId of row.nodes) {
const node = standaloneNodes.find((n) => n.id === nodeId);
if (node) {
node.x = rowX;
node.y = rowY;
rowX += node.width + config.horizontalGap;
}
}
}
// Update layer maxWidth to account for packed rows
const maxRowWidth = getPackedWidth(rows);
if (maxRowWidth > layer.maxWidth) {
layer.maxWidth = maxRowWidth;
}
}
}
state.packedRows = packedRows;
}
/**
* Place disconnected nodes in the left margin zone
* Uses bin packing for compact arrangement
*/
export function placeDisconnectedNodes(state: LayoutState): void {
const { disconnectedNodes, allNodes, nodeToGroup, config } = state;
if (!disconnectedNodes || disconnectedNodes.size === 0 || !allNodes) {
return;
}
// Filter out disconnected nodes that are inside groups - they're positioned with their group
const standaloneDisconnected: number[] = [];
for (const nodeId of disconnectedNodes) {
if (nodeToGroup?.has(nodeId)) {
continue; // Skip - this node is inside a group
}
standaloneDisconnected.push(nodeId);
}
if (standaloneDisconnected.length === 0) {
debugLog(`All ${disconnectedNodes.size} disconnected nodes are inside groups`);
return;
}
// Build size map
const sizes = new Map<number, { width: number; height: number }>();
for (const nodeId of standaloneDisconnected) {
const node = allNodes.get(nodeId);
if (node) {
sizes.set(nodeId, {
width: node.size?.[0] ?? 200,
height: node.size?.[1] ?? 100,
});
}
}
// Pack into rows using config settings
const rows = packNodesIntoRows(standaloneDisconnected, sizes, {
...config,
maxColumns: 1, // Stack vertically in left margin
});
// Position at startX, startY (left of main DAG)
const x = config.startX;
const y = config.startY;
for (const row of rows) {
for (const nodeId of row.nodes) {
const node = allNodes.get(nodeId);
if (node && node.pos) {
// Skip locked/pinned nodes
if (node.flags?.pinned || node.locked) {
continue;
}
node.pos[0] = x;
node.pos[1] = y + row.yOffset;
}
}
}
debugLog(
`Placed ${standaloneDisconnected.length} disconnected nodes in left margin (${disconnectedNodes.size - standaloneDisconnected.length} inside groups)`
);
}
/**
* Apply computed positions to actual ComfyUI nodes
* Handles standalone nodes, subgraph I/O nodes, top-level groups, and nested groups recursively
* Also restores reroute positions and places disconnected nodes
*/
export function applyPositions(state: LayoutState): void {
const { nodes, groupRepresentatives, allNodes, groups, config, rerouteChains } = state;
// First: Apply positions to standalone nodes (including I/O nodes)
for (const layoutNode of nodes.values()) {
if (layoutNode.isGroupRepresentative) {
// This is a group - handled below with recursive positioning
continue;
}
// Handle subgraph I/O nodes (update pos array directly)
if (layoutNode.isSubgraphIO && layoutNode.runtimeIONode) {
layoutNode.runtimeIONode.pos[0] = layoutNode.x;
layoutNode.runtimeIONode.pos[1] = layoutNode.y;
debugLog(
`Positioned I/O node id=${layoutNode.id} to [${layoutNode.x}, ${layoutNode.y}]`
);
continue;
}
const comfyNode = layoutNode.node;
// Skip locked/pinned nodes
if (comfyNode.flags?.pinned || comfyNode.locked) {
continue;
}
// Update position
if (comfyNode.pos) {
comfyNode.pos[0] = layoutNode.x;
comfyNode.pos[1] = layoutNode.y;
}
}
// Second: Position group contents recursively (top-level groups only)
if (groupRepresentatives && allNodes && groups) {
// Find top-level groups (no parent)
const topLevelGroups = groups.filter((g) => !g.parentGroup);
for (const topGroup of topLevelGroups) {
const repId = groupRepresentatives.get(topGroup);
if (repId === undefined) continue;
const repNode = nodes.get(repId);
if (!repNode) continue;
// Start positioning at the group's content area
const startX = repNode.x + config.groupPadding;
const startY = repNode.y + config.groupPadding + GROUP_TITLE_HEIGHT;
positionGroupContents(topGroup, startX, startY, allNodes, config);
}
}
// Third: Place disconnected nodes in left margin
placeDisconnectedNodes(state);
// Fourth: Restore reroute positions along their chain edges
if (rerouteChains && rerouteChains.length > 0 && allNodes) {
// Build positions and sizes maps from actual nodes
const positions = new Map<number, { x: number; y: number }>();
const sizes = new Map<number, { width: number; height: number }>();
for (const [id, node] of allNodes) {
if (node.pos) {
