Sharpen guided_normal: raise normal_iterations ceiling 200 -> 1000
Allow very strong progressive flattening (it's the main strength knob). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
049205f09a
commit
a90dc28c00
@@ -159,7 +159,7 @@ class SharpenMeshNode(io.ComfyNode):
|
||||
)),
|
||||
]),
|
||||
io.DynamicCombo.Option("guided_normal", [
|
||||
io.Int.Input("normal_iterations", default=5, min=1, max=200, step=1, tooltip=(
|
||||
io.Int.Input("normal_iterations", default=5, min=1, max=1000, step=1, tooltip=(
|
||||
"Iterations for guided bilateral normal filtering. "
|
||||
"More iterations produce smoother/flatter regions while "
|
||||
"preserving sharp edges. Main strength knob; high values "
|
||||
|
||||
@@ -187,7 +187,7 @@ class SharpenGuidedNormalNode(io.ComfyNode):
|
||||
is_output_node=True,
|
||||
inputs=[
|
||||
io.Custom("TRIMESH").Input("trimesh"),
|
||||
io.Int.Input("normal_iterations", default=5, min=1, max=200, step=1, tooltip=(
|
||||
io.Int.Input("normal_iterations", default=5, min=1, max=1000, step=1, tooltip=(
|
||||
"Iterations for guided bilateral normal filtering. "
|
||||
"More iterations produce smoother/flatter regions while "
|
||||
"preserving sharp edges. This is the main strength knob; "
|
||||
|
||||
Reference in New Issue
Block a user