Add new merge scheme, other optimization processing添加新合并方案,其它优化处理

Added Laplacian pyramid blend mode (laplacian)
Node port optimization
Other optimization
新增拉普拉斯金字塔混合模式(laplacian)
节点端口优化
其它优化
This commit is contained in:
QL-boy
2026-01-13 05:13:04 +08:00
committed by GitHub
parent 113d066e77
commit 9a7f797f0d
+175 -109
View File
@@ -1,6 +1,6 @@
import torch
import comfy.utils
from ..utils.blending import generate_weight_mask
from ..utils.blending import generate_weight_mask, laplacian_pyramid_blending
class CustomTileMerger:
@classmethod
@@ -8,12 +8,12 @@ class CustomTileMerger:
return {
"required": {
"tile_config": ("TILE_CONFIG",),
"blend_mode": (["gaussian", "linear", "cosine", "none"], {"default": "gaussian"}),
"feather_percent": ("FLOAT", {"default": 25.0, "min": 0.0, "max": 50.0, "step": 1.0}),
},
"optional": {
"processed_tiles_image": ("IMAGE",),
"processed_tiles_latent": ("LATENT",),
"blend_mode": (["gaussian", "linear", "cosine", "laplacian", "none"], {"default": "gaussian"}),
"feather_percent": ("FLOAT", {"default": 25.0, "min": 0.0, "max": 50.0, "step": 1.0}),
}
}
@@ -22,95 +22,148 @@ class CustomTileMerger:
FUNCTION = "merge_tiles"
CATEGORY = "image/processing/tile"
# 关键修复:添加 INPUT_IS_LIST = True
# 这告诉 ComfyUI 不要自动遍历列表,而是将整个列表一次性传给 merge_tiles 函数
INPUT_IS_LIST = True
def merge_tiles(self, tile_config, blend_mode, feather_percent, processed_tiles_image=None, processed_tiles_latent=None):
# 由于开启了 INPUT_IS_LIST = True,所有输入参数都会变成列表。
# 我们需要解包非列表类型的参数(即那些我们只期望接收一个值的参数)。
# 解包配置和参数
def merge_tiles(self, tile_config, processed_tiles_image=None, processed_tiles_latent=None, blend_mode=None, feather_percent=None):
# Unpack params (since INPUT_IS_LIST=True, even single inputs are lists)
tile_config = tile_config[0]
blend_mode = blend_mode[0]
feather = feather_percent[0] / 100.0
blend_mode = blend_mode[0] if blend_mode else "gaussian"
feather = feather_percent[0] / 100.0 if feather_percent else 0.25
merged_image = None
merged_latent = None
splits = tile_config["splits"]
batch_size = tile_config["batch_size"]
# --- 处理图像合并 ---
# processed_tiles_image 是一个列表,可能包含:
# 情况 A (List输入): [Tensor(1,H,W,C), Tensor(1,H,W,C), ...]
# 情况 B (Batch输入): [Tensor(N,H,W,C)]
# 我们将其统一展平为 [Tensor(1,H,W,C), ...] 的列表
if processed_tiles_image is not None:
tiles = []
for t in processed_tiles_image:
# t 是 Tensor [B, H, W, C]
# 即使输入是 List,列表中的每个元素也是 Tensor
# 如果输入是 Batch,列表只有一个元素,但该 Tensor 的 B > 1
for b in range(t.shape[0]):
tiles.append(t[b:b+1])
# Restore padded dimensions for canvas
H, W = tile_config["padded_height"], tile_config["padded_width"]
orig_H, orig_W = tile_config["original_height"], tile_config["original_width"]
# 验证数量
expected_tiles = len(splits) * batch_size
if len(tiles) != expected_tiles:
print(f"Warning: Expected {expected_tiles} tiles, got {len(tiles)}. Merge might be incomplete or misaligned.")
# ----------------------------------------------------------------------
# Helper: Flatten Input Lists
# ----------------------------------------------------------------------
def flatten_input(input_data, is_latent=False):
flat = []
if input_data is None: return flat
for item in input_data:
if item is None: continue
if is_latent:
# item is {'samples': Tensor}
samples = item['samples']
for b in range(samples.shape[0]):
flat.append(samples[b:b+1]) # Keep [1, C, H, W]
else:
# item is Tensor [B, H, W, C]
for b in range(item.shape[0]):
flat.append(item[b:b+1]) # Keep [1, H, W, C]
return flat
# 初始化画布 [B, H, W, C]
H, W = tile_config["original_height"], tile_config["original_width"]
# 确保 tiles 非空
if len(tiles) > 0:
C = tiles[0].shape[-1]
device = tiles[0].device
# ----------------------------------------------------------------------
# Logic: Image Merging
# ----------------------------------------------------------------------
tiles_img = flatten_input(processed_tiles_image, is_latent=False)
if len(tiles_img) > 0:
# Check consistency
expected = len(splits) * batch_size
if len(tiles_img) != expected:
print(f"[Warning] TileMerger: Expected {expected} tiles, got {len(tiles_img)}.")