positions.set(id, { x: node.pos[0], y: node.pos[1] });
}
if (node.size) {
sizes.set(id, { width: node.size[0], height: node.size[1] });
}
}
// Also include layout node positions (for nodes we just positioned)
for (const layoutNode of nodes.values()) {
positions.set(layoutNode.id, { x: layoutNode.x, y: layoutNode.y });
sizes.set(layoutNode.id, { width: layoutNode.width, height: layoutNode.height });
}
// Restore reroute positions
restoreReroutePositions(rerouteChains, positions, sizes);
// Apply restored positions to actual nodes
for (const chain of rerouteChains) {
for (const rerouteId of chain.nodes) {
const pos = positions.get(rerouteId);
const node = allNodes.get(rerouteId);
if (pos && node && node.pos) {
node.pos[0] = pos.x;
node.pos[1] = pos.y;
}
}
}
debugLog(
`Restored ${rerouteChains.length} reroute chains`
);
}
}
/**
* Get internal edges between group members by examining node connections
* Returns array of [sourceId, targetId] pairs where both are in the group
*/
function getInternalEdges(
memberIds: Set<number>,
allNodes: Map<number, LGraphNode>
): Array<[number, number]> {
const edges: Array<[number, number]> = [];
// Build a map of linkId -> sourceNodeId for all member outputs
const linkToSource = new Map<number, number>();
for (const memberId of memberIds) {
const node = allNodes.get(memberId);
if (!node?.outputs) continue;
for (const output of node.outputs) {
if (output.links) {
for (const linkId of output.links) {
linkToSource.set(linkId, memberId);
}
}
}
}
// Check each member's inputs to find internal connections
for (const memberId of memberIds) {
const node = allNodes.get(memberId);
if (!node?.inputs) continue;
for (const input of node.inputs) {
if (input.link !== null && input.link !== undefined) {
const sourceId = linkToSource.get(input.link);
if (sourceId !== undefined && memberIds.has(sourceId)) {
edges.push([sourceId, memberId]);
}
}
}
}
return edges;
}
/**
* Assign layers to group members using longest-path algorithm
* Returns members grouped by layer (index 0 = sources)
*/
function assignMemberLayers(
memberIds: Set<number>,
edges: Array<[number, number]>,
allNodes: Map<number, LGraphNode>
): LGraphNode[][] {
// Build adjacency and in-degree
const successors = new Map<number, number[]>();
const inDegree = new Map<number, number>();
for (const id of memberIds) {
successors.set(id, []);
inDegree.set(id, 0);
}
for (const [source, target] of edges) {
successors.get(source)!.push(target);
inDegree.set(target, (inDegree.get(target) ?? 0) + 1);
}
// Longest-path layer assignment via topological sort
const nodeLayer = new Map<number, number>();
const queue: number[] = [];
// Start with sources (in-degree 0)
for (const id of memberIds) {
if ((inDegree.get(id) ?? 0) === 0) {
queue.push(id);
nodeLayer.set(id, 0);
}
}
while (queue.length > 0) {
const current = queue.shift()!;
const currentLayer = nodeLayer.get(current) ?? 0;
for (const succ of successors.get(current) ?? []) {
// Update successor layer to max of current paths
const succLayer = nodeLayer.get(succ) ?? 0;
nodeLayer.set(succ, Math.max(succLayer, currentLayer + 1));
// Decrease in-degree and add to queue when all predecessors processed
const newInDegree = (inDegree.get(succ) ?? 1) - 1;
inDegree.set(succ, newInDegree);
if (newInDegree === 0) {
queue.push(succ);
}
}
}
// Handle any unvisited nodes (cycles or disconnected)
for (const id of memberIds) {
if (!nodeLayer.has(id)) {
nodeLayer.set(id, 0);
}
}
// Group by layer
const maxLayer = Math.max(...nodeLayer.values(), 0);
const layers: LGraphNode[][] = Array.from({ length: maxLayer + 1 }, () => []);
for (const id of memberIds) {
const node = allNodes.get(id);
if (node) {
const layer = nodeLayer.get(id) ?? 0;
layers[layer].push(node);
}
}
return layers;
}
/**
* Re-layout group contents using proper Sugiyama-style layout for connected members
* or bin packing for disconnected members
* Returns the final Y position after all contents
*/
function positionGroupContents(
group: LayoutGroup,
startX: number,
startY: number,
allNodes: Map<number, LGraphNode>,
config: LayoutConfig
): number {
// Collect non-locked members
const members: LGraphNode[] = [];
for (const nodeId of group.memberIds) {
const node = allNodes.get(nodeId);
if (!node) continue;
if (node.flags?.pinned || node.locked) continue;
