Move node tuning defaults into config
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# Video TAA + DLAA node defaults
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# MSXYZ
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NODE_DEFAULTS = {
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# Model blend
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"model_weight": 1.00,
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"dlaa_blend_scale": 1.00,
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# TAA / jitter
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"taa_alpha": 0.10,
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"jitter_scale": 0.20,
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"edge_threshold": 0.15,
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# Highlight handling
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"tone_curve_bias": 0.6,
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"highlight_pre_blend": 0.15,
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"highlight_post_blend": 0.08,
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"highlight_threshold": 0.85,
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"highlight_slope": 12.0,
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# Detail shaping
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"detail_base_scale": 9.0,
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"detail_ref_scale": 0.02,
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"detail_min_scale": 6.0,
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"detail_max_scale": 12.0,
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"detail_min_gain": 0.10,
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"detail_max_gain": 0.26,
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"detail_edge_boost": 0.35,
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"detail_highlight_suppression": 0.5,
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# Edge detail
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"edge_sharp_threshold": 0.08,
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"edge_sharp_slope": 12.0,
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"edge_aa_slope": 14.0,
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"edge_detail_limit_scale": 0.7,
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# Motion handling
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"motion_gate_scale": 12.0,
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"jitter_motion_damping": 8.0,
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# Dark-area detail behavior
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"detail_dark_luma_start": 0.20,
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"detail_dark_luma_range": 0.30,
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"detail_dark_mix_base": 0.6,
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"detail_dark_mix_scale": 0.4,
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# Detail limits
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"fine_detail_limit": 0.15,
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"detail_highlight_pre_scale": 0.45,
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"detail_highlight_post_scale": 0.50,
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"detail_blend_boost": 1.12,
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# Auto preset motion thresholds
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"auto_default_scene_motion": 0.02,
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"auto_static_motion_threshold": 0.015,
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"auto_balanced_motion_threshold": 0.045,
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# Luma / saturation boost
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"luma_boost_base": 0.03,
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"saturation_boost_base": 0.06,
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"luma_highlight_protect": 0.6,
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"saturation_highlight_protect": 0.5,
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# Texture pass
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"texture_pass_enabled": True,
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"texture_tile_overlap": 32,
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"texture_log_interval": 30,
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}
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