if blend_mode == "laplacian":
# --- Laplacian Pyramid Blending ---
# This mode accumulates whole pyramids, so it is VRAM heavy.
# We process one Batch item at a time to save memory.
final_canvases = []
device = tiles_img[0].device
pbar = comfy.utils.ProgressBar(batch_size)
for b in range(batch_size):
# Gather tiles for this batch
batch_tiles_list = []
batch_splits_info = []
start_idx = b * len(splits)
for i, (y, x, h, w) in enumerate(splits):
t_idx = start_idx + i
if t_idx < len(tiles_img):
batch_tiles_list.append(tiles_img[t_idx])
batch_splits_info.append((y, x, h, w))
if not batch_tiles_list: continue
# Execute Pyramid Blending
# shape: (H, W, C) -> (C, H, W) for calc, then back
# The util function expects tensors in [C, H, W] or [1, C, H, W]
# 1. Permute tiles to [1, C, H, W]
permuted_tiles = [t.permute(0, 3, 1, 2) for t in batch_tiles_list]
merged_tensor = laplacian_pyramid_blending(
permuted_tiles,
batch_splits_info,
(H, W),
feather=feather,
device=device
)
# 2. Permute back to [1, H, W, C]
final_canvases.append(merged_tensor.permute(0, 2, 3, 1))
pbar.update(1)
if final_canvases:
merged_image = torch.cat(final_canvases, dim=0)
else:
# --- Standard Weighted Average (Gaussian/Linear/Cosine) ---
C = tiles_img[0].shape[-1]
device = tiles_img[0].device
canvas = torch.zeros((batch_size, H, W, C), device=device)
weight_map = torch.zeros((batch_size, H, W, C), device=device)
# 预计算 Mask
tile_h, tile_w = tiles[0].shape[1], tiles[0].shape[2]
base_mask = generate_weight_mask((tile_h, tile_w), blend_mode, feather, device)
# Precompute base mask (assuming uniform tile size)
th, tw = tiles_img[0].shape[1], tiles_img[0].shape[2]
base_mask = generate_weight_mask((th, tw), blend_mode, feather, device)
base_mask = base_mask.unsqueeze(0).unsqueeze(-1) # [1, H, W, 1]
pbar = comfy.utils.ProgressBar(len(tiles))
pbar = comfy.utils.ProgressBar(len(tiles_img))
for b in range(batch_size):
for i, (y, x, h, w) in enumerate(splits):
tile_idx = b * len(splits) + i
if tile_idx >= len(tiles): break
idx = b * len(splits) + i
if idx >= len(tiles_img): break
tile = tiles[tile_idx] # [1, Th, Tw, C]
# 动态 Resize 支持 (处理 Tiled Upscale 的情况)
tile = tiles_img[idx]
curr_h, curr_w = tile.shape[1], tile.shape[2]
if curr_h != h or curr_w != w:
scale_h = curr_h / tile_config["tile_height"]
scale_w = curr_w / tile_config["tile_width"]
target_H = int(H * scale_h)
target_W = int(W * scale_w)
# 如果画布尺寸需要调整(仅第一次检测到时)
if canvas.shape[1] != target_H:
canvas = torch.zeros((batch_size, target_H, target_W, C), device=device)
weight_map = torch.zeros((batch_size, target_H, target_W, C), device=device)
tgt_y = int(y * scale_h)
tgt_x = int(x * scale_w)
tgt_h, tgt_w = curr_h, curr_w
curr_mask = generate_weight_mask((tgt_h, tgt_w), blend_mode, feather, device)
curr_mask = curr_mask.unsqueeze(0).unsqueeze(-1)
# Handle Dynamic Resize (Upscale)
scale_h = curr_h / tile_config["tile_height"]
scale_w = curr_w / tile_config["tile_width"]
# Adjust target coords
tgt_y = int(y * scale_h)
tgt_x = int(x * scale_w)
tgt_h, tgt_w = curr_h, curr_w
# If canvas size changed due to upscale
if canvas.shape[1] < int(H * scale_h):
new_H = int(H * scale_h)
new_W = int(W * scale_w)
# Re-init canvas
canvas = torch.zeros((batch_size, new_H, new_W, C), device=device)
weight_map = torch.zeros((batch_size, new_H, new_W, C), device=device)
if curr_h != th or curr_w != tw:
curr_mask = generate_weight_mask((curr_h, curr_w), blend_mode, feather, device)
curr_mask = curr_mask.unsqueeze(0).unsqueeze(-1)