members.push(node);
}
// Handle empty group
if (members.length === 0 && group.childGroups.length === 0) {
return startY;
}
debugLog(`layoutGroupContents "${group.group.title}": startX=${startX}, members=${members.length}, childGroups=${group.childGroups.length}`);
// Get internal edges between members
const edges = getInternalEdges(group.memberIds, allNodes);
let finalY = startY;
if (members.length > 0) {
if (edges.length > 0) {
// Has internal connections - use layer-based layout
const layers = assignMemberLayers(group.memberIds, edges, allNodes);
let x = startX;
for (let layerIdx = 0; layerIdx < layers.length; layerIdx++) {
const layer = layers[layerIdx];
if (layer.length === 0) continue;
// Sort layer by height (tallest first for stable layout)
layer.sort((a, b) => (b.size?.[1] ?? 100) - (a.size?.[1] ?? 100));
let y = startY;
let layerMaxWidth = 0;
for (const node of layer) {
if (node.pos) {
node.pos[0] = x;
node.pos[1] = y;
debugLog(` Member ${node.id} (${node.type}): layer ${layerIdx}, pos [${x}, ${y}]`);
}
layerMaxWidth = Math.max(layerMaxWidth, node.size?.[0] ?? 200);
y += (node.size?.[1] ?? 100) + config.verticalGap;
}
finalY = Math.max(finalY, y - config.verticalGap);
x += layerMaxWidth + config.horizontalGap;
}
} else {
// No internal connections - use simple vertical stacking with bin pack
// Sort by height for consistent layout
members.sort((a, b) => (b.size?.[1] ?? 100) - (a.size?.[1] ?? 100));
// Build sizes map
const sizes = new Map<number, { width: number; height: number }>();
for (const node of members) {
sizes.set(node.id, {
width: node.size?.[0] ?? 200,
height: node.size?.[1] ?? 100,
});
}
// Pack into rows
const nodeIds = members.map((n) => n.id);
const rows = packNodesIntoRows(nodeIds, sizes, config);
let y = startY;
for (const row of rows) {
let x = startX;
for (const nodeId of row.nodes) {
const node = allNodes.get(nodeId);
if (node?.pos) {
node.pos[0] = x;
node.pos[1] = y;
debugLog(` Member ${node.id} (${node.type}): packed pos [${x}, ${y}]`);
x += (node.size?.[0] ?? 200) + config.horizontalGap;
}
}
y += row.height + config.verticalGap;
}
finalY = y - config.verticalGap;
}
}
// Position child groups after members
for (const child of group.childGroups) {
// Calculate child group's content area
const childStartX = startX;
const childStartY = finalY + config.verticalGap;
// First, layout the child group's contents
const childEndY = positionGroupContents(child, childStartX, childStartY + GROUP_TITLE_HEIGHT, allNodes, config);
// Update child group position
if (child.group.pos) {
child.group.pos[0] = childStartX - config.groupPadding;
child.group.pos[1] = childStartY - config.groupPadding;
debugLog(` Child group "${child.group.title}": pos [${child.group.pos[0]}, ${child.group.pos[1]}]`);
}
finalY = childEndY + config.groupPadding;
}
return finalY;
}
/**
* Calculate vertical bounds of nodes in a layer
* Returns actual min/max Y by iterating all nodes, not assuming array order
* (Array order is by barycenter, not Y position after bin-packing)
*/
function getLayerBounds(nodes: LayoutNode[]): { minY: number; maxY: number } | null {
if (nodes.length === 0) return null;
let minY = Infinity;
let maxY = -Infinity;
for (const node of nodes) {
minY = Math.min(minY, node.y);
maxY = Math.max(maxY, node.y + node.height);
}
if (minY === Infinity) return null;
return { minY, maxY };
}
/**
* Compact vertical layout to reduce gaps
* Centers layers against the tallest non-group layer
* Groups are excluded from max calculation to prevent Y explosion
*/
export function compactVertically(state: LayoutState): void {
const { layers } = state;
// Calculate max height from STANDALONE nodes only (exclude groups)
// Groups are outliers that can be 4000px+, which would push all other layers down
let maxTotalHeight = 0;
for (const layer of layers) {
const standaloneNodes = layer.nodes.filter((n) => !n.isGroupRepresentative);
if (standaloneNodes.length === 0) {
// Layer is all groups, skip from max calculation
continue;
}
const bounds = getLayerBounds(standaloneNodes);
if (!bounds) continue;
const layerHeight = bounds.maxY - bounds.minY;
maxTotalHeight = Math.max(maxTotalHeight, layerHeight);
}
// If no standalone layers, skip centering entirely
if (maxTotalHeight === 0) return;
// Center each layer against maxTotalHeight
for (const layer of layers) {
if (layer.nodes.length === 0) continue;
const bounds = getLayerBounds(layer.nodes);
if (!bounds) continue;
const layerHeight = bounds.maxY - bounds.minY;
const offset = (maxTotalHeight - layerHeight) / 2;
for (const node of layer.nodes) {
node.y += offset;
}
}
}
/**
* Collect all entities (groups and standalone nodes) for overlap resolution
* Assigns priority: groups=100, connected nodes=50, disconnected=10
*/
function collectEntities(state: LayoutState): LayoutEntity[] {
const entities: LayoutEntity[] = [];
const { groups, allNodes, nodeToGroup, disconnectedNodes } = state;
if (!allNodes) return entities;
// Add top-level groups (high priority - they anchor)
for (const lg of groups ?? []) {
if (lg.parentGroup) continue; // Skip nested, handled with parent
entities.push({
id: `group_${lg.group.title ?? entities.length}`,
type: "group",
priority: 100,
x: lg.group.pos?.[0] ?? 0,
y: lg.group.pos?.[1] ?? 0,
width: lg.group.size?.[0] ?? 0,
height: lg.group.size?.[1] ?? 0,
group: lg.group,
layoutGroup: lg,
});
}
// Add standalone nodes (lower priority)
for (const [nodeId, node] of allNodes) {
if (nodeToGroup?.has(nodeId)) continue; // Inside group
if (node.flags?.pinned || node.locked) continue;
const isDisconnected = disconnectedNodes?.has(nodeId) ?? false;
entities.push({
id: `node_${nodeId}`,
type: "node",
priority: isDisconnected ? 10 : 50,
x: node.pos?.[0] ?? 0,
y: node.pos?.[1] ?? 0,
width: node.size?.[0] ?? 200,
height: node.size?.[1] ?? 100,
node,
});
}
return entities;
}
/**
* Apply position shift to an entity (group or node)
* For groups, also shifts all member nodes and child groups
*/
function applyEntityShift(
entity: LayoutEntity,
dx: number,
dy: number,
allNodes: Map<number, LGraphNode>
): void {
if (entity.type === "group" && entity.group && entity.layoutGroup) {
// Shift group position
if (entity.group.pos) {
entity.group.pos[0] += dx;
entity.group.pos[1] += dy;
}
// Shift all member nodes
for (const nodeId of entity.layoutGroup.memberIds) {
const node = allNodes.get(nodeId);
if (node?.pos) {
node.pos[0] += dx;
node.pos[1] += dy;
}
}
// Shift child groups recursively
shiftChildGroups(entity.layoutGroup, dx, dy, allNodes);
} else if (entity.type === "node" && entity.node?.pos) {
entity.node.pos[0] += dx;
entity.node.pos[1] += dy;
}
}
/**
* Scanline overlap resolution for X-axis (push right)
* Entities are sorted by X, overlapping entities are pushed right
* Higher priority entities anchor, lower priority pushed
* Returns true if any entity was moved
*/
function scanlineResolveX(
entities: LayoutEntity[],
config: LayoutConfig,
allNodes: Map<number, LGraphNode>
): boolean {
let anyChanged = false;
let iterations = 0;
const maxIterations = entities.length * 2;
let changed = true;
while (changed && iterations < maxIterations) {
changed = false;
iterations++;
// Sort by X position, then by priority (higher priority = earlier in sort)
entities.sort((a, b) => a.x - b.x || b.priority - a.priority);
for (let i = 0; i < entities.length; i++) {
const anchor = entities[i];
for (let j = i + 1; j < entities.length; j++) {
const pushed = entities[j];
// Check Y overlap (must overlap on Y axis to need X separation)
const yOverlap =
anchor.y < pushed.y + pushed.height + config.verticalGap &&
pushed.y < anchor.y + anchor.height + config.verticalGap;
if (!yOverlap) continue;
// Check X overlap
const requiredX = anchor.x + anchor.width + config.horizontalGap;
if (pushed.x < requiredX) {
// Overlap! Push entity j to the right
const dx = requiredX - pushed.x;
pushed.x = requiredX;
applyEntityShift(pushed, dx, 0, allNodes);
changed = true;
anyChanged = true;
debugLog(`Scanline X: ${pushed.id} right ${dx.toFixed(0)}px (avoid ${anchor.id})`);
}
}
}
}
if (iterations > 1) {
debugLog(`X-axis scanline: ${iterations} iterations`);
}
return anyChanged;
}
/**
* Scanline overlap resolution for Y-axis (push down)
* Entities are sorted by Y, overlapping entities are pushed down
* Higher priority entities anchor, lower priority pushed
* Returns true if any entity was moved
*/
function scanlineResolveY(
entities: LayoutEntity[],
config: LayoutConfig,
allNodes: Map<number, LGraphNode>
): boolean {
let anyChanged = false;
let iterations = 0;
const maxIterations = entities.length * 2;
let changed = true;
while (changed && iterations < maxIterations) {