else:
tgt_y, tgt_x, tgt_h, tgt_w = y, x, h, w
curr_mask = base_mask
# 累加
curr_mask = base_mask
# Accumulate
canvas[b:b+1, tgt_y:tgt_y+tgt_h, tgt_x:tgt_x+tgt_w, :] += tile * curr_mask
weight_map[b:b+1, tgt_y:tgt_y+tgt_h, tgt_x:tgt_x+tgt_w, :] += curr_mask
@@ -118,46 +171,59 @@ class CustomTileMerger:
merged_image = canvas / (weight_map + 1e-6)
# --- 处理 Latent 合并 ---
if processed_tiles_latent is not None:
lat_tiles = []
# 同样展平 Latent 列表
for t_dict in processed_tiles_latent:
# ComfyUI 的 LATENT 类型是字典 {'samples': Tensor}
if 'samples' in t_dict:
full_samples = t_dict['samples'] # [B, C, H, W]
for b in range(full_samples.shape[0]):
lat_tiles.append(full_samples[b:b+1])
if len(lat_tiles) > 0:
is_image_config = not tile_config.get("is_latent_config", False)
scale = 8 if is_image_config else 1
orig_H = tile_config["original_height"] // scale
orig_W = tile_config["original_width"] // scale
C = lat_tiles[0].shape[1]
device = lat_tiles[0].device
canvas_l = torch.zeros((batch_size, C, orig_H, orig_W), device=device)
weight_map_l = torch.zeros((batch_size, 1, orig_H, orig_W), device=device)
th, tw = lat_tiles[0].shape[2], lat_tiles[0].shape[3]
mask_l = generate_weight_mask((C, th, tw), blend_mode, feather, device)
for b in range(batch_size):
for i, (y, x, h, w) in enumerate(splits):
tile_idx = b * len(splits) + i
if tile_idx >= len(lat_tiles): break
tile = lat_tiles[tile_idx]
ly, lx = y // scale, x // scale
lh, lw = tile.shape[2], tile.shape[3]
canvas_l[b:b+1, :, ly:ly+lh, lx:lx+lw] += tile * mask_l
weight_map_l[b:b+1, :, ly:ly+lh, lx:lx+lw] += mask_l
merged_samples = canvas_l / (weight_map_l + 1e-6)
merged_latent = {"samples": merged_samples}
# Crop Padding if exists
if merged_image is not None:
if orig_H != H or orig_W != W:
merged_image = merged_image[:, :orig_H, :orig_W, :]
return (merged_image, merged_latent)
# ----------------------------------------------------------------------
# Logic: Latent Merging
# ----------------------------------------------------------------------
# (Latent merging rarely benefits from Laplacian blending due to non-spatial nature of VAE channels,
# so we default to Standard Weighted for stability, or mirror simple blending)
tiles_lat = flatten_input(processed_tiles_latent, is_latent=True)
if len(tiles_lat) > 0:
# Latent typically 1/8 scale
scale = 8
L_H, L_W = H // scale, W // scale
L_orig_H, L_orig_W = orig_H // scale, orig_W // scale
C = tiles_lat[0].shape[1]
device = tiles_lat[0].device
canvas_l = torch.zeros((batch_size, C, L_H, L_W), device=device)
weight_l = torch.zeros((batch_size, 1, L_H, L_W), device=device)
th, tw = tiles_lat[0].shape[2], tiles_lat[0].shape[3]
# Use same blend mode but simpler mask gen
mask_l = generate_weight_mask((C, th, tw), blend_mode, feather, device)
for b in range(batch_size):
for i, (y, x, h, w) in enumerate(splits):
idx = b * len(splits) + i
if idx >= len(tiles_lat): break
tile = tiles_lat[idx]
ly, lx = y // scale, x // scale
lh, lw = tile.shape[2], tile.shape[3]
# Safety bounds
ly = min(ly, L_H)
lx = min(lx, L_W)
lh = min(lh, L_H - ly)
lw = min(lw, L_W - lx)
# Accumulate
canvas_l[b:b+1, :, ly:ly+lh, lx:lx+lw] += tile * mask_l
weight_l[b:b+1, :, ly:ly+lh, lx:lx+lw] += mask_l
merged_samples = canvas_l / (weight_l + 1e-6)
# Crop Latent Padding
if L_orig_H != L_H or L_orig_W != L_W:
merged_samples = merged_samples[:, :, :L_orig_H, :L_orig_W]
merged_latent = {"samples": merged_samples}
return (merged_image, merged_latent)