changed = false;
iterations++;
// Sort by Y position, then by priority (higher priority = earlier)
entities.sort((a, b) => a.y - b.y || b.priority - a.priority);
for (let i = 0; i < entities.length; i++) {
const anchor = entities[i];
for (let j = i + 1; j < entities.length; j++) {
const pushed = entities[j];
// Check X overlap (must overlap on X axis to need Y separation)
const xOverlap =
anchor.x < pushed.x + pushed.width + config.horizontalGap &&
pushed.x < anchor.x + anchor.width + config.horizontalGap;
if (!xOverlap) continue;
// Check Y overlap
const requiredY = anchor.y + anchor.height + config.verticalGap;
if (pushed.y < requiredY) {
// Overlap! Push entity j down
const dy = requiredY - pushed.y;
pushed.y = requiredY;
applyEntityShift(pushed, 0, dy, allNodes);
changed = true;
anyChanged = true;
debugLog(`Scanline Y: ${pushed.id} down ${dy.toFixed(0)}px (avoid ${anchor.id})`);
}
}
}
}
if (iterations > 1) {
debugLog(`Y-axis scanline: ${iterations} iterations`);
}
return anyChanged;
}
/**
* Recursively shift all member nodes and nested child groups
*/
function shiftGroupContentsRecursively(
layoutGroup: LayoutGroup,
dx: number,
dy: number,
allNodes: Map<number, LGraphNode>
): void {
// Shift member nodes of this group
for (const nodeId of layoutGroup.memberIds) {
const node = allNodes.get(nodeId);
if (node?.pos) {
node.pos[0] += dx;
node.pos[1] += dy;
}
}
// Shift child groups and their contents recursively
for (const child of layoutGroup.childGroups) {
if (child.group.pos) {
child.group.pos[0] += dx;
child.group.pos[1] += dy;
}
shiftGroupContentsRecursively(child, dx, dy, allNodes);
}
}
/**
* Recursively shift child groups and their members
*/
function shiftChildGroups(
layoutGroup: LayoutGroup,
dx: number,
dy: number,
allNodes: Map<number, LGraphNode>
): void {
for (const child of layoutGroup.childGroups) {
if (child.group.pos) {
child.group.pos[0] += dx;
child.group.pos[1] += dy;
}
shiftGroupContentsRecursively(child, dx, dy, allNodes);
}
}
/**
* Unified overlap resolution using scanline algorithm
* Uses priority-based monotonic pushing (right/down only) to prevent oscillation
* Groups have highest priority and anchor in place
*/
export function resolveAllOverlaps(state: LayoutState): void {
const { allNodes, config } = state;
if (!allNodes) return;
const entities = collectEntities(state);
if (entities.length < 2) {
debugLog(`Overlap resolution: ${entities.length} entities (skipped)`);
return;
}
// Pass 1: X-axis (left-to-right pushing)
scanlineResolveX(entities, config, allNodes);
// Pass 2: Y-axis (top-to-bottom pushing)
scanlineResolveY(entities, config, allNodes);
debugLog(`Overlap resolution: ${entities.length} entities processed`);
}
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import type { LGraph, LLink, RerouteChain } from "./types";
import { debugLog } from "../index";
/** Link info for chain detection */
interface LinkInfo {
linkId: number;
originId: number;
originSlot: number;
targetId: number;
targetSlot: number;
}
/**
* Iterate over links in a graph (handles Map, Record, and Array formats)
*/
function* iterateLinks(
links: Map<number, LLink> | Record<number, LLink> | LLink[]
): Generator<LLink> {
if (links instanceof Map) {
for (const link of links.values()) {
if (link) yield link;
}
} else if (Array.isArray(links)) {
for (const link of links) {
if (link) yield link;
}
} else {
for (const link of Object.values(links)) {
if (link) yield link;
}
}
}
/**
* Find reroute chains in the graph
*
* A chain is a sequence of reroute nodes connected linearly:
* Source -> Reroute1 -> Reroute2 -> ... -> Target(s)
*
* Returns chains that can be collapsed into virtual edges
*/
export function findRerouteChains(
graph: LGraph,
reroutes: Set<number>
): RerouteChain[] {
if (!graph.links || reroutes.size === 0) return [];
// Build link info maps
// incomingLinks: target -> [links pointing to it]
// outgoingLinks: origin -> [links from it]
const incomingLinks = new Map<number, LinkInfo[]>();
const outgoingLinks = new Map<number, LinkInfo[]>();
for (const link of iterateLinks(graph.links)) {
if (!link || typeof link.origin_id !== "number" || typeof link.target_id !== "number") {
continue;
}
const info: LinkInfo = {
linkId: link.id,
originId: link.origin_id,
originSlot: link.origin_slot,
targetId: link.target_id,
targetSlot: link.target_slot,
};
if (!incomingLinks.has(link.target_id)) {
incomingLinks.set(link.target_id, []);
}
incomingLinks.get(link.target_id)!.push(info);
if (!outgoingLinks.has(link.origin_id)) {
outgoingLinks.set(link.origin_id, []);
}
outgoingLinks.get(link.origin_id)!.push(info);
}
// Find chain starts: reroutes that are fed by a non-reroute
const visitedReroutes = new Set<number>();
const chains: RerouteChain[] = [];
for (const rerouteId of reroutes) {
if (visitedReroutes.has(rerouteId)) continue;
const incoming = incomingLinks.get(rerouteId) ?? [];
// Find non-reroute sources feeding this reroute
for (const link of incoming) {
if (reroutes.has(link.originId)) {
// Source is also a reroute, this isn't a chain start
continue;
}
// Found a chain start: non-reroute -> reroute
const chain = traceRerouteChain(
rerouteId,
link.originId,
link.originSlot,
reroutes,
outgoingLinks,
visitedReroutes
);
if (chain.nodes.length > 0) {
chains.push(chain);
}
}
}
debugLog(`Found ${chains.length} reroute chains`);
return chains;
}
/**
* Trace a reroute chain from start to end
*/
function traceRerouteChain(
startRerouteId: number,
sourceNode: number,
sourceSlot: number,
reroutes: Set<number>,
outgoingLinks: Map<number, LinkInfo[]>,
visitedReroutes: Set<number>
): RerouteChain {
const chainNodes: number[] = [];
const targets: Array<{ node: number; slot: number }> = [];
let currentId = startRerouteId;
while (reroutes.has(currentId) && !visitedReroutes.has(currentId)) {
visitedReroutes.add(currentId);
chainNodes.push(currentId);
const outgoing = outgoingLinks.get(currentId) ?? [];
if (outgoing.length === 0) {
// Dead end reroute (no outgoing connections)
break;
}
// Check where the reroute goes
let nextReroute: number | null = null;
for (const link of outgoing) {
if (reroutes.has(link.targetId) && !visitedReroutes.has(link.targetId)) {
// Continues to another reroute
nextReroute = link.targetId;
} else if (!reroutes.has(link.targetId)) {
// Goes to a non-reroute target
targets.push({
node: link.targetId,
slot: link.targetSlot,
});
}
}
if (nextReroute !== null) {
currentId = nextReroute;
} else {
// Chain ends here
break;
}
}
return {
nodes: chainNodes,
sourceNode,
sourceSlot,
targets,
};
}
/**
* Create virtual edges that bypass reroute chains
*
* For layout purposes, we replace:
* Source -> Reroute1 -> Reroute2 -> Target
* With:
* Source -> Target (virtual edge)
*
* @returns Map of source node to target nodes (for DAG building)
*/
export function getVirtualEdges(
chains: RerouteChain[]
): Map<number, Set<number>> {
const virtualEdges = new Map<number, Set<number>>();
for (const chain of chains) {
if (!virtualEdges.has(chain.sourceNode)) {
virtualEdges.set(chain.sourceNode, new Set());
}
for (const target of chain.targets) {
virtualEdges.get(chain.sourceNode)!.add(target.node);
}
}
return virtualEdges;
}
/**
* Position reroute nodes along their chain edges after layout
*
* Distributes reroutes evenly between source and target positions
*/
export function restoreReroutePositions(
chains: RerouteChain[],
positions: Map<number, { x: number; y: number }>,
sizes: Map<number, { width: number; height: number }>
): void {
for (const chain of chains) {
if (chain.nodes.length === 0 || chain.targets.length === 0) continue;
const sourcePos = positions.get(chain.sourceNode);
const sourceSize = sizes.get(chain.sourceNode);
if (!sourcePos || !sourceSize) continue;
// Calculate average target position
let avgTargetX = 0;
let avgTargetY = 0;
let validTargets = 0;
for (const target of chain.targets) {
const targetPos = positions.get(target.node);
if (targetPos) {
avgTargetX += targetPos.x;
avgTargetY += targetPos.y;
validTargets++;
}
}
if (validTargets === 0) continue;
avgTargetX /= validTargets;
avgTargetY /= validTargets;
// Source output position (right side of node)
const startX = sourcePos.x + sourceSize.width;
const startY = sourcePos.y + sourceSize.height / 2;
// Target input position
const endX = avgTargetX;
const endY = avgTargetY;
// Distribute reroutes evenly along the path
const count = chain.nodes.length;
for (let i = 0; i < count; i++) {
const t = (i + 1) / (count + 1);
const rerouteId = chain.nodes[i];
// Linear interpolation
const x = startX + (endX - startX) * t;
const y = startY + (endY - startY) * t;
// Center the reroute (typical reroute size: 90x26)
const rerouteSize = sizes.get(rerouteId) ?? { width: 90, height: 26 };
positions.set(rerouteId, {
x: x - rerouteSize.width / 2,
y: y - rerouteSize.height / 2,
});
}
}
}
/**
* Get all reroute node IDs from chains (for filtering from main layout)
*/
export function getRerouteNodeIds(chains: RerouteChain[]): Set<number> {
const ids = new Set<number>();
for (const chain of chains) {
for (const nodeId of chain.nodes) {
ids.add(nodeId);
}
}
return ids;
}
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/**
* Minimal type definitions for ComfyUI/LiteGraph
* These match the runtime global objects, not the package exports
*/
/** Point as [x, y] */
export type Point = [x: number, y: number];
/** Size as [width, height] */
export type Size = [width: number, height: number];
/** Node input slot */
export interface NodeInputSlot {
name: string;
type: string;
link: number | null;
}
/** Node output slot */
export interface NodeOutputSlot {
name: string;
type: string;
links: number[] | null;
}
/** Node flags */
export interface NodeFlags {
pinned?: boolean;
collapsed?: boolean;
}
/** LiteGraph Node */
export interface LGraphNode {
id: number;
type: string;
title: string;
pos: Point;
size: Size;
inputs: NodeInputSlot[];
outputs: NodeOutputSlot[];
flags?: NodeFlags;
locked?: boolean;
order?: number;
}
/** LiteGraph Group */
export interface LGraphGroup {
id: number;
title: string;
pos: Point;
size: Size;
_nodes?: LGraphNode[];
_children?: Set<{ id: number }>;
_bounding?: {
x: number;
y: number;
width: number;
height: number;
set?: (x: number, y: number, w: number, h: number) => void;
};
resizeTo?: (items: Iterable<LGraphNode>, padding?: number) => void;
}
/** LiteGraph Link */
export interface LLink {
id: number;
origin_id: number;
origin_slot: number;
target_id: number;
target_slot: number;
type: string;
}
/** Subgraph I/O node (uses bounding array format) */
export interface SubgraphIONode {
id: number;
bounding: [x: number, y: number, width: number, height: number];
}
/** LiteGraph Graph (or Subgraph with I/O nodes) */
export interface LGraph {
_nodes: LGraphNode[];
_groups: LGraphGroup[];
/** Links can be Map, Record, or Array depending on context */
links: Map<number, LLink> | Record<number, LLink> | LLink[];
setDirtyCanvas?: (fg: boolean, bg: boolean) => void;
/** Subgraph input node (only on Subgraph, not root LGraph) */
inputNode?: SubgraphIONode;
/** Subgraph output node (only on Subgraph, not root LGraph) */
outputNode?: SubgraphIONode;
}
/** Layout node with computed metadata */
export interface LayoutNode {
/** Reference to ComfyUI node */
node: LGraphNode;
/** Node ID */
id: number;
/** DAG depth (0 = sources/inputs) */
layer: number;
/** Vertical position within layer */
orderInLayer: number;
/** Node IDs this depends on (predecessors) */
predecessors: number[];
/** Node IDs that depend on this (successors) */
successors: number[];
/** Node width (or group width if representative) */
width: number;
/** Node height (or group height if representative) */
height: number;
/** Computed X coordinate */
x: number;
/** Computed Y coordinate */
y: number;
/** True if this node represents a group in the layout */
isGroupRepresentative?: boolean;
/** The group this node represents (if isGroupRepresentative) */
group?: LayoutGroup;
/** True if this is a subgraph I/O node (input or output boundary) */
isSubgraphIO?: boolean;
/** Reference to runtime I/O node for position updates (has pos/size) */
runtimeIONode?: { id: number; pos: [number, number]; size: [number, number] };
}
/** Layer = vertical column of nodes */
export interface Layer {
/** Layer index (0 = leftmost) */
index: number;
/** Nodes in this layer */
nodes: LayoutNode[];
/** Computed X position for this layer */
x: number;
/** Max node width in this layer */
maxWidth: number;
}
/** Layout group tracking with hierarchy support */
export interface LayoutGroup {
/** Reference to ComfyUI group */
group: LGraphGroup;
/** Node IDs directly contained (not in child groups) */
memberIds: Set<number>;
/** Child groups (nested inside this group) */
childGroups: LayoutGroup[];
/** Parent group (group containing this one), null for top-level */
parentGroup: LayoutGroup | null;
/** Nesting depth (0 = top-level) */
depth: number;
/** Calculated width for the group */
width: number;
/** Calculated height for the group */
height: number;
}
/** Layout configuration */
export interface LayoutConfig {
/** Horizontal gap between layers */
horizontalGap: number;
/** Vertical gap between nodes in same layer */
verticalGap: number;
/** Padding inside groups */
groupPadding: number;
/** Layout origin X */
startX: number;
/** Layout origin Y */
startY: number;
/** Max barycenter iterations */
maxIterations: number;
/** Max columns per layer (0=auto, 1=disabled/vertical stack, 2+=fixed) */
maxColumns: number;
/** Max row width before new row when maxColumns=0 */
maxRowWidth: number;
/** Collapse reroute chains into edge waypoints */
collapseReroutes: boolean;
/** Gap between disconnected zone and DAG */
disconnectedGap: number;
}
/** Default configuration */
export const DEFAULT_CONFIG: LayoutConfig = {
horizontalGap: 100,
verticalGap: 40,
groupPadding: 30,
startX: 100,
startY: 100,
maxIterations: 24,
maxColumns: 0,
maxRowWidth: 800,
collapseReroutes: true,
disconnectedGap: 150,
};
/** Node classification result */
export interface ClassifiedNodes {
/** Nodes with connections (participate in DAG) */
connected: Set<number>;
/** Nodes without any connections */
disconnected: Set<number>;
/** Reroute nodes (for special handling) */
reroutes: Set<number>;
}
/** Reroute chain for collapse/restore */
export interface RerouteChain {
/** Reroute node IDs in order */
nodes: number[];
/** Source node before chain */
sourceNode: number;
/** Source slot index */
sourceSlot: number;
/** Target nodes after chain */
targets: Array<{ node: number; slot: number }>;
}
/** Packed row within a layer (for bin packing) */
export interface PackedRow {
/** Node IDs in this row */
nodes: number[];
/** Max node height in row */
height: number;
/** Vertical offset from layer start */
yOffset: number;
/** Total width of nodes + gaps in row */
width: number;
}
/** Graph layout state */
export interface LayoutState {
/** All layout nodes by ID (includes group representatives) */
nodes: Map<number, LayoutNode>;
/** Layers of nodes */
layers: Layer[];
/** Groups */
groups: LayoutGroup[];
/** Config */
config: LayoutConfig;
/** Maps node ID to its group (if any) */
nodeToGroup?: Map<number, LayoutGroup>;
/** Maps group to its representative node ID */
groupRepresentatives?: Map<LayoutGroup, number>;
/** All original ComfyUI nodes by ID */
allNodes?: Map<number, LGraphNode>;
/** Groups organized by depth (index 0 = deepest) for bottom-up processing */
groupsByDepth?: LayoutGroup[][];
/** Disconnected node IDs (placed in separate zone) */
disconnectedNodes?: Set<number>;
/** Collapsed reroute chains (restored after layout) */
rerouteChains?: RerouteChain[];
/** Packed rows per layer (for bin-packed layout) */
packedRows?: Map<number, PackedRow[]>;
}
/** Layout result */
export interface LayoutResult {
/** Number of nodes processed */
nodeCount: number;
/** Number of layers */
layerCount: number;
/** Number of groups resized */
groupCount: number;
/** Execution time in ms */
executionMs: number;
}
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{
"compilerOptions": {
"target": "ES2020",
"useDefineForClassFields": true,
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"module": "ESNext",
"skipLibCheck": true,
"allowSyntheticDefaultImports": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true
},
"include": ["vite.config.ts", "src"]
}
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import { defineConfig } from "vite";
import path from "node:path";
// Plugin to insert the ComfyUI custom import at the beginning of the file
const insertComfyUICustomImport = () => {
return {
name: "insert-comfyui-custom-import",
transform(code: string) {
return `import { app } from "/scripts/app.js";\n${code}`;
},
};
};
export default defineConfig(() => ({
plugins: [insertComfyUICustomImport()],
build: {
emptyOutDir: true,
rollupOptions: {
// Don't bundle ComfyUI scripts - they will be loaded from the ComfyUI server
external: ["/scripts/app.js", "/scripts/api.js"],
input: {
index: path.resolve(__dirname, "src/index.ts"),
},
output: {
// Output to the dist/example_ext directory
dir: "dist",
entryFileNames: "[name].js",
chunkFileNames: "[name]-[hash].js",
assetFileNames: "[name][extname]",
},
},
},
}));